Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
dzizur
Nos Nothi
231
|
Posted - 2015.04.21 14:42:00 -
[31] - Quote
I-Shayz-I wrote:Actually, everyone here is wrong. The reason reason...
At Proto: Minmatar: 4High + 4Low + 4Equipment = 12 Gallente: 3H + 5L + 4E = 12 Caldari: 5H + 4L + 3E = 12 Amarr: 3H + 5L + 3E = 11
Amarr had one less slot at proto compared to the rest, so they gave the proto amarr logi the sidearm to make up for it...then sometime later they decided to buff the amarr logi and give it to standard and advanced to make the sidearm its "unique" factor.
Edit: I can't remember if the Amarr logi used to only have 4 lows, or if that was the assault suit...but either way this is the actual reason for it.
Rattati at one point asked the logi community if they wanted to remove the sidearm and fix the horrid logi progression (gallente logi only having 2 lows at basic, caldari adv->proto going from 3H 2L -> 5H 4L, etc), but because he also proposed nerfing logi speed and some other things, the logi community bitched at him instead of providing feedback and we never got that update >.>
The way I see it, if you remove the sidearm you need to add a high slot or an equipment...since both of those options seem weird for the Amarr logi, we might as well just let it keep the sidearm. Or heck, why not also take away the 4th low slot from the Cal Logi and give it a sidearm too, since it only has 3 equipment.
THIS!! give this man a beer |
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
353
|
Posted - 2015.04.21 14:45:00 -
[32] - Quote
(pro) Ama logi has 3 equipment, one side arm. Cal logi has 3 equipment, most fitting slots (low resources) Gal logi has 4 equipment, loses a high slot for equipment. Min logi is balanced all around.
The ADS tourney! Join today!
|
Michael Arck
6209
|
Posted - 2015.04.21 15:09:00 -
[33] - Quote
Quite interesting to read threads like this. Well, it was part of a massive change to logis as whole. You see, it was the age of the CalLogi. 1Hp Armor rep built into the suit. Plus equipment and throw in a scanner. CalLogis (amongst others) brought a flood of tears. They could kill and heal. So GD took to the threads and CCP got to the drawing board. Together people *cough* (victims I meant excuse me) sought to lessen the threat of Logis. So things like armor repper, sidearms and equipment nerfings were inbound. Anything to have logis "play their role". Thus you have the current state of logis...easy kill tag alongs.
People felt sidearms made logis, especially CalLogis, into slayer logis. The majority of people didn't want the logis to even kill space cockroaches. Those threads were numerous and often got nasty.
Most changes have came at the hands of victims who hid themselves under the guise of " balance".
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
reydient
ROGUE RELICS
106
|
Posted - 2015.04.21 15:33:00 -
[34] - Quote
Sidearm was provided for the role play aspect of the game. Its well known that the Amarr logi is considered the brawler frontline logi. Unfortunately its high and low slot modules leave less than to be desired int terms of tank and survival.
I consider myself a career logi. I have been Minlogi and Amarlogi . Currently sitting at gallente logi . Honestly , running two weapons is a "slayer " tactic . As a logi if your busy slaying your not getting points or assisting your teammates. Furthermore , the amarr logi's specialty is uplinks and these links effectiveness are dependent the logi staying on the field . If they are slaying and dying it makes filling this role a challenge.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1980
|
Posted - 2015.04.21 15:50:00 -
[35] - Quote
Iron Wolf Saber wrote:
Amarr logi bonus should be heat reduction and the current uplink bonus ...
If anyone has a side arm its the Caldari .
Fixed That For You .
No need to thank .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1980
|
Posted - 2015.04.21 15:52:00 -
[36] - Quote
Shamarskii Simon wrote:(pro) Ama logi has 3 equipment, one side arm. Cal logi has 3 equipment, most fitting slots (low resources) Gal logi has 4 equipment, loses a high slot for equipment. Min logi is balanced all around. But yet those who run the best all around suit with the best bonus is complaining .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
|
Elpedo Hughes
Intara Direct Action Caldari State
44
|
Posted - 2015.04.21 15:53:00 -
[37] - Quote
Mex-0 wrote:Twelve Guage wrote:Because space magic. Wow much constructive
Were you more or less constructive??? |
LOOKMOM NOHANDS
536
|
Posted - 2015.04.21 16:04:00 -
[38] - Quote
This is only in my personal opinion.
The Amarr logi is the only one that does not have bonuses to passively defending itself through the nature of its job.
Minmatar - bonus to rep tool keeping everyone around them alive as a defense.
Caldari - bonus to ammo and repair of people around them from nanohives.
Gallente - bonus to scans keeping everyone lit up so that they can actively evade as well as make the people scanned more likely to die.
Amarr - Well if everyone dies they may or may not be back in a few seconds depending on if the links got popped or if they want to spawn there. You can argue that team mates are able to spawn faster thus giving a passive defense in that way but this only feeds clones once they are already dead and those people are now lost for atleast some amount of time while in other cases they are not.
There are also other factors such as their movement speeds and passive scans that come into play but I see the above list as the primary reason that it is fair and balanced that the Amarr logi has a sidearm. Ultimately logi suits are about surviving and helping your team survive and the Amarr logi is the only one who does not have an equipment bonus in line with this. Why is it not fair that an Amarr logi atleast has a slightly better chance of defending his uplinks while team members try to spawn back in and keep the fight going.
This is only my 2 ISK and was probably not the exact line of thinking when the suit was created but whatever reasons lead to it I think it worked out very well. |
Luk Manag
of Terror TRE GAFFEL
753
|
Posted - 2015.04.21 16:06:00 -
[39] - Quote
Slayer logi squads were bad because it encouraged everyone to play the same way with the same basic fits. As it stands now, other suits benefit so much from weapon bonuses that weapon balancing is based on the racial Assault or Commando suit bonus. The weapons are severely gimped on the logi suits (or in any racial mismatch)... Good luck trying to find a good logi weapon. I actually think we're in a good place, compared to the Cal-logi death squads, but I wouldn't mind seeing the logi get some sort of unique weapon bonus...maybe a shotgun damage buff or something.
There will be bullets. ACR+SMG [CEO of Terror]
|
Sgt Kirk
Fatal Absolution Negative-Feedback
10233
|
Posted - 2015.04.21 16:09:00 -
[40] - Quote
Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered.
This Comment is Sgt Kirk approved.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
|
|
LOOKMOM NOHANDS
536
|
Posted - 2015.04.21 16:14:00 -
[41] - Quote
Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
I do not mean to derail the thread but this is why CPM stands to be a flawed system.
You have now openly stated that you are lobbying for something AGAINST what the community is saying. Almost no one says anything about this and obviously CCP has even accepted that there is not a problem but you continue to push your agenda with little to no backing from the community which you are suppose to represent.
OP asked a simple question and never even said there was actually a problem with it himself and you just used his thread and a sounding board to attempt to push your agenda. Not only that you could not even state what the problem is.
How about instead of bickering over what you feel is an imbalance you do what you were elected to do and try to get some community feedback on what needs to be done to balance all logis with the rest of the field. This is what the rest of the CPM are doing. They not only present them self as being passionate about the game but passionate about what the community wants to see. |
Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
147
|
Posted - 2015.04.21 16:17:00 -
[42] - Quote
The sidearm is missing because they are the slowest of the logis and have less slots. This used to make them easy targets. You still rarely see Amarr logis except that they have the nice Uplink bonus. The sidearm is still only slightly used on them due to the low life.
Ok, I hate REs and Blues. So I am going to use them until they stop me!
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1157
|
Posted - 2015.04.21 16:32:00 -
[43] - Quote
they only got 3 equipment slots on proto though I think , right?
it seems OP and unfiar until proto levels, then that chit be weak |
Ku Shala
PIanet Express Smart Deploy
1390
|
Posted - 2015.04.21 16:40:00 -
[44] - Quote
that side arm comes in handy clearing points to drop uplinks, it also allows for a range and cqc combat, amarr have decent passive scans, observing a panel planning an attack and moving in requires 2 types of combat.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
|
Jammer Jalapeno
Dox You. Proficiency V.
209
|
Posted - 2015.04.21 17:19:00 -
[45] - Quote
LOOKMOM NOHANDS wrote:This is only in my personal opinion.
The Amarr logi is the only one that does not have bonuses to passively defending itself through the nature of its job.
Minmatar - bonus to rep tool keeping everyone around them alive as a defense.
Caldari - bonus to ammo and repair of people around them from nanohives.
Gallente - bonus to scans keeping everyone lit up so that they can actively evade as well as make the people scanned more likely to die.
Amarr - Well if everyone dies they may or may not be back in a few seconds depending on if the links got popped or if they want to spawn there. You can argue that team mates are able to spawn faster thus giving a passive defense in that way but this only feeds clones once they are already dead and those people are now lost for atleast some amount of time while in other cases they are not.
There are also other factors such as their movement speeds and passive scans that come into play but I see the above list as the primary reason that it is fair and balanced that the Amarr logi has a sidearm. Ultimately logi suits are about surviving and helping your team survive and the Amarr logi is the only one who does not have an equipment bonus in line with this. Why is it not fair that an Amarr logi atleast has a slightly better chance of defending his uplinks while team members try to spawn back in and keep the fight going.
This is only my 2 ISK and was probably not the exact line of thinking when the suit was created but whatever reasons lead to it I think it worked out very well.
The Amarr logi barely even has an equipment bonus!
I've dropped viziam flux uplinks with a few different racial suits and each time it's always a three second spawn. Even with my proto amarr logi, I cannot get that uplink to drop below three seconds. I also realize that there is another bonus to spawns per link, but really how usefull is that? Links don't last....unless of course you are in one of those boring battles.
So let em have their sidearm, it's really the only thing that makes the suit worth running.
MmMmMm TanKs....delicious TanKs
|
LOOKMOM NOHANDS
538
|
Posted - 2015.04.21 17:31:00 -
[46] - Quote
Jammer Jalapeno wrote:LOOKMOM NOHANDS wrote:This is only in my personal opinion.
The Amarr logi is the only one that does not have bonuses to passively defending itself through the nature of its job.
Minmatar - bonus to rep tool keeping everyone around them alive as a defense.
Caldari - bonus to ammo and repair of people around them from nanohives.
Gallente - bonus to scans keeping everyone lit up so that they can actively evade as well as make the people scanned more likely to die.
Amarr - Well if everyone dies they may or may not be back in a few seconds depending on if the links got popped or if they want to spawn there. You can argue that team mates are able to spawn faster thus giving a passive defense in that way but this only feeds clones once they are already dead and those people are now lost for atleast some amount of time while in other cases they are not.
There are also other factors such as their movement speeds and passive scans that come into play but I see the above list as the primary reason that it is fair and balanced that the Amarr logi has a sidearm. Ultimately logi suits are about surviving and helping your team survive and the Amarr logi is the only one who does not have an equipment bonus in line with this. Why is it not fair that an Amarr logi atleast has a slightly better chance of defending his uplinks while team members try to spawn back in and keep the fight going.
This is only my 2 ISK and was probably not the exact line of thinking when the suit was created but whatever reasons lead to it I think it worked out very well. The Amarr logi barely even has an equipment bonus! I've dropped viziam flux uplinks with a few different racial suits and each time it's always a three second spawn. Even with my proto amarr logi, I cannot get that uplink to drop below three seconds. I also realize that there is another bonus to spawns per link, but really how usefull is that? Links don't last....unless of course you are in one of those boring battles. So let em have their sidearm, it's really the only thing that makes the suit worth running.
3 seconds is the minimum spawn time from allowing your clone to bleed.
An Amarr logi will never get to use his own bonus as the bonus dies with the suit. Its really great how the Amarr logi is just all around useless once a battle has started because most people bleed their clone to get down to a 3 second spawn time anyway. Basically the Amarr logi is only an assistance to people who have died and been immediately terminated.
But hey we are OP because we have a sidearm on a slow suit with less equipment and crappy passives. Better nerf that quickly.
|
Vesta Opalus
Ostrakon Agency Gallente Federation
627
|
Posted - 2015.04.21 17:35:00 -
[47] - Quote
Koldy Lyte Marven wrote:Seriously... please give me a constructive answer...
To give options in how each logi played.
Amarr was supposed to be a sort of combat frontline logi.
Caldari had more modules so had more fitting options.
Gallente and Minmatar had more equipment, so you had a tanky option and a speedy option with a focus on equipment.
I think the caldari logi is the only one right now that genuinely sucks. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3395
|
Posted - 2015.04.21 18:05:00 -
[48] - Quote
Because they are badass evil space slavers.
I for one find a lack of a sidearm to be a fairly big con on the 3 other logi suits that don't have them. Don't know if others agree with me or not.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
RayRay James
Titans of Phoenix RUST415
1000
|
Posted - 2015.04.21 18:19:00 -
[49] - Quote
Ripley Riley wrote:Elpedo Hughes wrote:Why do they all have Light weapon and Grenade slots if they're not combat anything? Light weapons are for a last line of defense if their assaults and sentinels drop. The grenades could go too, if I'm being honest.
You keep your hands of my grenade slot.
I, also, almost exclusively logi and I don't need or want a side arm slot, but stay away from my fluxes. |
Ripley Riley
Incorruptibles
9501
|
Posted - 2015.04.21 18:26:00 -
[50] - Quote
RayRay James wrote:You keep your hands of my grenade slot.
I, also, almost exclusively logi and I don't need or want a side arm slot, but stay away from my fluxes. I know losing the grenade slot isn't a popular opinion. Really the only thing I consider a necessity to balance logis is for the Amarr to lose it's sidearm. After that we can move forward with balancing the logis.
Side note: you guys need more survivability; eHP, walk speed, something.
@Ripley_Riley
|
|
RayRay James
Titans of Phoenix RUST415
1000
|
Posted - 2015.04.21 18:27:00 -
[51] - Quote
Luk Manag wrote:Stuff Good luck trying to find a good logi weapon. More Stuff .
Just because the logi doesn't get a weapons bonus doesn't mean there aren't weapons that work great on a logi.
Give me my AR/Locus or my ACR/Flux combination any day. I drop heavies with my gal logi all the time. |
RayRay James
Titans of Phoenix RUST415
1000
|
Posted - 2015.04.21 18:29:00 -
[52] - Quote
Ripley Riley wrote:RayRay James wrote:You keep your hands of my grenade slot.
I, also, almost exclusively logi and I don't need or want a side arm slot, but stay away from my fluxes. I know losing the grenade slot isn't a popular opinion. Really the only thing I consider a necessity to balance logis is for the Amarr to lose it's sidearm. After that we can move forward with balancing the logis. Side note: you guys need more survivability; eHP, walk speed, something.
Honestly, I'm not sure we do need more survivability. Don't get me wrong, I'll take anything they give me, but if I'm doing my job right the only time I die is when we get completely over run and everyone else is dead too. I mean, I've been killed running to my squad, but once I get there I should be able to keep myself out of the bullet lanes and still keep my team alive. |
Vicious Minotaur
2314
|
Posted - 2015.04.21 18:41:00 -
[53] - Quote
They have it because generic homogenized classes are the antithesis of interesting.
Unfortunately, homogenized classes are precisely what people seem to want. Never mind that each race is its own separate entity. People want a one-size fits all mentality.
That mentality screwed over Sentinels and interesting class interplay. That mentality will probably screw over Logistics, too.
Because case-by-case balancing and ideas would be too interesting, require more thought for balancing, and give the game more depth. Better simplify things to the point of generic-ness!
HOMOGENIZED: It's not just for Milk!!!!!
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
|
Joel II X
Bacon with a bottle of Quafe
7149
|
Posted - 2015.04.21 18:45:00 -
[54] - Quote
Because they lose an equipment slot.
If you really want to complain about a logi, complain about the Gallente one at STD tier. |
Fox Gaden
Immortal Guides Learning Alliance
6341
|
Posted - 2015.04.21 19:00:00 -
[55] - Quote
Koldy Lyte Marven wrote:Seriously... please give me a constructive answer... Because the old Dev team thought it would be cool...
I think the Caldari Logi should be given one too. Then the Deployable centric Logi would have sidearms, and the active equipment Logi would not.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Reign Omega
T.H.I.R.D R.O.C.K
1423
|
Posted - 2015.04.21 19:05:00 -
[56] - Quote
Scheneighnay McBob wrote:Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered. "Hit and run" and "strike hard and retreat" are the same thing, and neither apply to the gallente- the gallente are "Be on top of their ass dishing out damage before they know what's going on"
Not necessarily so, strike hard and retreat applies more to what you stated "be on them, et al." Get in get a kill and rep for the next scrap. Hit and run is more of confusing the enemy with light strikes from myltiple angles while avoiding damage in order to sustain combat. You don't always kill on the first jab, but you keep jabbing until they fall and move on.
Mark a$$ tricks, and bags of dicks....
|
Reign Omega
T.H.I.R.D R.O.C.K
1423
|
Posted - 2015.04.21 19:09:00 -
[57] - Quote
Ripley Riley wrote:Logis don't need a sidearm. Anyone attempting to throw the "Amarr are the combat logi" argument at you needs to walk on off.
Logis are not a combat anything. They are a support role and should be treated as such. Remove the sidearm from the Amarr logi, and while you are at it, give them all logis a small buff to eHP and maybe walk speed (but not sprint).
-Sincerely, a diehard fan of the Amarr dropsuits
If you remove the sidearm, you have to give them better slot layouts or the suit will be hot garbage. The cal has no sidearm and a slightly better slot layout (more slots) and the suit is STILL pisswarm chango. Hell I'd be for the cal getting a sidearm and a fitting buff they suck so bad now...
Mark a$$ tricks, and bags of dicks....
|
Iron Wolf Saber
Den of Swords
19355
|
Posted - 2015.04.21 20:41:00 -
[58] - Quote
LOOKMOM NOHANDS wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. I do not mean to derail the thread but this is why CPM stands to be a flawed system. You have now openly stated that you are lobbying for something AGAINST what the community is saying. Almost no one says anything about this and obviously CCP has even accepted that there is not a problem but you continue to push your agenda with little to no backing from the community which you are suppose to represent. OP asked a simple question and never even said there was actually a problem with it himself and you just used his thread and a sounding board to attempt to push your agenda. Not only that you could not even state what the problem is. How about instead of bickering over what you feel is an imbalance you do what you were elected to do and try to get some community feedback on what needs to be done to balance all logis with the rest of the field. This is what the rest of the CPM are doing. They not only present them self as being passionate about the game but passionate about what the community wants to see.
Reporting for derailment. If you want to be crass about things am am not allowed to generally make suggestions in then take it to the council chambers.
Also I still yet to see a core design reason to give amarr a side arm. The original iteration comes off as a just because kind of thinking that has plagued the rest of dust 514.
I can grantee you that had amarr logistics had not been originally designed with qwith a side arm not a single one of you would suggest adding it.
Also eve diction is an excessively poor defense. On average amarr have the fewest guns. This is to lower reactor stress but they hit pretty darn hard out of the box such as the tacyons beams. Minmatar have the most guns on average.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
|
Onesimus Tarsus
is-a-Corporation
3320
|
Posted - 2015.04.21 20:45:00 -
[59] - Quote
Koldy Lyte Marven wrote:Twelve Guage wrote:Because space magic. Thanks you for being constructive. I appreciate. This wasn't sarcasm. But my last sentence was sarasm. Use your brain, if you have one, to understand what I mean by this. Never, ever cheese off an English lit major.
As of April 9, 2015, we have about 330 days of DUST 514 left. Enjoy them!
|
Iron Wolf Saber
Den of Swords
19355
|
Posted - 2015.04.21 20:45:00 -
[60] - Quote
Gallente are high speed battering rams.
Caldari are archers
Amarr are knights on foot.
Minmatar are vikings who pillage your village before your army shows up to deal with them.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |