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Koldy Lyte Marven
DUST University Ivy League
61
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Posted - 2015.04.21 03:44:00 -
[1] - Quote
Seriously... please give me a constructive answer...
( -í° -£-û -í°)
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Twelve Guage
Random Gunz Rise Of Legion.
530
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Posted - 2015.04.21 03:46:00 -
[2] - Quote
Because space magic.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Scheneighnay McBob
And the ButtPirates
6133
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Posted - 2015.04.21 03:47:00 -
[3] - Quote
Hmm, thought they changed that.
They wanted Amarr logis to be frontline-y to fit the amarr. Why it's just the Amarr and not Gallente is beyond me. Perhaps it's because they figured the plasma pistol is worthless anyway.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6133
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Posted - 2015.04.21 03:48:00 -
[4] - Quote
Twelve Guage wrote:Because space magic. It's called biotics! Gawd.
Some details can be ignored
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Koldy Lyte Marven
DUST University Ivy League
61
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Posted - 2015.04.21 03:48:00 -
[5] - Quote
Twelve Guage wrote:Because space magic. Thanks you for being constructive. I appreciate. This wasn't sarcasm. But my last sentence was sarasm. Use your brain, if you have one, to understand what I mean by this.
( -í° -£-û -í°)
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Cat Merc
Negative-Feedback. Negative-Feedback
16019
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Posted - 2015.04.21 03:49:00 -
[6] - Quote
Because old CCP did stuff without even thinking, and people got attached to that.
Nothing more than that.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
982
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Posted - 2015.04.21 03:50:00 -
[7] - Quote
They're considered the combat logi, if you feel this is "unfair" be happy to know they're only good at ADV level.
PIE
Lasers4life
"See these marks... Don't overheat your gun"
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Koldy Lyte Marven
DUST University Ivy League
61
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Posted - 2015.04.21 03:52:00 -
[8] - Quote
Forever ETC wrote:They're considered the combat logi, if you feel this is "unfair" be happy to know they're only good at ADV level. Well I'd like Matars to be combat Logis too. Sometimes, I struggle to kill a scout with my RS-90, and I don't like the BK-42, so I just wish I had my SMG.
( -í° -£-û -í°)
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Twelve Guage
Random Gunz Rise Of Legion.
531
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Posted - 2015.04.21 04:37:00 -
[9] - Quote
Koldy Lyte Marven wrote:Twelve Guage wrote:Because space magic. Thanks you for being constructive. I appreciate. This wasn't sarcasm. But my last sentence was sarasm. Use your brain, if you have one, to understand what I mean by this. Brain module not found.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Iron Wolf Saber
Den of Swords
19347
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Posted - 2015.04.21 04:55:00 -
[10] - Quote
I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Tectonic Fusion
2373
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Posted - 2015.04.21 05:03:00 -
[11] - Quote
To make the game more dynamic. Just like how the sucky versions of the gal and cal have 1 or 2 less slots than the amarr and min.
(GIF)
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Reign Omega
T.H.I.R.D R.O.C.K
1419
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Posted - 2015.04.21 05:48:00 -
[12] - Quote
Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered.
Mark a$$ tricks, and bags of dicks....
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Nocturnal Soul
Primordial Threat
6186
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Posted - 2015.04.21 05:51:00 -
[13] - Quote
Jelly aren't you?!?!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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KEROSIINI-TERO
The Rainbow Effect
1936
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Posted - 2015.04.21 06:17:00 -
[14] - Quote
Cat Merc wrote:Because old CCP did stuff without even thinking, and people got attached to that.
Nothing more than that.
It was actually planned when the other (non-min) logis were introduced. That also was reason why Amarr Logi was lacking for so so long.
Looking at both sides of the coin.
Even Aurum one.
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Scheneighnay McBob
And the ButtPirates
6137
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Posted - 2015.04.21 13:28:00 -
[15] - Quote
Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered. "Hit and run" and "strike hard and retreat" are the same thing, and neither apply to the gallente- the gallente are "Be on top of their ass dishing out damage before they know what's going on"
Some details can be ignored
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Ripley Riley
Incorruptibles
9477
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Posted - 2015.04.21 13:43:00 -
[16] - Quote
Logis don't need a sidearm. Anyone attempting to throw the "Amarr are the combat logi" argument at you needs to walk on off.
Logis are not a combat anything. They are a support role and should be treated as such. Remove the sidearm from the Amarr logi, and while you are at it, give them all logis a small buff to eHP and maybe walk speed (but not sprint).
-Sincerely, a diehard fan of the Amarr dropsuits
@Ripley_Riley
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MINA Longstrike
Kirjuun Heiian
2680
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Posted - 2015.04.21 13:44:00 -
[17] - Quote
Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
The sidearm is nice, but I find the biggest perk of having a proto amarr logi is the powergrid and cpu. A lot of the old argument was situated around their need to protect uplinks (and themselves) in order to keep their bonus active.
If their reduction to spawn time and increased spawns weren't lost on death, amarr logi's would probably be considerably more amicable to losing the sidearm for an additional slot.
That said, I think many logi's would favor 4 equipment over sidearm.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Elpedo Hughes
Intara Direct Action Caldari State
42
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Posted - 2015.04.21 14:01:00 -
[18] - Quote
Ripley Riley wrote:Logis don't need a sidearm. Anyone attempting to throw the "Amarr are the combat logi" argument at you needs to walk on off.
Logis are not a combat anything. They are a support role and should be treated as such. Remove the sidearm from the Amarr logi, and while you are at it, give them all logis a small buff to eHP and maybe walk speed (but not sprint).
-Sincerely, a diehard fan of the Amarr dropsuits
Why do they all have Light weapon and Grenade slots if they're not combat anything? |
Iron Wolf Saber
Den of Swords
19349
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Posted - 2015.04.21 14:03:00 -
[19] - Quote
Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered.
Amarr logi bonus should be heat reduction and magazine size then...
If anyone has a side arm its the minmatar.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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hold that
Capital Acquisitions LLC Bad Intention
774
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Posted - 2015.04.21 14:06:00 -
[20] - Quote
Because its friken awesome that's why. And for those with no points in amarr logis, becuase of equiptment slots, their suit bonus, CPU/pg you can only use them effectivly at proto level to logi, unlike the min where you can be effective in a sevr bpo. Low and behold the real reason why this thread is made is because a minlogi wants a sidearm to slay stuff on top of his suit bonus.
If they now could only fix the amount carried for proto hives the cal logi might finally be a contender. |
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hold that
Capital Acquisitions LLC Bad Intention
774
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Posted - 2015.04.21 14:08:00 -
[21] - Quote
Iron Wolf Saber wrote:Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered. Amarr logi bonus should be heat reduction and magazine size then... If anyone has a side arm its the minmatar. Dam man you make some of the worse suggestions possible. |
Ripley Riley
Incorruptibles
9481
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Posted - 2015.04.21 14:13:00 -
[22] - Quote
Elpedo Hughes wrote:Why do they all have Light weapon and Grenade slots if they're not combat anything? Light weapons are for a last line of defense if their assaults and sentinels drop. The grenades could go too, if I'm being honest.
@Ripley_Riley
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Thaddeus Reynolds
Facepunch Security
266
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Posted - 2015.04.21 14:17:00 -
[23] - Quote
Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
Amarr Logi here...I'm not opposed to other logis getting sidearms...provided that having a sidearm has a reasonable penalty associated with it (For instance, having a sidearm means -1 Equipment slot...would even be in favor of having two types of logi suits for everyone)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Joseph Ridgeson
WarRavens
3854
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Posted - 2015.04.21 14:19:00 -
[24] - Quote
Because it is "balanced around Prototype."
I am not going to get into the philosophy of the races because if I can't Passive Tank any suit to take sustained damage like even a Raven can, it does not apply over to DUST that well. Same goes for the idea of "hit and run" when the TTK on most suits is less than 2 seconds; it just becomes a matter of "who is faster?" and "who takes a half second longer to kill?" I think some of the issues in DUST exist because of developers trying to put EVE style ship philosophy into Dropsuits.
If you refer to the link, you can see that the Logistics lay out makes some semblance of sense. Minmatar are 4/4 and Gallente are 3/5. They both have 4 equipment making out to 12 slots. Caldari is 5/4 with 3 equipment, makes out to 12. Amarr has 3/4 with 3 Equipment and a Sidearm, makes out to 11. It is just a matter if a sidearm is worthless more or less than a low slot and an equipment slot.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1517
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Posted - 2015.04.21 14:24:00 -
[25] - Quote
In before elitist Amarr logi....
hold that wrote:Because its friken awesome that's why. And for those with no points in amarr logis, becuase of equiptment slots, their suit bonus, CPU/pg you can only use them effectivly at proto level to logi, unlike the min where you can be effective in a sevr bpo. Low and behold the real reason why this thread is made is because a minlogi wants a sidearm to slay stuff on top of his suit bonus.
If they now could only fix the amount carried for proto hives the cal logi might finally be a contender.
Dammit.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
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Mex-0
569
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Posted - 2015.04.21 14:31:00 -
[26] - Quote
Twelve Guage wrote:Because space magic.
Wow
much constructive
BWAH
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I-Shayz-I
I----------I
5377
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Posted - 2015.04.21 14:36:00 -
[27] - Quote
Actually, everyone here is wrong. The reason reason...
At Proto: Minmatar: 4High + 4Low + 4Equipment = 12 Gallente: 3H + 5L + 4E = 12 Caldari: 5H + 4L + 3E = 12 Amarr: 3H + 5L + 3E = 11
Amarr had one less slot at proto compared to the rest, so they gave the proto amarr logi the sidearm to make up for it...then sometime later they decided to buff the amarr logi and give it to standard and advanced to make the sidearm its "unique" factor.
Edit: I can't remember if the Amarr logi used to only have 4 lows, or if that was the assault suit...but either way this is the actual reason for it.
Rattati at one point asked the logi community if they wanted to remove the sidearm and fix the horrid logi progression (gallente logi only having 2 lows at basic, caldari adv->proto going from 3H 2L -> 5H 4L, etc), but because he also proposed nerfing logi speed and some other things, the logi community bitched at him instead of providing feedback and we never got that update >.>
The way I see it, if you remove the sidearm you need to add a high slot or an equipment...since both of those options seem weird for the Amarr logi, we might as well just let it keep the sidearm. Or heck, why not also take away the 4th low slot from the Cal Logi and give it a sidearm too, since it only has 3 equipment.
7162 wp with a Repair Tool!
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Sleepy Shadow
Qualified Scrub
324
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Posted - 2015.04.21 14:38:00 -
[28] - Quote
Caldari should have a sidearm too. Amarr and Caldari bonus relies on dropping equipment so they are both more GÇ£combat orientatedGÇ¥ than the other two. Amarr already gives up two slots to have that sidearm, pretty steep but still worth it.
Feel free to take it away, but I expect to be refunded all the SP I put in it. I chose Amarr logi for 2 reasons; sidearm and a bonus to armour repair modules. One of them has already been removed, remove the other, and you will have to refund me my SP so I can choose another logi.
=ƒÿ¦
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VALCORE72
Vengeance Unbound RUST415
300
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Posted - 2015.04.21 14:39:00 -
[29] - Quote
it was changed cause that class was better at assault then assaults . with the nerfs to them might be better they all get there side arm back.
asian haters united lol .
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Sleepy Shadow
Qualified Scrub
324
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Posted - 2015.04.21 14:41:00 -
[30] - Quote
I-Shayz-I wrote:Actually, everyone here is wrong. The reason reason...
At Proto: Minmatar: 4High + 4Low + 4Equipment = 12 Gallente: 3H + 5L + 4E = 12 Caldari: 5H + 4L + 3E = 12 Amarr: 3H + 5L + 3E = 11
Amarr only has 4 low slots.
3H + 4L + 3E = 10
It climbs to 11 slots with the sidearm. So it is one slot short from all the other logis.
=ƒÿ¦
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