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Iron Wolf Saber
Den of Swords
19368
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Posted - 2015.04.22 21:47:00 -
[91] - Quote
Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi.
Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Nocturnal Soul
Primordial Threat
6199
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Posted - 2015.04.22 21:53:00 -
[92] - Quote
Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi. Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing? If they did I'd be the same bull just different people... The Amarr logi has a bonus that disappears as soon as it dies which is pointless because you will die in this slow ass suit. All in all this thread is a rant full blanter that'll die as soon as someone finds something else to rant about.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Iron Wolf Saber
Den of Swords
19368
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Posted - 2015.04.22 21:53:00 -
[93] - Quote
Nocturnal Soul wrote:Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi. Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing? If they did I'd be the same bull just different people... The Amarr logi has a bonus that disappears as soon as it dies which is pointless because you will die in this slow ass suit.
And letting the side arm get in the way of fixing that is excusable?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1459
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Posted - 2015.04.22 21:54:00 -
[94] - Quote
Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi. Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing? So, first it should have been a min thing. Now it should be a gal thing?
Im starting to believe you only have an issue with the sidearm because its on the amarr suit...
edit: the amarr are the only race with a main weapon that overheats. Any other race can reload in a second or two and fire again. The amarr have to switch to a sidearm to wait out the cooldown. There are plenty of valid reasons for the amarr to have the sidearm. Many have already been stated in this thread.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Nocturnal Soul
Primordial Threat
6199
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Posted - 2015.04.22 21:55:00 -
[95] - Quote
Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi. Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing? If they did I'd be the same bull just different people... The Amarr logi has a bonus that disappears as soon as it dies which is pointless because you will die in this slow ass suit. And letting the side arm get in the way of fixing that is excusable? How is the removal of the side arm in anyway related to the logi class problems besides you not liking it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Reign Omega
T.H.I.R.D R.O.C.K
1431
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Posted - 2015.04.22 23:22:00 -
[96] - Quote
Figure this may be a good time for me to rally the "Logi should ONLY have a sidearm!" Foil brigade.....
Lets be objective across the board for this shall we?
Every suit can use light weapons, and grenades as well as high and low modules. Sentinel is the only heavy weapon user, but they dont have eq. Logi don't have sidearm (Save for Amarr). Commando have 2 lights.
This is about the long and short of variation, any suit can pretty much equip anything else At the risk of gimping the suit.
Cloaks are supposed to be for scouts, but I can squeeze it on any suit with eq. any suit can use a sidearm in its light or heavy weapon slot. any suit can fit any eq with no penalty, just no bonus. Any suit can pilot any vehicle without hinderance. I can damp any suit to get below most ewar, save for heavy frames
So essentially the only REAL diversity in the game is?
My point being, we should be striving for some uniqueness among all the suits and class types. Weapon bonuses, damage resistance, equipment bonus, fitting reduction, specialization, etc. We should be attempting to widen the space between suits, even of the same type.... not just hammering the mold and slapping modules on for variety.
Mark a$$ tricks, and bags of dicks....
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Thokk Nightshade
Montana Militia
793
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Posted - 2015.04.23 00:10:00 -
[97] - Quote
RedBleach LeSanglant wrote:Koldy Lyte Marven wrote:Seriously... please give me a constructive answer... During the great slot rebalancing of 2014 (2013? - I forget) all other classes were balanced as to slot layout. The logistics class was put in the backlog of things to come around to balance. The community could not come to a consensus on how to balance all the logis as a group. Though many viable options were presented. Since that time there have been several constructive Logistics Balancing threads and many attempts by the logi community and the CPMs Cross Atu, Sir Manboy, and almost CPM Pokey Dravon - along with many strong Logibros - to bring balance to the class and each race. Slot count, slot progression, side arms, bonuses and many other statistics are debated. CCP has yet to return comments, present a plan, or dictate what the changes will be. CPM's communication is relied upon to assure this small community that the dev's are aware of the situation. As to a fix... there is no telling when or what it will be. The Amarr sidearm was an outlier in the beginning and the price was a Low slot and and Equipment slot. The price is too high, and the arguments that with only 2EQ at standard level mean that any scout is basically a better logi as the bonus is not that great (as has been laid out) and speed tanking proves better than raw HP in many cases. As Time went on and Bandwidth was introduced a classification of logis as Active and Defending logi types came into play with Caldari and Amarr being the defenders.... we know all this. BASICALLY - Amarrr started with a sidearm to be an Assault/Logi Hybrid to have the all drawbacks of being a logi while having the benefit of 1 more equipment slot than the assault (2 at ADV and PRO). We've been awaiting a balancing of Logis for 2+ years and it has yet to take place. That is way the Amarr has a sidearm. If it will keep it or if other Logis will get it is unknown. But that is the why.
I was going to bring up the balancing debate when I started *Reading* the thread. Glad I read to the end because you hit the nail on the head for the most part.
Rattati started talking about "balancing logis." He said the first thing is the Amarr sidearm MUST GO. This caused all sorts of uproar from a lot of people who skilled into the Amarr Logi vs. other logis because of that. After that whole thing blew up, Rattati said no one in the Logi community wanted to make any changes to logis so he was leaving them as is. The only argument and pushback he got was that (for the most part), most people said the Amarr Logi should keep the sidearm. For some reason, because of that pushback, there was a decision to leave Logis totally alone for the time being.
Being a Cal Logi, I think it is O.K. for them to have it. My issue is twofold, both on the Cal Logi side. Why do we not have a 4th equipment slot (give up a low) and the fact our PG/CPU resources are so horrible we have to use that third low I don't want on a CPU generator just to be able to fill out all the slots with something other than a basic or adv mod/weapon/equipment. Drop the 3rd low, give us a 4th equipment slot, and give us enough PG/CPU to make a decent fit without having to waste slots on CPU Generators.
I personally don't WANT the Cal Logi to get a sidearm. I want a 4th equipment slot at proto. I refuse to use my proto logi I am skilled into for this specific reason. Give me a 4th slot and the CPU/PG to run it and I will break out a proto logi on a much more regular basis.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
793
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Posted - 2015.04.23 00:11:00 -
[98] - Quote
I will add I think a slight bump to HP and speed would be a nice addition as well. It seems logis are really slow and squishy, without the firepower ability of a Commando.
Thokk Kill. Thokk Crush. Thokk Smash.
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Powerh8er
The Rainbow Effect Negative-Feedback
737
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Posted - 2015.04.23 00:15:00 -
[99] - Quote
Its because they can better defend the precious uplinks they spam everywhere.
Have you got anymore exploding carrots?
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Iron Wolf Saber
Den of Swords
19371
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Posted - 2015.04.23 00:54:00 -
[100] - Quote
Reign Omega wrote:Figure this may be a good time for me to rally the "Logi should ONLY have a sidearm!" Foil brigade.....
Lets be objective across the board for this shall we?
Every suit can use light weapons, and grenades as well as high and low modules. Sentinel is the only heavy weapon user, but they dont have eq. Logi don't have sidearm (Save for Amarr). Commando have 2 lights.
This is about the long and short of variation, any suit can pretty much equip anything else At the risk of gimping the suit.
Cloaks are supposed to be for scouts, but I can squeeze it on any suit with eq. any suit can use a sidearm in its light or heavy weapon slot. any suit can fit any eq with no penalty, just no bonus. Any suit can pilot any vehicle without hinderance. I can damp any suit to get below most ewar, save for heavy frames
So essentially the only REAL diversity in the game is?
My point being, we should be striving for some uniqueness among all the suits and class types. Weapon bonuses, damage resistance, equipment bonus, fitting reduction, specialization, etc. We should be attempting to widen the space between suits, even of the same type.... not just hammering the mold and slapping modules on for variety.
I disagree with the side arm only thing for the primary reason that sidearms in general are ill sufficient for wet work required by logis. If we had things like more smgs; carbines and the like it would be feasible but as it stands they do not.
Grenades have a large amount of utility variants outside of killing thus logis should continue to have them for those that roll demolitions.
I'm open for light and side and grenade and equal number of equipment across all races. If side gets added to all logis dont compensate the fitting for it for base fitting so that meta level appropriate logis would have to decide if they need to nerf thier spank tank, or gank.
I want logis to be able to keep up with assaults with minimal assistance. I would like to see the Base HP increased slighlty better than assaults but not that much.
I did have silly idea for equipment must fits but it was shot down on the grounds it just seemed too odd to setup that way and I agree considering it would have made it an outlier vs the whole game; modules being put on shouldn't give you more fitting.
Outliers do not belong in empire factions to begin with; that's what pirate/non empire factions are for they got really weird things going on for them that no empire comes close to remotely expressing.
Uniqueness should come from bonuses which are at this point not only broken but near worthless.
Ultimate job of a logi is to support the squad via utility; sentinels and scouts outclass them for uplink defense to be honest.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1465
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Posted - 2015.04.23 01:34:00 -
[101] - Quote
I worry some of your new ideas may lead to more slayer logis than the amarr sidearm does now IWS, but I do agree the uniqueness of logis should come from the bonus. Instead of higher base hp, each race will get a defensive boost. Amarr gets plates, gal rep, cal extender and min get regulators. And for a logi bonus, all races get 5 % effectiveness to ALL equipment. This was my idea long ago, and among a myriad of other great ideas that should have been implemented instead of these lame bonuses we got.
Edit: I also agree with your faction/pirate statement. I would honestly have no issue losing my amarr sidearm as long as a faction/pirate variant became available for most/all races.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Iron Wolf Saber
Den of Swords
19374
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Posted - 2015.04.23 19:30:00 -
[102] - Quote
P14GU3 wrote:I worry some of your new ideas may lead to more slayer logis than the amarr sidearm does now IWS, but I do agree the uniqueness of logis should come from the bonus. Instead of higher base hp, each race will get a defensive boost. Amarr gets plates, gal rep, cal extender and min get regulators. And for a logi bonus, all races get 5 % effectiveness to ALL equipment. This was my idea long ago, and among a myriad of other great ideas that should have been implemented instead of these lame bonuses we got.
Edit: I also agree with your faction/pirate statement. I would honestly have no issue losing my amarr sidearm as long as a faction/pirate variant became available for most/all races.
This is where fitting balance should come into play though; give you the options of lots of slots but if you really wanted to match toe to toe with any other class on a specific trait your'e going to consume that flexibility to get there. Yes there is the potential to have abusive setups that do not fit equipment.
That can be easily countered with an extreme equipment fitting bonus and you don't weigh the eq slots for default cpu/pg as heavily. Not fitting equipment? you're only netting one or two more modules tier upgrades in the end so to say.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1019
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Posted - 2015.04.23 20:09:00 -
[103] - Quote
Jesus. Christ.
Logis don't need, warrant, or even largely want a full rewrite/rebuild. A couple tweaks here, a couple long overdue buffs there and we're set. Survivable, productive and balanced. All this crap about we need extensive rewriting is what keeps us from actually getting anything worthwhile at all.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Raven-747
WarRavens
15
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Posted - 2015.04.23 21:14:00 -
[104] - Quote
Its because amarr is too pro and superior to all other races (Unlike them pesky little gal logis scanning from their hiding place)
There are two types of blueberries,1: Melees in the mcc,2: Snipes sitting in the middle of the road or mlt swarms.
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