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Reign Omega
T.H.I.R.D R.O.C.K
1419
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Posted - 2015.04.21 05:48:00 -
[1] - Quote
Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered.
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K
1423
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Posted - 2015.04.21 19:05:00 -
[2] - Quote
Scheneighnay McBob wrote:Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered. "Hit and run" and "strike hard and retreat" are the same thing, and neither apply to the gallente- the gallente are "Be on top of their ass dishing out damage before they know what's going on"
Not necessarily so, strike hard and retreat applies more to what you stated "be on them, et al." Get in get a kill and rep for the next scrap. Hit and run is more of confusing the enemy with light strikes from myltiple angles while avoiding damage in order to sustain combat. You don't always kill on the first jab, but you keep jabbing until they fall and move on.
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K
1423
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Posted - 2015.04.21 19:09:00 -
[3] - Quote
Ripley Riley wrote:Logis don't need a sidearm. Anyone attempting to throw the "Amarr are the combat logi" argument at you needs to walk on off.
Logis are not a combat anything. They are a support role and should be treated as such. Remove the sidearm from the Amarr logi, and while you are at it, give them all logis a small buff to eHP and maybe walk speed (but not sprint).
-Sincerely, a diehard fan of the Amarr dropsuits
If you remove the sidearm, you have to give them better slot layouts or the suit will be hot garbage. The cal has no sidearm and a slightly better slot layout (more slots) and the suit is STILL pisswarm chango. Hell I'd be for the cal getting a sidearm and a fitting buff they suck so bad now...
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K
1429
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Posted - 2015.04.22 20:20:00 -
[4] - Quote
It seems that there are 3 definitive positions here. Amarr logi doesnt need a sidearm because its not fair to the other kids, Amarr logi is fine...it underperforms as a logi and a combat suit leave it be, and IDGAF do whatever.
The 3rd being non logi, and myself.... 2nd being Amarr logi 1st being all the rest of the players skilled even remotely into any logi suit.
I'm just curious as to why?
Mark a$$ tricks, and bags of dicks....
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Reign Omega
T.H.I.R.D R.O.C.K
1431
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Posted - 2015.04.22 23:22:00 -
[5] - Quote
Figure this may be a good time for me to rally the "Logi should ONLY have a sidearm!" Foil brigade.....
Lets be objective across the board for this shall we?
Every suit can use light weapons, and grenades as well as high and low modules. Sentinel is the only heavy weapon user, but they dont have eq. Logi don't have sidearm (Save for Amarr). Commando have 2 lights.
This is about the long and short of variation, any suit can pretty much equip anything else At the risk of gimping the suit.
Cloaks are supposed to be for scouts, but I can squeeze it on any suit with eq. any suit can use a sidearm in its light or heavy weapon slot. any suit can fit any eq with no penalty, just no bonus. Any suit can pilot any vehicle without hinderance. I can damp any suit to get below most ewar, save for heavy frames
So essentially the only REAL diversity in the game is?
My point being, we should be striving for some uniqueness among all the suits and class types. Weapon bonuses, damage resistance, equipment bonus, fitting reduction, specialization, etc. We should be attempting to widen the space between suits, even of the same type.... not just hammering the mold and slapping modules on for variety.
Mark a$$ tricks, and bags of dicks....
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