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Iron Wolf Saber
Den of Swords
19347
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Posted - 2015.04.21 04:55:00 -
[1] - Quote
I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally.
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Iron Wolf Saber
Den of Swords
19349
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Posted - 2015.04.21 14:03:00 -
[2] - Quote
Reign Omega wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. Philosophically speaking, the amarr are the stand and fight. The gal are the strike hard and retreat, the cal are the long range and the min are the hit and run. The amarr logi having a sidearm makes sense from this alone, coupled with the fact they toss an eq and 2 slots to have the sidearm, its really not the sweetest deal out there. The gal and min have too good of a slot layout to warrant a sidearm, and the cal albeit the worst logi, doesnt really spring from the combat style to warrant having one. I, as an almost full time logi don't personally care who has a sidearm and who doesnt, but they should have to suffer from the penalty the same as the amarr. Take away the sidearm and give me more slots, idgaf either way tbh. It isn't like the suit is overpowered.
Amarr logi bonus should be heat reduction and magazine size then...
If anyone has a side arm its the minmatar.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.21 20:41:00 -
[3] - Quote
LOOKMOM NOHANDS wrote:Iron Wolf Saber wrote:I have consistently asked this to be fixed but the logis keep protesting.
Inversely they do not want any other logis to have a sidearm which makes me think there is something amiss with the class generally. I do not mean to derail the thread but this is why CPM stands to be a flawed system. You have now openly stated that you are lobbying for something AGAINST what the community is saying. Almost no one says anything about this and obviously CCP has even accepted that there is not a problem but you continue to push your agenda with little to no backing from the community which you are suppose to represent. OP asked a simple question and never even said there was actually a problem with it himself and you just used his thread and a sounding board to attempt to push your agenda. Not only that you could not even state what the problem is. How about instead of bickering over what you feel is an imbalance you do what you were elected to do and try to get some community feedback on what needs to be done to balance all logis with the rest of the field. This is what the rest of the CPM are doing. They not only present them self as being passionate about the game but passionate about what the community wants to see.
Reporting for derailment. If you want to be crass about things am am not allowed to generally make suggestions in then take it to the council chambers.
Also I still yet to see a core design reason to give amarr a side arm. The original iteration comes off as a just because kind of thinking that has plagued the rest of dust 514.
I can grantee you that had amarr logistics had not been originally designed with qwith a side arm not a single one of you would suggest adding it.
Also eve diction is an excessively poor defense. On average amarr have the fewest guns. This is to lower reactor stress but they hit pretty darn hard out of the box such as the tacyons beams. Minmatar have the most guns on average.
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Iron Wolf Saber
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Posted - 2015.04.21 20:45:00 -
[4] - Quote
Gallente are high speed battering rams.
Caldari are archers
Amarr are knights on foot.
Minmatar are vikings who pillage your village before your army shows up to deal with them.
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Iron Wolf Saber
Den of Swords
19359
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Posted - 2015.04.21 23:00:00 -
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Sicerly Yaw wrote:Koldy Lyte Marven wrote:Seriously... please give me a constructive answer... read the description of each logi suit and for that matter all of the suits Lore does not dictate game design. Lore is more likely to change if it wherent so expensive. I mean they should all be plasma rifles by now.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.22 00:32:00 -
[6] - Quote
Patrick57 wrote:it's because the amarr logi sucks overall, so it needs something to help balance it out
Find a different excuse.
The statement is a symptom not the cure. The effect of a cause called "just because"
There is no core reason for the sidearm outlier
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Iron Wolf Saber
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Posted - 2015.04.22 17:40:00 -
[7] - Quote
Shamarskii Simon wrote:Iron Wolf Saber wrote:Patrick57 wrote:it's because the amarr logi sucks overall, so it needs something to help balance it out Find a different excuse. The statement is a symptom not the cure. The effect of a cause called "just because" There is no core reason for the sidearm outlier Just look at each of the suits at proto. Amarr has the LEAST amount of slots, and equipment. 10 total, just for 1 side arm. (3H, 4L, 3E) Cal has the most slots (5H, 4L) but it's offset by the low resources and low equipment. (5H, 4L, 3E) Gal is similar to Cal, gives up a high slot for 4 equipment. (3H, 5L, 4E) Min is balanced all around. (4H, 4L, 4E) In the end, amarr is weaker than all the others just for a sidearm. To give all logi's a sidearm, it's just a step you shouldn't take; unnecessary stress
Why should amarr have the least amount of slots? there no practical core reason for it. Hp is still freakishly low; speed is slow; equipment not worthwhile on it.
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Iron Wolf Saber
Den of Swords
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Posted - 2015.04.22 21:23:00 -
[8] - Quote
Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics.
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Iron Wolf Saber
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Posted - 2015.04.22 21:47:00 -
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Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi.
Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing?
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Iron Wolf Saber
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Posted - 2015.04.22 21:53:00 -
[10] - Quote
Nocturnal Soul wrote:Iron Wolf Saber wrote:Nocturnal Soul wrote:Iron Wolf Saber wrote:Just call it a medic give it a speed boost shift bonus to repair/revive/respawn and then give the amarr a real logi. Then give everyone else medics. What do you mean real logi? Just because it has a side arm doesn't automatically not make it a logi. Dunno why do the amarrians have the only medic in the game? Shouldn't that be a gallente thing? If they did I'd be the same bull just different people... The Amarr logi has a bonus that disappears as soon as it dies which is pointless because you will die in this slow ass suit.
And letting the side arm get in the way of fixing that is excusable?
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Iron Wolf Saber
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Posted - 2015.04.23 00:54:00 -
[11] - Quote
Reign Omega wrote:Figure this may be a good time for me to rally the "Logi should ONLY have a sidearm!" Foil brigade.....
Lets be objective across the board for this shall we?
Every suit can use light weapons, and grenades as well as high and low modules. Sentinel is the only heavy weapon user, but they dont have eq. Logi don't have sidearm (Save for Amarr). Commando have 2 lights.
This is about the long and short of variation, any suit can pretty much equip anything else At the risk of gimping the suit.
Cloaks are supposed to be for scouts, but I can squeeze it on any suit with eq. any suit can use a sidearm in its light or heavy weapon slot. any suit can fit any eq with no penalty, just no bonus. Any suit can pilot any vehicle without hinderance. I can damp any suit to get below most ewar, save for heavy frames
So essentially the only REAL diversity in the game is?
My point being, we should be striving for some uniqueness among all the suits and class types. Weapon bonuses, damage resistance, equipment bonus, fitting reduction, specialization, etc. We should be attempting to widen the space between suits, even of the same type.... not just hammering the mold and slapping modules on for variety.
I disagree with the side arm only thing for the primary reason that sidearms in general are ill sufficient for wet work required by logis. If we had things like more smgs; carbines and the like it would be feasible but as it stands they do not.
Grenades have a large amount of utility variants outside of killing thus logis should continue to have them for those that roll demolitions.
I'm open for light and side and grenade and equal number of equipment across all races. If side gets added to all logis dont compensate the fitting for it for base fitting so that meta level appropriate logis would have to decide if they need to nerf thier spank tank, or gank.
I want logis to be able to keep up with assaults with minimal assistance. I would like to see the Base HP increased slighlty better than assaults but not that much.
I did have silly idea for equipment must fits but it was shot down on the grounds it just seemed too odd to setup that way and I agree considering it would have made it an outlier vs the whole game; modules being put on shouldn't give you more fitting.
Outliers do not belong in empire factions to begin with; that's what pirate/non empire factions are for they got really weird things going on for them that no empire comes close to remotely expressing.
Uniqueness should come from bonuses which are at this point not only broken but near worthless.
Ultimate job of a logi is to support the squad via utility; sentinels and scouts outclass them for uplink defense to be honest.
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Iron Wolf Saber
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Posted - 2015.04.23 19:30:00 -
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P14GU3 wrote:I worry some of your new ideas may lead to more slayer logis than the amarr sidearm does now IWS, but I do agree the uniqueness of logis should come from the bonus. Instead of higher base hp, each race will get a defensive boost. Amarr gets plates, gal rep, cal extender and min get regulators. And for a logi bonus, all races get 5 % effectiveness to ALL equipment. This was my idea long ago, and among a myriad of other great ideas that should have been implemented instead of these lame bonuses we got.
Edit: I also agree with your faction/pirate statement. I would honestly have no issue losing my amarr sidearm as long as a faction/pirate variant became available for most/all races.
This is where fitting balance should come into play though; give you the options of lots of slots but if you really wanted to match toe to toe with any other class on a specific trait your'e going to consume that flexibility to get there. Yes there is the potential to have abusive setups that do not fit equipment.
That can be easily countered with an extreme equipment fitting bonus and you don't weigh the eq slots for default cpu/pg as heavily. Not fitting equipment? you're only netting one or two more modules tier upgrades in the end so to say.
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