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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
353
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Posted - 2015.04.21 14:45:00 -
[1] - Quote
(pro) Ama logi has 3 equipment, one side arm. Cal logi has 3 equipment, most fitting slots (low resources) Gal logi has 4 equipment, loses a high slot for equipment. Min logi is balanced all around.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
356
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Posted - 2015.04.22 16:57:00 -
[2] - Quote
Iron Wolf Saber wrote:Patrick57 wrote:it's because the amarr logi sucks overall, so it needs something to help balance it out Find a different excuse. The statement is a symptom not the cure. The effect of a cause called "just because" There is no core reason for the sidearm outlier
Just look at each of the suits at proto.
Amarr has the LEAST amount of slots, and equipment. 10 total, just for 1 side arm. (3H, 4L, 3E)
Cal has the most slots (5H, 4L) but it's offset by the low resources and low equipment. (5H, 4L, 3E)
Gal is similar to Cal, gives up a high slot for 4 equipment. (3H, 5L, 4E)
Min is balanced all around. (4H, 4L, 4E)
In the end, amarr is weaker than all the others just for a sidearm. To give all logi's a sidearm, it's just a step you shouldn't take.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
356
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Posted - 2015.04.22 19:19:00 -
[3] - Quote
Iron Wolf Saber wrote:Shamarskii Simon wrote:Iron Wolf Saber wrote:Patrick57 wrote:it's because the amarr logi sucks overall, so it needs something to help balance it out Find a different excuse. The statement is a symptom not the cure. The effect of a cause called "just because" There is no core reason for the sidearm outlier Just look at each of the suits at proto. Amarr has the LEAST amount of slots, and equipment. 10 total, just for 1 side arm. (3H, 4L, 3E) Cal has the most slots (5H, 4L) but it's offset by the low resources and low equipment. (5H, 4L, 3E) Gal is similar to Cal, gives up a high slot for 4 equipment. (3H, 5L, 4E) Min is balanced all around. (4H, 4L, 4E) In the end, amarr is weaker than all the others just for a sidearm. To give all logi's a sidearm, it's just a step you shouldn't take; unnecessary stress Why should amarr have the least amount of slots? there no practical core reason for it. Hp is still freakishly low; speed is slow; equipment not worthwhile on it.
So, if it has freakishly low eHP, whats wrong with a sidearm? You also say something is amiss with it since people say don't take away the sidearm.
But... Hmm... Freakishly low eHP, low number of slots, low number of equipment... And they want it? What's really the problem? They'll die before they use it annndd if they want to use that as the balancer then... Oh well. Leave them be.
Ama gets a sidearm, great. Cal gets most modules, great. Gal gets most low slots and 4 equip, great. Min gets all round balance, great
Ight, tell me exactly what's wrong with ama having a sidearm and let's discuss.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
360
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Posted - 2015.04.22 21:09:00 -
[4] - Quote
LOOKMOM NOHANDS wrote:Vicious Minotaur wrote:They have it because generic homogenized classes are the antithesis of interesting.
Unfortunately, homogenized classes are precisely what people seem to want. Never mind that each race is its own separate entity. People want a one-size fits all mentality.
That mentality screwed over Sentinels and interesting class interplay. That mentality will probably screw over Logistics, too.
Because case-by-case balancing and ideas would be too interesting, require more thought for balancing, and give the game more depth. Better simplify things to the point of generic-ness!
HOMOGENIZED: It's not just for Milk!!!!! May as well accept this now. We see what kind of arguing spawns from having a bit of uniqueness even when it comes at great cost. Lets just make all the logis cookie cutters of each other call it balanced and move on.
Tis the modern gamer. Not tryna off topic but . Look at armored core for example. If you played gen 3 or lower, stepping into 4 is like "wtf?"
... I feel you man... Cookies is what the people want
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