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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12128
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Posted - 2015.03.12 13:08:00 -
[1] - Quote
Warlords Hotfix Echo has made the assault scrambler rifle extremely powerful, and it now outdoes the assault rile in both DPS and range by a lot. Like the scrambler rifle, the great strength comes with a great weakness to counter it, and that is the heat buildup/overheat mechanism.
For the regular scrambler rifle, the heat buildup weakness is diminished by the Amarr assault's bonus. For the assault scrambler rifle however, the heat buildup drawback is completely erased; the assault scrambler rifle in the hands of a lv5 Amarr assault just doesn't overheat, even when emptying an entire magazine. This means assault scrambler rifle low risk high reward.
Since the assault scrambler rifle is so powerful now, the Amarr assault bonus should not completely erase its weakness, but rather merely diminish it. Because of this, I propose the assault scrambler rifle should keep its damage buff (high reward), but the heat cost per shot should be increased such that even with Amarr assault lv 5, it should still overheat at around 55 rounds (high risk).
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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Cat Merc
Negative-Feedback. Negative-Feedback
15473
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Posted - 2015.03.12 13:39:00 -
[2] - Quote
From the Hotfix Echo thread:
Cat Merc wrote: New AScR damage before overheat: 2352.9 New AScR damage before overheat w/Amarr Assault: 3137.2 Duvolle damage before reload: 2380
AScR DPS: 494.11 Duvolle DPS: 453.33
AScR vs Shields: 592.93 Duvolle vs Shields: 498.663
AScR vs Armor: 395.228 Duvolle vs Armor: 408
AScR effective range: 88m Duvolle effective range: 70m
AScR reload time: 2.5s Duvolle reload time: 3s
Duvolle mag size: 70 AScR mag size: 72
So... Still think the new AScR will be fine? Because the way I see it, it does more damage before overheat than a Duvolle does in an entire clip, its clip is larger, it reloads faster, it has more range, and to top it all off, it barely drops against armor compared to the Duvolle.
That's right, it has nearly the same DPS vs armor as the Duvolle, AND it does 100 more DPS than the Duvolle against shields.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Nocturnal Soul
Primordial Threat
5868
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Posted - 2015.03.12 13:54:00 -
[3] - Quote
Its a damn shame I won't be able to use it :(
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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CCP Rattati
C C P C C P Alliance
18440
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Posted - 2015.03.12 13:56:00 -
[4] - Quote
I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vyuru
Algintal Core Gallente Federation
90
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Posted - 2015.03.12 14:08:00 -
[5] - Quote
I second Rattati's comment, but furthermore...
Quote:Because of this, I propose the assault scrambler rifle should keep its damage buff (high reward), but the heat cost per shot should be increased such that even with Amarr assault lv 5, it should still overheat at around 55 rounds (high risk).
Doing something like that would make the scrambler rifle completely pointless and obsolete on anything BUT a lvl 5 amarr suit. Therefore I am highly against it.
You might as well be asking for the current assault rifle to have the kick of the rail rifle, making it unusable on anything but a gallente assault.
IMO it's too soon to say if it warrants a change or not, but if a change needs to be made, make it a smart one. |
bolsh lee
Ahrendee Inc. Negative-Feedback
1521
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Posted - 2015.03.12 14:16:00 -
[6] - Quote
Quit nerfing ****, actually fix Caldari shields..... Give us **** to counter it.. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12129
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Posted - 2015.03.12 14:37:00 -
[7] - Quote
bolsh lee wrote:Quit nerfing ****, actually fix Caldari shields..... Give us **** to counter it.. That's a very misinformed opinion. You really have no problem with the ASCR having more DPS, more range, bigger magazine, and less reload time than the AR? What is even the point of the AR then if another assault variant beats it at literally everything. The amount of DPS its doing makes shield and armor irrelevent, so I have no idea why you even bring up some vague undefined fix to deal with vague undefined supposed Caldari shield problem.
Vyuru wrote:I second Rattati's comment, but furthermore... Quote:Because of this, I propose the assault scrambler rifle should keep its damage buff (high reward), but the heat cost per shot should be increased such that even with Amarr assault lv 5, it should still overheat at around 55 rounds (high risk). Doing something like that would make the scrambler rifle completely pointless and obsolete on anything BUT a lvl 5 amarr suit. Therefore I am highly against it. You might as well be asking for the current assault rifle to have the kick of the rail rifle, making it unusable on anything but a gallente assault. IMO it's too soon to say if it warrants a change or not, but if a change needs to be made, make it a smart one. Wrong. The regular scrambler rifle overheats with Amarr assault at lv5, and it oveheats even more without it. Despite this, it is still a decent weapon even without Amarr assault. Likewise, if you increase heat buildup to make the ASCR overheat with Amarr assault, and thus make it overheat even more without Amarr assaut, it can still be useful without it (like how the regular SCR is useful even without Amarr assault). The fix I am proposing IS smart; its about taking advantage of an already existing balance mechanism (heat) using precedent from the regular SCR, instead of just nerfing DPS. I just played a bunch of Skirmish and Ambush battles, and half the players were using Amarr assault and ASCR.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Timtron Victory
Horizons' Edge
414
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Posted - 2015.03.12 14:45:00 -
[8] - Quote
I think Assault Scrambler Rifles will be the new FOTM. It was rare to see it even on Amarr Assaults last week. Played a few matches and it seems to be the more popular scrambler rifle. On a different note why doesnt the Amarr side arm the scrambler pistol also have a heat penalty?
RATATATAGäó
CCP WhoeverGäó
Proud Christian
Jesus Loves You
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VALCORE72
Dead Man's Game RUST415
232
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Posted - 2015.03.12 14:55:00 -
[9] - Quote
? what ? ... scrambler drops heavys in 5 to 7 shots . shield weapon !!!!! go figur lol . ascrm is and will be fotm |
I-Shayz-I
I----------I
5283
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Posted - 2015.03.12 14:58:00 -
[10] - Quote
Assault scrambler has a fixed dispersion rate that cannot be minimized (i.e. turned into a bullet hose) like the other rifles can by "bursting"
proof: https://www.youtube.com/watch?v=hrVDPmIhkx8
Note how I can continue to fire the weapon for as long as I want and there is no barrel climb, and the dispersion does not increase or decrease based on how long I hold the trigger down.
This means that it is very hard to use at long ranges as only 50% of your shots actually hit the target because of dispersion. Against a large amount of armor this weapon cannot hit accurately enough to deal a significant amount of DPS from range. ____________________________________________________________________________________
CQC is where this gun shines, but you wouldn't ever use ADS at such short ranges. and hipfire is never 100% accurate.
On paper it might look super deadly, but the buff makes it a viable weapon now instead of just a scout killer that is completely useless against heavies.
7162 wp with a Repair Tool!
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Varoth Drac
Dead Man's Game RUST415
653
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Posted - 2015.03.12 14:59:00 -
[11] - Quote
It does seem very powerful. Don't forget the high fitting costs though. It is a major factor in comparing weapons. |
Alena Ventrallis
Intara Direct Action Caldari State
2650
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Posted - 2015.03.12 15:05:00 -
[12] - Quote
I would suggest overheat at 36 rounds. This is about 1512 damage from a Carthum AScR before overheat. By comparison, a Viziam ScR overheats at about 15 shots, or 1072.5 damage. I believe 36 shots is plenty of damage before overheat compared to the base ScR. This is about half the magazine.
Please Rattati, I love the ScR and AScR. Don't let my baby become the next FOTM.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Cat Merc
Negative-Feedback. Negative-Feedback
15475
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Posted - 2015.03.12 15:10:00 -
[13] - Quote
I-Shayz-I wrote:Assault scrambler has a fixed dispersion rate that cannot be minimized (i.e. turned into a bullet hose) like the other rifles can by "bursting" proof: https://www.youtube.com/watch?v=hrVDPmIhkx8Note how I can continue to fire the weapon for as long as I want and there is no barrel climb, and the dispersion does not increase or decrease based on how long I hold the trigger down. This means that it is very hard to use at long ranges as only 50% of your shots actually hit the target because of dispersion. Against a large amount of armor this weapon cannot hit accurately enough to deal a significant amount of DPS from range. ____________________________________________________________________________________ CQC is where this gun shines, but you wouldn't ever use ADS at such short ranges. and hipfire is never 100% accurate. On paper it might look super deadly, but the buff makes it a viable weapon now instead of just a scout killer that used to be completely useless against heavies (even calsents) If you looked at it closely you would see that the ASCR is in fact deadly accurate. The recoil is purely visual, from my testing on a standing still target at 70m, all shots fired directly at the target will land.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15475
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Posted - 2015.03.12 15:11:00 -
[14] - Quote
Varoth Drac wrote:It does seem very powerful. Don't forget the high fitting costs though. It is a major factor in comparing weapons. Uses 7 less CPU and 4 more PG than the AR.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
799
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Posted - 2015.03.12 15:12:00 -
[15] - Quote
The one fatal flaw in any anti-ScR argument is that it is a highly specialized weapon. If I slap a viziam or a carthum on my min assault, I won't get anywhere near as many kills as I would in my ak0, and would probably die to overheat. On the other hand, if I put literally Amy other weapon on my min (aside from the equally specialized LR), I can slay all day. Every other rifle is highly versatile in fittings, but to be truly good with an amarr weapon you need a good amarr suit. That kind of specialization should be rewarded.
You're all puppets, tangled in strings. I had strings, but now, I'm free. There are no strings on me.
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Funky Pshyco
1.U.P
43
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Posted - 2015.03.12 15:12:00 -
[16] - Quote
bolsh lee wrote:Quit nerfing ****, actually fix Caldari shields..... Give us **** to counter it..
Same think, SCR Just can be **** with 2 charges to calass |
Cat Merc
Negative-Feedback. Negative-Feedback
15475
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Posted - 2015.03.12 15:15:00 -
[17] - Quote
Awesome Pantaloons wrote:The one fatal flaw in any anti-ScR argument is that it is a highly specialized weapon. If I slap a viziam or a carthum on my min assault, I won't get anywhere near as many kills as I would in my ak0, and would probably die to overheat. On the other hand, if I put literally Amy other weapon on my min (aside from the equally specialized LR), I can slay all day. Every other rifle is highly versatile in fittings, but to be truly good with an amarr weapon you need a good amarr suit. That kind of specialization should be rewarded. If you look at the stats I posted, you would see that the ASCR being "specialized" is BULLCRAP. SCR? Sure, I can see the reasoning. ASCR? It's a straight up better Assault Rifle, there is no arguing here.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Dengru
Fatal Absolution Negative-Feedback
530
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Posted - 2015.03.12 16:14:00 -
[18] - Quote
Combat rifle still better and arr still better and can be used on any suit
(>^_^)><(^.^<)
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Vyuru
Algintal Core Gallente Federation
91
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Posted - 2015.03.12 16:16:00 -
[19] - Quote
Quote:Wrong. The regular scrambler rifle overheats with Amarr assault at lv5, and it oveheats even more without it. Despite this, it is still a decent weapon even without Amarr assault. Likewise, if you increase heat buildup to make the ASCR overheat with Amarr assault, and thus make it overheat even more without Amarr assaut, it can still be useful without it (like how the regular SCR is useful even without Amarr assault). The fix I am proposing IS smart; its about taking advantage of an already existing balance mechanism (heat) using precedent from the regular SCR, instead of just nerfing DPS. I just played a bunch of Skirmish and Ambush battles, and half the players were using Amarr assault and ASCR.
With lvl 2 scrambler rifle prof, and no prof in amarr suits, the assault scrambler overheats after shooting 57 rounds.
The regular scrambler overheats at 16 rounds.
Especially given the nature of the armor tanked meta, why in the world are people suggesting nerfing the assault scrambler to over heat at 55 rounds with lvl 5 amarr prof AND using a amarr suit?
Let's put that into perspective.
If you make that change, a non amarr suit can only shoot 43-44 rounds before overheating.
That is not remotely fair.
And the fact that you see alot of assault scramblers right now is most likely due to the new changes. Even if there is an imbalance, you need more time to conclude if there is in fact an imbalance.
Furthermore, I question Cat Merc's math (no offense)
Quote:AScR vs Shields: 592.93 Duvolle vs Shields: 498.663
AScR vs Armor: 395.228 Duvolle vs Armor: 408
The damage delta looks about right for shields, but makes no sense vs armor. Lasers are what, +20% shields -20% armor, right? Projectile weapons are +15% armor and -15% shields correct? Or is it +/- 10%? There should be a 30% to 35% delta in the armor damage category. A spread of roughly 2.5% makes no sense to me.
My math will have to come later, but just a quick guesstimate (clip size * damage per bullet * modifier) clocks the proto assault scrambler at 2400 (rounded) and the breach proto assault rifle about 2200, burst proto rifle at 2500, and duvolle at about 2000. All damage vs armor per clip.
Toss in equilizers such as the breach and duvolle doing 1.5x to almost 2x the damage per round than the assault scrambler, thereby needing fewer shots to do their damage, I need to look at this more, but I am not seeing a major problem.
Am I missing something? |
Cat Merc
Negative-Feedback. Negative-Feedback
15480
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Posted - 2015.03.12 16:36:00 -
[20] - Quote
Vyuru wrote:Quote:AScR vs Shields: 592.93 Duvolle vs Shields: 498.663
AScR vs Armor: 395.228 Duvolle vs Armor: 408 The damage delta looks about right for shields, but makes no sense vs armor. Lasers are what, +20% shields -20% armor, right? Projectile weapons are +15% armor and -15% shields correct? Or is it +/- 10%? There should be a 30% to 35% delta in the armor damage category. A spread of roughly 2.5% makes no sense to me. My math will have to come later, but just a quick guesstimate (clip size * damage per bullet * modifier) clocks the proto assault scrambler at 2400 (rounded) and the breach proto assault rifle about 2200, burst proto rifle at 2500, and duvolle at about 2000. All damage vs armor per clip. Toss in equilizers such as the breach and duvolle doing 1.5x to almost 2x the damage per round than the assault scrambler, thereby needing fewer shots to do their damage, I need to look at this more, but I am not seeing a major problem. Am I missing something? Yes, yes you are. See, you are correct that ASCR is -20% against armor and Duvolle is -10% against shields, but because the AScR's raw DPS is higher than the Duvolle, even despite the higher penalty, their armor damage is nearly identical.
As for your guesstimates, I used clip size * damage per bullet, I ignored the modifier as there's no point, I already showed the armor and shields DPS. For the AScR I figured out for how long it can fire using stats I pulled from the SDE, and then multiplied that by the DPS to get the damage before overheat.
Also, how the hell do you figure the Duvolle doing 1.5x to 2x the damage per round over the Assault Scrambler? Duvolle = 34 damage Assault Scrambler = 42 damage
All stats pulled from here: http://www.stuff514.com/sde/type/353115. The stats have yet to be updated to Hotfix Echo, but I just used the numbers from the spreadsheet instead where applicable. I can assure you that my math is correct, you can check it yourself.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Squagga
The State Protectorate
419
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Posted - 2015.03.12 17:08:00 -
[21] - Quote
They were planning on taking this away fromt he Amarr, as their bonus. Makig the guns well.. the way you want them now. But King Checkmate made about seven threads, some of the other Kaimeras backed him up and made similar threads, for months, in support of them keeping their bonus. So if you want this to change or go back to the way it was supposed to go ... get to posting guys. It's the only way the devs will listen, maybe
Reloading, the silent killer.
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Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.12 17:14:00 -
[22] - Quote
with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch
Dust 514 hurts
Go Fabulous or go home
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shaman oga
Dead Man's Game
4143
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Posted - 2015.03.12 18:43:00 -
[23] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. Isn't it supposed to have problem with armor?
Pimp my Barge
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Cat Merc
Negative-Feedback. Negative-Feedback
15482
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Posted - 2015.03.12 18:43:00 -
[24] - Quote
Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Yeah, no, look at my numbers. There's no arguing with cold hard facts.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.12 18:48:00 -
[25] - Quote
Cat Merc wrote:Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Yeah, no, look at my numbers. There's no arguing with cold hard facts.
how long do you have to wait before you can fire of another full ar clip? how long do you have to wait before you can fire of another full ascr clip, if you even could in the first place?
Dust 514 hurts
Go Fabulous or go home
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17605
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Posted - 2015.03.12 18:50:00 -
[26] - Quote
Squagga wrote:They were planning on taking this away fromt he Amarr, as their bonus. Makig the guns well.. the way you want them now. But King Checkmate made about seven threads, some of the other Kaimeras backed him up and made similar threads, for months, in support of them keeping their bonus. So if you want this to change or go back to the way it was supposed to go ... get to posting guys. It's the only way the devs will listen, maybe
Kamiera's is the wrong term. Templar or Classiarii might be more appropriate since Kamiera implies Minmatar descent and genetic engineering.
As for the other point what else would you put on the Amarr Assault that is both in character with the Amarr and useful.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Cat Merc
Negative-Feedback. Negative-Feedback
15482
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Posted - 2015.03.12 18:56:00 -
[27] - Quote
Monty Mole Clone wrote:Cat Merc wrote:Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Yeah, no, look at my numbers. There's no arguing with cold hard facts. how long do you have to wait before you can fire of another full ar clip? how long do you have to wait before you can fire of another full ascr clip, if you even could in the first place? Does it matter? The AScR deals as much damage before overheat as the AR does in an entire clip. That still leaves you with like 20 bullets in your mag.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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JDEZ09
Dark Side Alliance
96
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Posted - 2015.03.12 19:14:00 -
[28] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
Its perfectly fine how it is now. I would assume that adding more heat buildup for the ASCR will also mess with the tac SCR.
Nothing to see here, move along.
Today, is the reckoning. The rise of the amarr Assault
MUAHAHAHAHAHAHAAAA! |
Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.12 19:22:00 -
[29] - Quote
Cat Merc wrote:Monty Mole Clone wrote:Cat Merc wrote:Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Yeah, no, look at my numbers. There's no arguing with cold hard facts. how long do you have to wait before you can fire of another full ar clip? how long do you have to wait before you can fire of another full ascr clip, if you even could in the first place? Does it matter? The AScR deals as much damage before overheat as the AR does in an entire clip. That still leaves you with like 20 bullets in your mag. With the Amarr Assault it completely blows it out of the water. Reload while waiting for the heat to disappear, it will be done by then. Also, AScR is the fastest reloading rifle kek
it matters if you only want to look at the numbers that help support you're argument, peace
Dust 514 hurts
Go Fabulous or go home
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
806
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Posted - 2015.03.13 02:03:00 -
[30] - Quote
It is also important to notice that Cat Merc is Gallante scum (no offense Rattatouille), and thusly all arguments are invalid. Faith proficiency V required.
You're all puppets, tangled in strings. I had strings, but now, I'm free. There are no strings on me.
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Cheydinhal Guard
ScReWeD uP InC Smart Deploy
537
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Posted - 2015.03.13 02:16:00 -
[31] - Quote
Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch
Right. Waiting a second, or pulling out your sidearm if needed while waiting an extremely short time for your gun to cool down is a huge tradeoff for being more powerful in most aspects.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17620
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Posted - 2015.03.13 02:19:00 -
[32] - Quote
Awesome Pantaloons wrote:It is also important to notice that Cat Merc is Gallante scum (no offense Rattatouille), and thusly all arguments are invalid. Faith proficiency V required.
Pffff Faith Proficiency. What are you? A Theological Scrub?
Get your self Theology Operation V, Theological Proficiency V, Faith Operation V, Faith Proficiency V, Scriptures Operation V, and Scriptures Proficiency V.
Only then will you be worth the non condescending attentions of your spiritual liege........ me.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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CarlitoX Jojooojo
162
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Posted - 2015.03.13 02:56:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote: I'm an crybaby, because i cry a lot
Amarr 4 ever.
C3PO's alt
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Dementia Maniaclease
Dust 514 Elite Ops
4
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Posted - 2015.03.13 03:09:00 -
[34] - Quote
bolsh lee wrote:Quit nerfing ****, actually fix Caldari shields..... Give us **** to counter it.. THIS!!! Caldari shields are a joke! With flux grenades (militia level) destroying them entirely, and the scr (all variants) evaporating them.
Don't get me wrong I love the scr, but these shields need a major work over,. Do not Nerf the flux or the scr, just fix the broken mechanics of the shields PLEASE!!!!!
That being said I'm going to bed so I can unload freight tomorrow, and maybe get to see these changes everyones up in arms about on the game. |
Aoena Rays
Bragian Order Amarr Empire
592
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Posted - 2015.03.13 03:36:00 -
[35] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. Well it needs to have a bit of an issue with armor. Can't just chew through all of it IMO :)
Let's see how it goes.
Story of your life
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xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2955
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Posted - 2015.03.13 04:17:00 -
[36] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
Why don't we just define it a pulse-laser and change its damage profile to something a bit more comfortable, like +15% -15%. Should be fine..
Guinea Dust Bunnies are watching you, CCP Rouge.
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Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.13 04:56:00 -
[37] - Quote
Cheydinhal Guard wrote:Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Right. Waiting a second, or pulling out your sidearm if needed while waiting an extremely short time for your gun to cool down is a huge tradeoff for being more powerful in most aspects.
cept what you think is 1 second is actually 9 seconds - whatever the scram op skill gives you
Dust 514 hurts
Go Fabulous or go home
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WeapondigitX V7
The Exemplars RISE of LEGION
266
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Posted - 2015.03.13 05:22:00 -
[38] - Quote
ASCR has a cool down time of 6 seconds in addition to overheat mechanics (worry about over heat against multiple enemies). This makes the ASCR much harder to use against multiple enemies compared to the AR which reloads in 3 seconds and can keep firing over and over. The AR also has less visual dispersion making it good for precision at 40m ranges. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2660
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Posted - 2015.03.13 05:24:00 -
[39] - Quote
Just drop its magazine to like, 60 or something, and make it overheat faster so Amassaults can't mag dump it. Fixed.
Or, we make it real interesting. Increase it magazine size by an absurd amount. 500 round mag, where it just fills up as much as it can, depending on how much ammo your skills allow you to carry. So an AScR that you just skilled into will only (lol only) have 432 rounds in its magazine. Then make it overheat really fast. Like 32 rounds without Amassault(40 rounds with Amassault)...
Home at Last <3
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
621
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Posted - 2015.03.13 05:31:00 -
[40] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. I think you did a good job with it, it actually feels useful and doesn't make it the ScR's shameful little brother anymore.
The new C.EO. of G.L.O.R.Y,
I'm that Heavy you warn your team about <3
-Heavy/Commando/Logi/Assault/Scout-
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Cat Merc
Negative-Feedback. Negative-Feedback
15484
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Posted - 2015.03.13 06:30:00 -
[41] - Quote
Monty Mole Clone wrote:Cat Merc wrote:Monty Mole Clone wrote:Cat Merc wrote:Monty Mole Clone wrote:with max skills you can fire off a full clip from an assault scram without overheating by a ***** hairs width, by the time you reload its only cooled down to half heat.
any advantage over the gall assault rifle is lost after one clip and thats with almost 3 mill sp expended, so saying the assault skill totally negates its drawbacks is a bit of a stretch Yeah, no, look at my numbers. There's no arguing with cold hard facts. how long do you have to wait before you can fire of another full ar clip? how long do you have to wait before you can fire of another full ascr clip, if you even could in the first place? Does it matter? The AScR deals as much damage before overheat as the AR does in an entire clip. That still leaves you with like 20 bullets in your mag. With the Amarr Assault it completely blows it out of the water. Reload while waiting for the heat to disappear, it will be done by then. Also, AScR is the fastest reloading rifle kek it matters if you only want to look at the numbers that help support you're argument, peace ... That's exactly what you're doing. What does it matter if it can't dump a full clip? It dumps just as much damage before overheat as the AR does in an entire clip, and it does it faster.
There is literally no reason to even care about whether or not it can dump a clip faster than an AR, you're just being an imbecile.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22696
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Posted - 2015.03.13 07:05:00 -
[42] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
Do you think the AR suffers from similar weaknesses against armour, seeing as the DPS difference between an AR and an ASCR both firing against armour is about 2%?
Gallente Guide
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Heimdallr69
Negative-Feedback.
4896
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Posted - 2015.03.13 07:09:00 -
[43] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. Still worse than ACR and ARR but I think it's better than the AR now, it's not bad just too much armor in this game atm.
Removed inappropriate content - CCP Logibro
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AndyAndio
0uter.Heaven Back and Forth
167
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Posted - 2015.03.13 07:24:00 -
[44] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
real data? who collects that? the same guys that cant introduce new content without being broken (dispersion mods on the lows, shield regs on the highs, just to name a couple) or even get the description right on weapons/equipment? sounds legit.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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xavier zor
0uter.Heaven
814
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Posted - 2015.03.13 08:00:00 -
[45] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data.
What is your alternate account named
i think it is time you give us a hint Rattati
retired
stabbed musturd, duna, radar, tibs
replying -í° -£-û -í°
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Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.13 13:26:00 -
[46] - Quote
Cat Merc wrote: ... That's exactly what you're doing. What does it matter if it can't dump a full clip? It dumps just as much damage before overheat as the AR does in an entire clip, and it does it faster.
There is literally no reason to even care about whether or not it can dump a clip faster than an AR, you're just being an imbecile.
ok then, if the ascr magically cools down from full heat instantly in your magical make believe world, can we make it so it does this for everyone and not just you? and there is no need for insults bud, im just trying to have a civil argument
Dust 514 hurts
Go Fabulous or go home
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Topher Mellen
Scott-Mellen Corporation
143
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Posted - 2015.03.13 14:12:00 -
[47] - Quote
CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. ^This. Anecdotal evidence is not how you balance an MMO. When and only when the data shows a balance issue should it be addressed. |
Nirwanda Vaughns
1539
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Posted - 2015.03.13 14:52:00 -
[48] - Quote
yeah i used it a bit and perhaps the heat build up needs adjusting. only a msall amount but just to bring it more in balance
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Bright Cloud
Namtar Elite Gallente Federation
870
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Posted - 2015.03.13 15:27:00 -
[49] - Quote
the Scrambler rips shields apart like the combat rifle chews trough armor. I think some Minmatarr assaults are mad cause there is now a good fully auto anti shield weapon to end their strafing madness. Cause i actually see now min. assaults with plates due to that.
Bright is the opposite of dark! Who would have thought of that?!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12135
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Posted - 2015.03.13 19:47:00 -
[50] - Quote
Topher Mellen wrote:CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. ^This. Anecdotal evidence is not how you balance an MMO. When and only when the data shows a balance issue should it be addressed. I'm not talking about anecdotal evidence, i'm talking about cold hard stats. Look at the quotes with the numbers in the OP.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Georgia Xavier
Y.A.M.A.H
71
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Posted - 2015.03.13 20:02:00 -
[51] - Quote
Alena Ventrallis wrote:I would suggest overheat at 36 rounds. This is about 1512 damage from a Carthum AScR before overheat. By comparison, a Viziam ScR overheats at about 15 shots, or 1072.5 damage. I believe 36 shots is plenty of damage before overheat compared to the base ScR. This is about half the magazine.
Please Rattati, I love the ScR and AScR. Don't let my baby become the next FOTM. ^ this, all this!!
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Devadander
Woodgrain Atari
266
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Posted - 2015.03.13 20:12:00 -
[52] - Quote
I-Shayz-I wrote:Assault scrambler has a fixed dispersion rate that cannot be minimized (i.e. turned into a bullet hose) like the other rifles can by "bursting" proof: https://www.youtube.com/watch?v=hrVDPmIhkx8Note how I can continue to fire the weapon for as long as I want and there is no barrel climb, and the dispersion does not increase or decrease based on how long I hold the trigger down. This means that it is very hard to use at long ranges as only 50% of your shots actually hit the target because of dispersion. Against a large amount of armor this weapon cannot hit accurately enough to deal a significant amount of DPS from range. ____________________________________________________________________________________ CQC is where this gun shines, but you wouldn't ever use ADS at such short ranges. and hipfire is never 100% accurate. On paper it might look super deadly, but the buff makes it a viable weapon now instead of just a scout killer that used to be completely useless against heavies (even calsents)
^
Edit: I'm a cal and I approve of the ASR buff
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Velvet Overkill
SI6MA Learning Alliance
137
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Posted - 2015.03.17 15:55:00 -
[53] - Quote
xxwhitedevilxx M wrote:CCP Rattati wrote:I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor.
Let's see how it performs using real data. Why don't we just define it a pulse-laser and change its damage profile to something a bit more comfortable, like +15% -15%. Should be fine.. The gun really has serious problems on armor. CCP Rattati, you shouldn't make an anti-shield weapon great against armor for so many obvious reasons. As xxwhitedevilxx M said, having a new profile for pulse lasers, +15/-15, is a more rational solution than making it instant kill shields and shred armor while never overheating with AM AS.
Also Rattati, do you have a problem with mass drivers having a hard time against shields? |
Leadfoot10
Molon Labe. General Tso's Alliance
3539
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Posted - 2015.03.17 16:39:00 -
[54] - Quote
The issue with the ScR/AScR or AR is not that they are UP, but rather the meta highly favors armor tanking.
Look around. How many shield suits do you see running around? Not low-HP min or cal scouts -- they are easy to kill with any weapon, but assaults and heavies? I don't see many at all. When I do, the AR or ScR eats them alive.
The fact that the Cal Assault bonus is a joke and that just about every Min Assault is dual tanking (or jumping around like a bunny) adds to the challenge. You do see Cal heavies every once in a while, but people are used to not taking any heavy on face to face, so the impact is minimal.
The shield-based guns (ScR & AR) struggle with armor, which by my count outnumbers shield tanking more than 3:1, thus those guns under-perform.
It's really not that complex an issue.
tl;dr: Armor>Shields, which biases usage towards armor tanking, thus shield based weapons under-perform. |
Leadfoot10
Molon Labe. General Tso's Alliance
3539
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Posted - 2015.03.17 16:50:00 -
[55] - Quote
I-Shayz-I wrote:This means that it is very hard to use at long ranges as only 50% of your shots actually hit the target because of dispersion. Against a large amount of armor this weapon cannot hit accurately enough to deal a significant amount of DPS from range.
In my short experience with the AScR, the above is dead on correct.
Setting aside the issues noted in my prior post, the AsCR is not half the killer at longer ranges as the ARR or even the AR -- both of which can become great killers at range with some trigger control....wheresd no measure of trigger control will fix the AScR (although a turbo controller helps) because of the dispersion at distance.
AScR...a great CQC weapon but not really good at range. Or at least I've not figured out how to be effective with it yet. |
Boot Booter
Titans of Phoenix
1198
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Posted - 2015.03.17 16:52:00 -
[56] - Quote
Leadfoot10 wrote:The issue with the ScR/AScR or AR is not that they are UP, but rather the meta highly favors armor tanking.
Look around. How many shield suits do you see running around? Not low-HP min or cal scouts -- they are easy to kill with any weapon, but assaults and heavies? I don't see many at all. When I do, the AR or ScR eats them alive.
The observation that the Cal Assault bonus is a joke and that just about every Min Assault is dual tanking (or jumping around like a bunny) adds to the challenge. You do see Cal heavies every once in a while, but people are used to not taking any heavy on face to face, so the impact is minimal.
The shield-based guns (ScR & AR) struggle with armor, which by my count outnumbers shield tanking more than 3:1, thus those guns under-perform.
It's really not that complex an issue.
Fix the inequality in armor and shields, drive a more equal use of both, and you'll see the weapons come into line. Until then, I think we're chasing the wrong problem.
tl;dr: Armor>Shields, which biases usage towards armor tanking, thus shield based weapons under-perform.
Haha this right here. It really makes no sense to keep arguing and tweaking weapons when armor is clearly better than shields.
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Reign Omega
T.H.I.R.D R.O.C.K
1314
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Posted - 2015.03.17 18:07:00 -
[57] - Quote
Looks like I will be tooling around with this on my Amarr assault char for a bit tomorrow. Good that the gun will see some use it has been dead in the water for awhile, even though I personally have been using it to my own detriment.
Mark a$$ tricks, and bags of dicks....
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