Vyuru
Algintal Core Gallente Federation
90
|
Posted - 2015.03.12 14:08:00 -
[1] - Quote
I second Rattati's comment, but furthermore...
Quote:Because of this, I propose the assault scrambler rifle should keep its damage buff (high reward), but the heat cost per shot should be increased such that even with Amarr assault lv 5, it should still overheat at around 55 rounds (high risk).
Doing something like that would make the scrambler rifle completely pointless and obsolete on anything BUT a lvl 5 amarr suit. Therefore I am highly against it.
You might as well be asking for the current assault rifle to have the kick of the rail rifle, making it unusable on anything but a gallente assault.
IMO it's too soon to say if it warrants a change or not, but if a change needs to be made, make it a smart one. |
Vyuru
Algintal Core Gallente Federation
91
|
Posted - 2015.03.12 16:16:00 -
[2] - Quote
Quote:Wrong. The regular scrambler rifle overheats with Amarr assault at lv5, and it oveheats even more without it. Despite this, it is still a decent weapon even without Amarr assault. Likewise, if you increase heat buildup to make the ASCR overheat with Amarr assault, and thus make it overheat even more without Amarr assaut, it can still be useful without it (like how the regular SCR is useful even without Amarr assault). The fix I am proposing IS smart; its about taking advantage of an already existing balance mechanism (heat) using precedent from the regular SCR, instead of just nerfing DPS. I just played a bunch of Skirmish and Ambush battles, and half the players were using Amarr assault and ASCR.
With lvl 2 scrambler rifle prof, and no prof in amarr suits, the assault scrambler overheats after shooting 57 rounds.
The regular scrambler overheats at 16 rounds.
Especially given the nature of the armor tanked meta, why in the world are people suggesting nerfing the assault scrambler to over heat at 55 rounds with lvl 5 amarr prof AND using a amarr suit?
Let's put that into perspective.
If you make that change, a non amarr suit can only shoot 43-44 rounds before overheating.
That is not remotely fair.
And the fact that you see alot of assault scramblers right now is most likely due to the new changes. Even if there is an imbalance, you need more time to conclude if there is in fact an imbalance.
Furthermore, I question Cat Merc's math (no offense)
Quote:AScR vs Shields: 592.93 Duvolle vs Shields: 498.663
AScR vs Armor: 395.228 Duvolle vs Armor: 408
The damage delta looks about right for shields, but makes no sense vs armor. Lasers are what, +20% shields -20% armor, right? Projectile weapons are +15% armor and -15% shields correct? Or is it +/- 10%? There should be a 30% to 35% delta in the armor damage category. A spread of roughly 2.5% makes no sense to me.
My math will have to come later, but just a quick guesstimate (clip size * damage per bullet * modifier) clocks the proto assault scrambler at 2400 (rounded) and the breach proto assault rifle about 2200, burst proto rifle at 2500, and duvolle at about 2000. All damage vs armor per clip.
Toss in equilizers such as the breach and duvolle doing 1.5x to almost 2x the damage per round than the assault scrambler, thereby needing fewer shots to do their damage, I need to look at this more, but I am not seeing a major problem.
Am I missing something? |