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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17596
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Posted - 2015.03.12 00:21:00 -
[61] - Quote
Lynn Beck wrote:"Explosive" type weapons only deal typically 100-200 DPS, against a tank type which at the lowest edges of assault fits have 400 armor(talking Type II Gallente fit, or just a Galscout with 2 Enh Plates) which is also their final buffer of health, meaning not only do you have 400+ armor to go through, but also their 30(one tick of regen) to 300 shields, which will take 1-2 Freedom MD rounds with MInmando 5 to drop
I want to call bullshit on this
The Freedom Mass Driver has a RPM of 60 which means roughly one round per second. Each rounds direct damage is 330 with a splash damage of 159.5. This implied a direct damage DPS of 330 as a base with a splash radius DPS of 159.5. That is unmodified without considering the damage to the tank type it's designed to deal with.
Modified at base thats
330 *1.2 = 396 direct DPS 159.5 * 1.2 = 191.4 splash DPS
Now like many other types of weapon with damage modules this is altered significantly.
With two that becomes
378.4 direct damage and DPS 181.25 splash damage and DPS
again modified for the tank type its designed to deal with that's
378.4 *1.2 = 454.08 direct damage and DPS 181.25 *1.2 = 229.68 splash damage and DPS
Your above point is only assuming splash damage and probably only on the lowest of the lowly standard mass drivers to which I find you likely comparing to prototype Scrambler Rifles.
Yet to do the calcs for the Breach and Assault MD but I'd suspect that I'll find splash DPS in excess of your provided 100-200 figure and direct damage DPS almost double your provided figures. Which is almost or more than the 400 armour HP you also cited above.
I won't pretend that the MD doesn't significantly suffer against high shield buffers like Sentinels but so to does the ScR against a 1300 armour Amarr Sentinel or an 1100 armour Gallente Sentinel, same goes for the laser rifle.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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LUGMOS
Corrosive Synergy RISE of LEGION
2667
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Posted - 2015.03.12 00:26:00 -
[62] - Quote
True Adamance wrote:-snip- Who the hell goes for direct hits with the MD?
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:31:00 -
[63] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? A breach md user=ƒÿ£
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17596
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Posted - 2015.03.12 00:31:00 -
[64] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD?
That doesn't change the fact that it has the potential to deal a higher DPS than the proposed.
It is much like the laser, given that I required absolute accuracy to keep the beam on my target for X seconds while the DPS ramps up you will find yourself missing a large number of shots each worth a significant chunk of your DPS and sustained DPS.
More to the point the MD is what I would consider more representative of the Artillery Minmatar Weapon paradigm which focuses in high alpha...... and 330 damage per shot is reasonably high alpha for an anti infantry weapon.
Perhaps if you weapon encouraged accuracy than random bombardment you a might increase your weapons DPS values. Regardless the point stands both values were above the 100-200 figure provided assuming all shot hit which is a very significant assumption when considering all of the discussed weapons.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:33:00 -
[65] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? Well really anyone who's a good enough aim. Though hard it is very satisfying to get body hits
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:37:00 -
[66] - Quote
True Adamance wrote:LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? That doesn't change the fact that it has the potential to deal a higher DPS than the proposed. It is much like the laser, given that I required absolute accuracy to keep the beam on my target for X seconds while the DPS ramps up you will find yourself missing a large number of shots each worth a significant chunk of your DPS and sustained DPS. More to the point the MD is what I would consider more representative of the Artillery Minmatar Weapon paradigm which focuses in high alpha...... and 330 damage per shot is reasonably high alpha for an anti infantry weapon. Perhaps if you weapon encouraged accuracy than random bombardment you a might increase your weapons DPS values. Regardless the point stands both values were above the 100-200 figure provided assuming all shot hit which is a very significant assumption when considering all of the discussed weapons. And IIRC the breach does around 350-400 or so damage, but since it fires slow and relies on body hits not many people deem it reliable but really it's incredibly affective
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17597
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Posted - 2015.03.12 00:39:00 -
[67] - Quote
knight guard fury wrote:True Adamance wrote:LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? That doesn't change the fact that it has the potential to deal a higher DPS than the proposed. It is much like the laser, given that I required absolute accuracy to keep the beam on my target for X seconds while the DPS ramps up you will find yourself missing a large number of shots each worth a significant chunk of your DPS and sustained DPS. More to the point the MD is what I would consider more representative of the Artillery Minmatar Weapon paradigm which focuses in high alpha...... and 330 damage per shot is reasonably high alpha for an anti infantry weapon. Perhaps if you weapon encouraged accuracy than random bombardment you a might increase your weapons DPS values. Regardless the point stands both values were above the 100-200 figure provided assuming all shot hit which is a very significant assumption when considering all of the discussed weapons. And IIRC the breach does around 350-400 or so damage, but since it fires slow and relies on body hits not many people deem it reliable but really it's incredibly affective
Indeed its direct damage under this model of 2x Damage Modules is 723.67 and it's Direct Damage DPS is 556.64
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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LUGMOS
Corrosive Synergy RISE of LEGION
2668
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Posted - 2015.03.12 00:49:00 -
[68] - Quote
Regardless, I don't like when people throw out an entire argument for one statement that is not entirely true.
You didn't even consider the rest of it
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17598
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Posted - 2015.03.12 01:01:00 -
[69] - Quote
LUGMOS wrote:Regardless, I don't like when people throw out an entire argument for one statement that is not entirely true. You didn't even consider the rest of it
Neither do I but there are a fair number of people who complain about the Scrambler Rifle in the same manner I did with that specific point, basically taking all aspects of the scenario the the extremity of perfection many who argue against the Scrambler Rifle like to do the same for no purpose other than to present an idealised argument.
I can agree this weapon is a powerful one and it is incredibly good at what it does partly why it is so good is its capacity to modify its larger than average projectile damage with numerous damage modules which without explanation appear in the high slot instead of where they belong in the low slots.
The only reason I argue in these threads is so that they don't run away with themselves and see certain over reacting groups be allowed to nerf the weapon to the point of uselessness for their own sake or compromise the character of the weapon itself when there is so little Amarr content present in the game by comparison to other races.
Moreover I won't argue with the rest of it.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 01:02:00 -
[70] - Quote
Yes, but unless it's Proto than its best for 1v1's. The damage per shot should be looked at for both shields and armor though, it does insane damage to shields, which is reasonable since its a laser which does thermal and em damage, but being able to 2-3 shot a shield tankers shields while other weapons take a decent portion of those clip is kind of ridiculous that
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m621 zma
320
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Posted - 2015.03.12 01:04:00 -
[71] - Quote
I don't trust CCP's numbers on anything... |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1320
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Posted - 2015.03.12 01:21:00 -
[72] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? I don't go for direct hits, I go for headshots.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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LUGMOS
Corrosive Synergy RISE of LEGION
2669
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Posted - 2015.03.12 01:25:00 -
[73] - Quote
True Adamance wrote:The only reason I argue in these threads is so that they don't run away with themselves and see certain over reacting groups be allowed to nerf the weapon to the point of uselessness for their own sake or compromise the character of the weapon itself when there is so little Amarr content present in the game by comparison to other races.
Moreover I won't argue with the rest of it. So what you're saying is that you want to defend the ScR from ignoramuses who will only overnerf it? Don't we all?
Nobody wants to see it nerfed into the ground, it is really bad when anything like that happens. The point is to balance it. It is unbalanced not necessarily because of its damage, but because of its range superiority. It can hit from afar and up close equally effective, something that was taken away from the RR when it was deemed OP.
My goal is to keep it within its respective range, ie. mid range. As the AScR is getting a consideral buff, there should be no excuse for the ScR's CQC capabilities.
Also, this is all pretty much just for the sake of argument, as we all know deep down no needs are coming of this. With that aside, if you don't fear a Nerf, maybe y'all will be more objective, no?
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Lynn Beck
Delta Vanguard 6
2381
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Posted - 2015.03.12 01:30:00 -
[74] - Quote
True Adamance wrote:LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? That doesn't change the fact that it has the potential to deal a higher DPS than the proposed. It is much like the laser, given that I required absolute accuracy to keep the beam on my target for X seconds while the DPS ramps up you will find yourself missing a large number of shots each worth a significant chunk of your DPS and sustained DPS. More to the point the MD is what I would consider more representative of the Artillery Minmatar Weapon paradigm which focuses in high alpha...... and 330 damage per shot is reasonably high alpha for an anti infantry weapon. Perhaps if you weapon encouraged accuracy than random bombardment you a might increase your weapons DPS values. Regardless the point stands both values were above the 100-200 figure provided assuming all shot hit which is a very significant assumption when considering all of the discussed weapons. I was using the AMD, the one most unlikely to avoid, as my numbers, and even then were admittedly pulled out of my arse.
More realistically, the AMD does 87 splash damage, at a RoF of 80/m, but with the -20% to shields you would need about 3-4 shots to drop, and that's only against GalAssaults with base Shield HP with maybe a basic extender.
Meanwhile it takes 1 and a half proto extenders to gain a single shot worth of HP against a basic SCR.
Also a basic plate gives more than 15% more HP than a Proto Extender, rep rates be damned.
General John Ripper
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1320
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Posted - 2015.03.12 01:36:00 -
[75] - Quote
I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away...
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Lynn Beck
Delta Vanguard 6
2381
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Posted - 2015.03.12 01:36:00 -
[76] - Quote
I just want the SCR to either not be able to instantly melt all but non-MInmatar heavies and fellow Amarr Assaults, or to just simply buff Shield suits to at least get within 20% of a comparable armor suits' HP to compensate for the highest light weapon DPS being against it.
Honestly, I want shield suits to have 40-50 base reps a second on shield suits, with slightly longer delays on certain(Cough Calscout) suits that really shouldn't have that low of a delay to begin with, considering its' role.
Also until the MInmatar gets a quad barrel ACR with charge function or a "All at once" burst fire (think Metal Rain, that in-line barrel feed that can hit 15k RPM) then the SCR is too god***n OP for the current game.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Lynn Beck
Delta Vanguard 6
2381
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Posted - 2015.03.12 01:37:00 -
[77] - Quote
P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons"
I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively)
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1320
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Posted - 2015.03.12 01:43:00 -
[78] - Quote
Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) Honestly, you read my last post, I could care less what happens anymore. The weapon really is only competitive vs caldari/scouts. If you nerf it down to reasonable levels vs said suits, it will be worthless against anything else. Its a High alpha weapon, just like the SG/PLC. If you take that away and make it a "normal" dps, it doesn't work.
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Adipem Nothi
Nos Nothi
7473
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Posted - 2015.03.12 01:45:00 -
[79] - Quote
My only beef with the gun is its efficiency at "panic spam" in CQC.
Shoot scout with yes.
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LUGMOS
Corrosive Synergy RISE of LEGION
2670
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Posted - 2015.03.12 01:48:00 -
[80] - Quote
Adipem Nothi wrote:My only beef with the gun is its efficiency at "panic spam" in CQC. Same
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1320
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Posted - 2015.03.12 01:51:00 -
[81] - Quote
Adipem Nothi wrote:My only beef with the gun is its efficiency at "panic spam" in CQC. If my aim is on point at point blank range why should I not connect with a weapon that doesn't sway or kick much? It doesn't magically hit you if I miss. If anything I could agree with a damage reduction like the other laser rifle.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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knight guard fury
Carbon 7 Iron Oxide.
1547
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Posted - 2015.03.12 01:51:00 -
[82] - Quote
P14GU3 wrote:Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) Honestly, you read my last post, I could care less what happens anymore. The weapon really is only competitive vs caldari/scouts. If you nerf it down to reasonable levels vs said suits, it will be worthless against anything else. Its a High alpha weapon, just like the SG/PLC. If you take that away and make it a "normal" dps, it doesn't work. The scr is highly competive with most suits and weapons. Especially the cr and in a 1v1 a scrambler can apply more Dmg against a min assault but the min assault has the advantage of reducing armor to nothing but is going to get killed quicker for EHP reasons and even still the ScR shreds armor as well
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Buwaro Draemon
WarRavens
1177
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Posted - 2015.03.12 01:54:00 -
[83] - Quote
I've been using the AScR since Uprising launched. So no difference there for me. Only that I will see WAY more AScR. I hate the people that flock to weapons/items when they are buffed.
The Forums are a special place.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1320
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Posted - 2015.03.12 02:02:00 -
[84] - Quote
knight guard fury wrote:P14GU3 wrote:Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) Honestly, you read my last post, I could care less what happens anymore. The weapon really is only competitive vs caldari/scouts. If you nerf it down to reasonable levels vs said suits, it will be worthless against anything else. Its a High alpha weapon, just like the SG/PLC. If you take that away and make it a "normal" dps, it doesn't work. The scr is highly competive with most suits and weapons. Especially the cr and in a 1v1 a scrambler can apply more Dmg against a min assault but the min assault has the advantage of reducing armor to nothing but is going to get killed quicker for EHP reasons and even still the ScR shreds armor as well I armor tank all my suits besides my mincommando. My logis run ~600 ehp, most of it armor (I run damage/precision mods.) I run CR almost exclusively nowadays. I rarely die to ScR 1v1.
As a ScR user, I run from gal assaults and heavies, I know 9/10 times, I wont beat them. I really dont understand the "it wrecks armor too" arguement..
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knight guard fury
Carbon 7 Iron Oxide.
1547
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Posted - 2015.03.12 02:07:00 -
[85] - Quote
Considering o don't heavily armor tank my suits with armor plates, besides a few, and I use exclusively only minmatar suits(specifically the assault mainly) it can do some incredible damage to armor per shot (In my experiences anyway)
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Ghost Kaisar
Negative-Feedback
10528
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Posted - 2015.03.12 02:14:00 -
[86] - Quote
Okay, everyone hold onto your pants for a bit.
The scrambler ISN'T OP.
Now, still got your pants? Good. I'm going to explain why you THINK its OP.
Tell me, what is the greatest strength of the ScR? If your answer is range, you're wrong. If your answer is the charge shot, you're partially right. If your answer is the charge shot + X shots afterwards, then you are completely correct.
The Scrambler rifle is a BURST DPS WEAPON. It applies monstrous DPS at the drop of a hat. Charge + Spam can put the HURT on any drop suit not heavily armor tanked.
So, little johnny turns the corner into Mr. ScR. Fire if you may, but you are horrendously out DPS'd. Now, you die, because he just put 1000 alpha damage down your throat.
OP right? WRONG. Tell me, what would happen if you turned the corner with a friend? He might alpha you down, but he can't fire afterwards, otherwise, he will overheat. The ScR is TERRIBLE at engaging multiple targets, due to threat of overheat.
Now, you have a high burst DPS weapon, with an overheat mechanic that prevents you from engaging more than 2 targets at once without smart weapon management. What is the best platform for this? You don't want a flimsy suit, you want ARMOR and lots of it. You want to be able to tank a surprise attack, so that you can turn around and Alpha him down.
Now, the Amarr assault is a high armor tank suit with lots of low slots. It also has a bonus that drastically reduces cool-down, making it far more viable for back to back engagements.
THIS is what makes you think the suit is OP. The Amarr assault with an ScR is the BEST 1v1 suit in the game (Barring the Heavy). It has tons of alpha, lots of health, and a fantastic bonus that mitigates one of the strongest downsides to the weapon.
Now then, whats the catch to running the suit? Lets look at the weaknesses.
You are primarily an armor tank. Explosives and Projectiles can easily match you for DPS if you get dropped on. Believe it or not, but a good quick flank with an Assault Combat rifle can easily drop an Amarr Assault.
It's also hard to squeeze max DPS out of the ScR at range, believe it or not. The Vanilla combat rifle is amazing at 60m against an ScR.
Armor tanks pay for health with low regen. He is slow in movement, and slow to recover from damage.
How can I use this to my advantage? Believe it or not, but the Min Assault is actually one of my favorite suits for taking on Amarr Assaults. Flank the guy and try to remove as much armor as possible before he turns around. Run. If he tries to turn the corner, you have a flaylock or explosives to QUICKLY finish the job.
At range, you move in and out of cover to whittle him down, using superior shield regen to survive the burst DPS. Minmatar are best at this because of the mix of high and low slots. Its very easy to run 450+ shields and 320+ armor on a Min Assault while still having great regen on the shield side. This lets you easily tank 5 shots from the ScR, which is more than enough time to get a few bursts down range, and then preposition and flank.
In conclusion: You guys are whining that the ScR is OP because you keep trying to straight up 1v1 the best 1v1 weapon in the game. Flank and use your brain FFS.
It's not OP, its just specialized at systematically taking down one target after the other, in short quick engagements.
Watch out for charge shots.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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knight guard fury
Carbon 7 Iron Oxide.
1548
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Posted - 2015.03.12 02:25:00 -
[87] - Quote
Correct me if I'm wrong, but no one besides one or two people said its OP. We are simply debating that it's a very potent weapon that performs very well in combat.
And yes the minmatar are very a very good counter. That's just logically true and both sides have fast and high damage weapons to deal with each other.
Also it only takes a few seconds for it to cool down so theoretically it can take on multiple people given range and cover. And hell I can whittle anyone down with my skills with the Combat Rifle, it's a great weapon and Cavan even kill heavies in one clip.
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knight guard fury
Carbon 7 Iron Oxide.
1548
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Posted - 2015.03.12 02:28:00 -
[88] - Quote
Also very true about the min assault and the cr being good for flanking and getting out quick hits and running away but who really does that besides veteran and scouts. Most people will just get to you, strafe, and hope to kill you quick enough or just run away when low on health
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LUGMOS
Corrosive Synergy RISE of LEGION
2676
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Posted - 2015.03.12 02:32:00 -
[89] - Quote
knight guard fury wrote:Also it only takes a few seconds for it to cool down so theoretically it can take on multiple people given range and cover. And hell I can whittle anyone down with my skills with the Combat Rifle, it's a great weapon and Cavan even kill heavies in one clip. That's what I was thinking.
Make the seize duration longer if it is only supposed to take on one at a time.
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KingBabar
Negative-Feedback.
2807
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Posted - 2015.03.12 02:39:00 -
[90] - Quote
Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) SO we are to balance all weapons' DPS using the MD on a Minmando lvl 5 with proff 4 vs armor as base? Thats a, weird meassure for balancing weapons.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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