KingBabar
Negative-Feedback.
2805
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Posted - 2015.03.11 23:20:00 -
[1] - Quote
If the Scr must be nerfed, its important that its done in the correct way as to not break the gun.
The only way I can see it being implemented is with a straight damage nerf, but this needs to be done paralell with a smaller heat buildup, and a bigger clip.
I took on a basic fatsuit today, I needed 3 charged shots + another one. (I probably didn't need all the damage of the last one...)
Yes its good, its immensly powerful in a straight up trench like slugfest. Then again, you'd be surprised of how many suits I hit with a charged shot + follow up volley that simply don't die before I overheat.
I get tons of kills with it, but I hardly ever get killed by it. Why is that? Well, I am slightly better than the average academy noob yes. And I use it with a specialised suit with maxed skills and 3 damage mods.
Whats the TTK of a Min suit with a six kin / boundless with 2 damage mods vs my 181 shields and 559 armor? Anyone care to do the maths? How much total damage will all those bullets yield before a reload is needed? I miss that charged shot and I am as good as dead, unless I am postioned at reasonable range with cover nearby.
And lastly, up close against a superstrafing something or indeed in conditions of lag or low frame rate, it becomes as good as useless...
A nerf to this gun is a very tricky ordeal, it can easyly become redundant for competitive play, oh wait, when was the last time I saw one in PC?
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
Negative-Feedback.
2807
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Posted - 2015.03.12 02:39:00 -
[3] - Quote
Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) SO we are to balance all weapons' DPS using the MD on a Minmando lvl 5 with proff 4 vs armor as base? Thats a, weird meassure for balancing weapons.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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