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knight guard fury
Carbon 7 Iron Oxide.
1545
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Posted - 2015.03.11 14:51:00 -
[1] - Quote
Until I see mathematical numbers and accurate proof/evidence stop complaining about the ScR being OP. Is it super efficient? Yes Does hear build up really effect how quickly you kill? Yes unless your a good shot.
The combat rifle is just... Well, it's very effective against armor but if your strafing and not a min assault your wasting a bunch of shots if you tend to miss a lot. Otherwise it's an awesome weapon.
The ScR should have its damage looked at towards armor IMO but that's up to CCP and how many people ***** about it.
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Joel II X
Bacon with a bottle of Quafe
6633
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Posted - 2015.03.11 14:56:00 -
[2] - Quote
Super efficient = OP last time I checked, but whatever. |
tal mrak-thanl
Aethan Dor
198
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Posted - 2015.03.11 15:14:00 -
[3] - Quote
Hotfix Echo = scrambler514. I think a lot of people that haven't already are going to skill the scrambler to take advantage of the buffed up assault variant. Guess it's time to take plates to 5. |
thehellisgoingon
MONSTER SYNERGY
345
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Posted - 2015.03.11 15:19:00 -
[4] - Quote
A charged shot that's well aimed to the dome will end your happy dance. But it's not op. I miss and overheat then committed suicide. Dose your gun kill you? |
xxwhitedevilxx M
Negative-Feedback. Negative-Feedback
2951
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Posted - 2015.03.11 15:19:00 -
[5] - Quote
Joel II X wrote:Super efficient = OP last time I checked, but whatever. By this logic, any sniper rifle, forge gun and Tac Ar should be nerfed oh, and the TacAr is way better than the scrambler when it comes to fighting good-tank suits
Guinea Dust Bunnies are watching you, CCP Rouge.
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Summa Militum
Hidd3n Dragon
243
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Posted - 2015.03.11 15:21:00 -
[6] - Quote
tal mrak-thanl wrote:Hotfix Echo = scrambler514. I think a lot of people that haven't already are going to skill the scrambler to take advantage of the buffed up assault variant. Guess it's time to take plates to 5.
I hope they boost the Assault Variant. The Assault Scrambler Rifle blows. |
LUGMOS
Corrosive Synergy RISE of LEGION
2652
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Posted - 2015.03.11 15:25:00 -
[7] - Quote
Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
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Nocturnal Soul
Primordial Threat
5828
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Posted - 2015.03.11 15:30:00 -
[8] - Quote
LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here
"the heat doesn't matter if everything dies within one overheat." That's like saying " oh the magazine size doesn't matter since everything dies within one magazine "
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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LUGMOS
Corrosive Synergy RISE of LEGION
2652
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Posted - 2015.03.11 15:31:00 -
[9] - Quote
Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point.
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Nocturnal Soul
Primordial Threat
5828
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Posted - 2015.03.11 15:33:00 -
[10] - Quote
LUGMOS wrote:Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point. The TAC and Scr have the same RoF
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Francois Sanchez
Prima Gallicus
317
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Posted - 2015.03.11 15:40:00 -
[11] - Quote
Nocturnal Soul wrote:LUGMOS wrote:Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point. The TAC and Scr have the same RoF
Yes, too high for both weapons. It's less a problem on the TAC because the gun has recoil/kick while the scambler has roughly none. |
LUGMOS
Corrosive Synergy RISE of LEGION
2652
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Posted - 2015.03.11 15:41:00 -
[12] - Quote
Nocturnal Soul wrote: The TAC and Scr have the same RoF
Sure they may, but the ScR is easier to handle, thus making it better at damage application. Also, it does not have a charge function, which is an essential part of the ScR's attack. Charge up and lead with an enormous hit, obliterate armor and whatever shields may be left with a barrage of shots.
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Lorhak Gannarsein
Nos Nothi
4433
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Posted - 2015.03.11 15:45:00 -
[13] - Quote
Joel II X wrote:Super efficient = OP last time I checked, but whatever. If it was OP it'd be nerfed - every other OP thing's been getting it.
In the end, we can argue about it all we want; until Rattati says otherwise it ain't OP.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Nocturnal Soul
Primordial Threat
5828
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Posted - 2015.03.11 15:47:00 -
[14] - Quote
LUGMOS wrote:Nocturnal Soul wrote: The TAC and Scr have the same RoF
Sure they may, but the ScR is easier to handle, thus making it better at damage application. Also, it does not have a charge function, which is an essential part of the ScR's attack. Charge up and lead with an enormous hit, obliterate armor and whatever shields may be left with a barrage of shots. Which is balanced because it wouldn't be able to do that to more than 1 person at a time.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 15:48:00 -
[15] - Quote
Francois Sanchez wrote:Nocturnal Soul wrote:LUGMOS wrote:Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point. The TAC and Scr have the same RoF Yes, too high for both weapons. It's less a problem on the TAC because the gun has recoil/kick while the scambler has roughly none.
ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though.
So the ScR has more kick.
Home at Last <3
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LUGMOS
Corrosive Synergy RISE of LEGION
2652
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Posted - 2015.03.11 15:51:00 -
[16] - Quote
Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Which do you think is easier to handle and land shots, one where you know where the sight is going, or one where it is random?
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Francois Sanchez
Prima Gallicus
318
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Posted - 2015.03.11 15:56:00 -
[17] - Quote
Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick.
Maybe you're right, but my point is that it's ten times easier to hit with a scrambler when spamming the trigger. Be it because the kick is vertical or not I don't care, only the final result matters. Moreover, the ScR doesn't need any skill to get that low recoil, while the TAC does. |
Nocturnal Soul
Primordial Threat
5829
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Posted - 2015.03.11 15:58:00 -
[18] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Maybe you're right, but my point is that it's ten times easier to hit with a scrambler when spamming the trigger. Be it because the kick is vertical or not I don't care, only the final result matters. Moreover, the ScR doesn't need any skill to get that low recoil, while the TAC does. The TAC doesn't need any skill to shoot 24 bullets but the Scr does.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:04:00 -
[19] - Quote
Nocturnal Soul wrote:Francois Sanchez wrote:Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Maybe you're right, but my point is that it's ten times easier to hit with a scrambler when spamming the trigger. Be it because the kick is vertical or not I don't care, only the final result matters. Moreover, the ScR doesn't need any skill to get that low recoil, while the TAC does. The TAC doesn't need any skill to shoot 24 bullets but the Scr does.
True, but that's needed only if you miss your shots. I've played a few games with the MKII frontline suit and even without the heat reduction I was dropping down my opponents easily except Amarr heavies. Just switch to your smg when you're gonna overheat, you'll still get the kill faster than any other gun |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 16:08:00 -
[20] - Quote
LUGMOS wrote:Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Which do you think is easier to handle and land shots, one where you know where the sight is going, or one where it is random?
Depends. With AR operation to Level 4-5? TacAR, by a little bit. And AR operation 4 is required to use Tacs, so yeah. Slap that ***** on a Galassault? TacAR runs away with the trophy. The kick is practically not even there.
Meanwhile, ScRs ha NO skills or modules or anything of any sort to reduce their kick from what it is.
So TacARs win, practically all the time, with the one exception being a AUR purchased GLU-5 where the user doesn't yet have AR Operation to 4...
Home at Last <3
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Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 16:22:00 -
[21] - Quote
248.5 for charge shot
13 shots before overheating.
71*13 as fast as you can pull the trigger
lets say you miss half your shots rounded down for even more unfairness.
71*6 = 426
at worst 248.5 + 426 = 674.5 damage in 2-4 seconds. at best 248.5 + 923 = 1171.5 damage in 2-4 seconds.
numbers not bulls**t??
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 16:23:00 -
[22] - Quote
thehellisgoingon wrote:A charged shot that's well aimed to the dome will end your happy dance. But it's not op. I miss and overheat then committed suicide. Dose your gun kill you?
It doesn't kill you if you miss and if you miss you jump into cover and try again a few seconds later.
where's the risk?
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 16:25:00 -
[23] - Quote
Lorhak Gannarsein wrote:Joel II X wrote:Super efficient = OP last time I checked, but whatever. If it was OP it'd be nerfed - every other OP thing's been getting it. In the end, we can argue about it all we want; until Rattati says otherwise it ain't OP.
Your suggesting games developers don't make mistakes? then why do patches exist?
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 16:28:00 -
[24] - Quote
knight guard fury wrote:Until I see mathematical numbers and accurate proof/evidence stop complaining about the ScR being OP. Is it super efficient? Yes Does hear build up really effect how quickly you kill? Yes unless your a good shot.
The combat rifle is just... Well, it's very effective against armor but if your strafing and not a min assault your wasting a bunch of shots if you tend to miss a lot. Otherwise it's an awesome weapon.
The ScR should have its damage looked at towards armor IMO but that's up to CCP and how many people ***** about it.
I would also point out due to the mixed utility with the charge and the overhear and the damage and the shots rate tehis is not a weapon you can judge to be OP or not BASED ON THE NUMBERS.
you have to just look at gameplay videos and the raw data like how many killstreak's players are earning with this weapon compared to every other across the whole game of dust. its complicated
Its ok, I'm a ninja
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All Gucci
T.H.I.R.D R.O.C.K RISE of LEGION
213
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Posted - 2015.03.11 16:34:00 -
[25] - Quote
Cypher Nil wrote:thehellisgoingon wrote:A charged shot that's well aimed to the dome will end your happy dance. But it's not op. I miss and overheat then committed suicide. Dose your gun kill you? It doesn't kill you if you miss and if you miss you jump into cover and try again a few seconds later. where's the risk? so your beef is with people using cover? lmao
Director / Slayer / Emperor
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3802
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Posted - 2015.03.11 17:01:00 -
[26] - Quote
xxwhitedevilxx M wrote:Joel II X wrote:Super efficient = OP last time I checked, but whatever. By this logic, any sniper rifle, forge gun and Tac Ar should be nerfed oh, and the TacAr is way better than the scrambler when it comes to fighting good-tank suits
Tac was nerfed
Shield tanking is hard mode /period.
> Check RND out here
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Joel II X
Bacon with a bottle of Quafe
6638
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Posted - 2015.03.11 17:01:00 -
[27] - Quote
xxwhitedevilxx M wrote:Joel II X wrote:Super efficient = OP last time I checked, but whatever. By this logic, any sniper rifle [...] should be nerfed [...] Lmao that's a good one, bro! |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
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Posted - 2015.03.11 17:09:00 -
[28] - Quote
Lorhak Gannarsein wrote:Joel II X wrote:Super efficient = OP last time I checked, but whatever. If it was OP it'd be nerfed - every other OP thing's been getting it. In the end, we can argue about it all we want; until Rattati says otherwise it ain't OP.
He did say it was OP. |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1314
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Posted - 2015.03.11 17:14:00 -
[29] - Quote
Ydubbs81 RND wrote:xxwhitedevilxx M wrote:Joel II X wrote:Super efficient = OP last time I checked, but whatever. By this logic, any sniper rifle, forge gun and Tac Ar should be nerfed oh, and the TacAr is way better than the scrambler when it comes to fighting good-tank suits Tac was nerfed And rebuffed..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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SgtMajSquish MLBJ
Consolidated Dust
363
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Posted - 2015.03.11 17:18:00 -
[30] - Quote
knight guard fury wrote:Until I see mathematical numbers and accurate proof/evidence stop complaining about the ScR being OP. Is it super efficient? Yes Does hear build up really effect how quickly you kill? Yes unless your a good shot.
The combat rifle is just... Well, it's very effective against armor but if your strafing and not a min assault your wasting a bunch of shots if you tend to miss a lot. Otherwise it's an awesome weapon.
The ScR should have its damage looked at towards armor IMO but that's up to CCP and how many people ***** about it. the efficiency is not the issue, it is the turbo abuse and charge glitch. on its own it is a decent weapon with a place that it belongs. with the turbo controller it becomes OP.
there is no way to really catch the turbo controller as occasionally your game will glitch for other people making it look/sound like you are charging the weapon.
What role does the shotgun have in team play? NONE. Remove it.
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