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knight guard fury
Carbon 7 Iron Oxide.
1545
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Posted - 2015.03.11 14:51:00 -
[1] - Quote
Until I see mathematical numbers and accurate proof/evidence stop complaining about the ScR being OP. Is it super efficient? Yes Does hear build up really effect how quickly you kill? Yes unless your a good shot.
The combat rifle is just... Well, it's very effective against armor but if your strafing and not a min assault your wasting a bunch of shots if you tend to miss a lot. Otherwise it's an awesome weapon.
The ScR should have its damage looked at towards armor IMO but that's up to CCP and how many people ***** about it.
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knight guard fury
Carbon 7 Iron Oxide.
1545
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Posted - 2015.03.11 23:53:00 -
[2] - Quote
LUGMOS wrote:KingBabar wrote:unless I am postioned at reasonable range Here, you highlight my beef with it. It can be used very efficiently in CQC, even though it has a CQC variant. I'm not sure why people want it to be good in CQC too, but I have a theory*.It outperforms it's variant where it is not supposed to. With the AScR buff, though, The normal variant should be nerfed a bit. In which way? Well, I suggested adding something similar to what the LR has, where it has reduced efficiency up close. Or we could give it more dispersion in hipfire. I do not want to go to a straight up damage nerf, as it will mess it up. *It must be the mentality that the CR gives, where that rifle is good at range and excellent in CQC. People want that carried over to the ScR methinks I actually kind of agree with that in a sense. In eve, if you too close to a person your guns won't track easily and miss though you may be like less than 400m away and etc. But for dust this only seems reasonable for the laser based weapons and maybe the plasma based but that would have to be like hella close otherwise LOLCQC
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knight guard fury
Carbon 7 Iron Oxide.
1545
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Posted - 2015.03.11 23:58:00 -
[3] - Quote
Let's not forget that armor plates are getting reduced too. So less tank in the future
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:31:00 -
[4] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? A breach md user=ƒÿ£
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:33:00 -
[5] - Quote
LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? Well really anyone who's a good enough aim. Though hard it is very satisfying to get body hits
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 00:37:00 -
[6] - Quote
True Adamance wrote:LUGMOS wrote:True Adamance wrote:-snip- Who the hell goes for direct hits with the MD? That doesn't change the fact that it has the potential to deal a higher DPS than the proposed. It is much like the laser, given that I required absolute accuracy to keep the beam on my target for X seconds while the DPS ramps up you will find yourself missing a large number of shots each worth a significant chunk of your DPS and sustained DPS. More to the point the MD is what I would consider more representative of the Artillery Minmatar Weapon paradigm which focuses in high alpha...... and 330 damage per shot is reasonably high alpha for an anti infantry weapon. Perhaps if you weapon encouraged accuracy than random bombardment you a might increase your weapons DPS values. Regardless the point stands both values were above the 100-200 figure provided assuming all shot hit which is a very significant assumption when considering all of the discussed weapons. And IIRC the breach does around 350-400 or so damage, but since it fires slow and relies on body hits not many people deem it reliable but really it's incredibly affective
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knight guard fury
Carbon 7 Iron Oxide.
1546
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Posted - 2015.03.12 01:02:00 -
[7] - Quote
Yes, but unless it's Proto than its best for 1v1's. The damage per shot should be looked at for both shields and armor though, it does insane damage to shields, which is reasonable since its a laser which does thermal and em damage, but being able to 2-3 shot a shield tankers shields while other weapons take a decent portion of those clip is kind of ridiculous that
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knight guard fury
Carbon 7 Iron Oxide.
1547
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Posted - 2015.03.12 01:51:00 -
[8] - Quote
P14GU3 wrote:Lynn Beck wrote:P14GU3 wrote:I used to participate in these threads because the ScR was the only weapon I had maxxed besides MD and SMG. Would have really sucked to have my only rifle nerfed. Now I have the TAR, CR, and laser proto. I hardly run my ScR anymore. The laser is way more fun for long range, and the TAR/CR beat the ScR in short-mid range.
TL:DR - The ScR is only useful to me anymore when CK.0 scouts are up my @ss. Nerf away... I don't advocate castrating the weapon, for as the Amarr say "We only have 3 weapons" I just want its' DPS brought in line such that shield suits at least have as much of a chance against it as Armor suits get against a Freedom MD with prof 4 and Mincommando 5 with 2 Complex damage mods.(Which is still pretty f**king good comparatively) Honestly, you read my last post, I could care less what happens anymore. The weapon really is only competitive vs caldari/scouts. If you nerf it down to reasonable levels vs said suits, it will be worthless against anything else. Its a High alpha weapon, just like the SG/PLC. If you take that away and make it a "normal" dps, it doesn't work. The scr is highly competive with most suits and weapons. Especially the cr and in a 1v1 a scrambler can apply more Dmg against a min assault but the min assault has the advantage of reducing armor to nothing but is going to get killed quicker for EHP reasons and even still the ScR shreds armor as well
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knight guard fury
Carbon 7 Iron Oxide.
1547
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Posted - 2015.03.12 02:07:00 -
[9] - Quote
Considering o don't heavily armor tank my suits with armor plates, besides a few, and I use exclusively only minmatar suits(specifically the assault mainly) it can do some incredible damage to armor per shot (In my experiences anyway)
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knight guard fury
Carbon 7 Iron Oxide.
1548
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Posted - 2015.03.12 02:25:00 -
[10] - Quote
Correct me if I'm wrong, but no one besides one or two people said its OP. We are simply debating that it's a very potent weapon that performs very well in combat.
And yes the minmatar are very a very good counter. That's just logically true and both sides have fast and high damage weapons to deal with each other.
Also it only takes a few seconds for it to cool down so theoretically it can take on multiple people given range and cover. And hell I can whittle anyone down with my skills with the Combat Rifle, it's a great weapon and Cavan even kill heavies in one clip.
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knight guard fury
Carbon 7 Iron Oxide.
1548
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Posted - 2015.03.12 02:28:00 -
[11] - Quote
Also very true about the min assault and the cr being good for flanking and getting out quick hits and running away but who really does that besides veteran and scouts. Most people will just get to you, strafe, and hope to kill you quick enough or just run away when low on health
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knight guard fury
Carbon 7 Iron Oxide.
1548
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Posted - 2015.03.12 02:47:00 -
[12] - Quote
((Unrelated to the topic at hand; would you be interested in some RP in the IGS part of the forum true?))
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