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LUGMOS
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Posted - 2015.03.11 15:25:00 -
[1] - Quote
Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
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LUGMOS
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Posted - 2015.03.11 15:31:00 -
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Nocturnal Soul wrote:LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Are you freaking serious!?!?! Prime example of people talking from their asses right here Better than the ScR for sure, which was my intended point.
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LUGMOS
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Posted - 2015.03.11 15:41:00 -
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Nocturnal Soul wrote: The TAC and Scr have the same RoF
Sure they may, but the ScR is easier to handle, thus making it better at damage application. Also, it does not have a charge function, which is an essential part of the ScR's attack. Charge up and lead with an enormous hit, obliterate armor and whatever shields may be left with a barrage of shots.
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LUGMOS
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Posted - 2015.03.11 15:51:00 -
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Fizzer XCIV wrote:ScR has more kick, but the kick is perfectly vertical. TacAR has less kick, but the kick is more random (about 30-45-¦ of random, by what I can tell) The operation skill,and that Galassault bonus reduce the kick to "roughly none", though. So the ScR has more kick. Which do you think is easier to handle and land shots, one where you know where the sight is going, or one where it is random?
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LUGMOS
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Posted - 2015.03.11 21:39:00 -
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Dreis Shadowweaver wrote:You should always try the weapon before claiming it's OP. I suspect a lot of people in this thread have never used a SCR above MLT. I have PRO ScR and PRO AR, and I use the ScR on Amaar Assault 5, and without it too...
It is dirty to use. Same with CR, but that's another discussion.
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LUGMOS
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Posted - 2015.03.11 22:59:00 -
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Templar XIII wrote:I do welcome every discussion regarding ScR, but please keep it objective. However, if I were to be objective, there would be no argument
At least not as effective.
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LUGMOS
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Posted - 2015.03.11 23:28:00 -
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KingBabar wrote:unless I am postioned at reasonable range Here, you highlight my beef with it.
It can be used very efficiently in CQC, even though it has a CQC variant. I'm not sure why people want it to be good in CQC too, but I have a theory*.It outperforms it's variant where it is not supposed to. With the AScR buff, though, The normal variant should be nerfed a bit. In which way?
Well, I suggested adding something similar to what the LR has, where it has reduced efficiency up close. Or we could give it more dispersion in hipfire.
I do not want to go to a straight up damage nerf, as it will mess it up.
*It must be the mentality that the CR gives, where that rifle is good at range and excellent in CQC. People want that carried over to the ScR methinks
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LUGMOS
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Posted - 2015.03.11 23:39:00 -
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KingBabar wrote:A good idea indeed, give it less dmage up close, that seems like a fair nerf that won't break the gun. Apparently, people disagree
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LUGMOS
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Posted - 2015.03.12 00:00:00 -
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Lynn Beck wrote:Oh and did i mention even a AMD hitting for 60 damage stops our regen, while you can potentially halve it's DPS with onboard reps alone? Hell, I had a guy pinging me with an SMG from 50 meters stopping my regen...
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LUGMOS
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Posted - 2015.03.12 00:26:00 -
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True Adamance wrote:-snip- Who the hell goes for direct hits with the MD?
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LUGMOS
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Posted - 2015.03.12 00:49:00 -
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Regardless, I don't like when people throw out an entire argument for one statement that is not entirely true.
You didn't even consider the rest of it
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LUGMOS
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Posted - 2015.03.12 01:25:00 -
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True Adamance wrote:The only reason I argue in these threads is so that they don't run away with themselves and see certain over reacting groups be allowed to nerf the weapon to the point of uselessness for their own sake or compromise the character of the weapon itself when there is so little Amarr content present in the game by comparison to other races.
Moreover I won't argue with the rest of it. So what you're saying is that you want to defend the ScR from ignoramuses who will only overnerf it? Don't we all?
Nobody wants to see it nerfed into the ground, it is really bad when anything like that happens. The point is to balance it. It is unbalanced not necessarily because of its damage, but because of its range superiority. It can hit from afar and up close equally effective, something that was taken away from the RR when it was deemed OP.
My goal is to keep it within its respective range, ie. mid range. As the AScR is getting a consideral buff, there should be no excuse for the ScR's CQC capabilities.
Also, this is all pretty much just for the sake of argument, as we all know deep down no needs are coming of this. With that aside, if you don't fear a Nerf, maybe y'all will be more objective, no?
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LUGMOS
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Posted - 2015.03.12 01:48:00 -
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Adipem Nothi wrote:My only beef with the gun is its efficiency at "panic spam" in CQC. Same
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LUGMOS
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Posted - 2015.03.12 02:32:00 -
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knight guard fury wrote:Also it only takes a few seconds for it to cool down so theoretically it can take on multiple people given range and cover. And hell I can whittle anyone down with my skills with the Combat Rifle, it's a great weapon and Cavan even kill heavies in one clip. That's what I was thinking.
Make the seize duration longer if it is only supposed to take on one at a time.
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