Ghost Kaisar
Negative-Feedback
10528
|
Posted - 2015.03.12 02:14:00 -
[1] - Quote
Okay, everyone hold onto your pants for a bit.
The scrambler ISN'T OP.
Now, still got your pants? Good. I'm going to explain why you THINK its OP.
Tell me, what is the greatest strength of the ScR? If your answer is range, you're wrong. If your answer is the charge shot, you're partially right. If your answer is the charge shot + X shots afterwards, then you are completely correct.
The Scrambler rifle is a BURST DPS WEAPON. It applies monstrous DPS at the drop of a hat. Charge + Spam can put the HURT on any drop suit not heavily armor tanked.
So, little johnny turns the corner into Mr. ScR. Fire if you may, but you are horrendously out DPS'd. Now, you die, because he just put 1000 alpha damage down your throat.
OP right? WRONG. Tell me, what would happen if you turned the corner with a friend? He might alpha you down, but he can't fire afterwards, otherwise, he will overheat. The ScR is TERRIBLE at engaging multiple targets, due to threat of overheat.
Now, you have a high burst DPS weapon, with an overheat mechanic that prevents you from engaging more than 2 targets at once without smart weapon management. What is the best platform for this? You don't want a flimsy suit, you want ARMOR and lots of it. You want to be able to tank a surprise attack, so that you can turn around and Alpha him down.
Now, the Amarr assault is a high armor tank suit with lots of low slots. It also has a bonus that drastically reduces cool-down, making it far more viable for back to back engagements.
THIS is what makes you think the suit is OP. The Amarr assault with an ScR is the BEST 1v1 suit in the game (Barring the Heavy). It has tons of alpha, lots of health, and a fantastic bonus that mitigates one of the strongest downsides to the weapon.
Now then, whats the catch to running the suit? Lets look at the weaknesses.
You are primarily an armor tank. Explosives and Projectiles can easily match you for DPS if you get dropped on. Believe it or not, but a good quick flank with an Assault Combat rifle can easily drop an Amarr Assault.
It's also hard to squeeze max DPS out of the ScR at range, believe it or not. The Vanilla combat rifle is amazing at 60m against an ScR.
Armor tanks pay for health with low regen. He is slow in movement, and slow to recover from damage.
How can I use this to my advantage? Believe it or not, but the Min Assault is actually one of my favorite suits for taking on Amarr Assaults. Flank the guy and try to remove as much armor as possible before he turns around. Run. If he tries to turn the corner, you have a flaylock or explosives to QUICKLY finish the job.
At range, you move in and out of cover to whittle him down, using superior shield regen to survive the burst DPS. Minmatar are best at this because of the mix of high and low slots. Its very easy to run 450+ shields and 320+ armor on a Min Assault while still having great regen on the shield side. This lets you easily tank 5 shots from the ScR, which is more than enough time to get a few bursts down range, and then preposition and flank.
In conclusion: You guys are whining that the ScR is OP because you keep trying to straight up 1v1 the best 1v1 weapon in the game. Flank and use your brain FFS.
It's not OP, its just specialized at systematically taking down one target after the other, in short quick engagements.
Watch out for charge shots.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
|