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Thread Statistics | Show CCP posts - 3 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5286
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Posted - 2015.03.10 07:15:00 -
[1] - Quote
The Hotfix Echo spreadsheet states that the change from x4 to x8 is to make it in-line with Specialized Dropsuits. However, HAV Operation is for Generalist HAVs (MBT/SHAV), thus the x4 which is in line for Generalist Dropsuits (Dropsuit Frame Operation).
Would it not make more sense to keep the HAV Operation at x4, and then the DHAV/UHAV skill for the Specialist tanks be x8 to be in line with Specialist Dropsuit Operation?
Discuss.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5287
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Posted - 2015.03.10 08:59:00 -
[2] - Quote
CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned.
Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill?
I suppose what I expected was a parallel to how dropsuit skills work
Racial HAV Operation (x4)
branching into -->
Racial DHAV Operation (x8) & Racial UHAV Operation (x8)
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5294
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Posted - 2015.03.10 17:37:00 -
[3] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early.
That's fine if you feel that way, but I find it somewhat odd that vehicle skill progression will remain different from dropsuit skill progression. The lack of consistency is what I find more troublesome.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
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Posted - 2015.03.10 18:18:00 -
[4] - Quote
Aidualc wrote:so.. free Respect to Vehicles skill tree ?
Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocated SP.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
|
Posted - 2015.03.10 18:42:00 -
[5] - Quote
Aidualc wrote:Pokey Dravon wrote:Aidualc wrote:so.. free Respect to Vehicles skill tree ? Actually I doubt it. No skills seem to be changing other than the skill multiplier, which means if you have points in HAV operation, it will likely just deduct SP from your unallocated SP. Or the minus SP bug... remember hotfix 1.8 and bad Miltiplier of a dropsuit?, many players got - 1Million SP... after the fix.
Might see something like that happen again, I'm not sure how else they can handle it. I don't think they have the ability to de-skill a specific skill without doing it manually.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5298
|
Posted - 2015.03.10 19:14:00 -
[6] - Quote
CommanderBolt wrote:I am just curious is the skill itself will actually give any sort of bonus or anything?
I feel one of the biggest quality of life changes that CCP could implement quite easily would be to give ALL skills, yes every last one of them, some sort of bonus / reason for training up.
I really dislike skills that either A. grant no additional bonus or B. are just flat out useless to spec into past a certain point.
I certainly hope so. The last thing we need is another skills which has levels that offer no benefit. Every level of every skill should offer some level of benefit. Every single SP a player spends should feel rewarding.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5310
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Posted - 2015.03.11 00:41:00 -
[7] - Quote
Iron Wolf Saber wrote:Just becuase eve does it doesnt mean we have to but we have to balance between investement; gains; and diversity and growth. Giving good value to SP without creating a massive grind sink.
It's not even about EVE, its the lack of consistency between dropsuits and vehicles in Dust.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5313
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Posted - 2015.03.11 03:25:00 -
[8] - Quote
thehellisgoingon wrote:CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Will the UHAV and DHAV have their own separate skills? Or will they too be tied to the HAV Operation skill? I suppose what I expected was a parallel to how dropsuit skills work Racial HAV Operation (x4) branching into --> Racial DHAV Operation (x8) & Racial UHAV Operation (x8) I am not a fan of picking a racial style too early. We had to pick our race on day 1. And your talking about too early?
That's a pretty silly example, as character race has zero influence over gameplay whatsoever.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5324
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Posted - 2015.03.11 18:02:00 -
[9] - Quote
thehellisgoingon wrote: Said your Frontline suits.
Fair point, but prefit militia suits are not exactly a huge impact on overall gameplay.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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