CELESTA AUNGM
Kang Lo Directorate Gallente Federation
445
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Posted - 2015.03.10 19:20:00 -
[1] - Quote
CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned.
A Since Dust's introduction, there's always been a large, outspoken portion of players around who agonize when they encounter a difficult progression in their games, and are happy with a game only when it's as easy to complete as the 9-hours-to-beat games we've all grown up with on PS3.
B ]Since Dust's introduction, the game's originators stated the game was meant to be shamelessly brutal and REQUIRE long (skill tree) grinding to prevent any 9-hours-to-beat experience, and achieve an elaborate X-years-to-complete-a-character-specialty experience.
Answering and relenting to the fanatically outspoken feedback/pleas to shorten and streamline (argued by some players as "dumbying down" one of the only 'thinking-shooters' games PS3 may ever have had), always seems to bring initial joy to the people in Item "A", but deteriorates the aim expressed in Item "B"GǪ. GǪand then soon after, is followed by a string of feedback/requests seeking MORE streamlining, because it STILL won't unlock-my-trophy-prize-in-9-hours-flat by the outspoken players who agonize about how difficult the game-progression is.
In a game designed to function thanks to a long-progression, making the progression short and easier tears down the game.
I know CCP is always valuing and inviting forum-feedback/forum-input in their game,... but I hope CCP is not willing to erode their game too much to align with forum-riot. In democratic "feedback" there's always the danger of players who don't like someone else's game stubbornly continuing to play it anyway and stubbornly insisting it be remade into a game for THEM instead of just democratically moving on to play the games they do likeGǪ
"Wait" for the Hotfix to be inserted before being frightened by "how long the progression is going to be". Many of us who don't spend as much time on the forums as we do enjoying the game, (and so don't generate as many pages in our threads and never sound as "loud" as the objectors)GǪ have adjusted and LIKE the long-progression, have earned our prizes with a satisfaction that a "thinking-shooters" game like this brings, and are ready to grind into whatever 'long-prog' vehicles intrigue us with Echo. Echo is intended to START a new experience (some of us feel it's a "restore" of an old experience we've that was taken away from us over a year ago), and it's not meant to be the COMPLETED experience. It needs player-use before we get too carried away with player-feedback (..that very easily leads to suggestions to rearrange the hotfix before it's even been tried out , we know we're all guilty of escalating into thatGǪ)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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