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Thread Statistics | Show CCP posts - 3 post(s) |
DarthJT5
Random Gunz RISE of LEGION
297
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Posted - 2015.03.11 13:02:00 -
[1] - Quote
We need Racial skill trees. Streamlined is a bad thing, which is why the whole new slots thing is happening. Diversity. There needs to be HAV operation (whatever dropsuit command is) --> Racial HAV (4x) --> Racial Specialised HAV(8x).
Each skill needs a bonus that goes with its racial tanking. I. E. Caldari HAV operation would give a 2% bonus to shield recharge rate per level, Gallente a 2% armor repair etc.
This is the only option in my mind.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz RISE of LEGION
297
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Posted - 2015.03.11 14:16:00 -
[2] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Basic frame operation is 4x, specialized suit operation is 8x. Why deviate from that? We could make it 4x for Basic HAV Operation, and 8x for Specialized, which totals to 12x... -_- Will you complain about anything? You are SAVING SP this way. Jesus ******* christ man... He has a valid complaint. I would much rather spend extra SP and then have racial skills that give bonuses based on racial tank styles.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz RISE of LEGION
297
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Posted - 2015.03.11 14:29:00 -
[3] - Quote
Lorhak Gannarsein wrote:DarthJT5 wrote:Fizzer XCIV wrote:Spkr4theDead wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Basic frame operation is 4x, specialized suit operation is 8x. Why deviate from that? We could make it 4x for Basic HAV Operation, and 8x for Specialized, which totals to 12x... -_- Will you complain about anything? You are SAVING SP this way. Jesus ******* christ man... He has a valid complaint. I would much rather spend extra SP and then have racial skills that give bonuses based on racial tank styles. Yes. You'll get them when you ACTUALLY HAVE A SPECIALIST FRAME. Yes, and those Specialised Hulls will get extra bonuses based on their role plus their racial tank bonus that comes from th 4x skill. I.E. Cal HAV operation(4x) unlocks the Gunnlogi and the Gladius, and gives a 2% shield recharge bonus per level. You then skill into Caldari DHAV(8x), which unlocks the Falchion and whatever skill bonuses per level. Now, the Falchion would ALSO get the 2% recharge per level from the general racial tank bonus.
Why not do the Racial skill tree now, and then add in the Specialised stuff later, instead of revamping the whole thing AND adding specialized stuff later. That way I can start benefiting from my racial skill bonus that we should have never lost now instead of later.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz RISE of LEGION
297
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Posted - 2015.03.11 21:15:00 -
[4] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:Spkr4theDead wrote:CCP Rattati wrote:because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as originally planned. Basic frame operation is 4x, specialized suit operation is 8x. Why deviate from that? You're getting twofour frames for the price of one. EDIT: Quit your complaining, you wanker; what you seem to want is four 4x skills; one for Madrugar and Gunnlogi, and one for the solo versions of each. I almost want Rattati to make us pay twice as much SP out of spite. However I don't think many pilots want this to be the case. If I am not mistaken they don't want a stream lined simplistic tree, they would like a skill tree with the same complexity and specialisation as any other in this game. Not a 4 for the price of 1 scenario. This
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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