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[Veteran_iwillrock yourworld]
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Posted - 2012.05.30 16:32:00 -
[1] - Quote
Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.30 16:37:00 -
[2] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
You must not win gun fights.....
I don't want DUST to be like battlefield or COD (primarily ADS shooters in which people camp from fixed positions for kills) DUST as it stands is actually about having gun game and strafing is a part of having gun game. Learn to strafe and hit a moving target. Jumping/strafing has already been nerfed significantly since last patch. |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.30 16:50:00 -
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It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. |
[Veteran_RolyatDerTeufel]
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Posted - 2012.05.30 16:53:00 -
[4] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
I use that all the time with upgraded scout fits against heavies and have a hard time. Some assaults give me even more hassle cause of the right tanking with shields or armor with a bit of speed.
Although I like the quick battles they have for these highsec contracts. one thing, allowing a group to accept one side of the contract to fight together would work to slow the battle down somewhat to help cover the HAV's LAV's either to destroy or hack objectives, squad orders, etc
Also, final blast on a destructible installation should not be only one to get destroyed points allow it to not be a chance you get final hit on it and get points, those involved in damaging armor ( structure ) should get points for assist or something of the sort. |
[Veteran_Ziemusu Danieru]
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Posted - 2012.05.30 16:55:00 -
[5] - Quote
I personally hate the more "realistic" shooters. There are plenty of them out there, so go play those if that's what you want. DUST is a sci fi shooter based in a sci fi universe, and therefore should lean more towards making the game fun for everyone and not just the FPS elite. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.30 17:01:00 -
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iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation.
actually it does have bearing in this conversation. You are saying "people move too fast I can't get kills. CCP slow the game down so i can get kills too."
This is exactly why most games are utter crap now. Devs dumb the game down for people. CCP shouldn't have to dumb dust down, because some people can't hit a moving target and feel the only way to get a kill is being in a fixed position ADSing.
If you want a realistic shooter go play americas army. The gunplay in DUST is what will give it character in a sea of other shooters. |
[Veteran_havok]
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Posted - 2012.05.30 17:26:00 -
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PUT-PROTOMAN-IN GAME wrote:The gunplay in DUST is what will give it character in a sea of other shooters.
Between this, the skilling system, the fitting system and the (god I hope so) effect DUST will have on sov space ... this game is NOTHING like any other shooter.
I agree with Protoman; the last damned thing we need to do is lower the bar and water it down so that it's just like every other shooter out there...
Speed and mobility have to mean something, or we may as well all roll heavies. |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.30 17:35:00 -
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agree with proto ppl have a hard time killing ppl now because they dont know how to deal with the poor hit detection in this build the amount of shots ppl take to die isnt that big and once hit detection is fixed u will see alot less instances where 2 ppl shoot miss and reload strafe then start again.
And like Proto said the gunplay in DUST will give it its character. Dunno why ppl want to make a "realistic" game when technically DUST isnt based on a realistic universe/setting
Jumpin has already taken a big hit along with strafing before alot of u guys even got in the beta |
[Veteran_Khazra Khali'un]
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Posted - 2012.05.30 17:45:00 -
[9] - Quote
I think once the hit detection is better / in and the lag goes down the dancing won't be as drastic. Using speed and transversal velocity to your advantage really help to flesh this game out if you ask me, and allows for a much more furious pace of combat. I'm a fuckin scrapper, I constantly survive on 1% and even 0% health, racking up kill after kill in my blood rage just by moving smart and keeping track of my enemies positions and patterns.
Yea, I think it's pretty good right now, just need that hit detection or whatever it is, I think that would help smooth a lot of it out |
[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 18:19:00 -
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The whole idea of this game, assuming it is like eve, is that it is realistic. It don't all suits ideas should be to run and gun, this game is not a single player game and it shouldn't be like the rogue in wow, in who can mash the most weapons. As well slowing down gun fights is completely different then dumbing it down. There needs to be more tactics than shoot as many bullets as possible and move as much as possible. I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting.
We don't want another run and gun, we want to make it more difficult in the fact that if you don't stick with your squad, you are going to die... a lot. The idea isn't k/d its how good you work as a team.
Though currently the hit marker is horrendous. Mainly because of lag, which should be fixed. |
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[Veteran_Mavado V Noriega]
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Posted - 2012.05.30 18:51:00 -
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Kiyo Sohma wrote:The whole idea of this game, assuming it is like eve, is that it is realistic. It don't all suits ideas should be to run and gun, this game is not a single player game and it shouldn't be like the rogue in wow, in who can mash the most weapons. As well slowing down gun fights is completely different then dumbing it down. There needs to be more tactics than shoot as many bullets as possible and move as much as possible. I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting.
We don't want another run and gun, we want to make it more difficult in the fact that if you don't stick with your squad, you are going to die... a lot. The idea isn't k/d its how good you work as a team.
Though currently the hit marker is horrendous. Mainly because of lag, which should be fixed.
1. U are playing with random grps of players and expect tactics and teamwork?
2. What makes u think the game doesnt take tactics? all team based games take tactics, yall need to stop judging on a pub lvl and realise when organised grps get into play u will see alot of tactics, the only difference is that it will actually require some SKILL and not just a position based shooter where ppl just sit in certain spots not moving and holding ADS all the time, which is why heath should NOT be touched at all btw.
3. apparently u dont get how slowing down gameplay makes it actually easier to track targets and thus resulting in easier kills. Idk how many games u have played in the beta but alot of ppl that dont stick with their squads die alot but this is also a pub setting with unorganised teams so u also find skilled players who know how to flank and play positions also coming out on top in certain situations which wont be much of a problem if you are playing in actual corp battles unless your team sucks
4. This game isnt about K/D imho. Not from a corp battle perspective anyway, just looking at all the tools we currently have and what we are gonna get its gonna be a game that is heavily based on teamwork more so than any other game out there atm sooo idk where u think that corp battles will be about kd and not about how good u work as a team.
5. The current gun mechanics currently also promote SKILL as well as TEAMWORK. When hit detection is fixed and actual party system gets put in the beta u will see how even 1 organised squad will roll randoms all day, just imagine when we get corp battles how a 24v24 battle will play out. Skill + teamwork is a winning formula dunno why ppl wanna take away the skill portion of the game which comes in the ability for a player to aim and track targets as well as avoid hits himself and outsmarting his opponent. |
[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 19:05:00 -
[12] - Quote
Currently: 1. Yes I am playing with random groups of people and did get some help from them to actually use tactics, just not often.
2. Actually i do need to judge on a PR level... cause that's what we are doing for this BETA test, hence why we are BETA testers
3. Slowing down game play would make it easier to aim that is true, at the same time would make it more realistic which is why Eve is such a strong game.
4. Currently yes it is all based off of K/D, hate to say it again (Most of these numbered bullets seem to be talking about the same thing) but its not a corp battle perspective. And it may in the future (undeniably true) be more of a team based game. Currently my team consists of me and my gun, possibly a random stranger that passes by.
5. Another when this happens... or imagine when...
SO basically what you are saying is I should judge the game with how I think CCP is going to do it, as opposed to the way it is now. Im sorry Im just following their instructions and giving them feed back on the beta that I played, not thinking about what the beta could be in the future.
Honestly i found more tactics in BF3, I will give you the benefit of the doubt and say yes, when we get corp battles then my opinion may change, you have a lot of image when this, and image when that... how bout instead of imagining, we actually do what they ask and give them our Input. |
[Veteran_SILENTSAM 69]
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Posted - 2012.05.30 19:17:00 -
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No in every way. This is the only way for the scout suit people to survive. We have very low HP and have to stay mobile to stay alive.
Its funny to see threads where people whine about people being able to have better skills than them. This is one of the things that balances powerful guns.
Some people want big guns in a heavy suit, others want small guns in a fast suit.
As for the realism thing people need to understand these are super soldiers who are engineered to fight. They are in powerful suits that give them abilities regular people would not have.
The whole point of Sci Fi shooters is to go beyond what regular people can do in their gun game. |
[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 19:22:00 -
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Quote:I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting.
I totally agree, but jumping around and running in circles should not be every classes main defense. Just like in EVE you don't see battleships trying to speed tank. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.30 19:26:00 -
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Kiyo Sohma wrote:Quote:I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting. I totally agree, but jumping around and running in circles should not be every classes main defense. Just like in EVE you don't see battleships trying to speed tank.
i'm against dumbing the game down by slowing it down. Strafing is something found in most shooters that require skill. If you want to ADS for kills go play COD. |
[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 19:44:00 -
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So we should allow a heavy to jump around and dodge bullets because he is in a space age suit... Read before you post, We aren't saying get ride of strafing or even that it shouldn't be a viable tactic. We are saying it shouldn't be the only tactic in the game. There should be more than one game style. Camping, Strafing, Run and Gunning, Heavy Gunning, Suppressing, ADS, and more are all viable game plays as they should be.
If your tactic is to run around in circles shooting as many bullets as you can then do that, but don't try and make that everyones tactic or say that it is the better tactic. If it was the better tactic that's what we would use in the military.
I love that you say go play COD when all COD is is strafing and nading. |
[Veteran_Gelan]
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Posted - 2012.05.30 20:42:00 -
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I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war ! |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.05.30 20:47:00 -
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Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war !
So fighting realistically, we would be taking potshots then, with very sporadic fire, from cover and rarely moving from said cover? That is modern day urban warfare 90% of the time. |
[Veteran_Gelan]
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Posted - 2012.05.30 20:51:00 -
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Xocoyol Zaraoul wrote:
So fighting realistically, we would be taking potshots then, with very sporadic fire, from cover and rarely moving from said cover? That is modern day urban warfare 90% of the time.
Real life we don't have back up clones . So yes we can afford to be a litlle more reckless .. that doesn't mean fight stupid . |
[Veteran_Chilled Pill]
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Posted - 2012.05.30 20:55:00 -
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First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. |
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[Veteran_Oede Usaema]
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Posted - 2012.05.30 21:46:00 -
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Don't like strafing fights? well then make sure things don't get that far.
Go flank a few turret dudes, run up a hillside and shoot snipers in the back, do a bit of sharpshooting with the assault rifle at the inevitable blob of idiots standing on the edges of the cliffs defending point A, get on a heavy and pin some dudes behind boxes while a buddy flanks, figure out that landscape and cover can actually plays a huge part in gunfights and just because we don't have an easy snap-to button doesn't stop you from using it to great effect. The tactics are already there in the game, just try using them. |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.30 22:01:00 -
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"Reduce strafing.." Absolutely not.
This game isn't "real" as in meant to mirror real life. The gear and weapons are future based.
If you want movement nerfed you better just delete the scout and assault classes. Give everyone heavy armor and call it a day.
I like having builds that allow you to optimize for movement or tank. Even the scout can only jump two times before the stam runs out.
Maybe part of the problem is with hit boxes and server lag, poor code etc...which made it so you had to shoot in front of a moving target in order to hit them. Supposedly its being fixed.
I agree with previous posters who said it dumbs down the game when nobody can move and shoot. Anyone who wants movement nerfed is obviously favoring a heavy build or sniper and want to reduce the primary survivability advantage the scout suit grants.. |
[Veteran_Enervating]
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Posted - 2012.05.30 22:13:00 -
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iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
Perhaps while they are at it they can go ahead serve tea, as we will all be sitting and playing patty-cake in this new futuristic Hello Kitty non shooting game...
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.30 22:25:00 -
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Kiyo Sohma wrote:So we should allow a heavy to jump around and dodge bullets because he is in a space age suit... Read before you post, We aren't saying get ride of strafing or even that it shouldn't be a viable tactic. We are saying it shouldn't be the only tactic in the game. There should be more than one game style. Camping, Strafing, Run and Gunning, Heavy Gunning, Suppressing, ADS, and more are all viable game plays as they should be.
If your tactic is to run around in circles shooting as many bullets as you can then do that, but don't try and make that everyones tactic or say that it is the better tactic. If it was the better tactic that's what we would use in the military.
I love that you say go play COD when all COD is is strafing and nading.
You can't jump around in a heavy suit. The turn speeds are already slow, and CCP is making them turn even slower in a future update.
If you want to be competitive you are going to have to learn to strafe. All the competitive players will be strafing. Sitting in ADS will only get you killed. When you are stationary in DUST chances are you'll die. It's usually how it works, or at least when I see a stationary player.
BTW you must not know what strafing is if you happen to think strafing is a part of Call of Duty. Most kills in COD are primarily made by ADS. COD games are low health and high damage. Also the maps are tiny, promote camping, and choking out the enemy team by manipulating spawn points by controlling half of the map.
Dust like RFoM, MAG, and Killzone 2 promote strafing. Strafers are high health and low bullet damage shooters. Rather than relying on ADS most good players are going to hipfire and strafe left and right to win a gun fight. |
[Veteran_SILENTSAM 69]
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Posted - 2012.05.30 23:10:00 -
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Chilled Pill wrote:First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. ^ This |
[Veteran_Khulam]
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Posted - 2012.05.30 23:33:00 -
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Kiyo Sohma wrote:
I love that you say go play COD when all COD is is strafing and nading.
Truth.....
Strafing may be an existing mechanic, but just because this is a console shooter does not mean that the only viable tactic should be strafing. Strafing is not a game design, it is a tactic used as a result of being unable to achieve precision aiming on a target. I know this because on Friday I was strafing just to live long enough to get used to controls, by Sunday I didn't need to strafe anymore. When your opponent as the ability to track you well strafing has absolutely no effect on them, only you and your accuracy suffer from strafing at that point.
While I think it should at least have a slight acceleration, in the end it wont matter once controllers like KBM and the Sharpshooter get support, most of us complaining about it are KBM people or general controller noobs. I very rarely played my PS3 up until I got into this beta, and even I was able to track strafing targets pretty easily by the last day of the test.
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[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 23:45:00 -
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Cool, I guess as has been stated before that CCP has already decided to reduce it so it seems they saw the problem with it already. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.05.30 23:48:00 -
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Well, strafing does need to be slower than forward movement by some degree, it's not natural looking at all. I know game =/= real life but we can't just have humans scooting around like office chairs. |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.30 23:48:00 -
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Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war !
Thats what cover, vehicle support and supression fire is for.
And dodging, really, are we Neo encarnations? |
[Veteran_MUDMASTEI2]
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Posted - 2012.05.31 00:00:00 -
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Kiyo Sohma wrote:I love that you say go play COD when all COD is is strafing
CoD has no strafing at all. I can tell you haven't played much CoD. |
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[Veteran_Mavado V Noriega]
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Posted - 2012.05.31 00:05:00 -
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iwillrock yourworld wrote:Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war ! Thats what cover, vehicle support and supression fire is for. And dodging, really, are we Neo encarnations?
lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 00:09:00 -
[32] - Quote
Its sad to see how many people dont know how to argue without saying you suck of go elsewhere, lol.
As for the valid input points, yeah, i too think that when they fix tracking and lag things might change, but i can only judge what i see, not whatever ponnies i imagine will be down the road.
I think it should be reduced at the current build specs. Speed for a light armored suit dosent need to change, but lateral movement, straffing, seems a bit off.
Having more health, armour and shields is an incentive for not camping, at least imo, contrary to other opinions. Being able to take shots is incentive to go out, not meaning fast straffing is needed to take that action.
But it being the future, and having clones, dosent mean we will begin to use 19 century tatics to go head on into a gun fight and "dance".
Anyway, if it comes to a gun fight, yeah, straffe, jump, call the enemy mother names. But a bit slower.
BTW, yeah, Americas Army is an excelent shooter. I didnt liked much CoD, nor BF though the latter seemed better. And I definatelly hate Unreal Tournament. Not because i did not got kills, but the game was a mess, kill die kill die.... |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 00:11:00 -
[33] - Quote
Mavado V Noriega wrote:iwillrock yourworld wrote:Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war ! Thats what cover, vehicle support and supression fire is for. And dodging, really, are we Neo encarnations? lolsuppression bet u someone is gonna ask for lolbf lolsuppression mechanics next
Well its a valid battlefield machanic.
Guess this discussion is as hot as controlers vc kbm. |
[Veteran_Mars Theranon]
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Posted - 2012.05.31 00:14:00 -
[34] - Quote
Yeah, I always liked trying to shoot someone who's rolling the mouse in circles and back and forth while hitting the jump key and shooting at everything as it comes into view...
not really, and no way in heck that anything could actually do that. Momentum and Inertia; the only things unaffected by it are children. |
[Veteran_Mars Theranon]
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Posted - 2012.05.31 00:15:00 -
[35] - Quote
FatalFlaw V1 wrote:"Reduce strafing.." Absolutely not.
This game isn't "real" as in meant to mirror real life. The gear and weapons are future based.
If you want movement nerfed you better just delete the scout and assault classes. Give everyone heavy armor and call it a day.
I like having builds that allow you to optimize for movement or tank. Even the scout can only jump two times before the stam runs out.
Maybe part of the problem is with hit boxes and server lag, poor code etc...which made it so you had to shoot in front of a moving target in order to hit them. Supposedly its being fixed.
I agree with previous posters who said it dumbs down the game when nobody can move and shoot. Anyone who wants movement nerfed is obviously favoring a heavy build or sniper and want to reduce the primary survivability advantage the scout suit grants..
I don't think he means strafing so much as that weird wobble players do where they're airborne half the time and moving left and right while turning in circles on the spot. |
[Veteran_Gelan]
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Posted - 2012.05.31 00:54:00 -
[36] - Quote
iwillrock yourworld wrote:
Thats what cover, vehicle support and supression fire is for.
And dodging, really, are we Neo encarnations?
Cover is good but there are times when you must simply dash across that open field ..... and vehicle support and suppression wont help you assault that indoor terminal.
No we aint Neo but sure aint nowhere near normal humans either ..Heck our spine is completely cybernetic if were to spec . |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.05.31 01:36:00 -
[37] - Quote
Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next
I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it.
Suppression mechanics already exist |
[Veteran_Khulam]
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Posted - 2012.05.31 03:16:00 -
[38] - Quote
Xocoyol Zaraoul wrote:Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it. Suppression mechanics already exist
Yup >:D
EDIT: Also, Xocoyol, I love you for realizing that suppression has nothing to do with a blurred screen mechanic |
[Veteran_Khanstantine]
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Posted - 2012.05.31 08:27:00 -
[39] - Quote
PUT-PROTOMAN-IN GAME wrote:Kiyo Sohma wrote:Quote:I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting. I totally agree, but jumping around and running in circles should not be every classes main defense. Just like in EVE you don't see battleships trying to speed tank. i'm against dumbing the game down by slowing it down. Strafing is something found in most shooters that require skill. If you want to ADS for kills go play COD.
The suggestion that COD is a realistic shooter is kind of laughable given how much you have to shoot someone to kill them.
I don't think the anyone said anything about dumbing the game down. You inferred that because you seem to place a high value on run and gun in games and apparently reject the idea that there are desirable alternatives to make games hard.. A game could be excruciatingly difficult and have very little twitch at all. One could argue that allowing run and gun is "dumbing" the game down making it too easy to shoot while sprinting and jumping around. If you want to not dumb the game down, you should be calling for your gun to kick a couple inches with every quick step you take and fall completely off track when you jump 12 feet.
Obviously twitch plays an important role in the game, and it should though I think this game has to go that way to get the result CCP is looking for.
My strafing improved a great deal this last weekend, but I can't get over the feeling that run and gun feels ridiculous-- cartoonish --even when I win it. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 16:10:00 -
[40] - Quote
The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc |
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[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 18:43:00 -
[41] - Quote
Khulam wrote:Xocoyol Zaraoul wrote:Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it. Suppression mechanics already exist Yup >:D EDIT: Also, Xocoyol, I love you for realizing that suppression has nothing to do with a blurred screen mechanic
To me suppression i sexactly that, massive fire that make the enemy stop and have to find alternative solutions.
The ingame actions and health bar dropping fast should be suffucient for that aspect of gameplay. |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 18:47:00 -
[42] - Quote
Alpha SnakeBlood wrote:The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc
Pretty much this. |
[Veteran_TTape]
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Posted - 2012.05.31 19:33:00 -
[43] - Quote
The combo of movement speed and health as it is currently is great IMO.
It reminds me a lot of Planetside where learning to aim/manage CoF while moving was just as important as getting the drop on someone. |
[Veteran_Regis Mark V]
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Posted - 2012.05.31 19:41:00 -
[44] - Quote
I haven't played a real strafe shooter since Halo 2, and the older Socoms so my timing is off couple that with the bad hit detection, lag, poor frame rate and it's a mess. Once they fix hit those things I'll be on point. But the lag and poor hit detection caused me to lose a lot of kills! |
[Veteran_Samuel Green]
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Posted - 2012.05.31 21:46:00 -
[45] - Quote
SILENTSAM 69 wrote:Chilled Pill wrote:First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. ^ This
+1
also to the people comparing this to other not sci-fi FPSs, the EVE-Dust universe is set 20k + years into the future therefore apples and oranges |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.31 22:04:00 -
[46] - Quote
There is a serious void in the fast-paced FPS market for the PS3. I was glad to see dust move more quickly and allow running and gunning rather than being forced into slow-motion, rigid maneuvers. Battlefield and COD both almost "force" you to ADS the entire time and avoid moving too quickly with most weapons.
Please don't turn this into another vanilla ps3 shooter. Retain as many unique elements as possible so people have a reason to buy it other than simply because they already have an eve account. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 22:09:00 -
[47] - Quote
Samuel Green wrote:SILENTSAM 69 wrote:Chilled Pill wrote:First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. ^ This +1 also to the people comparing this to other not sci-fi FPSs, the EVE-Dust universe is set 20k + years into the future therefore apples and oranges
Apples and oranges?? not sure what your saying 20,000 years in the future apples and oranges are still apples and oranges after all eve still has cattle and dairy products
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 22:31:00 -
[48] - Quote
FatalFlaw V1 wrote:There is a serious void in the fast-paced FPS market for the PS3. I was glad to see dust move more quickly and allow running and gunning rather than being forced into slow-motion, rigid maneuvers. Battlefield and COD both almost "force" you to ADS the entire time and avoid moving too quickly with most weapons.
Please don't turn this into another vanilla ps3 shooter. Retain as many unique elements as possible so people have a reason to buy it other than simply because they already have an eve account.
Lads seriously what is wrong with aiming down sights aiming down sights is the only real way to shoot accuratly if you try to hip fire like your suggesting you wouldnt hit the broad side of a barn, i think what your suggesting is a play style more accustomed to quake and doom which DOES NOT translate well to concoles, also COD is not slow paced and does not require much aiming its a overly dumbed down version of a old game which used to actually be good now its a joke,
Why do so many people seem to think that straffing is the most important skill in a battle the real skill in both eve and dust is the approach if you can drop em from a position they didnt see coming that to me is a real kill and anyone saying people should not drop because we are super soilders set in the future of 20000 years sure armor has improved and so have the soilders themselfs but look at history as armor and the soilders have evolved so has the weapon evolved to kill them.
but when all is said and done its up to CCP how there going to do it, and how eve they do it i hope it does not flop its hard to be a new shooter on concole. |
[Veteran_lycan329 MUT]
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Posted - 2012.05.31 22:44:00 -
[49] - Quote
+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.01 03:09:00 -
[50] - Quote
This being a sci-fi shooter has nothing to do with play style nor is a justification for a strafer. So if a game is a sci-fi its a excuse to it be silly?
War is war, whatever the year it may be, tatics wont change much and even if a soldier has a clone, well, dying still hurts. Plus, going into the future dosent mean things will progress, just look at the amarr religion and the fact minmatrar still use ducttape, lol.
A slower game forces a more tatical mind set. In this context, yeah, please Force people to have to aim before shooting. I dont think in eve universe theres self-guided ammo that would grant a strafer/cicling that dont aim and just sprays its gun a kill like in Wanted.
The true diferential of Dust is persistance. Not it being a straffer. |
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[Veteran_Khan Unn]
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Posted - 2012.06.01 05:19:00 -
[51] - Quote
The gameplay I've noticed is a lot like ole BF2 close quarters, and a mix of Halo.. We don't have a prone so we can't go "dolphin diving", but the fact is the majority of the time circling, and jumping seem to be the only way to win in a gunfight.. I know there's a lack of skill as well that partakes in that but the "core" gameplay shouldn't just be a run-n-jump-n-circle type of game.. At least for a game in this era of gaming.
This is beta so we might see some changes as it goes, but as of now I have a lot of trouble shooting at range, and attempting to pick off people at long range, and so far it seems sniping and medium-range are pretty useless unless you've got a lot of ammo, and headshot aim. But that's my opinion. In terms of someones arguement earlier about this being a sci-fi shooter and not a realism shooter, then think about what EVE is.. a pretty realistic space simulation game.. all these mechanics they have in place to make you a better soldier in DUST 514 shouldn't come down to who jumps first and missing the first bullets.
Here's an example of what I think the combat should be more like, for those that have never played KZ3 Multiplayer; http://www.youtube.com/watch?v=BEO8aRq2cLc
I would argue the jumping and circle fights would make more sense on a smaller map like those in Halo, or Call of Duty, where it makes more sense because you don't have the distance between you, but here on these large scale maps the combat needs to be different.
Just my 2 cents, but hey! |
[Veteran_Thorolf Kveldulfson]
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Posted - 2012.06.01 08:36:00 -
[52] - Quote
iwillrock yourworld wrote:Alpha SnakeBlood wrote:The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc Pretty much this.
Yes I also think there is too much of this to make it a balanced and enjoyable game and I look forward to seeing how it develops hopefully with better hit detection, less lag nad the proposed movement changes it will be better
I also think we should have the prone option especialy for those sniping |
[Veteran_Thorolf Kveldulfson]
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Posted - 2012.06.01 08:38:00 -
[53] - Quote
iwillrock yourworld wrote:This being a sci-fi shooter has nothing to do with play style nor is a justification for a strafer. So if a game is a sci-fi its a excuse to it be silly?
War is war, whatever the year it may be, tatics wont change much and even if a soldier has a clone, well, dying still hurts. Plus, going into the future dosent mean things will progress, just look at the amarr religion and the fact minmatrar still use ducttape, lol.
A slower game forces a more tatical mind set. In this context, yeah, please Force people to have to aim before shooting. I dont think in eve universe theres self-guided ammo that would grant a strafer/cicling that dont aim and just sprays its gun a kill like in Wanted.
The true diferential of Dust is persistance. Not it being a straffer.
Yes like this statement a lot |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.01 11:33:00 -
[54] - Quote
Khan Unn wrote:The gameplay I've noticed is a lot like ole BF2 close quarters, and a mix of Halo.. We don't have a prone so we can't go "dolphin diving", but the fact is the majority of the time circling, and jumping seem to be the only way to win in a gunfight.. I know there's a lack of skill as well that partakes in that but the "core" gameplay shouldn't just be a run-n-jump-n-circle type of game.. At least for a game in this era of gaming. This is beta so we might see some changes as it goes, but as of now I have a lot of trouble shooting at range, and attempting to pick off people at long range, and so far it seems sniping and medium-range are pretty useless unless you've got a lot of ammo, and headshot aim. But that's my opinion. In terms of someones arguement earlier about this being a sci-fi shooter and not a realism shooter, then think about what EVE is.. a pretty realistic space simulation game.. all these mechanics they have in place to make you a better soldier in DUST 514 shouldn't come down to who jumps first and missing the first bullets. Here's an example of what I think the combat should be more like, for those that have never played KZ3 Multiplayer; http://www.youtube.com/watch?v=BEO8aRq2cLcI would argue the jumping and circle fights would make more sense on a smaller map like those in Halo, or Call of Duty, where it makes more sense because you don't have the distance between you, but here on these large scale maps the combat needs to be different. Just my 2 cents, but hey!
hit detection is messed up, hence ppl that dont know how to deal with it experience these jumpin, circle strafe fights atm. If u are sniping i'd suggest checking out my friend Angel's thread on sniping currently.
https://forums.dust514.com/default.aspx?g=posts&t=19086&find=unread
Jumping pretty much doesnt save u against a good player anyway, u can only jump like twice on a full bar the ppl who have a problem with that either havent figured out the hit detection problem or just cant aim. Once hit detection and framerate are fixed expect the game to change a bit. Scout suit users who abuse these issues are the most prominent ppl that will be affected, gun fights will end alot quicker when the issues are fixed, trust me.
and kz3 really? kz3 was terrible, CCP needs to stay far away from drawing any references from a game hardcore kz fans did not even like
kz2 was alot better than kz3
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 13:53:00 -
[55] - Quote
Mavado V Noriega wrote:hit detection is messed up, hence ppl that dont know how to deal with it experience these jumpin, circle strafe fights atm. If u are sniping i'd suggest checking out my friend Angel's thread on sniping currently. https://forums.dust514.com/default.aspx?g=posts&t=19086&find=unreadJumping pretty much doesnt save u against a good player anyway, u can only jump like twice on a full bar the ppl who have a problem with that either havent figured out the hit detection problem or just cant aim. Once hit detection and framerate are fixed expect the game to change a bit. Scout suit users who abuse these issues are the most prominent ppl that will be affected, gun fights will end alot quicker when the issues are fixed, trust me. and kz3 really? kz3 was terrible, CCP needs to stay far away from drawing any references from a game hardcore kz fans did not even like kz2 was alot better than kz3
KZ3 base mechanics were quite good it felt solid and had good gun play where it fell down was brutal level design, of all the FPS games ive played i think the best basic movement and shooting mechanics came from Battlefield Bad Company 2 the movement was solid and there was weight to the guns,
as for the hit boxes and lag i find if there moving only viable way to hit is to lead them about a metre or a half metre and aim centre mass, |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.01 15:01:00 -
[56] - Quote
I would support reducing people jumping in fights, but please keep in mind..
There are weapons in the game such as the breach assault gun that specifically give a bonus to hip fire accuracy.
I do not support turning this into a boring slow-motion shooter. I still believe much of the complaining about strafing is due to:
1)People using the heavy suit being unable to track at close range (intended)
2)Snipers having a harder time hitting people (intended)
3)People being less able to track due to personal issues with the controls (Learn to play issue)
4)The issue with hit boxes, lag, and net code requiring that you "lead" a player who is moving in order to hit them (supposed to be fixed in the future)
If #4 is fixed, the strafing will be less of an issue. Under no circumstances should a scout at very close range be unable to strafe faster than a heavy can turn. You already have to be very close to achieve this.
Any reduction of ability to strafe is going to imbalance the game further in favor of heavy armor, which already has an advantage in many situations. In an objective based game that requires rushing and close quarters combat, there should be some tactical advantage to speed. Players should not be forced to stand 15 meters apart and just shoot each other and make it a tank/dps race. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.01 15:53:00 -
[57] - Quote
FatalFlaw V1 wrote:I would support reducing people jumping in fights, but please keep in mind..
There are weapons in the game such as the breach assault gun that specifically give a bonus to hip fire accuracy.
I do not support turning this into a boring slow-motion shooter. I still believe much of the complaining about strafing is due to:
1)People using the heavy suit being unable to track at close range (intended)
2)Snipers having a harder time hitting people (intended)
3)People being less able to track due to personal issues with the controls (Learn to play issue)
4)The issue with hit boxes, lag, and net code requiring that you "lead" a player who is moving in order to hit them (supposed to be fixed in the future)
If #4 is fixed, the strafing will be less of an issue. Under no circumstances should a scout at very close range be unable to strafe faster than a heavy can turn. You already have to be very close to achieve this.
Any reduction of ability to strafe is going to imbalance the game further in favor of heavy armor, which already has an advantage in many situations. In an objective based game that requires rushing and close quarters combat, there should be some tactical advantage to speed. Players should not be forced to stand 15 meters apart and just shoot each other and make it a tank/dps race.
somebody else posting a legitimate argument using game mechanics rather than (there should be more play styles).
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[Veteran_Dragon Grace]
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Posted - 2012.06.01 20:41:00 -
[58] - Quote
hey guys, my reply another but might be relevant here....
i gotta say, and i dont care about the hate because im gonna back up what im saying.....that i kinda agree with the removal of the jump mechanic.
use "X" instead for a kinda "climb on/over that thing" kinda thing. Im sick to death of playing against guys who think they are in halo or something. i have to say i have been guilty on many occasion of using the jumping jacks evades technique in halo, or MoH (the original :D) but i really dont think it belongs in something that is supposed to be seen as a somewhat authentic representation of a sci-fi futuristic shooter.
now i dont know how many of you are Eve guys, but im sure if you are (like me) you will see where i might be coming from with this. i mean come on....you are filling some guy full of....well.....ammo :S and he is doing the same back. only he forgot to reload before the engagment. so he stops, jumps back and forth, evading your shots until he reloads and then kills your ass. would that really happen on a battlefield? i know that if i ever saw that in a film....i would call shenanigans lol
and as for the strafing, it bugs to me too. i think there should be a tiny little nerf on it and i suggest this. have the strafing speed as it is. only....when aiming down the sights (or whatever you want to call it....basically not shooting from the hip) limit the sideways movement a little. as it stands right now, the accuracy boost you get from that just doesnt quite go with the movement thats going on. i know these guys are meant to be super soldiers....but isnt that taking the mince just a little bit? no one can effectively have a dead aim while juming all over the place and dancing from side to side. it just isnt real. it is said that "eve is real". it;s CCP's most highly admired and used mission statements. Dust514 should be too.
no before you haters start your hating. know this. I play eve religiously and i admire it for its (although unproven cos we arent there yet as a race) realism. they take a good amount of detail to get you real world control of the game. and its done so well. i feel that as this is meant to be within a game that already exists, taking away the hillarious jumping and slightly buffed strafing in some situations will keep it real.
And NO! i do not hate consoles. im a gamer. i play games, any games. im always on my PC, on my 360, ps3, sega saturn....hell even my phone. i love angry birds :P but i have always prefered shooters on the PC. im not closed minded enough to not play the console ones, but the strafing and jumping thing is a console thing. which is why the true console haters hate so much. everyone loves an FPS. everyone loves to shoot guys in the face. but on PC its kept somewhat real. and its mainly down to one thing. the hardware. the controller vs the keyboard. the controller has a number of buttons, and set deadzones and sensitivity settings (some of which i know can be layed with) but you will never get the speedy reactions of a mouse. its just a fact. the anolog stick cannot allow enough variety of travel to make it happen. its like taking an escalator when taking the stairs would be faster. its doing the same thing....but you lack some of the control with the console controller most of the time. as a result of this, console gamers adapted (and very well) to the strafing and jumping "cant catch me approach" which works well, but can often kill the realism in games for me at least. lets take COD MW2 for example. play it on the 360/PS3 and you will always see two guys, in a corridor strafing wall to wall have a "i can strafing more efficiently than you" face off until someone dies. play it on the PC....not so much of that. yes, there are the odd few.....but nowhere near as much as on the consoles versions. and why is that?
well, the fidelity of the mouse allows for near limitless diversity in look/aim demands. its as snappy, smooth, precise or focus as you hand is. Console gamers (and working in a computer game store and talking to them everyday, i know this to be true for the most art) say that the PC version of a game is too difficult because "i get lost on the keyboard. with all the keys on the thing i never know what to use for what" and thats really sad. i mean who doesnt know "WSAD" for lower body movement, and use the mouse for upper body. sure, it may take a little practice, but once you crack it....it opens a world of near 2nd nature possibilities in how you play....moving, aiming....hell even just thinking about how to play once you nail the skill. but one thing is for sure....you wont find yourself having to use the same tactics day in, day out against the same tactics day in, day out anymore when you do master that basic key formation.
but...back to my point. the reason i believe a lot of the console haters wish dust514 was on PC is because of the fact that they wont have these limits in the controller, and therefore wont have to put up with everyone who is content with this limit (limit in life...who'd be ok with that?)
Now, this is just my opinion and naturally i would like to see some of it taken on board by CCP. but you haters and halo elitists keep your eyes peeled because once keyboard and mouse support does get turned on in this beta....you will find that the guys who are used to, and prefer the freedom movement that the mouse gives, will use that fidelity and the tables will turn. and then watch how many non-pc guys go and invest in a usb keyboard and mouse for their PS3.
and talking of halo elitists.....Halo 2 was amazing on PC online compared to xbox. and for pretty much all of the reasons i mentioned already.
NO LIMITS FOR THE WIN!!!
P.S oh....and rage away but a little nerf here and there will go a long way in disproving that Dust514 was a mistake on consoles and only make the game richer as a result :) |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 21:09:00 -
[59] - Quote
I sincerely hope that when lag and hit boxes are fixed the straffing aint that big a deal but to elaborate on how bad it is in a match i was in i went in to arm A while it was in a area with enemyies on a falnk so i thought id do a little experiment i started to arm it when they started to shoot so i straffed left and right untill it was armed, it worked this is how bad strafing is in this game it DOES need to be adressed,
I got into a close quaters fight and they started strafing and jumping so i did same 2 clips later and neiter of us could kill the other when a team mate came along and killed him also both me and the other lad were assult dropsuits using assult rifles this should not happen in a military game to hit and miss does anyone realy think that this is how the game should be played seriously. |
[Veteran_Zekain Kade]
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Posted - 2012.06.01 21:17:00 -
[60] - Quote
iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP.
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[Veteran_Zekain Kade]
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Posted - 2012.06.01 21:26:00 -
[61] - Quote
lycan329 MUT wrote:+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did yea, it's not halo, but they should take so,me notes from the game play halo 2-3 used. those were extremely popular games because of how fast paced, and arena styled they were. halo reach dumbed that down, and now look it, it has a hard time of touching 100k players at any one time, while back in the days of halo 3, it usually stayed around 300- 500K at any one time.
There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 22:33:00 -
[62] - Quote
Zekain Kade wrote:lycan329 MUT wrote:+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did yea, it's not halo, but they should take so,me notes from the game play halo 2-3 used. those were extremely popular games because of how fast paced, and arena styled they were. halo reach dumbed that down, and now look it, it has a hard time of touching 100k players at any one time, while back in the days of halo 3, it usually stayed around 300- 500K at any one time. There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same. if you put in too much realism, you'll ruin the game. Gameplay > realism.
Why do people want it to play like Halo or want it to play like DOOM or Quake (id hope this does not happen),
DUST514 should not play like a another game it should play like DUST514, it from the get go is a strategic shooter which has my vote straight off from the bat, i could be wrong but i dont think statagy and tactics work well in properly arcady games like that,
Short arena style matches most likly will be included which i think is a good idea it would act as sort of practic for proper battles while plenty of player could play that exclusivly but the rest of us still have the proper large more tactical battles fighting over areas tooth and nail which would give battles a sence of meening which is something the FPS that are out now lack completly. |
[Veteran_Dragon Grace]
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Posted - 2012.06.02 00:28:00 -
[63] - Quote
Zekain Kade wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP.
Mechanics = realism or not realism. Realism (or not) then influences gameplay
any game developer who get thats in the wrong order has already started making a broken game. the cogs need to be in sync for a game to work. |
[Veteran_Dragon Grace]
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Posted - 2012.06.02 12:31:00 -
[64] - Quote
Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism.
firstly....losing potential buyers? the game is free to play :P
and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here.
and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game.
if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so.
if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway.
the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we?
btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.02 13:15:00 -
[65] - Quote
Disagree. Too much realism kills a game.
In "realistic" shooters the game play revolves solely on positioning and who-sees-who-1st-wins-gunfight You also tend to find that these games are also the ones that have the most camping and ppl not PTFO because they too scared to die....factor that into DUST 514 where every death costs u then camping is gonna be off the charts.
So basically positioning and awareness wins u battles in "realistic" games
High Health games These are not just run an gun, these take just as much tactics and teamwork and probably even more than "realistic" games.
Positioning plays a factor in the game as well as having good awareness BUT the difference is it also takes gun game. Just because u are in a tactical position not moving and just ADSin till u see someone run pass wont mean u automatically win a gun fight, nope, in high health games u have to also have good aim to keep your dot on the target so even if u get the jump on a guy by campin somewhere u wont necessarily get an easy kill if u cant aim.
Also high health games brings another aspect into teamplay that u dont see in "realistic" games and thats team shooting/team fire/ focus fire (btw "realistic" games also tend to be more lone wolf oriented)
In high health games its more to your benefit to stick with a squad and have multiple guns on a target to drop them quickly whereas "realistic" games since everyone dies in 2-3 shots team fire isnt needed and actually it plays against squads moving together because 1 random camper can quickly dispatch an entire squad before they have time to react simply because of low health and the whole who-sees-who-1st-wins-gunfight mechanic that is in "realistic" shooters
Those "hardcore" modes u find in games these days arent really hardcore they are actually softcore in my eyes because they make it even easier for ppl to lonewolf and take out squads |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.02 23:41:00 -
[66] - Quote
OK i agree that a low healt game somewhat encourages camping but the issue iam having is not the point there is too much heath it when you combine that with a strafing and no accuracy drop off of its like having a assult rifle taped to a trolly sliding across the screen at close range, id be OK with it if it didnt happen that often but it happen every time with out fail,
Add that to the point the guns has a power drop off over range that would be more accustomed to a sling shot(this could be down to the guns we are using i have a suspision that they are blasters) if so i hope to see some assult rifles with better range soon mabye rail or projectile. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.02 23:55:00 -
[67] - Quote
While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.03 00:06:00 -
[68] - Quote
Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake.
I agree with you entirly the movement is a tad off 2 of the best movemnet sytems ive ever seen in concole was
A: Battlefield the whole series but i liked the way it felt in Bad Company 2 most
B: Ghost recon Future soider hit the nail on the head for movement sytems and aiming systems with 3 levels of aiming
I think for the purposes of how heavily armored these guys are high health would be good. |
[Veteran_Ethereal3600 3600]
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Posted - 2012.06.03 00:12:00 -
[69] - Quote
PUT-PROTOMAN-IN GAME wrote:[quote=iwillrock yourworld]
I don't want DUST to be like battlefield or COD (primarily ADS shooters in which people camp from fixed positions for kills) DUST as it stands is actually about having gun game and strafing is a part of having gun game. Learn to strafe and hit a moving target. Jumping/strafing has already been nerfed significantly since last patch.
no its not. strafing to avoid bullets is a resault of a bad game id love to see you get in a gun fight and do that lol if a gun game is a jumping and strafing mosh pit then its messed up in a big way if you want to play like that go play monday night combat or team fortress |
[Veteran_Ethereal3600 3600]
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Posted - 2012.06.03 00:15:00 -
[70] - Quote
Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake.
i totaly agree this type of game play gets old fast and its going to realy **** people off then your loosing gear and eve assets because of this bs
and for thous of you who say people will not play it cause its to hard GOOD!!! we dont weant retards anyways y do you think eve holds a avg player age of 27 theres no 12 year old kids for a reson i want it hard i wand to ern every kill and i dont want a nother fps exatly like the last dozen
o and you realy cant compare cod to bf3 as the same type of fps there totaly diffrent right now dust is a quake / cod combo trying to pose as bf3 |
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.03 03:06:00 -
[71] - Quote
Ethereal3600 3600 wrote:Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake. i totaly agree this type of game play gets old fast and its going to realy **** people off then your loosing gear and eve assets because of this bs and for thous of you who say people will not play it cause its to hard GOOD!!! we dont weant retards anyways y do you think eve holds a avg player age of 27 theres no 12 year old kids for a reson i want it hard i wand to ern every kill and i dont want a nother fps exatly like the last dozen o and you realy cant compare cod to bf3 as the same type of fps there totaly diffrent right now dust is a quake / cod combo trying to pose as bf3
Yeah this game in its actual state deviates from the future vision videos used to make buzz about the game.
I came to expect the same level of planning and effort that was required in EVE, and i hope that changes as new releases are rolled out.
That said, I dont want a total realism game. But nevertheles realism is important and right now this game plays silly.
****** things as circling/jumping/spraying should not have a crown place in a game that has the ambition to be as deep as Dust wishes to be. Tatical deployment and movement alied to teamwork should have the crown, allowing us to use all toys and exercize all field roles. For example, right now I really dont see a place for logistics with all this run and gun going about, seems pointles. |
[Veteran_Ja'un Faber]
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Posted - 2012.06.03 04:47:00 -
[72] - Quote
iwillrock yourworld wrote: That said, I dont want a total realism game. But nevertheles realism is important and right now this game plays silly.
Yes. This is the correct answer.
Forget what any other shooter plays like. Forget what you know about 21st century warfare. The EVE universe is not silly.
Good science fiction is a "realistic" interpretation of the future, given what we know about physics + a few extra "what-if" technological scenarios. But the humans... the humans stay humans. It's what makes for a compelling narrative.
So, future soldiers, YES. Running as fast sideways as you can straight ahead, NO.
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.03 05:45:00 -
[73] - Quote
lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.03 05:58:00 -
[74] - Quote
No.
The game is much better when you can strafe. If the framerate and the hit detection get fixed, the game will be 1000x better with strafe gun battles than slo-mo ADS "tactical" garbage. Leave the speed alone (Honestly I'd like the speed from the last patch back), fix problems, remove bullet spread, and we got ourselves a shooter where skill matters.
I swear people won't be happy with the speeds until we're shooting at each other standing still Revolutionary War style. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.03 07:08:00 -
[75] - Quote
The game is much better when you can circle strafe? Has the game ever not been one where you spend most of your time circle strafing? Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be. |
[Veteran_Indy Strizerger]
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Posted - 2012.06.03 12:26:00 -
[76] - Quote
I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this...
Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS:
[Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?
This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more.
EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits...
Also... If you want to address realism...
One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this. |
[Veteran_Darius Ashran]
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Posted - 2012.06.03 13:37:00 -
[77] - Quote
I really think some good points are raised on both sides of this. I don't think strafing should be out entierly and no doubt things will get better once the hit recognition is fixed. Not to mention once the lag improves.
But the idea that i am 20K years in the future fighting a high tech war and that a guy can literaly run circles around me will i have a mini gun and knife me when i cant even see him seems ridiculous. Oh i dont mind the knife but he should not be able to endlessly spin around in a circle outside my field of vision.
I dont presume to know a good solution as i fully agree and understand why the Scout needs it speed.
But that particular use seems jacked up and really just silly. I suppose 1 option is to not be able to knife while you sprint which is really all i can think of that might fix it .
Strafing on the other hand well i mean we don't exactly die in 1 hit to conventional weapons so its kinda inevitable i mean its speed probably needs to go down but, can you honestly say if you could absorb a hit or move out of a plasma projectile can anyone honestly say they would not move out of the way ?
Having said that it should be matrix style dodging bullets -_-. imo really its just a matter of balance. No hyper realism but not stupidly arcade levels of motion either.
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.03 14:04:00 -
[78] - Quote
I found best way to deal with a heavy with a hoser is keep him at arms length if your up close your dead already ive killed plenty of them by simply setting up on a flank and shooting him getting behind cover find another flank shoot him eventual he drops keep him guessing where your going to attack from that how you use better mobility not strafe and pray,
This is one hell of a heated topic it almost seems to be 50/50 and while id admit the other side have some good point as in it promotes camping and other tactics which are frowned upon, as the game stands now i would have to say the movement system is seriously hindering the tactical game play DUST514 was meant to be about, like why would anyone use any other tactic if you can out turn them every time.
Suggestion Movement speed alteration: Forward 100% of what it is Side to side 75 to 50% of what it is Backward 75 to 50% of what it is when strafing at full speed barrel wobble should increase spread of bullets fired severely
Another idea that came to mind was when hit maybe it should stagger or put someone off balance which would distoriantate screen, reduce accuracy and slow them down a bit reasoning behind this is sure we are armoured but getting shot with armour on will still hurt like hell. Maybe if aiming down sights were to take away from this affect as it would show some degree of battle stance, i dont know if this would be a good idea but it is something to think about what do ye think. |
[Veteran_Nahlvat]
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Posted - 2012.06.03 14:39:00 -
[79] - Quote
I definitely do not like the strafing, but I could tolerate it if the hit detection was better. |
[Veteran_Zekain Kade]
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Posted - 2012.06.03 16:12:00 -
[80] - Quote
Dragon Grace wrote:Zekain Kade wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP. Mechanics = realism or not realism. Realism (or not) then influences gameplay any game developer who get thats in the wrong order has already started making a broken game. the cogs need to be in sync for a game to work. Unreal tournament was a great game. Most of the halo games were great, halo started to fail when they slowed everything down. How is having above realistic player speed breaking the game?
you're an idiot if you think every game needs to be realistic to be fun.
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[Veteran_Zekain Kade]
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Posted - 2012.06.03 16:15:00 -
[81] - Quote
Dragon Grace wrote:Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. firstly....losing potential buyers? the game is free to play :P and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here. and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game. if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so. if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway. the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we? btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) Dust is free to play after you buy it from a store for $60
As of right now, if you were not able to move as fast as you could, no one would be able to kill ANYONE. Why? because as soon as your shields drop, you would dodge behind cover and wait for it to recharge, the shield recharge rate is just that fast, and it shouldn't be. I don't even use and shield recharge boosters, and my shield recharge rate is still ridiculously fast.
I lose my shields, take cover, heal, reload, then get back into the fight. Rinse and repeat until I run out of ammo and neither person dies. |
[Veteran_Kard Javal]
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Posted - 2012.06.03 17:39:00 -
[82] - Quote
Zekain Kade wrote:Dragon Grace wrote:Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. firstly....losing potential buyers? the game is free to play :P and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here. and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game. if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so. if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway. the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we? btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) Dust is free to play after you buy it from a store for $60 As of right now, if you were not able to move as fast as you could, no one would be able to kill ANYONE. Why? because as soon as your shields drop, you would dodge behind cover and wait for it to recharge, the shield recharge rate is just that fast, and it shouldn't be. I don't even use and shield recharge boosters, and my shield recharge rate is still ridiculously fast. I lose my shields, take cover, heal, reload, then get back into the fight. Rinse and repeat until I run out of ammo and neither person dies.
no...
dust is completely free, and relies on the micro transactions, their is ZERO startup cost...
that said, the amount of strafing, and jumping and other silly "evasion" tactics is dismal, no one in their right minds, regardless of whether they a clone soldier from the future, would ever consider "jump and strafe" as a viable tactics against bullets, when a player takes fire, they should do 1 of 3 things,
take cover, and request help if they are vastly outmatched in terms of tank and dps output. run away, and use cover as you move, their is no reason you can't run away, especially if you are in a light scout suit, vs a heavy suit, (hint the suit is SCOUT, you are not expected to take on heavy combat suits without some serious skills, and no, skill does not mea having a higher sensitivity and jumping like a rabbit. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.03 17:40:00 -
[83] - Quote
Kristof Atruin wrote:The game is much better when you can circle strafe?
Has the game ever not been one where you spend most of your time circle strafing?
Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be.
Yes.
No, but MAG, CoD, BF, etc are games that don't spend most of your time circle stafing, and I prefer this way.
Oh wow, worst excuse yet. It's advertising, it's always like this. Are you new to shooters? About every shooter shows a team sticking together and coordinating tactical. From Call of Duty to Resistance. Guess what? It never happens. To say it should be that way because it was shown in a cinematic trailer is asinine. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.03 17:47:00 -
[84] - Quote
Alpha SnakeBlood wrote:I found best way to deal with a heavy with a hoser is keep him at arms length if your up close your dead already ive killed plenty of them by simply setting up on a flank and shooting him getting behind cover find another flank shoot him eventual he drops keep him guessing where your going to attack from that how you use better mobility not strafe and pray,
This is one hell of a heated topic it almost seems to be 50/50 and while id admit the other side have some good point as in it promotes camping and other tactics which are frowned upon, as the game stands now i would have to say the movement system is seriously hindering the tactical game play DUST514 was meant to be about, like why would anyone use any other tactic if you can out turn them every time.
Suggestion Movement speed alteration: Forward 100% of what it is Side to side 75 to 50% of what it is Backward 75 to 50% of what it is when strafing at full speed barrel wobble should increase spread of bullets fired severely
Another idea that came to mind was when hit maybe it should stagger or put someone off balance which would distoriantate screen, reduce accuracy and slow them down a bit reasoning behind this is sure we are armoured but getting shot with armour on will still hurt like hell. Maybe if aiming down sights were to take away from this affect as it would show some degree of battle stance, i dont know if this would be a good idea but it is something to think about what do ye think.
I like yout thinking :) |
[Veteran_Danfen Stark]
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Posted - 2012.06.03 18:38:00 -
[85] - Quote
Indy Strizerger wrote:I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this... Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS: [Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more. EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits... Also... If you want to address realism... One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this.
I hate this whole arguement that "nerfing strafe/jump will make heavys imba". The fact of the matter is, in every blog, dev post and information letter we've had so far, the devs have always said their intention for the heavy suit is one where a player is not supposed to take them head on alone, as a scout or assualt suit. Rather that, to take one down, it is suppsoed to either require a team effort...or superior tactics.
Now, running around quickly back & forth is not a 'tactic', nor is bunny hopping and the like. They are simply used currently as they are the easiest and best answer to the problem of taking on heavies alone headon, even though that was not supposed to be easily possible. Instead, superior tactics should be observing the situation the heavy is in, and using that against them. I.E, a heavy player has you suppressed down a mountain path. Instead of running up to him, jumping and dancing as you go, I (personally) feel that the devs original intention, based on their own blogs, was for the player to get out of dodge quickly, and find a way to flank the heavy (such as using another pass, or using your jump to get on top of a side ledge), coming up behind and getting that advantage of a first drop on them, and then using their low mobility against them.
Nerfing the straffing and jumping wont reduce the effectiveness of scouts or assualts one bit. All it would do is (rightfully) nerf the ability to take on anything and anyone head on, solo, just because you can mash a button or twiddle stick faster (or have higher sensitivity) than the other person. And so would encourage more 'tactical' thinking, such as flanking and teamwork. That is afterall what you all want, right ? |
[Veteran_Eliyahu benNavi]
0
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Posted - 2012.06.03 18:55:00 -
[86] - Quote
I don't like the circling either. It's not fun and seems more like a crap shoot. |
[Veteran_Kristof Atruin]
0
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Posted - 2012.06.03 19:57:00 -
[87] - Quote
MUDMASTEI2 wrote:Kristof Atruin wrote:The game is much better when you can circle strafe?
Has the game ever not been one where you spend most of your time circle strafing?
Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be. Yes. No, but MAG, CoD, BF, etc are games that don't spend most of your time circle stafing, and I prefer this way. Oh wow, worst excuse yet. It's advertising, it's always like this. Are you new to shooters? About every shooter shows a team sticking together and coordinating tactical. From Call of Duty to Resistance. Guess what? It never happens. To say it should be that way because it was shown in a cinematic trailer is asinine.
Hey buddy, you can F right off. Keep it civil. No I'm not new to shooters. I was probably playing shooters before you played your very first computer game. Ever heard of Doom? Spend more time supporting your point of view on why the game should play a certain way, and less time throwing about asinine insinuations in a lame attempt to discredit the arguments of people you disagree with. That's the approach of someone who has already lost.
They're showing potential players a shooter that plays like Battlefield, with Eve-like long term strategy. The latter especially does not mesh well with Quake style gameplay. If the plan is to connect this game with Eve in such a way that it affects that game, then they need to make sure that people want to play it for more than a month or two until the next bunny hopping circle strafer comes out with the latest graphics. You do this by designing the game to make players think more than react.
Have you seen the trailers previous to the 2012 fanfest one? Do those look cinematic to you? They look to me an awful lot like some fancy camera-work with in-game assets. At least until they get to the last half or so and start putting in the acting and info overlays.
Edit to further clarify my point: They're describing Dust as Eve in boots. The point of the game is territorial control. They're making a big point out of the fact that when you die or your vehicle is blown up that you've personally lost money (isk) as a result. This all points to a game you expect to take seriously, like with Eve. It's hard to take it seriously when players move like jackrabbits, and a player in a militia suit can run through a full squad of enemies and survive because he started dancing. I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map. |
[Veteran_Triad]
0
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Posted - 2012.06.03 22:32:00 -
[88] - Quote
I'd support the reduction of straffing/circling speed in comparison to normal running/sprint speeds... not because I'm terrible at killing people, but because 'unrealistic' movement in shooters actually gives me pounding headaches.
America's Army was the first shooter I played that didn't do that. But as a long-term EVE player, I'd love to get into Dust, just not at the expense of physical pain. |
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.04 01:26:00 -
[89] - Quote
Kristof Atruin wrote: I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map.
Lol :) Dirty dancing.
|
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.04 01:30:00 -
[90] - Quote
Triad wrote: America's Army was the first shooter I played that didn't do that. But as a long-term EVE player, I'd love to get into Dust, just not at the expense of physical pain.
I think AA was the first shooter i really enjoyed and played long term. Our clan played like a real squad, moving inch by inch sometimes, storming other times, the game was so much fun and the team having time to make decisions and move on was quite fun.
It plays very diferent from other famous shooters, slower true, but I think it was much more rewarding, especially when you got to live thru a match given there was no respawn.
Even being a medic had a sense to it. In Dust right now i dont see much motive to a logistical suit since its far more easier to just respawn. |
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[Veteran_Indy Strizerger]
0
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Posted - 2012.06.04 01:54:00 -
[91] - Quote
Danfen Stark wrote:Indy Strizerger wrote:I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this... Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS: [Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more. EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits... Also... If you want to address realism... One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this. I hate this whole arguement that "nerfing strafe/jump will make heavys imba". The fact of the matter is, in every blog, dev post and information letter we've had so far, the devs have always said their intention for the heavy suit is one where a player is not supposed to take them head on alone, as a scout or assualt suit. Rather that, to take one down, it is suppsoed to either require a team effort...or superior tactics. Now, running around quickly back & forth is not a 'tactic', nor is bunny hopping and the like. They are simply used currently as they are the easiest and best answer to the problem of taking on heavies alone headon, even though that was not supposed to be easily possible. Instead, superior tactics should be observing the situation the heavy is in, and using that against them. I.E, a heavy player has you suppressed down a mountain path. Instead of running up to him, jumping and dancing as you go, I (personally) feel that the devs original intention, based on their own blogs, was for the player to get out of dodge quickly, and find a way to flank the heavy (such as using another pass, or using your jump to get on top of a side ledge), coming up behind and getting that advantage of a first drop on them, and then using their low mobility against them. Nerfing the straffing and jumping wont reduce the effectiveness of scouts or assualts one bit. All it would do is (rightfully) nerf the ability to take on anything and anyone head on, solo, just because you can mash a button or twiddle stick faster (or have higher sensitivity) than the other person. And so would encourage more 'tactical' thinking, such as flanking and teamwork. That is afterall what you all want, right ?
Sorry to tell you this, but evasion and speed is a tactic... They need to slow down the heavy drop suits more or they need to speed up assault or scout suits... That's what the supposed penalty of the heavy drop suit is, they're slower than the others. I should be faster than them and for the most part, I am not.
Why should a group of players with assault and scout suits go through the trouble of having to strategize against one player in a heavy dropsuit on the other team? Why can't we just have more heavy drop suits to take care of the problem? Why must we do complex flanking on just... one person in a heavy drop suit?
How is that even tactical on the part of the person in a heavy drop suit?
It's not, it's just exploiting the game...
If you ask me, that won't encourage team work, it will just make heavy dropsuit exploitation escalate... People will just use more heavy drop suits to fight other heavy drop suits, you talk about heavy drop suits like they're vehicles, they're still individual players on their own and they're overpowered if you ask me.
It requires tactics and teamwork to kill them, yes, but it's self-imposed tactics, it should simply just be fair.
Teams should organize, or use heavy drop suits, to take out vehicles...
Heavy drop suits, as their use in the game as is, are still just lone wolves... Except worse, they nonchalantly stroll through the battlefield, making other players flee before them, spraying away their miniguns.
Something needs to be done, I agree that players are probably going to be offput by excessive circling of the game, this beta shows it, but personally, I'm more offput by the heavy suits in the way game as it is... |
[Veteran_Max Trichomes]
0
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Posted - 2012.06.04 02:10:00 -
[92] - Quote
PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast.
It's not that people can't aim, it's the whole game seems silly, and juvenile because of the strafing and jumping. You are just a bully that wants to preserve their way of gaming. I've been in game with you, you went 42/2 (I went 9-4 if you were wondering). You don't want the sillyness to stop because you apparently like arcadey shooters. There are a million arcadey shooters, halo, tribes, unreal tournament 3, and they don't fit the spirit of Eve. There is a reason the average age in a Halo lobby is under 18. No-one imagines the battles of tomorrow being fought by running and jumping in circles, so having it as the primary way of play makes the game seem fake, silly, and childish.
With strafing and jumping being the primary tactic, there is no reason to flank anyone. Even if you came from a flank soon as they spot you you are just going to start running in circles. Cover is useless because you can just run in circles and achieve the same effect. It is rare to see an enemy use cover.
Shooting from the hip should cause a massive decrease in accuracy. Aiming should cause a drastic decrease in strafing speed, like 75%. Mods can be created to increase tracking while firing from the hip. Scouts would receive less penalty to strafing speed and hip fire accuracy.
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[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.04 15:46:00 -
[93] - Quote
These arcade tatics only seems needed now because we have not support yet to team play and very few people use comms effectivelly.
Once corps and teams are suported, people will find it natural to team up to take on heavies or vehicles.
So nerf away arcade movement. I wan tto hear my feet stomping in the ground as I move ;) |
[Veteran_J'Jor Da'Wg]
0
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Posted - 2012.06.04 16:11:00 -
[94] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
I agree on the point of firing while jumping, but strafing and circling I am okay with. I don't really want to be a stock still target to be fired at...
Possibly a better solution would be to make the Scout able to do this much easier than the Assault and Heavy, while the Assault is moderately good at it, but not at jump-firing, and the Heavy is not able to fire accurately in the least while Jumping and circling.
Strafing, the Heavy would still be OK at.
Just an idea! |
[Veteran_Cong Zilla]
0
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Posted - 2012.06.04 16:16:00 -
[95] - Quote
J'Jor Da'Wg wrote:I agree on the point of firing while jumping, but strafing and circling I am okay with. I don't really want to be a stock still target to be fired at... Possibly a better solution would be to make the Scout able to do this much easier than the Assault and Heavy, while the Assault is moderately good at it, but not at jump-firing, and the Heavy is not able to fire accurately in the least while Jumping and circling. Strafing, the Heavy would still be OK at. Just an idea!
That isn't a bad idea. Something does need to be done. The entire pacing of the game, circling, jumping, just all of that combined is making the play style everything I did not want to see in this game.
|
[Veteran_Torboto]
0
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Posted - 2012.06.04 16:41:00 -
[96] - Quote
I like different classes to play differently, if you are a scout or assault and going up against a heavy with a HMG blazing away at you your only real chance is to use your speed against them. While i find the fights where people are running around in a circle trying to hit each other irritating and somewhat unrealistic i can appreciate the skills going into it. The one thing i cant stand is jumping during combat while retaining your aim, nerf bunny hopping and i wont have any issues! |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.04 16:56:00 -
[97] - Quote
Kristof Atruin wrote:Hey buddy, you can F right off. Keep it civil. No I'm not new to shooters. I was probably playing shooters before you played your very first computer game. Ever heard of Doom? Spend more time supporting your point of view on why the game should play a certain way, and less time throwing about asinine insinuations in a lame attempt to discredit the arguments of people you disagree with. That's the approach of someone who has already lost.
They're showing potential players a shooter that plays like Battlefield, with Eve-like long term strategy. The latter especially does not mesh well with Quake style gameplay. If the plan is to connect this game with Eve in such a way that it affects that game, then they need to make sure that people want to play it for more than a month or two until the next bunny hopping circle strafer comes out with the latest graphics. You do this by designing the game to make players think more than react.
Have you seen the trailers previous to the 2012 fanfest one? Do those look cinematic to you? They look to me an awful lot like some fancy camera-work with in-game assets. At least until they get to the last half or so and start putting in the acting and info overlays.
Edit to further clarify my point: They're describing Dust as Eve in boots. The point of the game is territorial control. They're making a big point out of the fact that when you die or your vehicle is blown up that you've personally lost money (isk) as a result. This all points to a game you expect to take seriously, like with Eve. It's hard to take it seriously when players move like jackrabbits, and a player in a militia suit can run through a full squad of enemies and survive because he started dancing. I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map.
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
Don't remember, don't care either. Are you going to try to refute the fact that trailers play out differently than the actual game in shooters literally all the time? If so, good luck. Also, if whatever you're referring to was played by Devs, I'll point you to MAG dev diaries. Watch them and see the developers still together and play super tactical MAG. Guess how many people played like that? 0. Guess how many people tried to complain the gameplay isn't like what they were shown? 0. Games aren't trailers, never have been, never will. Don't try that excuse to get the gameplay how you want it, it's awful.
All I got from this last paragraph is that you have trouble with your aim. If a guy in a militia suit can get away from a squad of people all shooting at him, those people are simply terrible. I'm sorry. I mean I know hit detection and framerate is awful, but yeah. |
[Veteran_Cong Zilla]
0
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Posted - 2012.06.04 17:11:00 -
[98] - Quote
MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE.
|
[Veteran_PUT-PROTOMAN-IN GAME]
0
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Posted - 2012.06.04 17:52:00 -
[99] - Quote
MUDMASTEI2 wrote:
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. |
[Veteran_CasonovaX]
0
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Posted - 2012.06.04 17:59:00 -
[100] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
Fat suits have it easy enough, so your cries are not going to improve anything. Blame the freezes/hit detection instead of your inability to shoot people who actually use more than just the R1 button...or L1 and R1 combo and neglect to move themselves. When you talk about realistic are you talking about the camping matches in COD/BF3? In real actuality soldiers must move or else they will be killed...even snipers. Also the jump has been nerfed since the Pre-Replication build beyond any real use besides getting over things. If they nerf the speed/jump anymore then the scout suit will seriously be at a disadvantage.
PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast.
I honestly loved the faster pace of the last patch...I had to adapt to this slower game-style which was a headache; now people want it to be slower without acknowledging the real problems. migraines are not healthy people. |
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[Veteran_Cong Zilla]
0
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Posted - 2012.06.04 18:02:00 -
[101] - Quote
PUT-PROTOMAN-IN GAME wrote:MUDMASTEI2 wrote:
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
sitting ADS waiting for kills is "super hardcore". tactical gameplay yo.
Way more so than bouncing around and running in circles. |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.04 18:02:00 -
[102] - Quote
Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE.
Too bad. Now get over it and go play Battlefield. Okay?
PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo.
Pretty much. |
[Veteran_PUT-PROTOMAN-IN GAME]
0
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Posted - 2012.06.04 18:07:00 -
[103] - Quote
so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? |
[Veteran_Cong Zilla]
0
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Posted - 2012.06.04 18:09:00 -
[104] - Quote
MUDMASTEI2 wrote:Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE. Too bad. Now get over it and go play Battlefield. Okay? PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. Pretty much.
I think you will be the one crying when we get the final build and it is slower and more tactical than what we are playing now. I think the bunny hop lovers are the vocal minority. |
[Veteran_D-PARK]
0
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Posted - 2012.06.04 18:09:00 -
[105] - Quote
How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. |
[Veteran_PUT-PROTOMAN-IN GAME]
0
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Posted - 2012.06.04 18:11:00 -
[106] - Quote
D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down.
web grenades are going to be introduced in the next patch. |
[Veteran_Cong Zilla]
0
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Posted - 2012.06.04 18:14:00 -
[107] - Quote
PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this?
It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim.
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[Veteran_D-PARK]
0
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Posted - 2012.06.04 18:17:00 -
[108] - Quote
PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch.
I didn't see that. Where did you find that out? And are there any other similar items? |
[Veteran_PUT-PROTOMAN-IN GAME]
0
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Posted - 2012.06.04 18:17:00 -
[109] - Quote
Cong Zilla wrote:PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim.
you're playing a scifi shooter with armor and shield tanking of course people are going to run at you. Like it's been said in other places ADS has it's uses, but it gets down to each individual players play style. For example if somebody is a sizable ways away from me of course i'm going to ADS, but in CQC i'm going to hip fire and strafe, because thats what you do in CQC to survive. You don't sit in one spot and hope the enemy misses you. |
[Veteran_Danfen Stark]
0
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Posted - 2012.06.04 18:19:00 -
[110] - Quote
Seriously though...since when has COD been known as a game where people sit in corners with sights? Last I heard, it was known as practically the run & gun king, with campers being absolutly slated in game...
ADS =/= a camp fest. Putting more emphasis on ADS makes the game a 'bit' slower paced, but mainly due to the fact that it takes more skill with aiming & tracking your target, rather than running up to them and blindly firing your gun until either you or they die.
The majority of mainstream FPSs (COD, Halo etc) tend to actually lean towards the faster paced, hip firing type gameplay. The BF series makes a nice balance between the two, possibly arguablly leaning more towards ADS. I can't personally think of an example of a game that takes hip firing & strafing to the extreme, but Dust in it's current state is certainly leaning on that (less tactical) side of gameplay. Meanwhile, examples of games that take ADS & slower paced game play more seriosuly, are of course AA, OFP, and the ARMA series, and all each offer an extremely tactical and slow gameplay.
Personally, I dont think the game would benefit being as extreme and realistic as games such as Arma, nor do I think it'll benefit from it's current state. I would like to see the game slowed down a little bit more, possibly making it 'just' slow enough so that players and teams have enough time to plan each step, but 'just' fast enough so that when an engagement with an enemy occurs, it is memorable and exciting. At the moment however, a lot of it seems to be a case of, 'run in to enemy' - 'circle & shoot from the hip' - 'jump like a rabbit and reload' - 'circle & shoot (until enemy dies)' - 'rinse & repeat'. You really think this is 'tactical' ?
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:28:00 -
[111] - Quote
Danfen Stark wrote:Seriously though...since when has COD been known as a game where people sit in corners with sights? Last I heard, it was known as practically the run & gun king, with campers being absolutly slated in game... ADS =/= a camp fest. Putting more emphasis on ADS makes the game a 'bit' slower paced, but mainly due to the fact that it takes more skill with aiming & tracking your target, rather than running up to them and blindly firing your gun until either you or they die. The majority of mainstream FPSs (COD, Halo etc) tend to actually lean towards the faster paced, hip firing type gameplay. The BF series makes a nice balance between the two, possibly arguablly leaning more towards ADS. I can't personally think of an example of a game that takes hip firing & strafing to the extreme, but Dust in it's current state is certainly leaning on that (less tactical) side of gameplay. Meanwhile, examples of games that take ADS & slower paced game play more seriosuly, are of course AA, OFP, and the ARMA series, and all each offer an extremely tactical and slow gameplay. Personally, I dont think the game would benefit being as extreme and realistic as games such as Arma, nor do I think it'll benefit from it's current state. I would like to see the game slowed down a little bit more, possibly making it 'just' slow enough so that players and teams have enough time to plan each step, but 'just' fast enough so that when an engagement with an enemy occurs, it is memorable and exciting. At the moment however, a lot of it seems to be a case of, 'run in to enemy' - 'circle & shoot from the hip' - 'jump like a rabbit and reload' - 'circle & shoot (until enemy dies)' - 'rinse & repeat'. You really think this is 'tactical' ?
Anybody with common sense camps in COD. If you simply run around the map and shoot people you are playing it wrong. SOCOM was a "tactical shooter" but people were able to strafe in gun fights? The PS2 versions of the game sold well, because it actually required having gun game and skill. People couldn't just move slow and sit in one spot and expect to win, because people would rush at you. When people rushed at you chances are you died.
CCP never said in terms of gameplay DUST was going to be tactical. Yeah the Meta Game and conquest portions are going to require careful planning and thought. The pace of game is fine. People need to learn to aim. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:29:00 -
[112] - Quote
D-PARK wrote:PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch. I didn't see that. Where did you find that out? And are there any other similar items?
checkout the on the horizon thread in general discussion |
[Veteran_D-PARK]
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Posted - 2012.06.04 18:40:00 -
[113] - Quote
PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch. I didn't see that. Where did you find that out? And are there any other similar items? checkout the on the horizon thread in general discussion
Searched for "web" then "stasis" -- didn't find it. Must be operator error on my part. I guess we'll know for sure in a couple of weeks. Thanks for the help! |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 19:21:00 -
[114] - Quote
Cong Zilla wrote:MUDMASTEI2 wrote:Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE. Too bad. Now get over it and go play Battlefield. Okay? PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. Pretty much. I think you will be the one crying when we get the final build and it is slower and more tactical than what we are playing now. I think the bunny hop lovers are the vocal minority.
Let's hope not, because if so this game will die fast. ;D |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.04 19:48:00 -
[115] - Quote
Quite frankly I find the whole mechanic of strafing in circles in a gun fight silly. Just picture it with me.
The way we're able to strafe from side to side while staying on target implies that we're side stepping and to be able to sidestep at that speed means we you're really doing is skipping in a sideways motion. That means you're bouncing and as a result the aim should be reduced significantly.
Now let's say you're not skipping, well then that means you should be moving slower so that you're not bouncing right.
Let's envision another scenario, instead of sidestepping, you're actually running but your torso is twisted to stay on target. (I know that's not what's happening, but let's pretend). If this was what is happening you should not be able to switch direction in an instant. You'd need to slow down, and change the direction of your legs to start circling the other way. An awkward movement in a gun fight I'd say.
Now the above scenario doesn't really apply because there is no torso twist in game. That can only mean the ability to strafe is by side-stepping which IMO should be at a way slower speed than a run.
What's my point? I have to admit that I strafe and circle in a gun-fight, but that's because the game allows me to and the guy I'm shooting at is doing it too.
I don't think strafing should be removed from the game, the ability to move sideways needs to be in the game. I just think they shouldn't be able to move sideways at the same speed as a full-run. I don't care how futuristic the suit is, it's just stupid. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 20:00:00 -
[116] - Quote
"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 20:51:00 -
[117] - Quote
Kristof Atruin wrote:"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud.
Haha.
What? Are you going to tell me that BF3 isn't mostly vehicle combat? Or are you going to try and throw those infantry only servers that nobody plays? Don't like what I'm saying? Honestly, get over it. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 20:53:00 -
[118] - Quote
I haven't played BF3 because I didn't want to deal with all that Origin BS. I'm talking about every other game in the series. Played any of those? Doesn't sound like it. I don't mind that you prefer arena style shooters. I do mind that you can't even respond to the content of someones argument and resort to insults to puff yourself up. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.04 21:06:00 -
[119] - Quote
Kristof Atruin wrote:"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud.
Secconded, lol.
Its interesting how the "fast paced" guys quickly deteriorate to insults. That only shows what kind of crowd they are, if they need to degradate their oponents in the field of ideas.
I say that if the game slowed down and they dont play, the game will win with a "2 rabits with a stone" hit, gaining a better and more mature cominuty such as EVE.
Anyway, I would like the game to be slower. More ADS than arcade shooter. Thats my opinion, because I want the game to be able to use allt he tools that CCP will give to us, like orbital bombardments. They would be useless in the current build.
But frankly, Dust is a EVE shooter and I will play it nevertheless. Its not terrible right now but i dont see it being EVE.
And thats what matters. Dust being an EVE shooter and being able to realize its potential and allow the teams to orrectly use their tools, thats its spirit. Any comparison about shooter A better than Shooter B is pointless, I dont care if people ADS in BF or hip-fire in CoD or the other way around (with clearly is a matter of opinion as many have conflicting concepts about that games) - they arent Dust.
Dust is the only thing that matters. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 21:11:00 -
[120] - Quote
CasonovaX wrote:iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
Fat suits have it easy enough, so your cries are not going to improve anything. Blame the freezes/hit detection instead of your inability to shoot people who actually use more than just the R1 button...or L1 and R1 combo and neglect to move themselves. When you talk about realistic are you talking about the camping matches in COD/BF3? In real actuality soldiers must move or else they will be killed...even snipers. Also the jump has been nerfed since the Pre-Replication build beyond any real use besides getting over things. If they nerf the speed/jump anymore then the scout suit will seriously be at a disadvantage. PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast. I honestly loved the faster pace of the last patch...I had to adapt to this slower game-style which was a headache; now people want it to be slower without acknowledging the real problems. migraines are not healthy people.
People just want to camp, because they don't know what to do when somebody is moving towards them while shooting. |
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 21:50:00 -
[121] - Quote
Kristof Atruin wrote:I haven't played BF3 because I didn't want to deal with all that Origin BS. I'm talking about every other game in the series. Played any of those? Doesn't sound like it.
I don't mind that you prefer arena style shooters. I do mind that you can't even respond to the content of someones argument and resort to insults to puff yourself up.
Yeah, vehicles. I'm not sure what you're trying to prove here.
I've responded to every argument at me, so try again. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 22:00:00 -
[122] - Quote
You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe. Or to the fact that important game mechanics like logistics suits have no role in that style of shooter. Or the fact that orbital bombardments, which if you're paying attention to is the single thing that makes Dust most distinct from other shooters, would be entirely pointless with the current speed of the game. All you've done is go "lol idiot!".
Edit: I'll also clarify what I'm "trying to prove" with my reference to the battlefield series. Just so you're crystal clear on what I'm talking about - 1942, 2142, Vietnam, BF2, BC2. In any of those games the team that is mostly sitting in vehicles loses, period. Vehicles had their role, but they weren't the "I win" button that you seem to think they were. It wasn't too hard to outsmart someone who insisted on using a vehicle without infantry support. Some players who try that might have nice looking k/d ratios, but in battlefield that number is next to meaningless. That game is about controlling territory. Sound familiar? Dust is going for the same core mechanic, but on a persistent mmo scale. |
[Veteran_KEQ Chinduko]
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Posted - 2012.06.04 22:02:00 -
[123] - Quote
I'll say that good one on one gunfights with strafers/bunnyhoppers that are my equal, are awesome matches. When you win that is.
I stray.
If CCP does reduce this game mechanic drastically which maybe they should, maybe they shouldn't, then they should offer players the ability to put skill points into agility to allow them to use this skill. I personally have to rely on this to stay alive and compete with better equipped players.
I use militia gear to save ISK and if I didn't use strafing and bunny hopping while aiming for faces, I wouldn't be able to drop hardly anyone. Besides it only takes heavy machine gun a split second to wipe me out. A scout has to be able to move. |
[Veteran_Darius Swift]
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Posted - 2012.06.04 22:12:00 -
[124] - Quote
Just my 2c, but I really like the pace of infantry movement/combat. It really makes you aim more carefully and place your shots. One of my favorite moments playing was realizing I could out maneuver heavies (I was in Assault) and actually take them down, as they had been murdering me 9/10 previously. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.04 23:12:00 -
[125] - Quote
OK iam back to this discusion well done to both iwillrockyourworld and Kristof and anyone else bringing up valid reasons to this discussion, Mr Mud mabye you should simmer down abit i understand this discussion is a passionate topic to some people just dont start insulting people its a uncalled for and makes any argument you try to make seem childish.
I saw some one say that they should be able to solo a heavy with a hoser that they should be a anti vehicle troop well in fairness the HMG is not a anti armour weapon its more acustomed to killing softer targets such as light vehicles light wall and infantry.
To say that slowing the pace down would hurt its fan base that just wrong reasoning i have for this conclusion is only game i ever played on console that suffered from strafing this bad was warhawk and while i was a massive fan of that game its fan base died fast and only retainted a cult like following now games like Battlefield(iam a fan) and COD(not a fan myself) have a very strong following and that is the majority of players on PS3.
Yes DUST is ment to be a tactical game even in description not just the trailer but this straffing will discourage any tactics other than that one.
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[Veteran_Khanstantine]
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Posted - 2012.06.04 23:23:00 -
[126] - Quote
PUT-PROTOMAN-IN GAME wrote: CCP never said in terms of gameplay DUST was going to be tactical. Yeah the Meta Game and conquest portions are going to require careful planning and thought. The pace of game is fine. People need to learn to aim.
I don't think this is 100% accurate, but I agree that CCP is not going for a true tactical shooter. Let me try to put some sense in this thread.
Here is what I have heard from CCP on Dust.
1. Dust soldiers are imortal and heavily protected so they are expected to take cartoon like heroic risks without it seeming absurd in the context of what is meant to be a ~serious game~. The message I get here is the game should be fast paced. Clearly this means fast twitch play, but also could mean the need for fast tactical decisions.
2. Losing means something but Risks can lead to big rewards. Not only do you lose real personal assets when you die, that you don't get back by respawning, but your fighting over assets that have real value and make a huge difference in the game. For those of you not familiar with Eve, it is not uncommon to send 500 guys into a system to fight it out over a Tech moon which is curently worth the equivelant of about 14B (billion) ISK or $500 USD per month. Risk and loss is in constent tension with reward.
3. The Sandbox matters. The social aspects that make Eve a vibrant and growing game need to be a part of Dust. For those of you not famliar with Eve, the cornerstone of this is good Corporaion and Alliance leadership/administration. If your in a good and active Corp, it is probably because the CEO/leader does little else in their life than eat, sleep, work, and Eve.
4. Game play should be different than Eve and open the door to the Eve Universe to players that don't like Eve as a game. So the game should not be like Eve in the actual play mechanic.
5. Decisons matter. CCP does not call it tactics, but they describe exactly that. It should mater what you choose to take in the battle, how you set your turrets/assets, The orders given during a fight, the coordinaton of assets, and how an objective is defended or attacked. One of the backbones of Eve play is good fleet command which makes or breaks an alliance, and also bonds a group together, or tears them apart. I think its clear that CCP intends good leadership to make a difference in the game.
#1 and #5 are in conflict and its probably somthing that will get adjusted and tweeked with each new release as CCP searcheds for the best balance. Not unlike the contant changes to ships and weapons in Eve.
If a group of elite Twitch FPS cowboys, that use no particular planning or coordination beyond staying together, can beat a group of average twitch players with good leadership, planing, and coordinatation, the game will fail at #5. Conversly if the tactics is so overbearing in the game, that it slows down, then #1 wont' be met.
The need to take and hold objectives resolves the problem of the attacker camping. Orbital bombardment and the need to hold objectives, should prevent defenders from camping. No matter if and how much straffing is nerfed, sitting and staring down your ADS is not going to be a winnng strategy.
Khan |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 23:26:00 -
[127] - Quote
Kristof Atruin wrote:You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe.
Or any other universe. And Kristof Atruin, I can't hit the "Like" button enough.
What you said about logistics also fits for medics, everyone bleeds out because the pace is too fast to for anyone to bother reviving you. |
[Veteran_Pac-man05]
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Posted - 2012.06.04 23:33:00 -
[128] - Quote
PUT-PROTOMAN-IN GAME wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. actually it does have bearing in this conversation. You are saying "people move too fast I can't get kills. CCP slow the game down so i can get kills too." This is exactly why most games are utter crap now. Devs dumb the game down for people. CCP shouldn't have to dumb dust down, because some people can't hit a moving target and feel the only way to get a kill is being in a fixed position ADSing. If you want a realistic shooter go play americas army. The gunplay in DUST is what will give it character in a sea of other shooters.
sry proto but youre wrong here ive been playing lots of FPS's and the way this is going in dust with all the jumping and strafing is not the way to go. go compare for yourself all the realistic FPS's with all the jumpy/strafy FPS's. on average the realistic ones have waaay more copy's sold then the other ones. + this kind of gameplay is NOT what the mainstream FPS players like its is just what u like and ive seen u on the battlefield several times and every time i meet u u are using the strafe jump thing every time so u defending this way of gameplay is for me not helping the game its just helping your game. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.04 23:41:00 -
[129] - Quote
Well the Dust merc are geneticly enhanced super soiders which seems to be getting mixed up with superman, above all the dust mercs are still soiders or warriors or what ever you want to call it this in effect meens running sidways while hip firing will seem inefficient to them and even a little embarrisng, when i get into a straafe fight and win i dont see it as a good kill i see it as a mix of luck and abusing a problem in the game not a skill or a good tactic i used as a reason to why a man i never met is lying on the ground dead for no other reason than it was him or me, sure the dust merc are going to be more reckless they move up when other people are pined down they do thing that involve risk such as charging enemy positions to take a objective and they use guns that would likly break a normal persons shoulder when firing. |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 23:44:00 -
[130] - Quote
Alpha SnakeBlood wrote:Well the Dust merc are geneticly enhanced super soiders which seems to be getting mixed up with superman, above all the dust mercs are still soiders or warriors or what ever you want to call it this in effect meens running sidways while hip firing will seem inefficient to them and even a little embarrisng, when i get into a straafe fight and win i dont see it as a good kill i see it as a mix of luck and abusing a problem in the game not a skill or a good tactic i used as a reason to why a man i never met is lying on the ground dead for no other reason than it was him or me, sure the dust merc are going to be more reckless they move up when other people are pined down they do thing that involve risk such as charging enemy positions to take a objective and they use guns that would likly break a normal persons shoulder when firing.
Exactly, we know Dusties are super soldiers, but they are also using super powered weapons, so it is all relevant.
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[Veteran_Kristof Atruin]
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Posted - 2012.06.04 23:59:00 -
[131] - Quote
CCP did describe the weapons as being so powerful that an unarmored person would be killed simply from pulling the trigger. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 00:02:00 -
[132] - Quote
Kristof Atruin wrote:CCP did describe the weapons as being so powerful that an unarmored person would be killed simply from pulling the trigger.
haha so just imagin what they would do to the fella starring down the buisness end of one |
[Veteran_Kristof Atruin]
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Posted - 2012.06.05 00:08:00 -
[133] - Quote
I do also think that the in your face style of close combat should be possible. It was possible in the battlefield series if you used cover intelligently (to hide your movements) and used a pistol. You pop around a corner, kill someone quick and run the hell back into cover while the AR guys are still trying to get a bead on you. Pay attention to where the guys were moving as you did that, and then pick a direction they don't expect you to go. Pop around another corner, knife one guy and kill another with your pistol. I wouldn't be surprised if the shotgun in the next build fills that role nicely.
The difference is you're planning your moves a few steps ahead, and it fails utterly if the enemy has more than a few seconds to aim at you. Planning versus twitching around like you're having a seizure. |
[Veteran_Khanstantine]
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Posted - 2012.06.05 01:08:00 -
[134] - Quote
Pac-man05 wrote: sry proto but youre wrong here ive been playing lots of FPS's and the way this is going in dust with all the jumping and strafing is not the way to go. go compare for yourself all the realistic FPS's with all the jumpy/strafy FPS's. on average the realistic ones have waaay more copy's sold then the other ones. + this kind of gameplay is NOT what the mainstream FPS players like its is just what u like and ive seen u on the battlefield several times and every time i meet u u are using the strafe jump thing every time so u defending this way of gameplay is for me not helping the game its just helping your game.
I like tactical shoots also, but I have to disagree with this. The core Halo franchise sold 21 Million copies in all and it does not get any more run and gun than Halo. As I have said Halo was well implemented, but their is a market for the that kind of play.
At the end of the day what each of us want indivigualy is not very relevant, but what the market wants in whole is very relevant. I have to think that CCP has a plan for the game that is aimed at the center of gravity for the potential player base. Not every desire/preference can be satisfied.
Khan
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[Veteran_Hunter Cazaderon]
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Posted - 2012.06.05 08:01:00 -
[135] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
THis isnt BF3 or COD. Here you get to have multiple skills at work. Like aiming and dodging. Sure it's different from "i saw you first you die" type of games.
I'm on a bad mood. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.05 09:27:00 -
[136] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
inside 5 meters should be a mega increase in damage and that will reduce the stupid halo jump, strafe dance ridiculousness that is close combat at this time. Train up Knives until then. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.05 12:14:00 -
[137] - Quote
Hunter Cazaderon wrote:iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
THis isnt BF3 or COD. Here you get to have multiple skills at work. Like aiming and dodging. Sure it's different from "i saw you first you die" type of games. I'm on a bad mood.
This should not be Halo either. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 18:35:00 -
[138] - Quote
from what ive seen from the e3 trailer its hard to tell but movemrnt seems slower so hopefully this is a indication that there is some attemp to reduce strafe speed |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.05 19:26:00 -
[139] - Quote
PUT-PROTOMAN-IN GAME wrote:Cong Zilla wrote:PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim. you're playing a scifi shooter with armor and shield tanking of course people are going to run at you. Like it's been said in other places ADS has it's uses, but it gets down to each individual players play style. For example if somebody is a sizable ways away from me of course i'm going to ADS, but in CQC i'm going to hip fire and strafe, because thats what you do in CQC to survive. You don't sit in one spot and hope the enemy misses you.
I think what we need to realize is that there is a balance. On every thread debating movement speeds and such, I tend to flip flop depending on the strength of conviction that the OP says "IT SHOULD BE THIS WAY", going the opposite way from what they are saying.
No, DUST shouldn't be a slow paced shooter. That is not at all encourageable by HP tanking with shields and armor.
But should DUST have to be Tribes: Ascend?
We need to find the middle ground. Take it to where movement is still important, and staying still will kill you. But don't make it totally about who has the twitchier fingers and who can zig zag crazily more, all while still aiming.
Nobody is going to stand there like an idiot to be shot at. That doesn't mean that the game should be designed so that only those who have the better reflexes win.
If you are evenly matched, and you go head to head against another player, and you fire first, then you should expect to win. Simple as that.
TL;DR version: People need to realize that this can't be a game at either extreme. The best compromise will leave everyone unhappy, and that's how we know it is a success. |
[Veteran_SILENTSAM 69]
0
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Posted - 2012.06.05 19:59:00 -
[140] - Quote
I think it is hard to determine balancing the 4 suits until the other suits come out. Some like being a Heavy slow moving tank, others like to be a Scout moving quickly but being more vulnerable.
We also do not have all the weapons yet or equipment. We may find that with new equipment that you can find a fit that you can use against the Scout. |
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 20:05:00 -
[141] - Quote
well the assualt rifle will always be a staple weapon iam am looking fowar to trying different rifles Minitar in particular should be interesting, but the AR in the 2011 E3 trailer looks like it might be more suited tho close to medium firefights simply due to the sights being a sort od red dot or holograpic the other rifle seems not designed for CQC because of the sights and terrible at range due to power fall off. |
[Veteran_Jin J'Rayle]
0
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Posted - 2012.06.05 20:30:00 -
[142] - Quote
SILENTSAM 69 wrote:I think it is hard to determine balancing the 4 suits until the other suits come out. Some like being a Heavy slow moving tank, others like to be a Scout moving quickly but being more vulnerable.
We also do not have all the weapons yet or equipment. We may find that with new equipment that you can find a fit that you can use against the Scout.
I vote for a bear trap! |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.05 20:44:00 -
[143] - Quote
Kristof Atruin wrote:You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe.
Or to the fact that important game mechanics like logistics suits have no role in that style of shooter. Or the fact that orbital bombardments, which if you're paying attention to is the single thing that makes Dust most distinct from other shooters, would be entirely pointless with the current speed of the game. All you've done is go "lol idiot!".
Edit: I'll also clarify what I'm "trying to prove" with my reference to the battlefield series. Just so you're crystal clear on what I'm talking about - 1942, 2142, Vietnam, BF2, BC2. In any of those games the team that is mostly sitting in vehicles loses, period. Vehicles had their role, but they weren't the "I win" button that you seem to think they were. It wasn't too hard to outsmart someone who insisted on using a vehicle without infantry support. Some players who try that might have nice looking k/d ratios, but in battlefield that number is next to meaningless. That game is about controlling territory. Sound familiar? Dust is going for the same core mechanic, but on a persistent mmo scale.
The on foot mechanics of a first person shooter doesn't "fit in" with the EVE universe? Lol. Sorry, we're not mining rocks in space buddy, we're shooting people. You're going to get a different gameplay experience than EVE. This is almost as bad as the trailer excuse someone gave me before.
No. There's still plenty of reason for them, as you will see once they are released. If anything all you want is the game to be slower so you can have an easier time. I have not just said "lol, idiot!" and left, I've shown exactly what's wrong, and called some people idiotic on the side. Because I ask why the gameplay should change and get idiotic responses like "it doesn't fit with EVE!" or "The E3 trailer showed different!" Cmon now, the only real reason is you're struggling. You can't handle the strafing, the fast pace, etc. You want it to be slow and boring, I'm sorry, "tactical" just like Call of Duty, or BF3, or any other FPS on the market today. You can't chance, you can't adapt. So you want what you're used to. Prove me wrong.
And what does this have to do with strafe speeds in DUST 514? Absolutely nothing. The premise of the game is similar, great, but that doesn't mean the gameplay has to be. Also, if the gameplay was similar, vehicles would play an important role, exactly what I said I don't want to happen in DUST. |
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.05 21:22:00 -
[144] - Quote
MUDMASTEI2 wrote: "So you want what you're used to"
Lol, that can go both sides.
People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game.
MUDMASTEI2 wrote: "You can't handle the strafing, the fast pace, etc. "
And again a internet troll assuming too much about people.
Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die.
The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield.
I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever".
Quick matches wont cut the deal. It gets boring fast. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 21:38:00 -
[145] - Quote
iwillrock yourworld wrote:MUDMASTEI2 wrote: "So you want what you're used to"
Lol, that can go both sides. People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game. MUDMASTEI2 wrote: "You can't handle the strafing, the fast pace, etc. "
And again a internet troll assuming too much about people. Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die. The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield. I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever". Quick matches wont cut the deal. It gets boring fast.
100% agree this game is ment to be more than a fade and that style of game play has fade wrote all over it,
where some people tell us we should not want change to gameplay because we cant do it well thats a asumtion that is wrong in a lot of cases example ive got a 2.something KDR and usualy when join match from start am in top 3 and i dont consider myself overly good at twitch shooting, but i do excel at tactic and a ability to plan a good aproach to a target and take them out.
But some critisize us for wanting strafing reduction to suit our abilities and then to say at the end that not how you want it to turn out is hypacritacl, the game is ment to be tactical using numerous tactics not just the one just because our opinion is different than your does not meen we are wrong i dont want strafing took out i just want this game to have combat i can take seriously getting a kill is almost embarassing because i know i strafed while realoading i know i jumped and i know i only hit about 20% of what i shot and you will find that on concole or particularly on PS3 a platfor i have being playing online FPS for over 5 years them this strafing style will not wash with most players |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.05 22:00:00 -
[146] - Quote
iwillrock yourworld wrote:
Lol, that can go both sides.
People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game.
And again a internet troll assuming too much about people.
Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die.
The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield.
I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever".
Quick matches wont cut the deal. It gets boring fast.
I haven't played a fast-paced strafe shooter in forever, because there really hasn't been any for consoles, meanwhile about every other shooter has been slow "tactical" ADS shooters, so no you can't. Can't be used to it if it isn't around.
When every shooter plays out differently from the trailer, and they say themselves that they have experience with shooter, you can't try and use the trailer for an excuse as to why the gameplay should be changed. I've said this before.
It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
No, it won't. I can say "The people who play DUST will leave immediately as soon as the next ADS shooter comes out." and have just as much credibility as you. The best part is my side has a better chance of happening because most games are "tactical" ADS shooters where as DUST is a rare minority in strafe shooting. So where would the people leave to if DUST is the only game that gives them what they want? <-- A question I asked before when this point was brought up and I never got an answer.
No, the game must not be slower for players to feel commitment, that's asinine. Like honestly those two things have no correlation whatsoever, you wonder why I call it idiotic.
Yet you want to make the gameplay like every other shooter. You do not realize this does exactly what you do not want to happen. Slow movement speeds won't hold people prisoners to their decisions or any of that stuff you mentioned. Like what is this. Are you trying not to make any sense at all?
It's not quick matches, it's quick gameplay. Learn the difference. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 22:20:00 -
[147] - Quote
Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth. |
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.05 23:52:00 -
[148] - Quote
MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL
You assume so much about others.
I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is.
And I could care less you you find yourself homeless in your gaming. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.06 00:29:00 -
[149] - Quote
iwillrock yourworld wrote:MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL You assume so much about others. I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is. And I could care less you you find yourself homeless in your gaming.
Going to show me otherwise? Or are you going to tell me about how the trailer showed different gameplay from the actual gameplay. Or you going to tell me that slow gameplay makes you feel closer to your corp again?
Also, try this again but make sense. |
[Veteran_PUT-PROTOMAN-IN GAME]
0
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Posted - 2012.06.06 01:30:00 -
[150] - Quote
Alpha SnakeBlood wrote:Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth.
please show me where CCP said DUST was a slow tactical shooter? |
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.06 01:43:00 -
[151] - Quote
PUT-PROTOMAN-IN GAME wrote:Alpha SnakeBlood wrote:Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth. please show me where CCP said DUST was a slow tactical shooter?
Copyied and pasted straight from DUST home page
DUST514 is a First Person Shooter (FPS) and strategy experience set within the EVE universe. The primary gameplay features brutal ground combat that takes place on the surface of planets, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST514 will be equal parts battlefield reflexes and strategic planning, allowing commanders and ground infantry to work together, utilizing the real time configurable modular weapons and vehicles at their disposal to adapt to and control dynamic battlefield conditions.
link :http://www.ccpgames.com/en/products/dust-514.aspx
Term strategic is basicly tactical if English is not primary launagage |
[Veteran_Orion-ji Tor]
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Posted - 2012.06.06 02:07:00 -
[152] - Quote
Alpha SnakeBlood wrote:PUT-PROTOMAN-IN GAME wrote:Alpha SnakeBlood wrote:Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth. please show me where CCP said DUST was a slow tactical shooter? Copyied and pasted straight from DUST home page DUST514 is a First Person Shooter (FPS) and strategy experience set within the EVE universe. The primary gameplay features brutal ground combat that takes place on the surface of planets, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST514 will be equal parts battlefield reflexes and strategic planning, allowing commanders and ground infantry to work together, utilizing the real time configurable modular weapons and vehicles at their disposal to adapt to and control dynamic battlefield conditions. link :http://www.ccpgames.com/en/products/dust-514.aspx Term strategic is basicly tactical if English is not primary launagage
Not really, 'strategy' in this context is at a higher level, like a general or a Corp CEO in EVE who hires mercs to take over a planet. As in 'Goonswarms strategy is to take over all of the planets in X sector',whereas the term 'tactical' refers to unit(platoon level or squad level in this case) techniques to overcome an enemy. |
[Veteran_Alpha SnakeBlood]
0
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Posted - 2012.06.06 02:22:00 -
[153] - Quote
Orion-ji Tor wrote:Alpha SnakeBlood wrote:PUT-PROTOMAN-IN GAME wrote:Alpha SnakeBlood wrote:Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth. please show me where CCP said DUST was a slow tactical shooter? Copyied and pasted straight from DUST home page DUST514 is a First Person Shooter (FPS) and strategy experience set within the EVE universe. The primary gameplay features brutal ground combat that takes place on the surface of planets, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST514 will be equal parts battlefield reflexes and strategic planning, allowing commanders and ground infantry to work together, utilizing the real time configurable modular weapons and vehicles at their disposal to adapt to and control dynamic battlefield conditions. link :http://www.ccpgames.com/en/products/dust-514.aspx Term strategic is basicly tactical if English is not primary launagage Not really, 'strategy' in this context is at a higher level, like a general or a Corp CEO in EVE who hires mercs to take over a planet. As in 'Goonswarms strategy is to take over all of the planets in X sector',whereas the term 'tactical' refers to unit(platoon level or squad level in this case) techniques to overcome an enemy.
OK yeah unfortunatly my English is not so good not bad for a fella that can only speak it eh??
But to say something is stratigic would imply some level of tactics involved especialy in military terms where i belive Dust fits into |
[Veteran_Schweinstein]
0
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Posted - 2012.06.06 03:21:00 -
[154] - Quote
In this discussion many arguments sem to have forgotten the point:
Close quarters fighting by jumping, strafing and circling is a game play issue. If it hurts the game it should be fixed.
In open areas sidestepping works almost perfect.
If streetfights tend to go there with participants reload several times it is all boring, taking time from better fighting and unrealistic/ridiculous as well. Close quarters fighting should be brutal, taking it close should bring RESULTS - death of either one (and I clarify, that should come wide range of weapons, not just knives).
Granted, as playing persons skills increase he's more likely to make the kill quickly. But then again as dodger's does, he'll be better jumping the right direction and better using the cover as well so time won't fix it all.
Suggestion: Let's make reloading something we can't do while jumping and dodging, let's even slow the normal jogging while reloading by 10-20%. That way the one running out of ammo first would have to make a quick choice: either reload and hope his tank holds, or try to sprint behind a corner and risk getting shot in the back. That way either one running out of ammo 1st is likely to lose, or the microtactical situation changes, either way that handles the issue. As a bonus, an extra touch of realism as no jumping reloading.
Note: The above doesn't resolve the terrible knife fights. =(
Extra note: I like to call the described circling fights "Turn & Burn-fighting", a good analogy with early WW2 fighter sims where lack of physics caused many fights to be rather degenerate... =D |
[Veteran_Khanstantine]
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Posted - 2012.06.06 04:59:00 -
[155] - Quote
quibliing on semantics is pointless. Look at what CCP says it once to do. Just because they don't define the game using "tactical" does not mean anything either way.
-Equipment choices -Command -Fast Play -Asset Placement
Its simple, if all these things make a difference in the game, then twitch can't be all that matters. There is going to have to be a balance. I don't know what that is, CCP probably does not eithere at this point. This game will evolve into what its going to be.
This became a pointless discusion a while ago.
Khan |
[Veteran_Cyriss the Virus]
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Posted - 2012.06.06 11:00:00 -
[156] - Quote
This is a hot issue.
I thought I would add my two cents. After playing dust for the past two weeks I am disappointed in the close range mechanics. The way the game registers hits is the main reason. Its annyoing to see the person you are shooting showing their shields are being hit, only to find after shooting a whole mag they have no damage recorded. Once this is fixed I recon it should improve the way close range fights should pan out. By the look of the above posts Protoman and Mud have figured out were to aim to record hits while spinning around and from what I have seen it is not centre of seen mass which suggests lag. If Protoman and Mud want to defend the current build and say its skill, yes it is skill to figure out the bug and where to aim. which wont change when they fix the hit registration or whatever they call it. All it will do is even the playing field for other players who are not aware of the current short comings. I really dont see what they are scared of there.
I dont think the straffing and moving should be changed, If someone started shooting at me I would not stand still. However the one thing I do have a problem with is jumping. Jumping around like a rabbit while someone shoots at you looks stupid and if someone showed me that and said thats DUST's game play I would not consider playing the game. jumping around in circles to avoid hits is a silly game mechanic that does not reflect what I imagine futuristic combat. I will be disapointed if it remains in the game.
In real life (yes I am going there) I can jump around 1 meter off the ground and I have seen some guys who train in crossfit can jump about shoulder height. The main difference between this game and real life is that for a real human to jump they must squat down to get the power to jump. IF they changed the jump mechanic to being one in which say the longer you held the button the higher you jump then it would be more realistic and that delay would make 'Bunny Hopping' an unviable tactic. If these guys are super soldiers of the future why cant they jump high just not instant jumping. People are complaining about scout and assault not having an advatange over the heavy. Well why not make it so when charged up a scout could jump several meters clearing obsticals that a heavy cannot cross and move out of danger, only risk is you are vunerable for a second while you squat down to make the jump. |
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.06 13:03:00 -
[157] - Quote
MUDMASTEI2 wrote:iwillrock yourworld wrote:MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL You assume so much about others. I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is. And I could care less you you find yourself homeless in your gaming. Going to show me otherwise? Or are you going to tell me about how the trailer showed different gameplay from the actual gameplay. Or you going to tell me that slow gameplay makes you feel closer to your corp again? Also, try this again but make sense.
I am sure i made various points about the advantages of changing straffing mechanics, wont say it all again, read all the threads about it on the forum, plus previous posts.
Its not you I have to convince, as its impossible, same way you wont convince me or others with different points of view, thus its pointless to argue with you wich is clearly a troll. |
[Veteran_iwillrock yourworld]
0
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Posted - 2012.06.06 13:48:00 -
[158] - Quote
Cyriss the Virus wrote:This is a hot issue.
I thought I would add my two cents. After playing dust for the past two weeks I am disappointed in the close range mechanics. The way the game registers hits is the main reason. Its annyoing to see the person you are shooting showing their shields are being hit, only to find after shooting a whole mag they have no damage recorded. Once this is fixed I recon it should improve the way close range fights should pan out. By the look of the above posts Protoman and Mud have figured out were to aim to record hits while spinning around and from what I have seen it is not centre of seen mass which suggests lag. If Protoman and Mud want to defend the current build and say its skill, yes it is skill to figure out the bug and where to aim. which wont change when they fix the hit registration or whatever they call it. All it will do is even the playing field for other players who are not aware of the current short comings. I really dont see what they are scared of there.
I dont think the straffing and moving should be changed, If someone started shooting at me I would not stand still. However the one thing I do have a problem with is jumping. Jumping around like a rabbit while someone shoots at you looks stupid and if someone showed me that and said thats DUST's game play I would not consider playing the game. jumping around in circles to avoid hits is a silly game mechanic that does not reflect what I imagine futuristic combat. I will be disapointed if it remains in the game.
In real life (yes I am going there) I can jump around 1 meter off the ground and I have seen some guys who train in crossfit can jump about shoulder height. The main difference between this game and real life is that for a real human to jump they must squat down to get the power to jump. IF they changed the jump mechanic to being one in which say the longer you held the button the higher you jump then it would be more realistic and that delay would make 'Bunny Hopping' an unviable tactic. If these guys are super soldiers of the future why cant they jump high just not instant jumping. People are complaining about scout and assault not having an advatange over the heavy. Well why not make it so when charged up a scout could jump several meters clearing obsticals that a heavy cannot cross and move out of danger, only risk is you are vunerable for a second while you squat down to make the jump.
You bring up quite a few interesting views.
Certainly no one wants straffing removed. But a change of speed or mechanic to avoid silly gameplay.
Certain option given to it make plenty of sense and would suit nicelly I believe. Some tools that could be worked at this movement is Inertia and Stamina. They could work out a mechanic that straffing could start slower, accelerate, but as it uses stamina its would be a movement a player would only sustain for an extended time, where then the speed would be reduced to a walk. That way some dodging would be allowed, but not abuse of the movement.
High jumps for scouts and jump building momentum seems like a nice idea to be played with (even to have skills to be trained for), its certainly "realistic" while also giving a huge advantage to scouts being able to climb to high places gaining terrain faster.
But anyway, you made nice observations. |
[Veteran_Jin J'Rayle]
0
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Posted - 2012.06.06 15:19:00 -
[159] - Quote
Cyriss the Virus wrote:This is a hot issue.
I thought I would add my two cents. After playing dust for the past two weeks I am disappointed in the close range mechanics. The way the game registers hits is the main reason. Its annyoing to see the person you are shooting showing their shields are being hit, only to find after shooting a whole mag they have no damage recorded. Once this is fixed I recon it should improve the way close range fights should pan out. By the look of the above posts Protoman and Mud have figured out were to aim to record hits while spinning around and from what I have seen it is not centre of seen mass which suggests lag. If Protoman and Mud want to defend the current build and say its skill, yes it is skill to figure out the bug and where to aim. which wont change when they fix the hit registration or whatever they call it. All it will do is even the playing field for other players who are not aware of the current short comings. I really dont see what they are scared of there.
I dont think the straffing and moving should be changed, If someone started shooting at me I would not stand still. However the one thing I do have a problem with is jumping. Jumping around like a rabbit while someone shoots at you looks stupid and if someone showed me that and said thats DUST's game play I would not consider playing the game. jumping around in circles to avoid hits is a silly game mechanic that does not reflect what I imagine futuristic combat. I will be disapointed if it remains in the game.
In real life (yes I am going there) I can jump around 1 meter off the ground and I have seen some guys who train in crossfit can jump about shoulder height. The main difference between this game and real life is that for a real human to jump they must squat down to get the power to jump. IF they changed the jump mechanic to being one in which say the longer you held the button the higher you jump then it would be more realistic and that delay would make 'Bunny Hopping' an unviable tactic. If these guys are super soldiers of the future why cant they jump high just not instant jumping. People are complaining about scout and assault not having an advatange over the heavy. Well why not make it so when charged up a scout could jump several meters clearing obsticals that a heavy cannot cross and move out of danger, only risk is you are vunerable for a second while you squat down to make the jump.
I like the idea of introducing the need to squat before jumping. That's what's been missing.
I also don't want strafing removed, I just think that strafing has it's place. But I believe it's place is NOT to "turn-and-burn" or do the "circle-of-death" (ala Mechwarrior) especially at the speed you're able to strafe now.
I can easily picture a duel between two people circle each other with guns trained on each other, but that's only at a walking pace. No way are they doing that at a full run.
The speed benefit of the scout suit should be towards getting out of harms way. Not dancing around your enemy all "Ring-around-the-rosey" like.
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[Veteran_Darkz azurr]
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Posted - 2012.06.06 16:15:00 -
[160] - Quote
all i ever see while waiting to deploy on the map is my team mates circling aound in gun fights..for a good 10 seconds...make sure you dust devs make a shooting game not a dancing game please. agree with op |
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.06 16:28:00 -
[161] - Quote
iwillrock yourworld wrote:MUDMASTEI2 wrote:iwillrock yourworld wrote:MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL You assume so much about others. I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is. And I could care less you you find yourself homeless in your gaming. Going to show me otherwise? Or are you going to tell me about how the trailer showed different gameplay from the actual gameplay. Or you going to tell me that slow gameplay makes you feel closer to your corp again? Also, try this again but make sense. I am sure i made various points about the advantages of changing straffing mechanics, wont say it all again, read all the threads about it on the forum, plus previous posts. Its not you I have to convince, as its impossible, same way you wont convince me or others with different points of view, thus its pointless to argue with you wich is clearly a troll.
Yeah I've read through them all, I posted some of my favorite "reasons" in the other thread about strafing. They're honestly hilarious, and as I said, they all come down to "I don't like it, change it."
Like I said, why adapt when you can cry. That's all this comes down to. And if CCP gives in and pleases the QQers, this game has no chance, I've been down that road. |
[Veteran_Anshur Fulkrieg]
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Posted - 2012.06.06 16:54:00 -
[162] - Quote
As the game stands now I wont be investing any time to it. I have played and found myself hating the straffing and constant dancing with guns.
I would like to see a cover system in place to allow for more tactics to be involved instead what we have is rush a position and dance around shooting wildly at the other person till one of you ends up dead.
I do not find that fun. Its one reason I play the sniper in this game due to the rubbish way in which close combat is dealt with. And also why I use the Swarm Launcher in close combat.
As for when the game is released I wont be playing due to the straffing involved. I would prefer a tactical shooter which Dust is not. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.06 16:58:00 -
[163] - Quote
Anshur Fulkrieg wrote:As the game stands now I wont be investing any time to it. I have played and found myself hating the straffing and constant dancing with guns.
I would like to see a cover system in place to allow for more tactics to be involved instead what we have is rush a position and dance around shooting wildly at the other person till one of you ends up dead.
I do not find that fun. Its one reason I play the sniper in this game due to the rubbish way in which close combat is dealt with. And also why I use the Swarm Launcher in close combat.
As for when the game is released I wont be playing due to the straffing involved. I would prefer a tactical shooter which Dust is not.
lolcover system.
You use the swarm launcher because you can't aim. |
[Veteran_Anshur Fulkrieg]
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Posted - 2012.06.06 17:13:00 -
[164] - Quote
PUT-PROTOMAN-IN GAME wrote:Anshur Fulkrieg wrote:As the game stands now I wont be investing any time to it. I have played and found myself hating the straffing and constant dancing with guns.
I would like to see a cover system in place to allow for more tactics to be involved instead what we have is rush a position and dance around shooting wildly at the other person till one of you ends up dead.
I do not find that fun. Its one reason I play the sniper in this game due to the rubbish way in which close combat is dealt with. And also why I use the Swarm Launcher in close combat.
As for when the game is released I wont be playing due to the straffing involved. I would prefer a tactical shooter which Dust is not. lolcover system. You use the swarm launcher because you can't aim.
The controller is to unresponsive for my liking. I prefer the mouse and keyboard.
And whats wrong with a cover system or a suppresive fire system ? Both can work very well. As a person who has played Warhammer 40k these mechanics can work very well into FPS if done right.
Suppresive Fire would make your opponents camera shake and go blurry for a small amount of time and unless they took cover it wouldn't go away while you was shooting at them.
Cover would not force you into a 3rd person view. But instead give you an icon if stood with your back to the wall. When you pop out of cover only half your body will be seen but you could fire. Or if you duck behind crates.
This would open up more tactics in the game. And seeing as Dust is meant to be a tactical shooter would give it what its meant to be.
So far I have seen more tactics in a game of naughts and crosses than Dust 514.
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.06 17:34:00 -
[165] - Quote
PUT-PROTOMAN-IN GAME wrote:Anshur Fulkrieg wrote:As the game stands now I wont be investing any time to it. I have played and found myself hating the straffing and constant dancing with guns.
I would like to see a cover system in place to allow for more tactics to be involved instead what we have is rush a position and dance around shooting wildly at the other person till one of you ends up dead.
I do not find that fun. Its one reason I play the sniper in this game due to the rubbish way in which close combat is dealt with. And also why I use the Swarm Launcher in close combat.
As for when the game is released I wont be playing due to the straffing involved. I would prefer a tactical shooter which Dust is not. lolcover system. You use the swarm launcher because you can't aim.
Swarm Launchers are tactical. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.06 18:26:00 -
[166] - Quote
Mud you say the nerf straffing side didnt bring up any valid point but over this tread alone ive seen many valid pointson boths sides most coming from the nerf side mind you but i rarly seen you have a reply that does not resort to saying they can play it you will find alot of them can and just dont like it so get over your self your big bad strafing skill is easyier to master than you think.
This game may stand a chance of living for a long time if the CQC strafing is fixed and a better depth to the movment is included as is right but if the game stays as it is the vast majority of FPS players will get sick of players using this tactic as i and many other people in DUST now would therefore it will never get a following other than yourself and a few others that enjoy your playstyle.
Ultimatly what we want is for DUST to be a great game if a movment system like BC2 for example is introduced then it will be like look at it so far it rewarding feeling to complete objectives or to take over spawn points so far the only let down is that the straffing lets the side down if the game is left as it is it will not be a popular as it has the potential of being. |
[Veteran_Ja'un Faber]
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Posted - 2012.06.06 18:34:00 -
[167] - Quote
iwillrock yourworld wrote:Cyriss the Virus wrote:...IF they changed the jump mechanic to being one in which say the longer you held the button the higher you jump then it would be more realistic and that delay would make 'Bunny Hopping' an unviable tactic. If these guys are super soldiers of the future why cant they jump high just not instant jumping. People are complaining about scout and assault not having an advatange over the heavy. Well why not make it so when charged up a scout could jump several meters clearing obsticals that a heavy cannot cross and move out of danger, only risk is you are vunerable for a second while you squat down to make the jump... ... High jumps for scouts and jump building momentum seems like a nice idea to be played with...
Now we're getting somewhere! This thread should have been about Future Movement from the beginning.
Gameplay is important, and CCP is clearly trying to make a very run&gun, fast-paced shooter that appeals to twitchy players. However, the current circle-jerk doesn't feel like future, super-soldier movement; it feels like Halo. DUST should be DUST.
I want Protoman and Mud to be able to pwn entire squads... if, IF, they are really the elite, speed-tanked, movement-focused super-soldiers of the future. But NOT in Militia gear!
I've felt the fear of an approaching Scout dropsuit, realizing that it was far more dangerous close-up than the other assault and heavy dropsuits it was with. That is an awesome feeling. I wouldn't give that up for anything. The Scout should totally be able to jump 10 feet straight up and cross 20 foot gaps. That is a realistic (and fun) game mechanic.
The squatting idea is a bit of a problem, though. I dabble in parkour, and you do not, I repeat NOT, squat before a big jump. Instead, you transform really fast forward momentum into upward momentum. In reality, jumping far would not make you more vulnerable, but it WOULD make it impossible to reload, or even fire, while doing so.
Done right, this game mechanic could be awesome, for both attackers and defenders. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.06 18:48:00 -
[168] - Quote
I notice strange talk of slow tactical shooters. Why not fast tactical shooters?
Is someone going to actually try and claim that moving fast means there are no tactics? Now that would be a facepalm moment.
Having a class that can move fast is nice. Having a game not be slow is nice. Having a game where people have shields and require sustained damage is nice.
You almost need to have people be able to move around and get behind terrain and strafe around when there are shields involved. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.06 18:50:00 -
[169] - Quote
Sustained bunnyhopping is not really an available tactic anyway. Yes we can jump a bit, but it drops your stamina quite quickly and you can only jump when it restores. The Scout gets a decent amount of stamina and can jump more than the others, but can not keep it up.
If you fight a Scout who jumps around then you can be sure he is taking his stamina right down and using every last drop of stamina against you. If another person comes around the corner he is probably screwed. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.06 18:54:00 -
[170] - Quote
Ja'un Faber wrote:iwillrock yourworld wrote:Cyriss the Virus wrote:...IF they changed the jump mechanic to being one in which say the longer you held the button the higher you jump then it would be more realistic and that delay would make 'Bunny Hopping' an unviable tactic. If these guys are super soldiers of the future why cant they jump high just not instant jumping. People are complaining about scout and assault not having an advatange over the heavy. Well why not make it so when charged up a scout could jump several meters clearing obsticals that a heavy cannot cross and move out of danger, only risk is you are vunerable for a second while you squat down to make the jump... ... High jumps for scouts and jump building momentum seems like a nice idea to be played with... Now we're getting somewhere! This thread should have been about Future Movement from the beginning. Gameplay is important, and CCP is clearly trying to make a very run&gun, fast-paced shooter that appeals to twitchy players. However, the current circle-jerk doesn't feel like future, super-soldier movement; it feels like Halo. DUST should be DUST. I want Protoman and Mud to be able to pwn entire squads... if, IF, they are really the elite, speed-tanked, movement-focused super-soldiers of the future. But NOT in Militia gear! I've felt the fear of an approaching Scout dropsuit, realizing that it was far more dangerous close-up than the other assault and heavy dropsuits it was with. That is an awesome feeling. I wouldn't give that up for anything. The Scout should totally be able to jump 10 feet straight up and cross 20 foot gaps. That is a realistic (and fun) game mechanic. The squatting idea is a bit of a problem, though. I dabble in parkour, and you do not, I repeat NOT, squat before a big jump. Instead, you transform really fast forward momentum into upward momentum. In reality, jumping far would not make you more vulnerable, but it WOULD make it impossible to reload, or even fire, while doing so. Done right, this game mechanic could be awesome, for both attackers and defenders.
Jumping does make you vulnerable sometimes. You are right there.
Against a low skilled player jumping may seem confusing, but against a skilled player it just means you have started a predictable motion arc.
I remember this from back in HALO. Jumping confused some, but allowed an easy kill for many of us. You cant move or strafe while in the air. |
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.06 21:38:00 -
[171] - Quote
MUDMASTEI2 wrote:iwillrock yourworld wrote:MUDMASTEI2 wrote:iwillrock yourworld wrote:MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL You assume so much about others. I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is. And I could care less you you find yourself homeless in your gaming. Going to show me otherwise? Or are you going to tell me about how the trailer showed different gameplay from the actual gameplay. Or you going to tell me that slow gameplay makes you feel closer to your corp again? Also, try this again but make sense. I am sure i made various points about the advantages of changing straffing mechanics, wont say it all again, read all the threads about it on the forum, plus previous posts. Its not you I have to convince, as its impossible, same way you wont convince me or others with different points of view, thus its pointless to argue with you wich is clearly a troll. Yeah I've read through them all, I posted some of my favorite "reasons" in the other thread about strafing. They're honestly hilarious, and as I said, they all come down to "I don't like it, change it." Like I said, why adapt when you can cry. That's all this comes down to. And if CCP gives in and pleases the QQers, this game has no chance, I've been down that road.
The same thing can be said of you"i like it, do not change".
anyway, this game is in the beta, where this changes must be evaluated and is the right moment to do it while the devs are still seeking the best balance.
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.06 21:44:00 -
[172] - Quote
The QQing against bunny hopping is ridiculous
scouts have 2 jumps everybody else has 1
People aren't constantly jumping around the map. Most of the complaints are hyperbole. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.06 21:46:00 -
[173] - Quote
SILENTSAM 69 wrote:I notice strange talk of slow tactical shooters. Why not fast tactical shooters?
Is someone going to actually try and claim that moving fast means there are no tactics? Now that would be a facepalm moment.
Having a class that can move fast is nice. Having a game not be slow is nice. Having a game where people have shields and require sustained damage is nice.
You almost need to have people be able to move around and get behind terrain and strafe around when there are shields involved.
You got it wrong, no one is saying to reduce units velocity, its about reducing straffing velocity. Units are still able to cross big distances with speed, but not directly charging and dancing head-on a target. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.06 21:49:00 -
[174] - Quote
PUT-PROTOMAN-IN GAME wrote:The QQing against bunny hopping is ridiculous
scouts have 2 jumps everybody else has 1
People aren't constantly jumping around the map. Most of the complaints are hyperbole.
I recon the Bunny hopping will die down alot when hit detection is sorted the problem most are having is it puts aim of and garentees a loss of tracking with game in this hit detection stage |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.06 21:49:00 -
[175] - Quote
PUT-PROTOMAN-IN GAME wrote:The QQing against bunny hopping is ridiculous
scouts have 2 jumps everybody else has 1
People aren't constantly jumping around the map. Most of the complaints are hyperbole.
I can reliably jump when dancing, just need to manage the stamina and not spam it. Stamina recharges very fast while shooting, so people do bunny hop.
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[Veteran_Taroque]
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Posted - 2012.06.06 21:51:00 -
[176] - Quote
havok wrote:PUT-PROTOMAN-IN GAME wrote:The gunplay in DUST is what will give it character in a sea of other shooters. Between this, the skilling system, the fitting system and the (god I hope so) effect DUST will have on sov space ... this game is NOTHING like any other shooter. I agree with Protoman; the last damned thing we need to do is lower the bar and water it down so that it's just like every other shooter out there... Speed and mobility have to mean something, or we may as well all roll heavies.
I agree if i can't use the speed of a scout suit to out maneuver a heavy and possibly take him down by speed tanking what is the point to this? I can hop in a dramiel to bring down a rokh but can't do the same approach when using a scout suit? Why would I want that kind of universe... where there are only big tanks killing mice running around. Why scout? learn to hit me when I am moving around or die. I don't care but don't kill my strafing and maybe give me new ways to outmaneuver people. I don't mind doing flips over peoples heads while firing an SMG on full auto to take a turret thats raining death on my allies. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.06 22:07:00 -
[177] - Quote
Alpha SnakeBlood wrote:Mud you say the nerf straffing side didnt bring up any valid point but over this tread alone ive seen many valid pointson boths sides most coming from the nerf side mind you but i rarly seen you have a reply that does not resort to saying they can play it you will find alot of them can and just dont like it so get over your self your big bad strafing skill is easyier to master than you think.
This game may stand a chance of living for a long time if the CQC strafing is fixed and a better depth to the movment is included as is right but if the game stays as it is the vast majority of FPS players will get sick of players using this tactic as i and many other people in DUST now would therefore it will never get a following other than yourself and a few others that enjoy your playstyle.
Ultimatly what we want is for DUST to be a great game if a movment system like BC2 for example is introduced then it will be like look at it so far it rewarding feeling to complete objectives or to take over spawn points so far the only let down is that the straffing lets the side down if the game is left as it is it will not be a popular as it has the potential of being.
No you haven't. "I think it's silly" and "It makes the game less tactical" aren't valid reasons at all. The only "valid" reason stated has been "I don't like it." and you know what I have to say to that? Get the hell over it.
Prove it? There's no evidence that the game would live longer if there was slow movement. None. If anything, it's the opposite. People will move on to the next slow paced shooter released, where as the players who enjoy fast paced shooters will stick with DUST will stay, since DUST is rare as a fast paced shooter. You can't speak for the vast majority of FPS players. You especially can't use the people here as proof of the vast majority of FPS players, when this beta is loaded with EVE diehards at the moment.
If you want BC2 movement, play BC2, this is DUST.
iwillrock yourworld wrote:
The same thing can be said of you"i like it, do not change".
anyway, this game is in the beta, where this changes must be evaluated and is the right moment to do it while the devs are still seeking the best balance.
No, it's "Do not change to appease certain players. Make the game how you intended." I've seen far too many games be ruined because developers strayed from their original intent to try and please people who want other games. You want slow Battlefield gameplay, play Battlefield. Leave DUST alone. Don't like the shooter aspect of the game, stick with EVE, champ.
There is nothing imbalanced about fast pace. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.06 22:14:00 -
[178] - Quote
Taroque wrote:havok wrote:PUT-PROTOMAN-IN GAME wrote:The gunplay in DUST is what will give it character in a sea of other shooters. Between this, the skilling system, the fitting system and the (god I hope so) effect DUST will have on sov space ... this game is NOTHING like any other shooter. I agree with Protoman; the last damned thing we need to do is lower the bar and water it down so that it's just like every other shooter out there... Speed and mobility have to mean something, or we may as well all roll heavies. I agree if i can't use the speed of a scout suit to out maneuver a heavy and possibly take him down by speed tanking what is the point to this? I can hop in a dramiel to bring down a rokh but can't do the same approach when using a scout suit? Why would I want that kind of universe... where there are only big tanks killing mice running around. Why scout? learn to hit me when I am moving around or die. I don't care but don't kill my strafing and maybe give me new ways to outmaneuver people. I don't mind doing flips over peoples heads while firing an SMG on full auto to take a turret thats raining death on my allies.
Disagree strongly
hope there was alot of sarcasm involved in your coment but if not
Scout is a recon suited suit used for intel, observation and flanking it is not a frontliner,
What you are saying is you want to be super man doing matix style crap on your target?? well why dont we have capes and fly around as well and kill each other with lasers coming out of our eyes?? same reason as people should not be able to strafe at light speed making fight last for ages until one fella dies after numerious reloads its stupid,
This game being prone to strafing will kill the game as most PS3 players will get bored of going aginst people who think that strafing like all hell is the only skill that is aceptable, i would strongly sugest waiting for next build to see if strafing is still issue when hit detection is fixed but if the strafe CQC combat is still there it will discourage play after all other games like unreal tournament implemented this game play and while it showed good on PC it was rubbish on PS3 and failed miserably. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.06 22:21:00 -
[179] - Quote
Mud i do speak for the vast majority of FPS PS3 players becuase iam one of them i was a PS3 player playing the first resistance since then i have played damn near every main stream PS3 FPS that made it i even played unreal tourny and it failed and thats the closest thing to this PS3 has had games the most popular game on the market right now is COD and battlefield both of which did not have strafing like this.
PS we go back to eve iam sure there will be alot of bitter players at the disapoint ment who will use there Dust character to designate there team base and well TEAM kill quite literaly
I wont but ive played eve long enough to know there are people like that out there, plus who is going to trust eve resorcese to players who are strafing like rocket propelled trollies with a gun attached. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.06 22:50:00 -
[180] - Quote
SILENTSAM 69 wrote:I notice strange talk of slow tactical shooters. Why not fast tactical shooters?
Is someone going to actually try and claim that moving fast means there are no tactics? Now that would be a facepalm moment.
YES! movin fast is not tactical, we need time to think, why should ppl that think fast be allowed to move and use fast tactics!
On a serious note.....L O L @ wanting strafing nerfed, dont know how many times I've said this but the main reason ppl end up in long dance fights are because
1. Hit Detection and dont know how to deal with the current issue 2. Cant aim
These 2 issues make ppl have gunfights that last 3 mags whereas i can engage 2-3 ppl and kill them with 1 mag of my breach Health is not that high and strafe speed isnt either when the new build drops ppl who cant aim/deal with the current problems will realise this stop QQing about a non-issue.
Ppl always talk about not wanting to be FORCED to play a certain style well this statement cant only apply when it benefits u ppl btw. If u want to play slow and tactical then by all means the game allows it, if i want to play fast and tactical then i should as well dont u think?
Alpha SnakeBlood wrote:Mud i do speak for the vast majority of FPS PS3 players becuase iam one of them i was a PS3 player playing the first resistance since then i have played damn near every main stream PS3 FPS that made it i even played unreal tourny and it failed and thats the closest thing to this PS3 has had games the most popular game on the market right now is COD and battlefield both of which did not have strafing like this.
PS we go back to eve iam sure there will be alot of bitter players at the disapoint ment who will use there Dust character to designate there team base and well TEAM kill quite literaly
I wont but ive played eve long enough to know there are people like that out there, plus who is going to trust eve resorcese to players who are strafing like rocket propelled trollies with a gun attached.
cod and bf both suck btw, just an fyi |
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.07 00:03:00 -
[181] - Quote
Alpha SnakeBlood wrote:Mud i do speak for the vast majority of FPS PS3 players becuase iam one of them i was a PS3 player playing the first resistance since then i have played damn near every main stream PS3 FPS that made it i even played unreal tourny and it failed and thats the closest thing to this PS3 has had games the most popular game on the market right now is COD and battlefield both of which did not have strafing like this.
PS we go back to eve iam sure there will be alot of bitter players at the disapoint ment who will use there Dust character to designate there team base and well TEAM kill quite literaly
I wont but ive played eve long enough to know there are people like that out there, plus who is going to trust eve resorcese to players who are strafing like rocket propelled trollies with a gun attached.
I've still have my 60 gig PS3 from launch, played Resistance/CoD3 until games actually came out as well, and to top it off I also played UT3. I still don't speak for the majority of FPS console gamers, so neither do you. What exactly was the point of telling me that? So why do you want to make this game not have strafing like CoD/BF? Do you want all the people who play DUST to leave as soon as Black Ops 2 or the next BF3 expansion comes out?
Good, can't wait. |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.07 00:10:00 -
[182] - Quote
It seems everyone is forgetting the point is not to REMOVE strafing/circling, but reduce the effectiveness and accuracy of your aim while doing this fancy footwork. Or, at least make the change of directional momentum in strafing a little more believable. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.07 00:20:00 -
[183] - Quote
ITT: People with poor aiming, tracking, and reaction time asking for the game to be slowed down.
Sorry there's 10 of these threads atm and I'm spent on giving detailed replies only to be countered by eve lore and realism.
L2aim
Leave the speed alone.
That is all. |
[Veteran_Guydon]
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Posted - 2012.06.07 00:23:00 -
[184] - Quote
LEAVE THE SPEED ALONE..... ive been playing FPS since as long as i can remember...... doom steeze....... movement and ADS movment is just fine.... i actually really enjoy... smooth and challenging....... KEEP IT |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 00:36:00 -
[185] - Quote
Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud
OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month. Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.07 01:57:00 -
[186] - Quote
Alpha SnakeBlood wrote:Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud. OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month.
Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems
Yeah it's messed up for me about every time, I just copy my replies before I hit post, it usually only deletes it once or twice.
-
It's not Unreal Tournament. That game didn't flop because of the movement speed, it flopped simply because it was a bad game. Between map design, stability issues, so many more reasons, it's a wonder the game was even released. Not to mention a PC series ported to consoles, that never works out. DUST is a PS3 exclusive, pretty different than the arena style of UT. DUST won't have people abandon it after a month or two like UT3, I'd bet money on that.
Nonetheless, I still say if you want BF3 movement, play BF3. Don't try to convert DUST to that. Let the developers design the game their way. I've seen it before. People always want their way, and if the loudest group gets what they want, the game will be always changing causing it to die, MAG is the perfect example of this.
i agree.
We can't really compromise regarding strafe speed, it's either fast or it isn't. :\
You see, strafing can't be "overpowered". It's in the game, no, it's meant to be how the game is played. We're not shooting at each other standoff style, or lining up our shots before pulling the trigger. Nobody is abusing anything, they're simply playing the game as it is intended. Strafing is a part of shooters, you've played Resistance, you should know that strafing was prevalent in that game too. The only reason strafing seems unfair is because the game currently has terrible hit detection. Once that gets fixed strafing will honestly be a legitimate way of dodging bullets in a gunfight. You're not giving it a chance, you're saying it's overpowered and needs to be removed when you have yet to actually experience it with proper hit detection. Tell me, how fair is that?
I don't want a game to cater to my skill, I want a game that doesn't get changed every time the loudest group in a community wants a change. Like I said, if the strafing is a problem, either adapt or stop playing, don't complain to get it changed to your liking. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 02:19:00 -
[187] - Quote
MUDMASTEI2 wrote:Alpha SnakeBlood wrote:Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud. OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month.
Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems Yeah it's messed up for me about every time, I just copy my replies before I hit post, it usually only deletes it once or twice. - It's not Unreal Tournament. That game didn't flop because of the movement speed, it flopped simply because it was a bad game. Between map design, stability issues, so many more reasons, it's a wonder the game was even released. Not to mention a PC series ported to consoles, that never works out. DUST is a PS3 exclusive, pretty different than the arena style of UT. DUST won't have people abandon it after a month or two like UT3, I'd bet money on that. Nonetheless, I still say if you want BF3 movement, play BF3. Don't try to convert DUST to that. Let the developers design the game their way. I've seen it before. People always want their way, and if the loudest group gets what they want, the game will be always changing causing it to die, MAG is the perfect example of this. i agree. We can't really compromise regarding strafe speed, it's either fast or it isn't. :\ You see, strafing can't be "overpowered". It's in the game, no, it's meant to be how the game is played. We're not shooting at each other standoff style, or lining up our shots before pulling the trigger. Nobody is abusing anything, they're simply playing the game as it is intended. Strafing is a part of shooters, you've played Resistance, you should know that strafing was prevalent in that game too. The only reason strafing seems unfair is because the game currently has terrible hit detection. Once that gets fixed strafing will honestly be a legitimate way of dodging bullets in a gunfight. You're not giving it a chance, you're saying it's overpowered and needs to be removed when you have yet to actually experience it with proper hit detection. Tell me, how fair is that? I don't want a game to cater to my skill, I want a game that doesn't get changed every time the loudest group in a community wants a change. Like I said, if the strafing is a problem, either adapt or stop playing, don't complain to get it changed to your liking.
This is going to be last post of day from this soilder its about 3 am at night haha
Ill give it a chance for the hit detection part just hope it aint the 29of june because ill be away for a while one after the 30th. but iam cool to wait for the actual build with the hit dectection fixed and mabye less lag but iam used to extreme lag conditions so its actualy a advantage to me,
i can see that you are more mature than i had previously thought, i respect that, its beena good discussion and somewhat educational on A: what yer side thinks (while i do agree you have valid pionts there are still one or 2 i dont agree with but that is just a different veiw ) B: i keep forgeting about the hit detection due to etremly bad memory and realise it realy does need to implemented to see what is balenced and what is not.
The only thing i can say about the gameplay is yes i agree strongly with the hitdetection but the style of game has yet to be determined as ive yet to see a fast paced tactical shooter till now, so i think all people with veiws on this should make veiws known mabye a idea could be one that has a good point for the game and ultimatly if it makes DUST into what it has potential to be
o7 Alpha Snake Blood out |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.07 03:23:00 -
[188] - Quote
Mavado V Noriega wrote:
cod and bf both suck btw, just an fyi
Yeah, this must be the reason they performed so badly at sales.....
Edit: BTW, i dont want this to be COD, i really dont like it, nor BF, wich i like more than COD but still dont have fun with it. Same way, I dont want Dust to be Halo or UT3.
Dust need to be Dust, and even if I dont like its pace, I do have a great time playing it.
Same as Alpha, I will wait this next build and see what it turns out like, especially regarding hit detection and its effects on the battlefield.
I stand by my opinion that slower games cater for a more mature age bracket in general, that have less tendency to move from game to game. IMO (tm) . |
[Veteran_WSixsmith Dust]
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Posted - 2012.06.07 03:36:00 -
[189] - Quote
I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.07 04:10:00 -
[190] - Quote
WSixsmith Dust wrote:I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn.
we'll see about that. |
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 19:45:00 -
[191] - Quote
WSixsmith Dust wrote:I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn.
Good luck with that theory |
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