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[Veteran_MUDMASTEI2]
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Posted - 2012.06.07 00:03:00 -
[181] - Quote
Alpha SnakeBlood wrote:Mud i do speak for the vast majority of FPS PS3 players becuase iam one of them i was a PS3 player playing the first resistance since then i have played damn near every main stream PS3 FPS that made it i even played unreal tourny and it failed and thats the closest thing to this PS3 has had games the most popular game on the market right now is COD and battlefield both of which did not have strafing like this.
PS we go back to eve iam sure there will be alot of bitter players at the disapoint ment who will use there Dust character to designate there team base and well TEAM kill quite literaly
I wont but ive played eve long enough to know there are people like that out there, plus who is going to trust eve resorcese to players who are strafing like rocket propelled trollies with a gun attached.
I've still have my 60 gig PS3 from launch, played Resistance/CoD3 until games actually came out as well, and to top it off I also played UT3. I still don't speak for the majority of FPS console gamers, so neither do you. What exactly was the point of telling me that? So why do you want to make this game not have strafing like CoD/BF? Do you want all the people who play DUST to leave as soon as Black Ops 2 or the next BF3 expansion comes out?
Good, can't wait. |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.07 00:10:00 -
[182] - Quote
It seems everyone is forgetting the point is not to REMOVE strafing/circling, but reduce the effectiveness and accuracy of your aim while doing this fancy footwork. Or, at least make the change of directional momentum in strafing a little more believable. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.07 00:20:00 -
[183] - Quote
ITT: People with poor aiming, tracking, and reaction time asking for the game to be slowed down.
Sorry there's 10 of these threads atm and I'm spent on giving detailed replies only to be countered by eve lore and realism.
L2aim
Leave the speed alone.
That is all. |
[Veteran_Guydon]
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Posted - 2012.06.07 00:23:00 -
[184] - Quote
LEAVE THE SPEED ALONE..... ive been playing FPS since as long as i can remember...... doom steeze....... movement and ADS movment is just fine.... i actually really enjoy... smooth and challenging....... KEEP IT |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 00:36:00 -
[185] - Quote
Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud
OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month. Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.07 01:57:00 -
[186] - Quote
Alpha SnakeBlood wrote:Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud. OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month.
Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems
Yeah it's messed up for me about every time, I just copy my replies before I hit post, it usually only deletes it once or twice.
-
It's not Unreal Tournament. That game didn't flop because of the movement speed, it flopped simply because it was a bad game. Between map design, stability issues, so many more reasons, it's a wonder the game was even released. Not to mention a PC series ported to consoles, that never works out. DUST is a PS3 exclusive, pretty different than the arena style of UT. DUST won't have people abandon it after a month or two like UT3, I'd bet money on that.
Nonetheless, I still say if you want BF3 movement, play BF3. Don't try to convert DUST to that. Let the developers design the game their way. I've seen it before. People always want their way, and if the loudest group gets what they want, the game will be always changing causing it to die, MAG is the perfect example of this.
i agree.
We can't really compromise regarding strafe speed, it's either fast or it isn't. :\
You see, strafing can't be "overpowered". It's in the game, no, it's meant to be how the game is played. We're not shooting at each other standoff style, or lining up our shots before pulling the trigger. Nobody is abusing anything, they're simply playing the game as it is intended. Strafing is a part of shooters, you've played Resistance, you should know that strafing was prevalent in that game too. The only reason strafing seems unfair is because the game currently has terrible hit detection. Once that gets fixed strafing will honestly be a legitimate way of dodging bullets in a gunfight. You're not giving it a chance, you're saying it's overpowered and needs to be removed when you have yet to actually experience it with proper hit detection. Tell me, how fair is that?
I don't want a game to cater to my skill, I want a game that doesn't get changed every time the loudest group in a community wants a change. Like I said, if the strafing is a problem, either adapt or stop playing, don't complain to get it changed to your liking. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 02:19:00 -
[187] - Quote
MUDMASTEI2 wrote:Alpha SnakeBlood wrote:Hmm had a long post all typed out and the damn thing screwed up on me ill edit this one with the reply sorry for the wait Mud. OK its srewed up again there something funny bout the forms so iam going to stream line my reply
FIrst off you are right about me not being the speaker of the PS3 FPS majority but iam part of it ive been PS3 FPS player for longer than i played eve.
You say that the majority of people would abandon it for next COD or BF probably true but the altrenative is make it like unreal turny which people abandoned after about a month.
Your assuming i want it to be like BC2 that is wrong i want the movment to be a little more simular but that just personal taste the gameplay not so much i like how DUST is and i think alot of players will get sort of traped in the Eve universe once they realise the social aspects to it and the depth,
I do not think DUST should be like any of above i think it should be better it has potential to be not just a good game but a great game,
Both sides of this argument want DUST to be as great as it has the potential just we have different veiws on how i think the greatest challange could be what makes this game great in it might end up a compramise between the 2 gameplay types which realy has never been done or at least at this scale
Dust is ment to be a stratigic fast paced shooter therfore a compramise between 2 styles seems to be intended its also ment to have many ways to down people but 9 out of 10 time a strafing war breaks out so i have come to the conclusion that strafing is over powered and needs to be nerfed, to make it a balance as this shows that strafing is too efective pre hit detection Almost forgot iam not in favor of nerfing movment speed just strafing speed still foward movement same just faword not equal side to side and back
If you dont agree then you just want to make a perfect game for you as speed apears to be you skill.
sorry bout long wait the post system is wonky i think there is a gremilin in the systems Yeah it's messed up for me about every time, I just copy my replies before I hit post, it usually only deletes it once or twice. - It's not Unreal Tournament. That game didn't flop because of the movement speed, it flopped simply because it was a bad game. Between map design, stability issues, so many more reasons, it's a wonder the game was even released. Not to mention a PC series ported to consoles, that never works out. DUST is a PS3 exclusive, pretty different than the arena style of UT. DUST won't have people abandon it after a month or two like UT3, I'd bet money on that. Nonetheless, I still say if you want BF3 movement, play BF3. Don't try to convert DUST to that. Let the developers design the game their way. I've seen it before. People always want their way, and if the loudest group gets what they want, the game will be always changing causing it to die, MAG is the perfect example of this. i agree. We can't really compromise regarding strafe speed, it's either fast or it isn't. :\ You see, strafing can't be "overpowered". It's in the game, no, it's meant to be how the game is played. We're not shooting at each other standoff style, or lining up our shots before pulling the trigger. Nobody is abusing anything, they're simply playing the game as it is intended. Strafing is a part of shooters, you've played Resistance, you should know that strafing was prevalent in that game too. The only reason strafing seems unfair is because the game currently has terrible hit detection. Once that gets fixed strafing will honestly be a legitimate way of dodging bullets in a gunfight. You're not giving it a chance, you're saying it's overpowered and needs to be removed when you have yet to actually experience it with proper hit detection. Tell me, how fair is that? I don't want a game to cater to my skill, I want a game that doesn't get changed every time the loudest group in a community wants a change. Like I said, if the strafing is a problem, either adapt or stop playing, don't complain to get it changed to your liking.
This is going to be last post of day from this soilder its about 3 am at night haha
Ill give it a chance for the hit detection part just hope it aint the 29of june because ill be away for a while one after the 30th. but iam cool to wait for the actual build with the hit dectection fixed and mabye less lag but iam used to extreme lag conditions so its actualy a advantage to me,
i can see that you are more mature than i had previously thought, i respect that, its beena good discussion and somewhat educational on A: what yer side thinks (while i do agree you have valid pionts there are still one or 2 i dont agree with but that is just a different veiw ) B: i keep forgeting about the hit detection due to etremly bad memory and realise it realy does need to implemented to see what is balenced and what is not.
The only thing i can say about the gameplay is yes i agree strongly with the hitdetection but the style of game has yet to be determined as ive yet to see a fast paced tactical shooter till now, so i think all people with veiws on this should make veiws known mabye a idea could be one that has a good point for the game and ultimatly if it makes DUST into what it has potential to be
o7 Alpha Snake Blood out |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.07 03:23:00 -
[188] - Quote
Mavado V Noriega wrote:
cod and bf both suck btw, just an fyi
Yeah, this must be the reason they performed so badly at sales.....
Edit: BTW, i dont want this to be COD, i really dont like it, nor BF, wich i like more than COD but still dont have fun with it. Same way, I dont want Dust to be Halo or UT3.
Dust need to be Dust, and even if I dont like its pace, I do have a great time playing it.
Same as Alpha, I will wait this next build and see what it turns out like, especially regarding hit detection and its effects on the battlefield.
I stand by my opinion that slower games cater for a more mature age bracket in general, that have less tendency to move from game to game. IMO (tm) . |
[Veteran_WSixsmith Dust]
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Posted - 2012.06.07 03:36:00 -
[189] - Quote
I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.07 04:10:00 -
[190] - Quote
WSixsmith Dust wrote:I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn.
we'll see about that. |
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.07 19:45:00 -
[191] - Quote
WSixsmith Dust wrote:I think the movement speed is fine compared to alot of other shooters out there. As far as I'm concerned you guys can twitch all you want. When I get my mouse and keyboard unleashed, the gamepad kiddies are all gonna burn.
Good luck with that theory |
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