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[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 21:50:00 -
[121] - Quote
Kristof Atruin wrote:I haven't played BF3 because I didn't want to deal with all that Origin BS. I'm talking about every other game in the series. Played any of those? Doesn't sound like it.
I don't mind that you prefer arena style shooters. I do mind that you can't even respond to the content of someones argument and resort to insults to puff yourself up.
Yeah, vehicles. I'm not sure what you're trying to prove here.
I've responded to every argument at me, so try again. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 22:00:00 -
[122] - Quote
You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe. Or to the fact that important game mechanics like logistics suits have no role in that style of shooter. Or the fact that orbital bombardments, which if you're paying attention to is the single thing that makes Dust most distinct from other shooters, would be entirely pointless with the current speed of the game. All you've done is go "lol idiot!".
Edit: I'll also clarify what I'm "trying to prove" with my reference to the battlefield series. Just so you're crystal clear on what I'm talking about - 1942, 2142, Vietnam, BF2, BC2. In any of those games the team that is mostly sitting in vehicles loses, period. Vehicles had their role, but they weren't the "I win" button that you seem to think they were. It wasn't too hard to outsmart someone who insisted on using a vehicle without infantry support. Some players who try that might have nice looking k/d ratios, but in battlefield that number is next to meaningless. That game is about controlling territory. Sound familiar? Dust is going for the same core mechanic, but on a persistent mmo scale. |
[Veteran_KEQ Chinduko]
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Posted - 2012.06.04 22:02:00 -
[123] - Quote
I'll say that good one on one gunfights with strafers/bunnyhoppers that are my equal, are awesome matches. When you win that is.
I stray.
If CCP does reduce this game mechanic drastically which maybe they should, maybe they shouldn't, then they should offer players the ability to put skill points into agility to allow them to use this skill. I personally have to rely on this to stay alive and compete with better equipped players.
I use militia gear to save ISK and if I didn't use strafing and bunny hopping while aiming for faces, I wouldn't be able to drop hardly anyone. Besides it only takes heavy machine gun a split second to wipe me out. A scout has to be able to move. |
[Veteran_Darius Swift]
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Posted - 2012.06.04 22:12:00 -
[124] - Quote
Just my 2c, but I really like the pace of infantry movement/combat. It really makes you aim more carefully and place your shots. One of my favorite moments playing was realizing I could out maneuver heavies (I was in Assault) and actually take them down, as they had been murdering me 9/10 previously. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.04 23:12:00 -
[125] - Quote
OK iam back to this discusion well done to both iwillrockyourworld and Kristof and anyone else bringing up valid reasons to this discussion, Mr Mud mabye you should simmer down abit i understand this discussion is a passionate topic to some people just dont start insulting people its a uncalled for and makes any argument you try to make seem childish.
I saw some one say that they should be able to solo a heavy with a hoser that they should be a anti vehicle troop well in fairness the HMG is not a anti armour weapon its more acustomed to killing softer targets such as light vehicles light wall and infantry.
To say that slowing the pace down would hurt its fan base that just wrong reasoning i have for this conclusion is only game i ever played on console that suffered from strafing this bad was warhawk and while i was a massive fan of that game its fan base died fast and only retainted a cult like following now games like Battlefield(iam a fan) and COD(not a fan myself) have a very strong following and that is the majority of players on PS3.
Yes DUST is ment to be a tactical game even in description not just the trailer but this straffing will discourage any tactics other than that one.
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[Veteran_Khanstantine]
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Posted - 2012.06.04 23:23:00 -
[126] - Quote
PUT-PROTOMAN-IN GAME wrote: CCP never said in terms of gameplay DUST was going to be tactical. Yeah the Meta Game and conquest portions are going to require careful planning and thought. The pace of game is fine. People need to learn to aim.
I don't think this is 100% accurate, but I agree that CCP is not going for a true tactical shooter. Let me try to put some sense in this thread.
Here is what I have heard from CCP on Dust.
1. Dust soldiers are imortal and heavily protected so they are expected to take cartoon like heroic risks without it seeming absurd in the context of what is meant to be a ~serious game~. The message I get here is the game should be fast paced. Clearly this means fast twitch play, but also could mean the need for fast tactical decisions.
2. Losing means something but Risks can lead to big rewards. Not only do you lose real personal assets when you die, that you don't get back by respawning, but your fighting over assets that have real value and make a huge difference in the game. For those of you not familiar with Eve, it is not uncommon to send 500 guys into a system to fight it out over a Tech moon which is curently worth the equivelant of about 14B (billion) ISK or $500 USD per month. Risk and loss is in constent tension with reward.
3. The Sandbox matters. The social aspects that make Eve a vibrant and growing game need to be a part of Dust. For those of you not famliar with Eve, the cornerstone of this is good Corporaion and Alliance leadership/administration. If your in a good and active Corp, it is probably because the CEO/leader does little else in their life than eat, sleep, work, and Eve.
4. Game play should be different than Eve and open the door to the Eve Universe to players that don't like Eve as a game. So the game should not be like Eve in the actual play mechanic.
5. Decisons matter. CCP does not call it tactics, but they describe exactly that. It should mater what you choose to take in the battle, how you set your turrets/assets, The orders given during a fight, the coordinaton of assets, and how an objective is defended or attacked. One of the backbones of Eve play is good fleet command which makes or breaks an alliance, and also bonds a group together, or tears them apart. I think its clear that CCP intends good leadership to make a difference in the game.
#1 and #5 are in conflict and its probably somthing that will get adjusted and tweeked with each new release as CCP searcheds for the best balance. Not unlike the contant changes to ships and weapons in Eve.
If a group of elite Twitch FPS cowboys, that use no particular planning or coordination beyond staying together, can beat a group of average twitch players with good leadership, planing, and coordinatation, the game will fail at #5. Conversly if the tactics is so overbearing in the game, that it slows down, then #1 wont' be met.
The need to take and hold objectives resolves the problem of the attacker camping. Orbital bombardment and the need to hold objectives, should prevent defenders from camping. No matter if and how much straffing is nerfed, sitting and staring down your ADS is not going to be a winnng strategy.
Khan |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 23:26:00 -
[127] - Quote
Kristof Atruin wrote:You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe.
Or any other universe. And Kristof Atruin, I can't hit the "Like" button enough.
What you said about logistics also fits for medics, everyone bleeds out because the pace is too fast to for anyone to bother reviving you. |
[Veteran_Pac-man05]
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Posted - 2012.06.04 23:33:00 -
[128] - Quote
PUT-PROTOMAN-IN GAME wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. actually it does have bearing in this conversation. You are saying "people move too fast I can't get kills. CCP slow the game down so i can get kills too." This is exactly why most games are utter crap now. Devs dumb the game down for people. CCP shouldn't have to dumb dust down, because some people can't hit a moving target and feel the only way to get a kill is being in a fixed position ADSing. If you want a realistic shooter go play americas army. The gunplay in DUST is what will give it character in a sea of other shooters.
sry proto but youre wrong here ive been playing lots of FPS's and the way this is going in dust with all the jumping and strafing is not the way to go. go compare for yourself all the realistic FPS's with all the jumpy/strafy FPS's. on average the realistic ones have waaay more copy's sold then the other ones. + this kind of gameplay is NOT what the mainstream FPS players like its is just what u like and ive seen u on the battlefield several times and every time i meet u u are using the strafe jump thing every time so u defending this way of gameplay is for me not helping the game its just helping your game. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.04 23:41:00 -
[129] - Quote
Well the Dust merc are geneticly enhanced super soiders which seems to be getting mixed up with superman, above all the dust mercs are still soiders or warriors or what ever you want to call it this in effect meens running sidways while hip firing will seem inefficient to them and even a little embarrisng, when i get into a straafe fight and win i dont see it as a good kill i see it as a mix of luck and abusing a problem in the game not a skill or a good tactic i used as a reason to why a man i never met is lying on the ground dead for no other reason than it was him or me, sure the dust merc are going to be more reckless they move up when other people are pined down they do thing that involve risk such as charging enemy positions to take a objective and they use guns that would likly break a normal persons shoulder when firing. |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 23:44:00 -
[130] - Quote
Alpha SnakeBlood wrote:Well the Dust merc are geneticly enhanced super soiders which seems to be getting mixed up with superman, above all the dust mercs are still soiders or warriors or what ever you want to call it this in effect meens running sidways while hip firing will seem inefficient to them and even a little embarrisng, when i get into a straafe fight and win i dont see it as a good kill i see it as a mix of luck and abusing a problem in the game not a skill or a good tactic i used as a reason to why a man i never met is lying on the ground dead for no other reason than it was him or me, sure the dust merc are going to be more reckless they move up when other people are pined down they do thing that involve risk such as charging enemy positions to take a objective and they use guns that would likly break a normal persons shoulder when firing.
Exactly, we know Dusties are super soldiers, but they are also using super powered weapons, so it is all relevant.
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[Veteran_Kristof Atruin]
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Posted - 2012.06.04 23:59:00 -
[131] - Quote
CCP did describe the weapons as being so powerful that an unarmored person would be killed simply from pulling the trigger. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 00:02:00 -
[132] - Quote
Kristof Atruin wrote:CCP did describe the weapons as being so powerful that an unarmored person would be killed simply from pulling the trigger.
haha so just imagin what they would do to the fella starring down the buisness end of one |
[Veteran_Kristof Atruin]
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Posted - 2012.06.05 00:08:00 -
[133] - Quote
I do also think that the in your face style of close combat should be possible. It was possible in the battlefield series if you used cover intelligently (to hide your movements) and used a pistol. You pop around a corner, kill someone quick and run the hell back into cover while the AR guys are still trying to get a bead on you. Pay attention to where the guys were moving as you did that, and then pick a direction they don't expect you to go. Pop around another corner, knife one guy and kill another with your pistol. I wouldn't be surprised if the shotgun in the next build fills that role nicely.
The difference is you're planning your moves a few steps ahead, and it fails utterly if the enemy has more than a few seconds to aim at you. Planning versus twitching around like you're having a seizure. |
[Veteran_Khanstantine]
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Posted - 2012.06.05 01:08:00 -
[134] - Quote
Pac-man05 wrote: sry proto but youre wrong here ive been playing lots of FPS's and the way this is going in dust with all the jumping and strafing is not the way to go. go compare for yourself all the realistic FPS's with all the jumpy/strafy FPS's. on average the realistic ones have waaay more copy's sold then the other ones. + this kind of gameplay is NOT what the mainstream FPS players like its is just what u like and ive seen u on the battlefield several times and every time i meet u u are using the strafe jump thing every time so u defending this way of gameplay is for me not helping the game its just helping your game.
I like tactical shoots also, but I have to disagree with this. The core Halo franchise sold 21 Million copies in all and it does not get any more run and gun than Halo. As I have said Halo was well implemented, but their is a market for the that kind of play.
At the end of the day what each of us want indivigualy is not very relevant, but what the market wants in whole is very relevant. I have to think that CCP has a plan for the game that is aimed at the center of gravity for the potential player base. Not every desire/preference can be satisfied.
Khan
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[Veteran_Hunter Cazaderon]
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Posted - 2012.06.05 08:01:00 -
[135] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
THis isnt BF3 or COD. Here you get to have multiple skills at work. Like aiming and dodging. Sure it's different from "i saw you first you die" type of games.
I'm on a bad mood. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.05 09:27:00 -
[136] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
inside 5 meters should be a mega increase in damage and that will reduce the stupid halo jump, strafe dance ridiculousness that is close combat at this time. Train up Knives until then. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.05 12:14:00 -
[137] - Quote
Hunter Cazaderon wrote:iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
THis isnt BF3 or COD. Here you get to have multiple skills at work. Like aiming and dodging. Sure it's different from "i saw you first you die" type of games. I'm on a bad mood.
This should not be Halo either. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 18:35:00 -
[138] - Quote
from what ive seen from the e3 trailer its hard to tell but movemrnt seems slower so hopefully this is a indication that there is some attemp to reduce strafe speed |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.05 19:26:00 -
[139] - Quote
PUT-PROTOMAN-IN GAME wrote:Cong Zilla wrote:PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim. you're playing a scifi shooter with armor and shield tanking of course people are going to run at you. Like it's been said in other places ADS has it's uses, but it gets down to each individual players play style. For example if somebody is a sizable ways away from me of course i'm going to ADS, but in CQC i'm going to hip fire and strafe, because thats what you do in CQC to survive. You don't sit in one spot and hope the enemy misses you.
I think what we need to realize is that there is a balance. On every thread debating movement speeds and such, I tend to flip flop depending on the strength of conviction that the OP says "IT SHOULD BE THIS WAY", going the opposite way from what they are saying.
No, DUST shouldn't be a slow paced shooter. That is not at all encourageable by HP tanking with shields and armor.
But should DUST have to be Tribes: Ascend?
We need to find the middle ground. Take it to where movement is still important, and staying still will kill you. But don't make it totally about who has the twitchier fingers and who can zig zag crazily more, all while still aiming.
Nobody is going to stand there like an idiot to be shot at. That doesn't mean that the game should be designed so that only those who have the better reflexes win.
If you are evenly matched, and you go head to head against another player, and you fire first, then you should expect to win. Simple as that.
TL;DR version: People need to realize that this can't be a game at either extreme. The best compromise will leave everyone unhappy, and that's how we know it is a success. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.05 19:59:00 -
[140] - Quote
I think it is hard to determine balancing the 4 suits until the other suits come out. Some like being a Heavy slow moving tank, others like to be a Scout moving quickly but being more vulnerable.
We also do not have all the weapons yet or equipment. We may find that with new equipment that you can find a fit that you can use against the Scout. |
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 20:05:00 -
[141] - Quote
well the assualt rifle will always be a staple weapon iam am looking fowar to trying different rifles Minitar in particular should be interesting, but the AR in the 2011 E3 trailer looks like it might be more suited tho close to medium firefights simply due to the sights being a sort od red dot or holograpic the other rifle seems not designed for CQC because of the sights and terrible at range due to power fall off. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.05 20:30:00 -
[142] - Quote
SILENTSAM 69 wrote:I think it is hard to determine balancing the 4 suits until the other suits come out. Some like being a Heavy slow moving tank, others like to be a Scout moving quickly but being more vulnerable.
We also do not have all the weapons yet or equipment. We may find that with new equipment that you can find a fit that you can use against the Scout.
I vote for a bear trap! |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.05 20:44:00 -
[143] - Quote
Kristof Atruin wrote:You haven't responded at all to the criticism that soldiers dancing like ballerinas doesn't fit in with the Eve universe.
Or to the fact that important game mechanics like logistics suits have no role in that style of shooter. Or the fact that orbital bombardments, which if you're paying attention to is the single thing that makes Dust most distinct from other shooters, would be entirely pointless with the current speed of the game. All you've done is go "lol idiot!".
Edit: I'll also clarify what I'm "trying to prove" with my reference to the battlefield series. Just so you're crystal clear on what I'm talking about - 1942, 2142, Vietnam, BF2, BC2. In any of those games the team that is mostly sitting in vehicles loses, period. Vehicles had their role, but they weren't the "I win" button that you seem to think they were. It wasn't too hard to outsmart someone who insisted on using a vehicle without infantry support. Some players who try that might have nice looking k/d ratios, but in battlefield that number is next to meaningless. That game is about controlling territory. Sound familiar? Dust is going for the same core mechanic, but on a persistent mmo scale.
The on foot mechanics of a first person shooter doesn't "fit in" with the EVE universe? Lol. Sorry, we're not mining rocks in space buddy, we're shooting people. You're going to get a different gameplay experience than EVE. This is almost as bad as the trailer excuse someone gave me before.
No. There's still plenty of reason for them, as you will see once they are released. If anything all you want is the game to be slower so you can have an easier time. I have not just said "lol, idiot!" and left, I've shown exactly what's wrong, and called some people idiotic on the side. Because I ask why the gameplay should change and get idiotic responses like "it doesn't fit with EVE!" or "The E3 trailer showed different!" Cmon now, the only real reason is you're struggling. You can't handle the strafing, the fast pace, etc. You want it to be slow and boring, I'm sorry, "tactical" just like Call of Duty, or BF3, or any other FPS on the market today. You can't chance, you can't adapt. So you want what you're used to. Prove me wrong.
And what does this have to do with strafe speeds in DUST 514? Absolutely nothing. The premise of the game is similar, great, but that doesn't mean the gameplay has to be. Also, if the gameplay was similar, vehicles would play an important role, exactly what I said I don't want to happen in DUST. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.05 21:22:00 -
[144] - Quote
MUDMASTEI2 wrote: "So you want what you're used to"
Lol, that can go both sides.
People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game.
MUDMASTEI2 wrote: "You can't handle the strafing, the fast pace, etc. "
And again a internet troll assuming too much about people.
Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die.
The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield.
I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever".
Quick matches wont cut the deal. It gets boring fast. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 21:38:00 -
[145] - Quote
iwillrock yourworld wrote:MUDMASTEI2 wrote: "So you want what you're used to"
Lol, that can go both sides. People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game. MUDMASTEI2 wrote: "You can't handle the strafing, the fast pace, etc. "
And again a internet troll assuming too much about people. Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die. The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield. I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever". Quick matches wont cut the deal. It gets boring fast.
100% agree this game is ment to be more than a fade and that style of game play has fade wrote all over it,
where some people tell us we should not want change to gameplay because we cant do it well thats a asumtion that is wrong in a lot of cases example ive got a 2.something KDR and usualy when join match from start am in top 3 and i dont consider myself overly good at twitch shooting, but i do excel at tactic and a ability to plan a good aproach to a target and take them out.
But some critisize us for wanting strafing reduction to suit our abilities and then to say at the end that not how you want it to turn out is hypacritacl, the game is ment to be tactical using numerous tactics not just the one just because our opinion is different than your does not meen we are wrong i dont want strafing took out i just want this game to have combat i can take seriously getting a kill is almost embarassing because i know i strafed while realoading i know i jumped and i know i only hit about 20% of what i shot and you will find that on concole or particularly on PS3 a platfor i have being playing online FPS for over 5 years them this strafing style will not wash with most players |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.05 22:00:00 -
[146] - Quote
iwillrock yourworld wrote:
Lol, that can go both sides.
People can tbe blamed for talking about the game trailer, as CCP itself called it a "Future Vision" as in whats they aim for the game.
And again a internet troll assuming too much about people.
Faster strafe speed will harm the game in the long run. The short span people will leave, and the game will die.
The game must be slower, reward team play and reinforce the need for players to be part of corporation that give advantages on the battlefield.
I dont want Dust to be a silly game that half the teenagers will leave once the best next thing is launched. I want it to be a deep game that will hold players prisioners of their evolution and assets accumulated, that will hold their ties to the comunity invaluable to the point of it being a game that "lasts forever".
Quick matches wont cut the deal. It gets boring fast.
I haven't played a fast-paced strafe shooter in forever, because there really hasn't been any for consoles, meanwhile about every other shooter has been slow "tactical" ADS shooters, so no you can't. Can't be used to it if it isn't around.
When every shooter plays out differently from the trailer, and they say themselves that they have experience with shooter, you can't try and use the trailer for an excuse as to why the gameplay should be changed. I've said this before.
It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
No, it won't. I can say "The people who play DUST will leave immediately as soon as the next ADS shooter comes out." and have just as much credibility as you. The best part is my side has a better chance of happening because most games are "tactical" ADS shooters where as DUST is a rare minority in strafe shooting. So where would the people leave to if DUST is the only game that gives them what they want? <-- A question I asked before when this point was brought up and I never got an answer.
No, the game must not be slower for players to feel commitment, that's asinine. Like honestly those two things have no correlation whatsoever, you wonder why I call it idiotic.
Yet you want to make the gameplay like every other shooter. You do not realize this does exactly what you do not want to happen. Slow movement speeds won't hold people prisoners to their decisions or any of that stuff you mentioned. Like what is this. Are you trying not to make any sense at all?
It's not quick matches, it's quick gameplay. Learn the difference. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.05 22:20:00 -
[147] - Quote
Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.05 23:52:00 -
[148] - Quote
MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL
You assume so much about others.
I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is.
And I could care less you you find yourself homeless in your gaming. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.06 00:29:00 -
[149] - Quote
iwillrock yourworld wrote:MUDMASTEI2 wrote: It's obvious what I said is the case, because I have yet to have a good reason as to why the strafe speed is bad other than "I don't like it!" which is basically "I can't handle it, change it." worded differently. Why adapt when you can cry and get it changed, I guess.
LOL You assume so much about others. I can handle it just fine, but i really dont see it has a place in a EVE shooter as ambituous as Dust is. And I could care less you you find yourself homeless in your gaming.
Going to show me otherwise? Or are you going to tell me about how the trailer showed different gameplay from the actual gameplay. Or you going to tell me that slow gameplay makes you feel closer to your corp again?
Also, try this again but make sense. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.06 01:30:00 -
[150] - Quote
Alpha SnakeBlood wrote:Where will strafers go after Dust hmm i wonder COD or the likes of unreal turnimen, hell mabye even starhawk if DUST can take over as the new battlefield type of tactical shooter yes there are lots of PS3 players who are disapointed with BF3 on concole including me up till BC2 it had a cult like following and even the MAG comunity are looking foward to another proper tactical shooter and iam under the impression that DUST 514 has the potential to fill this gap a game with conciquences which makes players feel like they are rewarded for teamwork. If Dust lives up to its potential it will have a veery good player base because on PS3 even some of the old games have a cult like following the ones that provided depth and if DUST has anythng it depth.
please show me where CCP said DUST was a slow tactical shooter? |
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