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[Veteran_Indy Strizerger]
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Posted - 2012.06.04 01:54:00 -
[91] - Quote
Danfen Stark wrote:Indy Strizerger wrote:I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this... Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS: [Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more. EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits... Also... If you want to address realism... One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this. I hate this whole arguement that "nerfing strafe/jump will make heavys imba". The fact of the matter is, in every blog, dev post and information letter we've had so far, the devs have always said their intention for the heavy suit is one where a player is not supposed to take them head on alone, as a scout or assualt suit. Rather that, to take one down, it is suppsoed to either require a team effort...or superior tactics. Now, running around quickly back & forth is not a 'tactic', nor is bunny hopping and the like. They are simply used currently as they are the easiest and best answer to the problem of taking on heavies alone headon, even though that was not supposed to be easily possible. Instead, superior tactics should be observing the situation the heavy is in, and using that against them. I.E, a heavy player has you suppressed down a mountain path. Instead of running up to him, jumping and dancing as you go, I (personally) feel that the devs original intention, based on their own blogs, was for the player to get out of dodge quickly, and find a way to flank the heavy (such as using another pass, or using your jump to get on top of a side ledge), coming up behind and getting that advantage of a first drop on them, and then using their low mobility against them. Nerfing the straffing and jumping wont reduce the effectiveness of scouts or assualts one bit. All it would do is (rightfully) nerf the ability to take on anything and anyone head on, solo, just because you can mash a button or twiddle stick faster (or have higher sensitivity) than the other person. And so would encourage more 'tactical' thinking, such as flanking and teamwork. That is afterall what you all want, right ?
Sorry to tell you this, but evasion and speed is a tactic... They need to slow down the heavy drop suits more or they need to speed up assault or scout suits... That's what the supposed penalty of the heavy drop suit is, they're slower than the others. I should be faster than them and for the most part, I am not.
Why should a group of players with assault and scout suits go through the trouble of having to strategize against one player in a heavy dropsuit on the other team? Why can't we just have more heavy drop suits to take care of the problem? Why must we do complex flanking on just... one person in a heavy drop suit?
How is that even tactical on the part of the person in a heavy drop suit?
It's not, it's just exploiting the game...
If you ask me, that won't encourage team work, it will just make heavy dropsuit exploitation escalate... People will just use more heavy drop suits to fight other heavy drop suits, you talk about heavy drop suits like they're vehicles, they're still individual players on their own and they're overpowered if you ask me.
It requires tactics and teamwork to kill them, yes, but it's self-imposed tactics, it should simply just be fair.
Teams should organize, or use heavy drop suits, to take out vehicles...
Heavy drop suits, as their use in the game as is, are still just lone wolves... Except worse, they nonchalantly stroll through the battlefield, making other players flee before them, spraying away their miniguns.
Something needs to be done, I agree that players are probably going to be offput by excessive circling of the game, this beta shows it, but personally, I'm more offput by the heavy suits in the way game as it is... |
[Veteran_Max Trichomes]
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Posted - 2012.06.04 02:10:00 -
[92] - Quote
PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast.
It's not that people can't aim, it's the whole game seems silly, and juvenile because of the strafing and jumping. You are just a bully that wants to preserve their way of gaming. I've been in game with you, you went 42/2 (I went 9-4 if you were wondering). You don't want the sillyness to stop because you apparently like arcadey shooters. There are a million arcadey shooters, halo, tribes, unreal tournament 3, and they don't fit the spirit of Eve. There is a reason the average age in a Halo lobby is under 18. No-one imagines the battles of tomorrow being fought by running and jumping in circles, so having it as the primary way of play makes the game seem fake, silly, and childish.
With strafing and jumping being the primary tactic, there is no reason to flank anyone. Even if you came from a flank soon as they spot you you are just going to start running in circles. Cover is useless because you can just run in circles and achieve the same effect. It is rare to see an enemy use cover.
Shooting from the hip should cause a massive decrease in accuracy. Aiming should cause a drastic decrease in strafing speed, like 75%. Mods can be created to increase tracking while firing from the hip. Scouts would receive less penalty to strafing speed and hip fire accuracy.
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.04 15:46:00 -
[93] - Quote
These arcade tatics only seems needed now because we have not support yet to team play and very few people use comms effectivelly.
Once corps and teams are suported, people will find it natural to team up to take on heavies or vehicles.
So nerf away arcade movement. I wan tto hear my feet stomping in the ground as I move ;) |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.04 16:11:00 -
[94] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
I agree on the point of firing while jumping, but strafing and circling I am okay with. I don't really want to be a stock still target to be fired at...
Possibly a better solution would be to make the Scout able to do this much easier than the Assault and Heavy, while the Assault is moderately good at it, but not at jump-firing, and the Heavy is not able to fire accurately in the least while Jumping and circling.
Strafing, the Heavy would still be OK at.
Just an idea! |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 16:16:00 -
[95] - Quote
J'Jor Da'Wg wrote:I agree on the point of firing while jumping, but strafing and circling I am okay with. I don't really want to be a stock still target to be fired at... Possibly a better solution would be to make the Scout able to do this much easier than the Assault and Heavy, while the Assault is moderately good at it, but not at jump-firing, and the Heavy is not able to fire accurately in the least while Jumping and circling. Strafing, the Heavy would still be OK at. Just an idea!
That isn't a bad idea. Something does need to be done. The entire pacing of the game, circling, jumping, just all of that combined is making the play style everything I did not want to see in this game.
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[Veteran_Torboto]
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Posted - 2012.06.04 16:41:00 -
[96] - Quote
I like different classes to play differently, if you are a scout or assault and going up against a heavy with a HMG blazing away at you your only real chance is to use your speed against them. While i find the fights where people are running around in a circle trying to hit each other irritating and somewhat unrealistic i can appreciate the skills going into it. The one thing i cant stand is jumping during combat while retaining your aim, nerf bunny hopping and i wont have any issues! |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 16:56:00 -
[97] - Quote
Kristof Atruin wrote:Hey buddy, you can F right off. Keep it civil. No I'm not new to shooters. I was probably playing shooters before you played your very first computer game. Ever heard of Doom? Spend more time supporting your point of view on why the game should play a certain way, and less time throwing about asinine insinuations in a lame attempt to discredit the arguments of people you disagree with. That's the approach of someone who has already lost.
They're showing potential players a shooter that plays like Battlefield, with Eve-like long term strategy. The latter especially does not mesh well with Quake style gameplay. If the plan is to connect this game with Eve in such a way that it affects that game, then they need to make sure that people want to play it for more than a month or two until the next bunny hopping circle strafer comes out with the latest graphics. You do this by designing the game to make players think more than react.
Have you seen the trailers previous to the 2012 fanfest one? Do those look cinematic to you? They look to me an awful lot like some fancy camera-work with in-game assets. At least until they get to the last half or so and start putting in the acting and info overlays.
Edit to further clarify my point: They're describing Dust as Eve in boots. The point of the game is territorial control. They're making a big point out of the fact that when you die or your vehicle is blown up that you've personally lost money (isk) as a result. This all points to a game you expect to take seriously, like with Eve. It's hard to take it seriously when players move like jackrabbits, and a player in a militia suit can run through a full squad of enemies and survive because he started dancing. I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map.
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
Don't remember, don't care either. Are you going to try to refute the fact that trailers play out differently than the actual game in shooters literally all the time? If so, good luck. Also, if whatever you're referring to was played by Devs, I'll point you to MAG dev diaries. Watch them and see the developers still together and play super tactical MAG. Guess how many people played like that? 0. Guess how many people tried to complain the gameplay isn't like what they were shown? 0. Games aren't trailers, never have been, never will. Don't try that excuse to get the gameplay how you want it, it's awful.
All I got from this last paragraph is that you have trouble with your aim. If a guy in a militia suit can get away from a squad of people all shooting at him, those people are simply terrible. I'm sorry. I mean I know hit detection and framerate is awful, but yeah. |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 17:11:00 -
[98] - Quote
MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE.
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 17:52:00 -
[99] - Quote
MUDMASTEI2 wrote:
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. |
[Veteran_CasonovaX]
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Posted - 2012.06.04 17:59:00 -
[100] - Quote
iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
Fat suits have it easy enough, so your cries are not going to improve anything. Blame the freezes/hit detection instead of your inability to shoot people who actually use more than just the R1 button...or L1 and R1 combo and neglect to move themselves. When you talk about realistic are you talking about the camping matches in COD/BF3? In real actuality soldiers must move or else they will be killed...even snipers. Also the jump has been nerfed since the Pre-Replication build beyond any real use besides getting over things. If they nerf the speed/jump anymore then the scout suit will seriously be at a disadvantage.
PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast.
I honestly loved the faster pace of the last patch...I had to adapt to this slower game-style which was a headache; now people want it to be slower without acknowledging the real problems. migraines are not healthy people. |
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[Veteran_Cong Zilla]
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Posted - 2012.06.04 18:02:00 -
[101] - Quote
PUT-PROTOMAN-IN GAME wrote:MUDMASTEI2 wrote:
Done crying yet? You made a dumb comment about how DUST should be "tactical" because that's how the trailers show it. I could either think you're an idiot, or just assume you're new to shooters. Sadly it seems it's not the latter. One would think with all your years of FPS experience you'd have realized at some point games almost never play like they're shown in trailers.
No, not at all. If this game was Battlefield there would be 3 people on the ground and the rest in vehicles. It's not trying to appeal an audience like that. It's simply appealing to FPS fans who want more than just random matchmaking games against randoms. So you can try again, because that's not a valid reason as to why the gameplay should be slow and "tactical". Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc. So tell me, if there aren't many (if any) games with the gameplay of DUST, what game will go to after a month or two of DUST? Finally, slowing down the strafe speeds of DUST doesn't make anyone "think more than react." All that does is slow down the gameplay tremendously, because everyone will be sitting still aiming down their scopes. But at least it would be "tactical!" Give me a break.
sitting ADS waiting for kills is "super hardcore". tactical gameplay yo.
Way more so than bouncing around and running in circles. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 18:02:00 -
[102] - Quote
Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE.
Too bad. Now get over it and go play Battlefield. Okay?
PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo.
Pretty much. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:07:00 -
[103] - Quote
so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 18:09:00 -
[104] - Quote
MUDMASTEI2 wrote:Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE. Too bad. Now get over it and go play Battlefield. Okay? PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. Pretty much.
I think you will be the one crying when we get the final build and it is slower and more tactical than what we are playing now. I think the bunny hop lovers are the vocal minority. |
[Veteran_D-PARK]
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Posted - 2012.06.04 18:09:00 -
[105] - Quote
How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:11:00 -
[106] - Quote
D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down.
web grenades are going to be introduced in the next patch. |
[Veteran_Cong Zilla]
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Posted - 2012.06.04 18:14:00 -
[107] - Quote
PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this?
It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim.
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[Veteran_D-PARK]
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Posted - 2012.06.04 18:17:00 -
[108] - Quote
PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch.
I didn't see that. Where did you find that out? And are there any other similar items? |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:17:00 -
[109] - Quote
Cong Zilla wrote:PUT-PROTOMAN-IN GAME wrote:so in essence players should be rewarded for camping using ADS? Where does skilled gunplay fit into games that allow for this? It depends what team you are on. It you are on the defending team then yes, camping is a big part of the job. As far as ADS goes, sorry but hip fire is rare to non existent in real combat. Automatic fire was actually removed from the M16 to stop people from wasting ammo trying to do it and force them to aim.
you're playing a scifi shooter with armor and shield tanking of course people are going to run at you. Like it's been said in other places ADS has it's uses, but it gets down to each individual players play style. For example if somebody is a sizable ways away from me of course i'm going to ADS, but in CQC i'm going to hip fire and strafe, because thats what you do in CQC to survive. You don't sit in one spot and hope the enemy misses you. |
[Veteran_Danfen Stark]
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Posted - 2012.06.04 18:19:00 -
[110] - Quote
Seriously though...since when has COD been known as a game where people sit in corners with sights? Last I heard, it was known as practically the run & gun king, with campers being absolutly slated in game...
ADS =/= a camp fest. Putting more emphasis on ADS makes the game a 'bit' slower paced, but mainly due to the fact that it takes more skill with aiming & tracking your target, rather than running up to them and blindly firing your gun until either you or they die.
The majority of mainstream FPSs (COD, Halo etc) tend to actually lean towards the faster paced, hip firing type gameplay. The BF series makes a nice balance between the two, possibly arguablly leaning more towards ADS. I can't personally think of an example of a game that takes hip firing & strafing to the extreme, but Dust in it's current state is certainly leaning on that (less tactical) side of gameplay. Meanwhile, examples of games that take ADS & slower paced game play more seriosuly, are of course AA, OFP, and the ARMA series, and all each offer an extremely tactical and slow gameplay.
Personally, I dont think the game would benefit being as extreme and realistic as games such as Arma, nor do I think it'll benefit from it's current state. I would like to see the game slowed down a little bit more, possibly making it 'just' slow enough so that players and teams have enough time to plan each step, but 'just' fast enough so that when an engagement with an enemy occurs, it is memorable and exciting. At the moment however, a lot of it seems to be a case of, 'run in to enemy' - 'circle & shoot from the hip' - 'jump like a rabbit and reload' - 'circle & shoot (until enemy dies)' - 'rinse & repeat'. You really think this is 'tactical' ?
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:28:00 -
[111] - Quote
Danfen Stark wrote:Seriously though...since when has COD been known as a game where people sit in corners with sights? Last I heard, it was known as practically the run & gun king, with campers being absolutly slated in game... ADS =/= a camp fest. Putting more emphasis on ADS makes the game a 'bit' slower paced, but mainly due to the fact that it takes more skill with aiming & tracking your target, rather than running up to them and blindly firing your gun until either you or they die. The majority of mainstream FPSs (COD, Halo etc) tend to actually lean towards the faster paced, hip firing type gameplay. The BF series makes a nice balance between the two, possibly arguablly leaning more towards ADS. I can't personally think of an example of a game that takes hip firing & strafing to the extreme, but Dust in it's current state is certainly leaning on that (less tactical) side of gameplay. Meanwhile, examples of games that take ADS & slower paced game play more seriosuly, are of course AA, OFP, and the ARMA series, and all each offer an extremely tactical and slow gameplay. Personally, I dont think the game would benefit being as extreme and realistic as games such as Arma, nor do I think it'll benefit from it's current state. I would like to see the game slowed down a little bit more, possibly making it 'just' slow enough so that players and teams have enough time to plan each step, but 'just' fast enough so that when an engagement with an enemy occurs, it is memorable and exciting. At the moment however, a lot of it seems to be a case of, 'run in to enemy' - 'circle & shoot from the hip' - 'jump like a rabbit and reload' - 'circle & shoot (until enemy dies)' - 'rinse & repeat'. You really think this is 'tactical' ?
Anybody with common sense camps in COD. If you simply run around the map and shoot people you are playing it wrong. SOCOM was a "tactical shooter" but people were able to strafe in gun fights? The PS2 versions of the game sold well, because it actually required having gun game and skill. People couldn't just move slow and sit in one spot and expect to win, because people would rush at you. When people rushed at you chances are you died.
CCP never said in terms of gameplay DUST was going to be tactical. Yeah the Meta Game and conquest portions are going to require careful planning and thought. The pace of game is fine. People need to learn to aim. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 18:29:00 -
[112] - Quote
D-PARK wrote:PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch. I didn't see that. Where did you find that out? And are there any other similar items?
checkout the on the horizon thread in general discussion |
[Veteran_D-PARK]
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Posted - 2012.06.04 18:40:00 -
[113] - Quote
PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:PUT-PROTOMAN-IN GAME wrote:D-PARK wrote:How about a module or weapon that slows movement like webs in EVE? Don't like people dancing around? Train it up and slow them down. web grenades are going to be introduced in the next patch. I didn't see that. Where did you find that out? And are there any other similar items? checkout the on the horizon thread in general discussion
Searched for "web" then "stasis" -- didn't find it. Must be operator error on my part. I guess we'll know for sure in a couple of weeks. Thanks for the help! |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 19:21:00 -
[114] - Quote
Cong Zilla wrote:MUDMASTEI2 wrote:Cong Zilla wrote:MUDMASTEI2 wrote: Also, I hate to burst your bubble Mr. FPS Veteran, but there are practically no "bunny hopping circle strafer" game on the PS3, in fact most of them are slow paced sit in a corner aiming down the sights for a kill type game. Such as BF, CoD, KZ, etc.
Um, good? If I want a bunny hopping game I will go play Halo. I want Battlefield in EVE. Too bad. Now get over it and go play Battlefield. Okay? PUT-PROTOMAN-IN GAME wrote: sitting ADS waiting for kills is "super hardcore". tactical gameplay yo. Pretty much. I think you will be the one crying when we get the final build and it is slower and more tactical than what we are playing now. I think the bunny hop lovers are the vocal minority.
Let's hope not, because if so this game will die fast. ;D |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.04 19:48:00 -
[115] - Quote
Quite frankly I find the whole mechanic of strafing in circles in a gun fight silly. Just picture it with me.
The way we're able to strafe from side to side while staying on target implies that we're side stepping and to be able to sidestep at that speed means we you're really doing is skipping in a sideways motion. That means you're bouncing and as a result the aim should be reduced significantly.
Now let's say you're not skipping, well then that means you should be moving slower so that you're not bouncing right.
Let's envision another scenario, instead of sidestepping, you're actually running but your torso is twisted to stay on target. (I know that's not what's happening, but let's pretend). If this was what is happening you should not be able to switch direction in an instant. You'd need to slow down, and change the direction of your legs to start circling the other way. An awkward movement in a gun fight I'd say.
Now the above scenario doesn't really apply because there is no torso twist in game. That can only mean the ability to strafe is by side-stepping which IMO should be at a way slower speed than a run.
What's my point? I have to admit that I strafe and circle in a gun-fight, but that's because the game allows me to and the guy I'm shooting at is doing it too.
I don't think strafing should be removed from the game, the ability to move sideways needs to be in the game. I just think they shouldn't be able to move sideways at the same speed as a full-run. I don't care how futuristic the suit is, it's just stupid. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 20:00:00 -
[116] - Quote
"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.04 20:51:00 -
[117] - Quote
Kristof Atruin wrote:"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud.
Haha.
What? Are you going to tell me that BF3 isn't mostly vehicle combat? Or are you going to try and throw those infantry only servers that nobody plays? Don't like what I'm saying? Honestly, get over it. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.04 20:53:00 -
[118] - Quote
I haven't played BF3 because I didn't want to deal with all that Origin BS. I'm talking about every other game in the series. Played any of those? Doesn't sound like it. I don't mind that you prefer arena style shooters. I do mind that you can't even respond to the content of someones argument and resort to insults to puff yourself up. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.04 21:06:00 -
[119] - Quote
Kristof Atruin wrote:"If this game was Battlefield there would be 3 people on the ground and the rest in vehicles."
And here you finally show your opinion to be worthless because you've clearly never played a battlefield game, or learned how to get high scores and win if you have. I wish a mod would read this thread and gag you for throwing insults around. You need to grow the **** up, Mud.
Secconded, lol.
Its interesting how the "fast paced" guys quickly deteriorate to insults. That only shows what kind of crowd they are, if they need to degradate their oponents in the field of ideas.
I say that if the game slowed down and they dont play, the game will win with a "2 rabits with a stone" hit, gaining a better and more mature cominuty such as EVE.
Anyway, I would like the game to be slower. More ADS than arcade shooter. Thats my opinion, because I want the game to be able to use allt he tools that CCP will give to us, like orbital bombardments. They would be useless in the current build.
But frankly, Dust is a EVE shooter and I will play it nevertheless. Its not terrible right now but i dont see it being EVE.
And thats what matters. Dust being an EVE shooter and being able to realize its potential and allow the teams to orrectly use their tools, thats its spirit. Any comparison about shooter A better than Shooter B is pointless, I dont care if people ADS in BF or hip-fire in CoD or the other way around (with clearly is a matter of opinion as many have conflicting concepts about that games) - they arent Dust.
Dust is the only thing that matters. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.04 21:11:00 -
[120] - Quote
CasonovaX wrote:iwillrock yourworld wrote: Please work on reducing the use of straffing, circling and jumping as a option to evade bullets.
Make the gunfights more realistic in regards of player movements, and therefore enforce a less rushed gameplay.
Strafing should be slower, circling should affect accuracy in a bad way, and jumping should forbid shooting and each jump be lesser i height/speed due like to stamina being used.
Fat suits have it easy enough, so your cries are not going to improve anything. Blame the freezes/hit detection instead of your inability to shoot people who actually use more than just the R1 button...or L1 and R1 combo and neglect to move themselves. When you talk about realistic are you talking about the camping matches in COD/BF3? In real actuality soldiers must move or else they will be killed...even snipers. Also the jump has been nerfed since the Pre-Replication build beyond any real use besides getting over things. If they nerf the speed/jump anymore then the scout suit will seriously be at a disadvantage. PUT-PROTOMAN-IN GAME wrote:lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast. I honestly loved the faster pace of the last patch...I had to adapt to this slower game-style which was a headache; now people want it to be slower without acknowledging the real problems. migraines are not healthy people.
People just want to camp, because they don't know what to do when somebody is moving towards them while shooting. |
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