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[Veteran_Mavado V Noriega]
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Posted - 2012.05.31 00:05:00 -
[31] - Quote
iwillrock yourworld wrote:Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war ! Thats what cover, vehicle support and supression fire is for. And dodging, really, are we Neo encarnations?
lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 00:09:00 -
[32] - Quote
Its sad to see how many people dont know how to argue without saying you suck of go elsewhere, lol.
As for the valid input points, yeah, i too think that when they fix tracking and lag things might change, but i can only judge what i see, not whatever ponnies i imagine will be down the road.
I think it should be reduced at the current build specs. Speed for a light armored suit dosent need to change, but lateral movement, straffing, seems a bit off.
Having more health, armour and shields is an incentive for not camping, at least imo, contrary to other opinions. Being able to take shots is incentive to go out, not meaning fast straffing is needed to take that action.
But it being the future, and having clones, dosent mean we will begin to use 19 century tatics to go head on into a gun fight and "dance".
Anyway, if it comes to a gun fight, yeah, straffe, jump, call the enemy mother names. But a bit slower.
BTW, yeah, Americas Army is an excelent shooter. I didnt liked much CoD, nor BF though the latter seemed better. And I definatelly hate Unreal Tournament. Not because i did not got kills, but the game was a mess, kill die kill die.... |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 00:11:00 -
[33] - Quote
Mavado V Noriega wrote:iwillrock yourworld wrote:Gelan wrote:I still don't see how standing and being shot is in anyway "realistic" . For any normal non deer in headlights person every instinct would be yelling at them to DODGE ! We're not playing patty cake were fighting a damn war ! Thats what cover, vehicle support and supression fire is for. And dodging, really, are we Neo encarnations? lolsuppression bet u someone is gonna ask for lolbf lolsuppression mechanics next
Well its a valid battlefield machanic.
Guess this discussion is as hot as controlers vc kbm. |
[Veteran_Mars Theranon]
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Posted - 2012.05.31 00:14:00 -
[34] - Quote
Yeah, I always liked trying to shoot someone who's rolling the mouse in circles and back and forth while hitting the jump key and shooting at everything as it comes into view...
not really, and no way in heck that anything could actually do that. Momentum and Inertia; the only things unaffected by it are children. |
[Veteran_Mars Theranon]
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Posted - 2012.05.31 00:15:00 -
[35] - Quote
FatalFlaw V1 wrote:"Reduce strafing.." Absolutely not.
This game isn't "real" as in meant to mirror real life. The gear and weapons are future based.
If you want movement nerfed you better just delete the scout and assault classes. Give everyone heavy armor and call it a day.
I like having builds that allow you to optimize for movement or tank. Even the scout can only jump two times before the stam runs out.
Maybe part of the problem is with hit boxes and server lag, poor code etc...which made it so you had to shoot in front of a moving target in order to hit them. Supposedly its being fixed.
I agree with previous posters who said it dumbs down the game when nobody can move and shoot. Anyone who wants movement nerfed is obviously favoring a heavy build or sniper and want to reduce the primary survivability advantage the scout suit grants..
I don't think he means strafing so much as that weird wobble players do where they're airborne half the time and moving left and right while turning in circles on the spot. |
[Veteran_Gelan]
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Posted - 2012.05.31 00:54:00 -
[36] - Quote
iwillrock yourworld wrote:
Thats what cover, vehicle support and supression fire is for.
And dodging, really, are we Neo encarnations?
Cover is good but there are times when you must simply dash across that open field ..... and vehicle support and suppression wont help you assault that indoor terminal.
No we aint Neo but sure aint nowhere near normal humans either ..Heck our spine is completely cybernetic if were to spec . |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.05.31 01:36:00 -
[37] - Quote
Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next
I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it.
Suppression mechanics already exist |
[Veteran_Khulam]
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Posted - 2012.05.31 03:16:00 -
[38] - Quote
Xocoyol Zaraoul wrote:Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it. Suppression mechanics already exist
Yup >:D
EDIT: Also, Xocoyol, I love you for realizing that suppression has nothing to do with a blurred screen mechanic |
[Veteran_Khanstantine]
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Posted - 2012.05.31 08:27:00 -
[39] - Quote
PUT-PROTOMAN-IN GAME wrote:Kiyo Sohma wrote:Quote:I do think that the scout drop suit should be a speed tanker, specialized in less bullet spreed while running jumping moving. Where as a heavy suit should drastically be disabled by moving while shooting, and be slower while shooting. I totally agree, but jumping around and running in circles should not be every classes main defense. Just like in EVE you don't see battleships trying to speed tank. i'm against dumbing the game down by slowing it down. Strafing is something found in most shooters that require skill. If you want to ADS for kills go play COD.
The suggestion that COD is a realistic shooter is kind of laughable given how much you have to shoot someone to kill them.
I don't think the anyone said anything about dumbing the game down. You inferred that because you seem to place a high value on run and gun in games and apparently reject the idea that there are desirable alternatives to make games hard.. A game could be excruciatingly difficult and have very little twitch at all. One could argue that allowing run and gun is "dumbing" the game down making it too easy to shoot while sprinting and jumping around. If you want to not dumb the game down, you should be calling for your gun to kick a couple inches with every quick step you take and fall completely off track when you jump 12 feet.
Obviously twitch plays an important role in the game, and it should though I think this game has to go that way to get the result CCP is looking for.
My strafing improved a great deal this last weekend, but I can't get over the feeling that run and gun feels ridiculous-- cartoonish --even when I win it. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 16:10:00 -
[40] - Quote
The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc |
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[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 18:43:00 -
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Khulam wrote:Xocoyol Zaraoul wrote:Mavado V Noriega wrote:lolsuppression
bet u someone is gonna ask for lolbf lolsuppression mechanics next I dare you to walk in front of my Tier 3 HMG when I'm hosing down a corridor/boxes while my Assault Teammates reload... Try it. Suppression mechanics already exist Yup >:D EDIT: Also, Xocoyol, I love you for realizing that suppression has nothing to do with a blurred screen mechanic
To me suppression i sexactly that, massive fire that make the enemy stop and have to find alternative solutions.
The ingame actions and health bar dropping fast should be suffucient for that aspect of gameplay. |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.31 18:47:00 -
[42] - Quote
Alpha SnakeBlood wrote:The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc
Pretty much this. |
[Veteran_TTape]
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Posted - 2012.05.31 19:33:00 -
[43] - Quote
The combo of movement speed and health as it is currently is great IMO.
It reminds me a lot of Planetside where learning to aim/manage CoF while moving was just as important as getting the drop on someone. |
[Veteran_Regis Mark V]
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Posted - 2012.05.31 19:41:00 -
[44] - Quote
I haven't played a real strafe shooter since Halo 2, and the older Socoms so my timing is off couple that with the bad hit detection, lag, poor frame rate and it's a mess. Once they fix hit those things I'll be on point. But the lag and poor hit detection caused me to lose a lot of kills! |
[Veteran_Samuel Green]
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Posted - 2012.05.31 21:46:00 -
[45] - Quote
SILENTSAM 69 wrote:Chilled Pill wrote:First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. ^ This
+1
also to the people comparing this to other not sci-fi FPSs, the EVE-Dust universe is set 20k + years into the future therefore apples and oranges |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.31 22:04:00 -
[46] - Quote
There is a serious void in the fast-paced FPS market for the PS3. I was glad to see dust move more quickly and allow running and gunning rather than being forced into slow-motion, rigid maneuvers. Battlefield and COD both almost "force" you to ADS the entire time and avoid moving too quickly with most weapons.
Please don't turn this into another vanilla ps3 shooter. Retain as many unique elements as possible so people have a reason to buy it other than simply because they already have an eve account. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 22:09:00 -
[47] - Quote
Samuel Green wrote:SILENTSAM 69 wrote:Chilled Pill wrote:First off, Dust is a sci-fi game, so why force your military simulation realism box on it? You have personal force fields for crying out loud!
Which brings me to my second point; any FPS game where people don't instantly die when you put 1-3 bullets in them will definitely involve a lot of strafing, jumping, (duck diving if going prone is enabled), bunny hopping, jumping over the bad guy and using your 100% sensitivity to spin around and circle him faster while he tries to track you with his 35% sensitivity etc. And guess what, Dust is such a game because well, 'You have personal force fields for crying out loud!'
I leave this one to the Devs, they have a vision of a game that Dust should be, I appreciate how they listen to our input, it's just dangerous if they start listening to every person who has a 'genius' idea on how to change the game to compensate for what they lack in skill, cunning, teamwork, what have you. Unless it's a game breaker on a fundamental level across the board, leave it be. ^ This +1 also to the people comparing this to other not sci-fi FPSs, the EVE-Dust universe is set 20k + years into the future therefore apples and oranges
Apples and oranges?? not sure what your saying 20,000 years in the future apples and oranges are still apples and oranges after all eve still has cattle and dairy products
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 22:31:00 -
[48] - Quote
FatalFlaw V1 wrote:There is a serious void in the fast-paced FPS market for the PS3. I was glad to see dust move more quickly and allow running and gunning rather than being forced into slow-motion, rigid maneuvers. Battlefield and COD both almost "force" you to ADS the entire time and avoid moving too quickly with most weapons.
Please don't turn this into another vanilla ps3 shooter. Retain as many unique elements as possible so people have a reason to buy it other than simply because they already have an eve account.
Lads seriously what is wrong with aiming down sights aiming down sights is the only real way to shoot accuratly if you try to hip fire like your suggesting you wouldnt hit the broad side of a barn, i think what your suggesting is a play style more accustomed to quake and doom which DOES NOT translate well to concoles, also COD is not slow paced and does not require much aiming its a overly dumbed down version of a old game which used to actually be good now its a joke,
Why do so many people seem to think that straffing is the most important skill in a battle the real skill in both eve and dust is the approach if you can drop em from a position they didnt see coming that to me is a real kill and anyone saying people should not drop because we are super soilders set in the future of 20000 years sure armor has improved and so have the soilders themselfs but look at history as armor and the soilders have evolved so has the weapon evolved to kill them.
but when all is said and done its up to CCP how there going to do it, and how eve they do it i hope it does not flop its hard to be a new shooter on concole. |
[Veteran_lycan329 MUT]
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Posted - 2012.05.31 22:44:00 -
[49] - Quote
+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.01 03:09:00 -
[50] - Quote
This being a sci-fi shooter has nothing to do with play style nor is a justification for a strafer. So if a game is a sci-fi its a excuse to it be silly?
War is war, whatever the year it may be, tatics wont change much and even if a soldier has a clone, well, dying still hurts. Plus, going into the future dosent mean things will progress, just look at the amarr religion and the fact minmatrar still use ducttape, lol.
A slower game forces a more tatical mind set. In this context, yeah, please Force people to have to aim before shooting. I dont think in eve universe theres self-guided ammo that would grant a strafer/cicling that dont aim and just sprays its gun a kill like in Wanted.
The true diferential of Dust is persistance. Not it being a straffer. |
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[Veteran_Khan Unn]
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Posted - 2012.06.01 05:19:00 -
[51] - Quote
The gameplay I've noticed is a lot like ole BF2 close quarters, and a mix of Halo.. We don't have a prone so we can't go "dolphin diving", but the fact is the majority of the time circling, and jumping seem to be the only way to win in a gunfight.. I know there's a lack of skill as well that partakes in that but the "core" gameplay shouldn't just be a run-n-jump-n-circle type of game.. At least for a game in this era of gaming.
This is beta so we might see some changes as it goes, but as of now I have a lot of trouble shooting at range, and attempting to pick off people at long range, and so far it seems sniping and medium-range are pretty useless unless you've got a lot of ammo, and headshot aim. But that's my opinion. In terms of someones arguement earlier about this being a sci-fi shooter and not a realism shooter, then think about what EVE is.. a pretty realistic space simulation game.. all these mechanics they have in place to make you a better soldier in DUST 514 shouldn't come down to who jumps first and missing the first bullets.
Here's an example of what I think the combat should be more like, for those that have never played KZ3 Multiplayer; http://www.youtube.com/watch?v=BEO8aRq2cLc
I would argue the jumping and circle fights would make more sense on a smaller map like those in Halo, or Call of Duty, where it makes more sense because you don't have the distance between you, but here on these large scale maps the combat needs to be different.
Just my 2 cents, but hey! |
[Veteran_Thorolf Kveldulfson]
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Posted - 2012.06.01 08:36:00 -
[52] - Quote
iwillrock yourworld wrote:Alpha SnakeBlood wrote:The straffing (side to side movement) should not be the same as the foward movments speed its just dumbing the game mechanics down for players, to slow down the movement not so much foward is fine side to side is too fast and does not effect the characters accuracy at all movement backward even though i dont think its causing a issue as such it will probably have to be adjusted to round off any changes made to straffing, over the time ive played this beta my twitch and strafing skill have improved, all CQC can be boiled down to shoot start moving left, jump, start moving right, jump, reload, rince and repeat ontill one fella dies while i agree that there is some form of skill to this i dissagree strongly with how frequently it happens it should perhaps be a scout exclusive, i dont want strafing taken out i just want it so that there is a lot less luck involved in most of the cqc Pretty much this.
Yes I also think there is too much of this to make it a balanced and enjoyable game and I look forward to seeing how it develops hopefully with better hit detection, less lag nad the proposed movement changes it will be better
I also think we should have the prone option especialy for those sniping |
[Veteran_Thorolf Kveldulfson]
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Posted - 2012.06.01 08:38:00 -
[53] - Quote
iwillrock yourworld wrote:This being a sci-fi shooter has nothing to do with play style nor is a justification for a strafer. So if a game is a sci-fi its a excuse to it be silly?
War is war, whatever the year it may be, tatics wont change much and even if a soldier has a clone, well, dying still hurts. Plus, going into the future dosent mean things will progress, just look at the amarr religion and the fact minmatrar still use ducttape, lol.
A slower game forces a more tatical mind set. In this context, yeah, please Force people to have to aim before shooting. I dont think in eve universe theres self-guided ammo that would grant a strafer/cicling that dont aim and just sprays its gun a kill like in Wanted.
The true diferential of Dust is persistance. Not it being a straffer.
Yes like this statement a lot |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.01 11:33:00 -
[54] - Quote
Khan Unn wrote:The gameplay I've noticed is a lot like ole BF2 close quarters, and a mix of Halo.. We don't have a prone so we can't go "dolphin diving", but the fact is the majority of the time circling, and jumping seem to be the only way to win in a gunfight.. I know there's a lack of skill as well that partakes in that but the "core" gameplay shouldn't just be a run-n-jump-n-circle type of game.. At least for a game in this era of gaming. This is beta so we might see some changes as it goes, but as of now I have a lot of trouble shooting at range, and attempting to pick off people at long range, and so far it seems sniping and medium-range are pretty useless unless you've got a lot of ammo, and headshot aim. But that's my opinion. In terms of someones arguement earlier about this being a sci-fi shooter and not a realism shooter, then think about what EVE is.. a pretty realistic space simulation game.. all these mechanics they have in place to make you a better soldier in DUST 514 shouldn't come down to who jumps first and missing the first bullets. Here's an example of what I think the combat should be more like, for those that have never played KZ3 Multiplayer; http://www.youtube.com/watch?v=BEO8aRq2cLcI would argue the jumping and circle fights would make more sense on a smaller map like those in Halo, or Call of Duty, where it makes more sense because you don't have the distance between you, but here on these large scale maps the combat needs to be different. Just my 2 cents, but hey!
hit detection is messed up, hence ppl that dont know how to deal with it experience these jumpin, circle strafe fights atm. If u are sniping i'd suggest checking out my friend Angel's thread on sniping currently.
https://forums.dust514.com/default.aspx?g=posts&t=19086&find=unread
Jumping pretty much doesnt save u against a good player anyway, u can only jump like twice on a full bar the ppl who have a problem with that either havent figured out the hit detection problem or just cant aim. Once hit detection and framerate are fixed expect the game to change a bit. Scout suit users who abuse these issues are the most prominent ppl that will be affected, gun fights will end alot quicker when the issues are fixed, trust me.
and kz3 really? kz3 was terrible, CCP needs to stay far away from drawing any references from a game hardcore kz fans did not even like
kz2 was alot better than kz3
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 13:53:00 -
[55] - Quote
Mavado V Noriega wrote:hit detection is messed up, hence ppl that dont know how to deal with it experience these jumpin, circle strafe fights atm. If u are sniping i'd suggest checking out my friend Angel's thread on sniping currently. https://forums.dust514.com/default.aspx?g=posts&t=19086&find=unreadJumping pretty much doesnt save u against a good player anyway, u can only jump like twice on a full bar the ppl who have a problem with that either havent figured out the hit detection problem or just cant aim. Once hit detection and framerate are fixed expect the game to change a bit. Scout suit users who abuse these issues are the most prominent ppl that will be affected, gun fights will end alot quicker when the issues are fixed, trust me. and kz3 really? kz3 was terrible, CCP needs to stay far away from drawing any references from a game hardcore kz fans did not even like kz2 was alot better than kz3
KZ3 base mechanics were quite good it felt solid and had good gun play where it fell down was brutal level design, of all the FPS games ive played i think the best basic movement and shooting mechanics came from Battlefield Bad Company 2 the movement was solid and there was weight to the guns,
as for the hit boxes and lag i find if there moving only viable way to hit is to lead them about a metre or a half metre and aim centre mass, |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.01 15:01:00 -
[56] - Quote
I would support reducing people jumping in fights, but please keep in mind..
There are weapons in the game such as the breach assault gun that specifically give a bonus to hip fire accuracy.
I do not support turning this into a boring slow-motion shooter. I still believe much of the complaining about strafing is due to:
1)People using the heavy suit being unable to track at close range (intended)
2)Snipers having a harder time hitting people (intended)
3)People being less able to track due to personal issues with the controls (Learn to play issue)
4)The issue with hit boxes, lag, and net code requiring that you "lead" a player who is moving in order to hit them (supposed to be fixed in the future)
If #4 is fixed, the strafing will be less of an issue. Under no circumstances should a scout at very close range be unable to strafe faster than a heavy can turn. You already have to be very close to achieve this.
Any reduction of ability to strafe is going to imbalance the game further in favor of heavy armor, which already has an advantage in many situations. In an objective based game that requires rushing and close quarters combat, there should be some tactical advantage to speed. Players should not be forced to stand 15 meters apart and just shoot each other and make it a tank/dps race. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.01 15:53:00 -
[57] - Quote
FatalFlaw V1 wrote:I would support reducing people jumping in fights, but please keep in mind..
There are weapons in the game such as the breach assault gun that specifically give a bonus to hip fire accuracy.
I do not support turning this into a boring slow-motion shooter. I still believe much of the complaining about strafing is due to:
1)People using the heavy suit being unable to track at close range (intended)
2)Snipers having a harder time hitting people (intended)
3)People being less able to track due to personal issues with the controls (Learn to play issue)
4)The issue with hit boxes, lag, and net code requiring that you "lead" a player who is moving in order to hit them (supposed to be fixed in the future)
If #4 is fixed, the strafing will be less of an issue. Under no circumstances should a scout at very close range be unable to strafe faster than a heavy can turn. You already have to be very close to achieve this.
Any reduction of ability to strafe is going to imbalance the game further in favor of heavy armor, which already has an advantage in many situations. In an objective based game that requires rushing and close quarters combat, there should be some tactical advantage to speed. Players should not be forced to stand 15 meters apart and just shoot each other and make it a tank/dps race.
somebody else posting a legitimate argument using game mechanics rather than (there should be more play styles).
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[Veteran_Dragon Grace]
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Posted - 2012.06.01 20:41:00 -
[58] - Quote
hey guys, my reply another but might be relevant here....
i gotta say, and i dont care about the hate because im gonna back up what im saying.....that i kinda agree with the removal of the jump mechanic.
use "X" instead for a kinda "climb on/over that thing" kinda thing. Im sick to death of playing against guys who think they are in halo or something. i have to say i have been guilty on many occasion of using the jumping jacks evades technique in halo, or MoH (the original :D) but i really dont think it belongs in something that is supposed to be seen as a somewhat authentic representation of a sci-fi futuristic shooter.
now i dont know how many of you are Eve guys, but im sure if you are (like me) you will see where i might be coming from with this. i mean come on....you are filling some guy full of....well.....ammo :S and he is doing the same back. only he forgot to reload before the engagment. so he stops, jumps back and forth, evading your shots until he reloads and then kills your ass. would that really happen on a battlefield? i know that if i ever saw that in a film....i would call shenanigans lol
and as for the strafing, it bugs to me too. i think there should be a tiny little nerf on it and i suggest this. have the strafing speed as it is. only....when aiming down the sights (or whatever you want to call it....basically not shooting from the hip) limit the sideways movement a little. as it stands right now, the accuracy boost you get from that just doesnt quite go with the movement thats going on. i know these guys are meant to be super soldiers....but isnt that taking the mince just a little bit? no one can effectively have a dead aim while juming all over the place and dancing from side to side. it just isnt real. it is said that "eve is real". it;s CCP's most highly admired and used mission statements. Dust514 should be too.
no before you haters start your hating. know this. I play eve religiously and i admire it for its (although unproven cos we arent there yet as a race) realism. they take a good amount of detail to get you real world control of the game. and its done so well. i feel that as this is meant to be within a game that already exists, taking away the hillarious jumping and slightly buffed strafing in some situations will keep it real.
And NO! i do not hate consoles. im a gamer. i play games, any games. im always on my PC, on my 360, ps3, sega saturn....hell even my phone. i love angry birds :P but i have always prefered shooters on the PC. im not closed minded enough to not play the console ones, but the strafing and jumping thing is a console thing. which is why the true console haters hate so much. everyone loves an FPS. everyone loves to shoot guys in the face. but on PC its kept somewhat real. and its mainly down to one thing. the hardware. the controller vs the keyboard. the controller has a number of buttons, and set deadzones and sensitivity settings (some of which i know can be layed with) but you will never get the speedy reactions of a mouse. its just a fact. the anolog stick cannot allow enough variety of travel to make it happen. its like taking an escalator when taking the stairs would be faster. its doing the same thing....but you lack some of the control with the console controller most of the time. as a result of this, console gamers adapted (and very well) to the strafing and jumping "cant catch me approach" which works well, but can often kill the realism in games for me at least. lets take COD MW2 for example. play it on the 360/PS3 and you will always see two guys, in a corridor strafing wall to wall have a "i can strafing more efficiently than you" face off until someone dies. play it on the PC....not so much of that. yes, there are the odd few.....but nowhere near as much as on the consoles versions. and why is that?
well, the fidelity of the mouse allows for near limitless diversity in look/aim demands. its as snappy, smooth, precise or focus as you hand is. Console gamers (and working in a computer game store and talking to them everyday, i know this to be true for the most art) say that the PC version of a game is too difficult because "i get lost on the keyboard. with all the keys on the thing i never know what to use for what" and thats really sad. i mean who doesnt know "WSAD" for lower body movement, and use the mouse for upper body. sure, it may take a little practice, but once you crack it....it opens a world of near 2nd nature possibilities in how you play....moving, aiming....hell even just thinking about how to play once you nail the skill. but one thing is for sure....you wont find yourself having to use the same tactics day in, day out against the same tactics day in, day out anymore when you do master that basic key formation.
but...back to my point. the reason i believe a lot of the console haters wish dust514 was on PC is because of the fact that they wont have these limits in the controller, and therefore wont have to put up with everyone who is content with this limit (limit in life...who'd be ok with that?)
Now, this is just my opinion and naturally i would like to see some of it taken on board by CCP. but you haters and halo elitists keep your eyes peeled because once keyboard and mouse support does get turned on in this beta....you will find that the guys who are used to, and prefer the freedom movement that the mouse gives, will use that fidelity and the tables will turn. and then watch how many non-pc guys go and invest in a usb keyboard and mouse for their PS3.
and talking of halo elitists.....Halo 2 was amazing on PC online compared to xbox. and for pretty much all of the reasons i mentioned already.
NO LIMITS FOR THE WIN!!!
P.S oh....and rage away but a little nerf here and there will go a long way in disproving that Dust514 was a mistake on consoles and only make the game richer as a result :) |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 21:09:00 -
[59] - Quote
I sincerely hope that when lag and hit boxes are fixed the straffing aint that big a deal but to elaborate on how bad it is in a match i was in i went in to arm A while it was in a area with enemyies on a falnk so i thought id do a little experiment i started to arm it when they started to shoot so i straffed left and right untill it was armed, it worked this is how bad strafing is in this game it DOES need to be adressed,
I got into a close quaters fight and they started strafing and jumping so i did same 2 clips later and neiter of us could kill the other when a team mate came along and killed him also both me and the other lad were assult dropsuits using assult rifles this should not happen in a military game to hit and miss does anyone realy think that this is how the game should be played seriously. |
[Veteran_Zekain Kade]
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Posted - 2012.06.01 21:17:00 -
[60] - Quote
iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP.
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