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[Veteran_Zekain Kade]
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Posted - 2012.06.01 21:26:00 -
[61] - Quote
lycan329 MUT wrote:+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did yea, it's not halo, but they should take so,me notes from the game play halo 2-3 used. those were extremely popular games because of how fast paced, and arena styled they were. halo reach dumbed that down, and now look it, it has a hard time of touching 100k players at any one time, while back in the days of halo 3, it usually stayed around 300- 500K at any one time.
There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 22:33:00 -
[62] - Quote
Zekain Kade wrote:lycan329 MUT wrote:+1 to this post all these people strafing an circling an talking about it shouldnt be a ADS all 1st person shooters need to be that way you shouldnt be able to circle your oppenent spraying off the hip an kill them 1 because of the hip is suppose to be less accurate 2 your not aiming this is not halo so unless your jumping off a cliff or something you shouldnt be able to just jump an shoot because you say you want a realstic shooting game well real life you dont see people jumping an strafing or circling they kinda ADS most of there targets lol so i support fixing it they need to nerf it again if they already did yea, it's not halo, but they should take so,me notes from the game play halo 2-3 used. those were extremely popular games because of how fast paced, and arena styled they were. halo reach dumbed that down, and now look it, it has a hard time of touching 100k players at any one time, while back in the days of halo 3, it usually stayed around 300- 500K at any one time. There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same. if you put in too much realism, you'll ruin the game. Gameplay > realism.
Why do people want it to play like Halo or want it to play like DOOM or Quake (id hope this does not happen),
DUST514 should not play like a another game it should play like DUST514, it from the get go is a strategic shooter which has my vote straight off from the bat, i could be wrong but i dont think statagy and tactics work well in properly arcady games like that,
Short arena style matches most likly will be included which i think is a good idea it would act as sort of practic for proper battles while plenty of player could play that exclusivly but the rest of us still have the proper large more tactical battles fighting over areas tooth and nail which would give battles a sence of meening which is something the FPS that are out now lack completly. |
[Veteran_Dragon Grace]
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Posted - 2012.06.02 00:28:00 -
[63] - Quote
Zekain Kade wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP.
Mechanics = realism or not realism. Realism (or not) then influences gameplay
any game developer who get thats in the wrong order has already started making a broken game. the cogs need to be in sync for a game to work. |
[Veteran_Dragon Grace]
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Posted - 2012.06.02 12:31:00 -
[64] - Quote
Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism.
firstly....losing potential buyers? the game is free to play :P
and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here.
and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game.
if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so.
if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway.
the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we?
btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.02 13:15:00 -
[65] - Quote
Disagree. Too much realism kills a game.
In "realistic" shooters the game play revolves solely on positioning and who-sees-who-1st-wins-gunfight You also tend to find that these games are also the ones that have the most camping and ppl not PTFO because they too scared to die....factor that into DUST 514 where every death costs u then camping is gonna be off the charts.
So basically positioning and awareness wins u battles in "realistic" games
High Health games These are not just run an gun, these take just as much tactics and teamwork and probably even more than "realistic" games.
Positioning plays a factor in the game as well as having good awareness BUT the difference is it also takes gun game. Just because u are in a tactical position not moving and just ADSin till u see someone run pass wont mean u automatically win a gun fight, nope, in high health games u have to also have good aim to keep your dot on the target so even if u get the jump on a guy by campin somewhere u wont necessarily get an easy kill if u cant aim.
Also high health games brings another aspect into teamplay that u dont see in "realistic" games and thats team shooting/team fire/ focus fire (btw "realistic" games also tend to be more lone wolf oriented)
In high health games its more to your benefit to stick with a squad and have multiple guns on a target to drop them quickly whereas "realistic" games since everyone dies in 2-3 shots team fire isnt needed and actually it plays against squads moving together because 1 random camper can quickly dispatch an entire squad before they have time to react simply because of low health and the whole who-sees-who-1st-wins-gunfight mechanic that is in "realistic" shooters
Those "hardcore" modes u find in games these days arent really hardcore they are actually softcore in my eyes because they make it even easier for ppl to lonewolf and take out squads |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.02 23:41:00 -
[66] - Quote
OK i agree that a low healt game somewhat encourages camping but the issue iam having is not the point there is too much heath it when you combine that with a strafing and no accuracy drop off of its like having a assult rifle taped to a trolly sliding across the screen at close range, id be OK with it if it didnt happen that often but it happen every time with out fail,
Add that to the point the guns has a power drop off over range that would be more accustomed to a sling shot(this could be down to the guns we are using i have a suspision that they are blasters) if so i hope to see some assult rifles with better range soon mabye rail or projectile. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.02 23:55:00 -
[67] - Quote
While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.03 00:06:00 -
[68] - Quote
Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake.
I agree with you entirly the movement is a tad off 2 of the best movemnet sytems ive ever seen in concole was
A: Battlefield the whole series but i liked the way it felt in Bad Company 2 most
B: Ghost recon Future soider hit the nail on the head for movement sytems and aiming systems with 3 levels of aiming
I think for the purposes of how heavily armored these guys are high health would be good. |
[Veteran_Ethereal3600 3600]
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Posted - 2012.06.03 00:12:00 -
[69] - Quote
PUT-PROTOMAN-IN GAME wrote:[quote=iwillrock yourworld]
I don't want DUST to be like battlefield or COD (primarily ADS shooters in which people camp from fixed positions for kills) DUST as it stands is actually about having gun game and strafing is a part of having gun game. Learn to strafe and hit a moving target. Jumping/strafing has already been nerfed significantly since last patch.
no its not. strafing to avoid bullets is a resault of a bad game id love to see you get in a gun fight and do that lol if a gun game is a jumping and strafing mosh pit then its messed up in a big way if you want to play like that go play monday night combat or team fortress |
[Veteran_Ethereal3600 3600]
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Posted - 2012.06.03 00:15:00 -
[70] - Quote
Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake.
i totaly agree this type of game play gets old fast and its going to realy **** people off then your loosing gear and eve assets because of this bs
and for thous of you who say people will not play it cause its to hard GOOD!!! we dont weant retards anyways y do you think eve holds a avg player age of 27 theres no 12 year old kids for a reson i want it hard i wand to ern every kill and i dont want a nother fps exatly like the last dozen
o and you realy cant compare cod to bf3 as the same type of fps there totaly diffrent right now dust is a quake / cod combo trying to pose as bf3 |
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.03 03:06:00 -
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Ethereal3600 3600 wrote:Kristof Atruin wrote:While I am enjoying Dust as it is, I would probably enjoy it more if it played more like a Battlefield type game where cover and teamwork is more important than how well you can aim while running in a circle. Also, the way the game plays now it bears very little resemblance to the how the game is represented in the marketing materials. They show mercs using cover and suppressing fire to advance across a battlefield. Given that there are also former Dice developers working on this players may be a bit put off when they finally get into the game and find it plays more like Quake. i totaly agree this type of game play gets old fast and its going to realy **** people off then your loosing gear and eve assets because of this bs and for thous of you who say people will not play it cause its to hard GOOD!!! we dont weant retards anyways y do you think eve holds a avg player age of 27 theres no 12 year old kids for a reson i want it hard i wand to ern every kill and i dont want a nother fps exatly like the last dozen o and you realy cant compare cod to bf3 as the same type of fps there totaly diffrent right now dust is a quake / cod combo trying to pose as bf3
Yeah this game in its actual state deviates from the future vision videos used to make buzz about the game.
I came to expect the same level of planning and effort that was required in EVE, and i hope that changes as new releases are rolled out.
That said, I dont want a total realism game. But nevertheles realism is important and right now this game plays silly.
****** things as circling/jumping/spraying should not have a crown place in a game that has the ambition to be as deep as Dust wishes to be. Tatical deployment and movement alied to teamwork should have the crown, allowing us to use all toys and exercize all field roles. For example, right now I really dont see a place for logistics with all this run and gun going about, seems pointles. |
[Veteran_Ja'un Faber]
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Posted - 2012.06.03 04:47:00 -
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iwillrock yourworld wrote: That said, I dont want a total realism game. But nevertheles realism is important and right now this game plays silly.
Yes. This is the correct answer.
Forget what any other shooter plays like. Forget what you know about 21st century warfare. The EVE universe is not silly.
Good science fiction is a "realistic" interpretation of the future, given what we know about physics + a few extra "what-if" technological scenarios. But the humans... the humans stay humans. It's what makes for a compelling narrative.
So, future soldiers, YES. Running as fast sideways as you can straight ahead, NO.
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.03 05:45:00 -
[73] - Quote
lol @ all the people that can't aim. I wonder what the complains will be when the party system is rolled out and pub stomping/ corporation stomping begins.
Strafing and jumping were nerfed in the patch before you got your codes. The game plays fine. it isn't too slow it isn't too fast. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.03 05:58:00 -
[74] - Quote
No.
The game is much better when you can strafe. If the framerate and the hit detection get fixed, the game will be 1000x better with strafe gun battles than slo-mo ADS "tactical" garbage. Leave the speed alone (Honestly I'd like the speed from the last patch back), fix problems, remove bullet spread, and we got ourselves a shooter where skill matters.
I swear people won't be happy with the speeds until we're shooting at each other standing still Revolutionary War style. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.03 07:08:00 -
[75] - Quote
The game is much better when you can circle strafe? Has the game ever not been one where you spend most of your time circle strafing? Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be. |
[Veteran_Indy Strizerger]
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Posted - 2012.06.03 12:26:00 -
[76] - Quote
I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this...
Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS:
[Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?
This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more.
EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits...
Also... If you want to address realism...
One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this. |
[Veteran_Darius Ashran]
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Posted - 2012.06.03 13:37:00 -
[77] - Quote
I really think some good points are raised on both sides of this. I don't think strafing should be out entierly and no doubt things will get better once the hit recognition is fixed. Not to mention once the lag improves.
But the idea that i am 20K years in the future fighting a high tech war and that a guy can literaly run circles around me will i have a mini gun and knife me when i cant even see him seems ridiculous. Oh i dont mind the knife but he should not be able to endlessly spin around in a circle outside my field of vision.
I dont presume to know a good solution as i fully agree and understand why the Scout needs it speed.
But that particular use seems jacked up and really just silly. I suppose 1 option is to not be able to knife while you sprint which is really all i can think of that might fix it .
Strafing on the other hand well i mean we don't exactly die in 1 hit to conventional weapons so its kinda inevitable i mean its speed probably needs to go down but, can you honestly say if you could absorb a hit or move out of a plasma projectile can anyone honestly say they would not move out of the way ?
Having said that it should be matrix style dodging bullets -_-. imo really its just a matter of balance. No hyper realism but not stupidly arcade levels of motion either.
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.03 14:04:00 -
[78] - Quote
I found best way to deal with a heavy with a hoser is keep him at arms length if your up close your dead already ive killed plenty of them by simply setting up on a flank and shooting him getting behind cover find another flank shoot him eventual he drops keep him guessing where your going to attack from that how you use better mobility not strafe and pray,
This is one hell of a heated topic it almost seems to be 50/50 and while id admit the other side have some good point as in it promotes camping and other tactics which are frowned upon, as the game stands now i would have to say the movement system is seriously hindering the tactical game play DUST514 was meant to be about, like why would anyone use any other tactic if you can out turn them every time.
Suggestion Movement speed alteration: Forward 100% of what it is Side to side 75 to 50% of what it is Backward 75 to 50% of what it is when strafing at full speed barrel wobble should increase spread of bullets fired severely
Another idea that came to mind was when hit maybe it should stagger or put someone off balance which would distoriantate screen, reduce accuracy and slow them down a bit reasoning behind this is sure we are armoured but getting shot with armour on will still hurt like hell. Maybe if aiming down sights were to take away from this affect as it would show some degree of battle stance, i dont know if this would be a good idea but it is something to think about what do ye think. |
[Veteran_Nahlvat]
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Posted - 2012.06.03 14:39:00 -
[79] - Quote
I definitely do not like the strafing, but I could tolerate it if the hit detection was better. |
[Veteran_Zekain Kade]
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Posted - 2012.06.03 16:12:00 -
[80] - Quote
Dragon Grace wrote:Zekain Kade wrote:iwillrock yourworld wrote:It all comes down to game style, but I disagree and think a more realistic game makes a better shooter experience.
"You must not win gun fights..... " - This has no bearing in the conversation. game play > realism. That said, i disagree with the OP. Mechanics = realism or not realism. Realism (or not) then influences gameplay any game developer who get thats in the wrong order has already started making a broken game. the cogs need to be in sync for a game to work. Unreal tournament was a great game. Most of the halo games were great, halo started to fail when they slowed everything down. How is having above realistic player speed breaking the game?
you're an idiot if you think every game needs to be realistic to be fun.
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[Veteran_Zekain Kade]
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Posted - 2012.06.03 16:15:00 -
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Dragon Grace wrote:Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. firstly....losing potential buyers? the game is free to play :P and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here. and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game. if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so. if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway. the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we? btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) Dust is free to play after you buy it from a store for $60
As of right now, if you were not able to move as fast as you could, no one would be able to kill ANYONE. Why? because as soon as your shields drop, you would dodge behind cover and wait for it to recharge, the shield recharge rate is just that fast, and it shouldn't be. I don't even use and shield recharge boosters, and my shield recharge rate is still ridiculously fast.
I lose my shields, take cover, heal, reload, then get back into the fight. Rinse and repeat until I run out of ammo and neither person dies. |
[Veteran_Kard Javal]
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Posted - 2012.06.03 17:39:00 -
[82] - Quote
Zekain Kade wrote:Dragon Grace wrote:Zekain Kade wrote:[quote=lycan329 MUT]There are a lot of halo players that i know who are actually looking forward to this game because of how fast it is, if you slow it down, you'll be lose a lot of potential buyers
making every game realistic is a bad idea, because at some point you wont be able to tell what game you're playing because they'll all play the same.
if you put in too much realism, you'll ruin the game.
Gameplay > realism. firstly....losing potential buyers? the game is free to play :P and secondly. Realism is the challenge. Take a game like ArmA 2. the number of people i have tried to introduce this game to because of its technical prowess, stunning graphics, realistic pacing, immersion i guess is what im trying to say here. and people said it was "too hard".......really? a lot of the gamers of today dont like the nitty gritty of a hard game. if anything. im fine with it. if dust were more realistic and people couldnt be bothered even learning the game to know why they dont like it (which is often the case, at which point you can often tick the "closed minded person" box next to that persons name on the xmas card list) then that means the audience that is left over to play with would be just like eve's......and meaningful one. that game has a steep as learning curve and the community who weathers out the storm of regular deaths and being victim to scams truly appreciate what eve is. EVE IS HARD! and rightfully so. if you suck at a game. well...get better. if you dont like a game because you suck at it, having like the idea of it before trying it....thats just silly. its still the same game, it just challenges you in a different way. Realism is good. then again having a controller limit how fast you can turn around isnt realistic in itself now is it. so...watch out when the crowd for the keyboard and their mouse get to use their tools of destruction because them a lot of the haters will leave anyway. the fidelity of a mouse will chase them and follow them to places that the controller is too slow to hide them. Then we will see who is left to truly appreciate what Dust514 can be shall we? btw, im not raging here :P it was a good point i just thought there was a whole in the logic :) Dust is free to play after you buy it from a store for $60 As of right now, if you were not able to move as fast as you could, no one would be able to kill ANYONE. Why? because as soon as your shields drop, you would dodge behind cover and wait for it to recharge, the shield recharge rate is just that fast, and it shouldn't be. I don't even use and shield recharge boosters, and my shield recharge rate is still ridiculously fast. I lose my shields, take cover, heal, reload, then get back into the fight. Rinse and repeat until I run out of ammo and neither person dies.
no...
dust is completely free, and relies on the micro transactions, their is ZERO startup cost...
that said, the amount of strafing, and jumping and other silly "evasion" tactics is dismal, no one in their right minds, regardless of whether they a clone soldier from the future, would ever consider "jump and strafe" as a viable tactics against bullets, when a player takes fire, they should do 1 of 3 things,
take cover, and request help if they are vastly outmatched in terms of tank and dps output. run away, and use cover as you move, their is no reason you can't run away, especially if you are in a light scout suit, vs a heavy suit, (hint the suit is SCOUT, you are not expected to take on heavy combat suits without some serious skills, and no, skill does not mea having a higher sensitivity and jumping like a rabbit. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.03 17:40:00 -
[83] - Quote
Kristof Atruin wrote:The game is much better when you can circle strafe?
Has the game ever not been one where you spend most of your time circle strafing?
Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be.
Yes.
No, but MAG, CoD, BF, etc are games that don't spend most of your time circle stafing, and I prefer this way.
Oh wow, worst excuse yet. It's advertising, it's always like this. Are you new to shooters? About every shooter shows a team sticking together and coordinating tactical. From Call of Duty to Resistance. Guess what? It never happens. To say it should be that way because it was shown in a cinematic trailer is asinine. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.03 17:47:00 -
[84] - Quote
Alpha SnakeBlood wrote:I found best way to deal with a heavy with a hoser is keep him at arms length if your up close your dead already ive killed plenty of them by simply setting up on a flank and shooting him getting behind cover find another flank shoot him eventual he drops keep him guessing where your going to attack from that how you use better mobility not strafe and pray,
This is one hell of a heated topic it almost seems to be 50/50 and while id admit the other side have some good point as in it promotes camping and other tactics which are frowned upon, as the game stands now i would have to say the movement system is seriously hindering the tactical game play DUST514 was meant to be about, like why would anyone use any other tactic if you can out turn them every time.
Suggestion Movement speed alteration: Forward 100% of what it is Side to side 75 to 50% of what it is Backward 75 to 50% of what it is when strafing at full speed barrel wobble should increase spread of bullets fired severely
Another idea that came to mind was when hit maybe it should stagger or put someone off balance which would distoriantate screen, reduce accuracy and slow them down a bit reasoning behind this is sure we are armoured but getting shot with armour on will still hurt like hell. Maybe if aiming down sights were to take away from this affect as it would show some degree of battle stance, i dont know if this would be a good idea but it is something to think about what do ye think.
I like yout thinking :) |
[Veteran_Danfen Stark]
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Posted - 2012.06.03 18:38:00 -
[85] - Quote
Indy Strizerger wrote:I've noticed that the heavy armor is hard to kill with the assault suits and light armor, a situation I find myself in pretty often and it goes down like this... Typical Encounter With Heavy Armor Player As An Assault:
SITUATION:
He sees me, I see him... We shoot each other, but he has more armor and a huge magazine in that minigun.
TACTICS:
I can't expect myself to just stand there and take it, that's the heavy guy's specialty... So I have to resort to a core options...
OPTIONS: [Take Cover] He can do this just as well as me... It's completely circumstantial...
[Run Away] He can also do this nearly just as well as me. Also circumstantial...
[Evade And Fight] I have an extra jump.
The verdict?This guy's superior armor and damage output is way more advantageous than an extra jump... Please, let me be faster. Let me jump more. EDIT: You're probably wondering why this is relevant, but my point is, that reducing the bunny hopping and other stuff like this game down will just penalize the players in light and assault drop suits... Also... If you want to address realism... One problem I've noticed is that I can't look right and left at all, I can look only forward that is, while I'm sprinting, this just penalizes players who are better at evaluating their enviroments than others... What sort of soldier can't turn his head while running? I never understood this.
I hate this whole arguement that "nerfing strafe/jump will make heavys imba". The fact of the matter is, in every blog, dev post and information letter we've had so far, the devs have always said their intention for the heavy suit is one where a player is not supposed to take them head on alone, as a scout or assualt suit. Rather that, to take one down, it is suppsoed to either require a team effort...or superior tactics.
Now, running around quickly back & forth is not a 'tactic', nor is bunny hopping and the like. They are simply used currently as they are the easiest and best answer to the problem of taking on heavies alone headon, even though that was not supposed to be easily possible. Instead, superior tactics should be observing the situation the heavy is in, and using that against them. I.E, a heavy player has you suppressed down a mountain path. Instead of running up to him, jumping and dancing as you go, I (personally) feel that the devs original intention, based on their own blogs, was for the player to get out of dodge quickly, and find a way to flank the heavy (such as using another pass, or using your jump to get on top of a side ledge), coming up behind and getting that advantage of a first drop on them, and then using their low mobility against them.
Nerfing the straffing and jumping wont reduce the effectiveness of scouts or assualts one bit. All it would do is (rightfully) nerf the ability to take on anything and anyone head on, solo, just because you can mash a button or twiddle stick faster (or have higher sensitivity) than the other person. And so would encourage more 'tactical' thinking, such as flanking and teamwork. That is afterall what you all want, right ? |
[Veteran_Eliyahu benNavi]
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Posted - 2012.06.03 18:55:00 -
[86] - Quote
I don't like the circling either. It's not fun and seems more like a crap shoot. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.03 19:57:00 -
[87] - Quote
MUDMASTEI2 wrote:Kristof Atruin wrote:The game is much better when you can circle strafe?
Has the game ever not been one where you spend most of your time circle strafing?
Fact is the current style of fps Dust plays as doesn't match up with how it has been promoted. Everything we've been shown and told prior to receiving beta access points to a game with low health and tactical movements / cover as the core of the combat elements. ie: The 2011 trailer where the dropship lands with a whack of defenders behind low walls, and the attackers diving for cover. You don't dive for cover when you can avoid being hit by dancing in a circle.
I'm not saying I'm not having fun, but the gameplay is currently a bit incongruous with the message about what the game is supposed to be. Yes. No, but MAG, CoD, BF, etc are games that don't spend most of your time circle stafing, and I prefer this way. Oh wow, worst excuse yet. It's advertising, it's always like this. Are you new to shooters? About every shooter shows a team sticking together and coordinating tactical. From Call of Duty to Resistance. Guess what? It never happens. To say it should be that way because it was shown in a cinematic trailer is asinine.
Hey buddy, you can F right off. Keep it civil. No I'm not new to shooters. I was probably playing shooters before you played your very first computer game. Ever heard of Doom? Spend more time supporting your point of view on why the game should play a certain way, and less time throwing about asinine insinuations in a lame attempt to discredit the arguments of people you disagree with. That's the approach of someone who has already lost.
They're showing potential players a shooter that plays like Battlefield, with Eve-like long term strategy. The latter especially does not mesh well with Quake style gameplay. If the plan is to connect this game with Eve in such a way that it affects that game, then they need to make sure that people want to play it for more than a month or two until the next bunny hopping circle strafer comes out with the latest graphics. You do this by designing the game to make players think more than react.
Have you seen the trailers previous to the 2012 fanfest one? Do those look cinematic to you? They look to me an awful lot like some fancy camera-work with in-game assets. At least until they get to the last half or so and start putting in the acting and info overlays.
Edit to further clarify my point: They're describing Dust as Eve in boots. The point of the game is territorial control. They're making a big point out of the fact that when you die or your vehicle is blown up that you've personally lost money (isk) as a result. This all points to a game you expect to take seriously, like with Eve. It's hard to take it seriously when players move like jackrabbits, and a player in a militia suit can run through a full squad of enemies and survive because he started dancing. I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map. |
[Veteran_Triad]
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Posted - 2012.06.03 22:32:00 -
[88] - Quote
I'd support the reduction of straffing/circling speed in comparison to normal running/sprint speeds... not because I'm terrible at killing people, but because 'unrealistic' movement in shooters actually gives me pounding headaches.
America's Army was the first shooter I played that didn't do that. But as a long-term EVE player, I'd love to get into Dust, just not at the expense of physical pain. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.04 01:26:00 -
[89] - Quote
Kristof Atruin wrote: I also don't believe this is CCP's intention for the game, because if it were we wouldn't have logistics or command dropsuits. Hell, there woudn't be any point to orbital bombardment either. By the time the supporting fire arrives the enemies would have danced halfway across the map.
Lol :) Dirty dancing.
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[Veteran_iwillrock yourworld]
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Posted - 2012.06.04 01:30:00 -
[90] - Quote
Triad wrote: America's Army was the first shooter I played that didn't do that. But as a long-term EVE player, I'd love to get into Dust, just not at the expense of physical pain.
I think AA was the first shooter i really enjoyed and played long term. Our clan played like a real squad, moving inch by inch sometimes, storming other times, the game was so much fun and the team having time to make decisions and move on was quite fun.
It plays very diferent from other famous shooters, slower true, but I think it was much more rewarding, especially when you got to live thru a match given there was no respawn.
Even being a medic had a sense to it. In Dust right now i dont see much motive to a logistical suit since its far more easier to just respawn. |
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