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Pagl1u M
Dead Man's Game RUST415
1588
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Posted - 2015.02.20 11:21:00 -
[1] - Quote
CCP is trying to fix matchmaking, to limit protostomping and unbalanced matches. I'm perfectly fine with it and it is a really needed fix, we can all agree on it.
BUT let's take a look at what they want to do:
CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
2) Academy 2.0: Yes, it's really needed.
3)Metalevel locked modes with escalating risk reward: Awesome...if properly done.
1)4 man squads for pubs, 8/12/16 for FW and PC: OH MY....NO!
I'm sure a lot of players still play Dust because they love to play with friends. 4 man squads are too small! We have asked for ages to increase the number of players per squad to 8 and now they are reducing it.
In this petition we are not asking CCP to let us keep protostomping, we are asking CCP to let us play with our friends!
I know a lot of you will say:"You can play FW if you want a bigger squad." BUT it is not the same. And also: what if we play a fw and then we want to go back to pubs? Should I just say: "Mario, Giulio plz leave squad, we need to be 4!"????
CCP: I'm begging you, start adding Academy 2.0 and Metalevel locked modes and see how it works. If it isn't enough work on something else but please never, never discourage friends from playing together.
If you agree with the petition bump the thread to give visibility and show your agreement.
if you disagree keep it civil and discuss.
One of the few assaults you'll find in a PC match!
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shaman oga
Dead Man's Game
4038
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Posted - 2015.02.20 11:26:00 -
[2] - Quote
The main problem i see is that there are no FW.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Monkey MAC
Rough Riders..
3634
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Posted - 2015.02.20 11:31:00 -
[3] - Quote
4 man squads are more traditional, 6 is just plain odd. However I think that instead of them being just the same as the 6-man squad with 2 less people, theymshould be redone to allow a hierarchical structure for team chat.
In reality you have an 8-man squad split into 2 fireteams (typically Alpha and Bravo), these fireteams will then further pair off (Alpha1 and Alpha2 respectively) with the 2IC taking lead of the second pair.
In pubs you don't allow full squads, just fireteams. Meanwhile in FW your squads now have a structure that allows for easy communication.
Squad lead (Alpha Fire team leader) - Lvl 1 Fire team leader - Lvl 2 Pair leader - (only when fireteam leader gives the disperse command) Lvl 3 Grunts - Lvl 4
So grunts can hear other grunts and their associated leaders Squad Leads can hear their squad AND the other 2 squad leads Fireteam leads can hear their squad lead but not the others
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TheD1CK
Dead Man's Game RUST415
1784
|
Posted - 2015.02.20 11:31:00 -
[4] - Quote
But... what if your friends.. are all convicted public sex-offenders ?? Should we really allow them be in a group, with the public ???
4 - man squads, kills off some group play yes .. but it would also lead to increasing the number of squads.. which may make balancing better for public matches, more squads per team
So.. to be honest.. I could not care less
I have more entertainment watching paint dry than be on either side of a pub stomp 4-man squads may have a good impact on making more fights possible... 'may'
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Pagl1u M
Dead Man's Game RUST415
1590
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Posted - 2015.02.20 11:53:00 -
[5] - Quote
TheD1CK wrote:But... what if your friends.. are all convicted public sex-offenders ?? Should we really allow them be in a group, with the public ??? 4 - man squads, kills off some group play yes .. but it would also lead to increasing the number of squads.. which may make balancing better for public matches, more squads per team So.. to be honest.. I could not care less I have more entertainment watching paint dry than be on either side of a pub stomp 4-man squads may have a good impact on making more fights possible... 'may' "may", you're right. But what if CCP starts introducing the other 2 things and see how it goes, then they thing of any different thing they could do and only as last resort they change squads to 4? I feel like it is a major change that should be the last resort when everything else didn't work.
Bab- steps Rattati, I know you love them!
One of the few assaults you'll find in a PC match!
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4lbert Wesker
WESKER S.T.A.R.S
111
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Posted - 2015.02.20 12:05:00 -
[6] - Quote
So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :)
Public skirmish = camping games
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Pagl1u M
Dead Man's Game RUST415
1591
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Posted - 2015.02.20 12:11:00 -
[7] - Quote
4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :)
Pagl1u M wrote:
if you disagree keep it civil and discuss.
Pagl1u M wrote: In this petition we are not asking CCP to let us keep protostomping, we are asking CCP to let us play with our friends!
Also I wasnt in squad with Fabry, I was playing alone but it happened that the game put us in the same team, but keep rosik if you want, I couldnt care less...just please avoid filling this thread with your tears, I hoped to have a constructive thread here.
One of the few assaults you'll find in a PC match!
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Haerr
Nos Nothi
2339
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Posted - 2015.02.20 12:15:00 -
[8] - Quote
TheD1CK wrote:But... what if your friends.. are all convicted public sex-offenders ?? Should we really allow them be in a group, with the public ??? 4 - man squads, kills off some group play yes .. but it would also lead to increasing the number of squads.. which may make balancing better for public matches, more squads per team So.. to be honest.. I could not care less I have more entertainment watching paint dry than be on either side of a pub stomp 4-man squads may have a good impact on making more fights possible... 'may'
I think that not allowing the people who go 0 / 16 into the same matches as protostomp squads would be a better way to improve Scotty than reducing squad sizes but what the hell do I know? |
Darken-Soul
BIG BAD W0LVES
2146
|
Posted - 2015.02.20 12:18:00 -
[9] - Quote
I like the idea of 4 man squads.
Who wants some?
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Ripley Riley
Incorruptibles
7812
|
Posted - 2015.02.20 12:32:00 -
[10] - Quote
This has my full approval. Small squads cripple social and tactical play. That is the very last thing this game needs right now.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Corbina Ninja
Maphia Clan Unit Unicorn
1237
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Posted - 2015.02.20 12:36:00 -
[11] - Quote
I would be okay with 4 men squad if - FW has a worthy reward (also isk so that you can use prototype stuff) - Various gamemodes like pub games
a gamemode for veterans for every day and not PC only
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Green Living
Gallente Gay Swag Club
1352
|
Posted - 2015.02.20 12:44:00 -
[12] - Quote
I love the idea of 4 person squad, unfortunately it should have been implemented 2 years ago when this game still had a population. |
Sequal's Back
Dead Man's Game RUST415
294
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Posted - 2015.02.20 12:46:00 -
[13] - Quote
Ripley Riley wrote:This has my full approval. Small squads cripple social and tactical play. That is the very last thing this game needs right now. Agreed.
I only play Dust for its social aspect, 4 man squads are too small..
And as shaman said, FW doesn't exist..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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m621 zma
297
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Posted - 2015.02.20 13:30:00 -
[14] - Quote
I agree 4 man squads are rubbish, they should remove pre-made squads from certain game modes entirely.
Go play another game if you don't like it. |
CaoticFox
Axis of Chaos
215
|
Posted - 2015.02.20 13:36:00 -
[15] - Quote
Pagl1u M wrote:CCP is trying to fix matchmaking, to limit protostomping and unbalanced matches. I'm perfectly fine with it and it is a really needed fix, we can all agree on it. BUT let's take a look at what they want to do: CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
2) Academy 2.0: Yes, it's really needed. 3)Metalevel locked modes with escalating risk reward: Awesome...if properly done. 1)4 man squads for pubs, 8/12/16 for FW and PC: OH MY....NO!I'm sure a lot of players still play Dust because they love to play with friends. 4 man squads are too small!We have asked for ages to increase the number of players per squad to 8 and now they are reducing it. In this petition we are not asking CCP to let us keep protostomping, we are asking CCP to let us play with our friends!I know a lot of you will say:"You can play FW if you want a bigger squad." BUT it is not the same. And also: what if we play a fw and then we want to go back to pubs? Should I just say: "Mario, Giulio plz leave squad, we need to be 4!"???? CCP: I'm begging you, start adding Academy 2.0 and Metalevel locked modes and see how it works. If it isn't enough work on something else but please never, never discourage friends from playing together.If you agree with the petition bump the thread to give visibility and show your agreement.
if you disagree keep it civil and discuss. disagree... fully... chit chat in a mutual channel. PROtoSTOMPing is a huge problem & has KILLED (not killing) this game. Also, need to get PSN to readvertise it AFTER Meta-restricted game modes are put in... else it'll just fail AGAIN due to lack of playerbase. Had u done this when I suggested it 2 years ago (5 times & banned for repeating posts) it would have been fine. (PROPS on using my 'sell a respec' idea... 18 months later)
My SP is irrelevant...
This game sucks, more than anything has sucked before.
& GETTING WORSE!!!
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Adipem Nothi
Nos Nothi
6781
|
Posted - 2015.02.20 13:52:00 -
[16] - Quote
Pagl1u M wrote: [Petition] We don't want 4 man squads!
If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives.
100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well.
Shoot scout with yes.
- Ripley Riley
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Ripley Riley
Incorruptibles
7815
|
Posted - 2015.02.20 13:57:00 -
[17] - Quote
Adipem Nothi wrote:If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives.
100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well. Nothing is going to make matchmaking work properly unless we have a healthy playerbase with a wider spectrum of mu scores.
Right now we have new players who are on the verge of quitting (low mu) and vets who have been here since day 0 (high to very high mu).
Squads will negatively effect veteran's experiences with Dust so if Rattati is trying to purge the game of vets then this idea works perfectly
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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ZymposieR Rusty
Dead Man's Game RUST415
21
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Posted - 2015.02.20 14:00:00 -
[18] - Quote
I would love 2 man squad in pub, maby no squad in ambush. this would make many games more balanced. This could also make fw more popular ? |
Pagl1u M
Dead Man's Game RUST415
1593
|
Posted - 2015.02.20 14:07:00 -
[19] - Quote
Adipem Nothi wrote:Pagl1u M wrote: [Petition] We don't want 4 man squads!
If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives. 100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well. I'll take a look at the "whys", but... What if the other 2 fixes are already enough to Fix the problem? Why not add the other 2 fixes and only if it doesn't work make 4 man squads?
This is a team based game guys. I know protostomping is a problem but we shouldnt Fix it reducing squads
One of the few assaults you'll find in a PC match!
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Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.20 14:26:00 -
[20] - Quote
Pagl1u M wrote:CCP is trying to fix matchmaking, to limit protostomping and unbalanced matches. I'm perfectly fine with it and it is a really needed fix, we can all agree on it. BUT let's take a look at what they want to do: CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
2) Academy 2.0: Yes, it's really needed. 3)Metalevel locked modes with escalating risk reward: Awesome...if properly done. 1)4 man squads for pubs, 8/12/16 for FW and PC: OH MY....NO!I'm sure a lot of players still play Dust because they love to play with friends. 4 man squads are too small!We have asked for ages to increase the number of players per squad to 8 and now they are reducing it. In this petition we are not asking CCP to let us keep protostomping, we are asking CCP to let us play with our friends!I know a lot of you will say:"You can play FW if you want a bigger squad." BUT it is not the same. And also: what if we play a fw and then we want to go back to pubs? Should I just say: "Mario, Giulio plz leave squad, we need to be 4!"???? CCP: I'm begging you, start adding Academy 2.0 and Metalevel locked modes and see how it works. If it isn't enough work on something else but please never, never discourage friends from playing together.If you agree with the petition bump the thread to give visibility and show your agreement.
if you disagree keep it civil and discuss.
When your Corp stop lagging the game out I'll listen to what you have to say
I Fight for the User
It's a shame that my user sucks at DUST
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Atiim
Heaven's Lost Property Negative-Feedback
15682
|
Posted - 2015.02.20 14:29:00 -
[21] - Quote
Insert obligatory "removing 2 good players from a match won't stop the 4 remaining good players from stomping you in a match" post here.
The 1st Matari Commando
-HAND
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Lavallois Nash
Federal Transfers and Trades
492
|
Posted - 2015.02.20 14:31:00 -
[22] - Quote
Alright, lets take it from the top!
Why is this being done? Because the community is its own worse enemy and decided that 6 man squads with proto suits and all officer weapons (yes, see it happen in pubs) against non squad militia suits is a good idea.
At any point during now and the long last while, the community had it ins power to use all this vast social networks you people claim to have built in game, to make the NPE better. Instead, the community wanted KDR, hoping people would respect their inflated numbers.
So now, if you want to "spend time with friends" you can:
-Idle together in a channel -Talk over Skype -Send post card to eachother -Send SMS to eachother -Hang out in corp chat
or, *gasp*, the most difficult one yet.......
-Play FW or PC against similarly skilled squads instead of new players with no chance.
So really, people can still hang out. This only harms people whos "hanging out" meant "lets get together and stomp people with no chance". Frankly, its hard to feel sympathy in a case like that. If people came to this game with the only goal of stomping people in pubs, i honestly wouldn't mind if they quit. Would improve the player population across the board as new players would be able to progress up, instead of getting shut down in the entry level game mode.
Pagl1u M, meta level lockout and better academy wont fix the problem of players decided that they want to make a 6 man squad and play LIKE its a higher mode, only they will never play outside of pubs. This makes it so that if you want to have a professional squad of designed roles and planned strategies, you have no choice but to use it in a harder game mode.
Meta level wont do anything to help the core and passive skills that 6 man vet squads could wield. (Combat Rifle Proficiency 5 is so much more powerful than a combat rifle user with no Proficiency. And you can only extend Academy so much until it comes to the point that the guys on the tail end of the academy are too much for the guys just beginning.
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Atiim
Heaven's Lost Property Negative-Feedback
15682
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Posted - 2015.02.20 14:36:00 -
[23] - Quote
Lavallois Nash wrote: So really, people can still hang out. This only harms people whos "hanging out" meant "lets get together and stomp people with no chance".
And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
The 1st Matari Commando
-HAND
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Ripley Riley
Incorruptibles
7817
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Posted - 2015.02.20 14:40:00 -
[24] - Quote
Atiim wrote:And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"? It doesn't. If mercs want to get in squads of 4 with proto HMG proto sentinels then they are going to all day, e'rry day.
Reducing squad size by two just prevents people from playing together, reducing social interaction, and further watering down Dust 514.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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LT SHANKS
You In The Nutz
5208
|
Posted - 2015.02.20 14:45:00 -
[25] - Quote
I will not sign this petition because I am of the belief that teamwork is over-powered and that squad play should be removed entirely from public contracts. |
Raptor Princess
ALLOTEC INC
146
|
Posted - 2015.02.20 14:47:00 -
[26] - Quote
I'm all for 4 man squads. I usually play in a 3-5 man squad anyway, so it won't make any difference to me.
To those of you wanting to play with more than 4, it won't stop q-syncing - I've seen groups of 8 to 10 corp mates in the same battle on occasion, so it's not as though you won't be able to continue stomping. And playing against friends can be fun too :) |
Thor Odinson42
Molon Labe. General Tso's Alliance
6074
|
Posted - 2015.02.20 14:54:00 -
[27] - Quote
m621 zma wrote:I agree 4 man squads are rubbish, they should remove pre-made squads from certain game modes entirely.
Go play another game if you don't like it.
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
6074
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Posted - 2015.02.20 14:56:00 -
[28] - Quote
I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Corbina Ninja
Maphia Clan Unit Unicorn
1237
|
Posted - 2015.02.20 15:03:00 -
[29] - Quote
Lavallois Nash wrote: or, *gasp*, the most difficult one yet.......
-Play FW or PC against similarly skilled squads instead of new players with no chance.
FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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castba
Rogue Instincts
770
|
Posted - 2015.02.20 15:10:00 -
[30] - Quote
Yes to 4 man squads, if for no otter reason than being evenly divisible Who decided a 6 person squad was a good idea on a team of 16?
Also, Chromosome had a max of 4. Didn't hurt the social nor tactical aspect then.
"When everything is OP, nothing is" - CCP Ratatti
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Adipem Nothi
Nos Nothi
6784
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Posted - 2015.02.20 15:11:00 -
[31] - Quote
I don't find that Pubs are boring or broken when matchmaking works. Further, I think that blending vets with noobs is a good thing, provided they are evenly distributed (or roughly) on either side.
Shoot scout with yes.
- Ripley Riley
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LOOKMOM NOHANDS
Warpoint Sharx
21
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Posted - 2015.02.20 15:18:00 -
[32] - Quote
I just really do not see this fixing match making.
What we need is:
People have incentive to WIN. The 150 WP requirement did nothing but kill off the guys who were turbo controller AFKing. The days that we lost the bonus cap were the best days in Dust in a very long time. This was in my opinion due to people that were online actually being there for good matches and not just grabbing 150 then going AFK.
An academy that is actually good for newbies. I feel like we are actually very close to this. Making the academy mission based for graduation would be amazing if only there was a way to stop people from farming it.
NO META LOCKS Our player base is just not big enough to support dividing people up into tiny groups. Look at how long it takes to get FW up and running for an example of what meta locks could theoretically end up having some parts of public contracts feel like. |
steadyhand amarr
shadows of 514
3585
|
Posted - 2015.02.20 15:19:00 -
[33] - Quote
Thread = 6 man proto teams worried free ride is now over =ƒÿå
You can never have to many chaples
-Templar True adamance
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Adipem Nothi
Nos Nothi
6784
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Posted - 2015.02.20 15:22:00 -
[34] - Quote
Ripley Riley wrote:Atiim wrote:And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"? It doesn't. If mercs want to get in squads of 4 with proto HMG proto sentinels then they are going to all day, e'rry day. Reducing squad size by two just prevents people from playing together, reducing social interaction, and further watering down Dust 514. So 4 proto Sents are equally effective as 4 proto Sents plus Logi on ammo/reps plus Logi on perma-scans?
I may not be able to take out 4 vets on my own, but I've got way better odds against them than 6 vets. Put the two missing vets on my side, and now we're close to a fair fight.
Shoot scout with yes.
- Ripley Riley
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Vitharr Foebane
Shining Flame Amarr Empire
2253
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Posted - 2015.02.20 15:25:00 -
[35] - Quote
castba wrote:Yes to 4 man squads, if for no otter reason than being evenly divisible Who decided a 6 person squad was a good idea on a team of 16?
Also, Chromosome had a max of 4. Didn't hurt the social nor tactical aspect then. ^this guy gets ir
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Leadfoot10
Molon Labe. General Tso's Alliance
3236
|
Posted - 2015.02.20 15:29:00 -
[36] - Quote
I want 4 man squads....and I'm one of those guys who exploits the hell out of 6 man squads in pubs. |
Lavallois Nash
Federal Transfers and Trades
494
|
Posted - 2015.02.20 15:30:00 -
[37] - Quote
Atiim wrote: And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
Gives them a path. Any 6 people, who are that hellbent on working all the time with those same other 5 people, are not going to play the "4 on one team, 2 on the other" game for long. They will migrate to a mode where they can have their 6 man squad.
i like I said, i was up against a 6 man corp squad using all officer stuff in a pub the other day. Anyone who is that focused on "these are my friends, i got their back" is not going to weild officer weapons against his friend in the hopes of making his friend lose his.
Just the possibility that you might be up against people in pubs that you are reluctant to shoot at means a general deescalation can take place. Will there still be mismatched games and stomps? Sure, but nowhere on the level we are seeing now. There will still be powerful 4 man squads, but the odds will be greatly increased that thety find themselves against a rival powerful 4 man squad.
TL;DR: Serious 6 man squads move up the chain, 6 man squads that dont want to move up the chain but want to be serious get put into a position where they are opposing each other.
Thor Odinson42 wrote:I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms.
From what was said in the suggestion thread, im pretty sure that "squad sizes" are to be reformed as a hole, and not just a quick adjustment. They wont roll out the 4 mans without the 16 mans.
Thor Odinson42 wrote:
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
i dont see how auto squadding would stop stomps. Not everyone sits down infront of their TV to take on a 2nd life and play for 16 hours strait. Maybe im boiling water and i have to go get it after this game. Maybe i have to go to the bathroom after this game. Maybe a call came in during the game, and now I gotta AFK for 30 mins. Im not consistent with my time. Am I rejoining for another game right away? in 10 mins? in a hour? I dont know until i do. Im not going to sacrifice this flexibility.
i think the idea of "casual player" eludes you. Just because YOU needed all the help you can get and auto squadding kept you interested does NOT mean it would be just as positive an experience if you forced me to go with it.
I guess ill sum it up as best as I ever could: Squads work when people are willing to dedicate time and attention to them. I have little time and am unwilling to dedicate it to a squad. If I am to be social, I plan to do it where it counts in channels and such, instead of chatting ingame and in queue for hours like a never ending phone call.
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Pagl1u M
Dead Man's Game RUST415
1596
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Posted - 2015.02.20 15:30:00 -
[38] - Quote
steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå No I m worried I wont be able to play with my friends, I'll stomp in a 4 team squad as much as I stomp now. Do you really think it ll change anything?
One of the few assaults you'll find in a PC match!
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Thor Odinson42
Molon Labe. General Tso's Alliance
6074
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Posted - 2015.02.20 15:32:00 -
[39] - Quote
steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå
These posts bother me.
Especially when I jump into a domination and run toward the point in a armor slowed Gal Assault yet find myself there first and all alone. After I die and my uplink is destroyed. No other uplinks placed. I pull up the map to see WTF my teammates are.
You've got people hacking installations, deploying uplinks with dropships 300m high on some tower, sniping, etc.
It's always blamed on the squaded stompers, but why don't more people acknowledge that it's the people treating this game like it's a big sandbox? It's not, we have 16 v 16. Two tanks on a city centered map is enough to submarine a match in some cases.
Without an incentive to win there's no reason for people to stop doing all these derpy things instead of pushing to win matches. Poking at people that are playing in squads and playing the objective of the gamemode isn't the correct approach.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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steadyhand amarr
shadows of 514
3586
|
Posted - 2015.02.20 15:34:00 -
[40] - Quote
Pagl1u M wrote:steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå No I m worried I wont be able to play with my friends, I'll stomp in a 4 team squad as much as I stomp now. Do you really think it ll change anything?
4 man squads never hurt closed beta or any point after that the moment 6 man squads where introduced it all went titsup if you want to roll together simply play FW which I think will still have the 6 man option
You can never have to many chaples
-Templar True adamance
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Duke Noobiam
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
385
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Posted - 2015.02.20 15:34:00 -
[41] - Quote
I like 4 man squads in pubs and the 8 and 16 man deploy options in FW. As a matter of fact I approve of all the proposed changes to curb the stomping of new players. They should have been done a long time ago.
Those whining that it will cripple the social aspect of the game are full of BS. Squads of more than 4 players are not being removed from the game, they are only being removed from the entry level game mode. You want to run with more players, then go play FW or PC. FW can use more players anyway and you will now have the ability to deploy in 8 or 16 man units. |
Lavallois Nash
Federal Transfers and Trades
494
|
Posted - 2015.02.20 15:37:00 -
[42] - Quote
Corbina Ninja wrote: FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
The hope with the squad change was that people would migrate to FW, which boosts its availability. In the thread that discussed changing squad sizes, it was proposed and relayed by the CPM, that gamemodes and maps inFw should be adjusted to have more variety. Rewards will be looked at as well. Although, i just want to say on a side note...with Simple Trading seemingly around the corner, LP made in FW is about to become a hot commodity.
As for PC, reforms are coming to timers and districts, with a "raiding" mode possibly being included. So I mean, as far as the long term vision goes, this is not so much to "chase vets away", but to open up oppurtunities and incentives in higher skilled modes to divert them away from the new players and casuals. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2502
|
Posted - 2015.02.20 15:37:00 -
[43] - Quote
We've all been thinking about this for a long time. The solution that seems the best compromise for good pub play/keeping friends together is:
Allow squads in pubs, but impose a metalevel limit on the individual squad members for the duration of the match. Fittings above the metalevel cutoff would be unavailable from the fitting screen, we could just gray them out.
Solo players would face no meta restrictions. If a solo player in higher meta gear wants to join a squad they can do so but will become meta-restricted for the duration of the match.
We'd get better gameplay out of it, squads would still be powerful because teamwork, anybody choosing to run proto would be taking a calculated risk, and the teambalancer/matchmaker's jobs would get easier.
Calculating the metascore of a loadout.
The principle here is to make high meta gear more 'expensive' in terms of metascore. Answer is simple and easily tweakable - just cube the meta of each item in the loadout, suit, weapons, equip, nades, modules - add it all up and that's the fitting's metascore.
e.g. a STD weapon would cost 1-¦ = 1, an advanced weapon would cost 3-¦ = 9 and a proto weapon would cost 5-¦ = 125.
So a Dragonfly scout fitted with all STD gear would have a metascore of 10(1 for the suit, 4 for slots, 2 for weapons, 2 for equip, 1 for nades).
A G/1 scout fitted with all ADV gear would have a metascore of 99(9 for the suit, 45 for slots, 18 for weapons, 18 for equip, 9 for nades).
Setting the metalevel cuttoff for squads is the last piece of the puzzle, and also easily tweakable as we get experience with this mechanic.
Given the power multiplier of squads, a metalevel cuttoff of 90 should get us good gameplay in pubs.
With a mechanic like this we could keep 6 man squads, if we wanted to.
PSN: RationalSpark
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Thor Odinson42
Molon Labe. General Tso's Alliance
6074
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Posted - 2015.02.20 15:40:00 -
[44] - Quote
Lavallois Nash wrote:Atiim wrote: And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
Gives them a path. Any 6 people, who are that hellbent on working all the time with those same other 5 people, are not going to play the "4 on one team, 2 on the other" game for long. They will migrate to a mode where they can have their 6 man squad. i like I said, i was up against a 6 man corp squad using all officer stuff in a pub the other day. Anyone who is that focused on "these are my friends, i got their back" is not going to weild officer weapons against his friend in the hopes of making his friend lose his. Just the possibility that you might be up against people in pubs that you are reluctant to shoot at means a general deescalation can take place. Will there still be mismatched games and stomps? Sure, but nowhere on the level we are seeing now. There will still be powerful 4 man squads, but the odds will be greatly increased that thety find themselves against a rival powerful 4 man squad. TL;DR: Serious 6 man squads move up the chain, 6 man squads that dont want to move up the chain but want to be serious get put into a position where they are opposing each other. Thor Odinson42 wrote:I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms. From what was said in the suggestion thread, im pretty sure that "squad sizes" are to be reformed as a hole, and not just a quick adjustment. They wont roll out the 4 mans without the 16 mans. Thor Odinson42 wrote:
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
i dont see how auto squadding would stop stomps. Not everyone sits down infront of their TV to take on a 2nd life and play for 16 hours strait. Maybe im boiling water and i have to go get it after this game. Maybe i have to go to the bathroom after this game. Maybe a call came in during the game, and now I gotta AFK for 30 mins. Im not consistent with my time. Am I rejoining for another game right away? in 10 mins? in a hour? I dont know until i do. Im not going to sacrifice this flexibility. i think the idea of "casual player" eludes you. Just because YOU needed all the help you can get and auto squadding kept you interested does NOT mean it would be just as positive an experience if you forced me to go with it. I guess ill sum it up as best as I ever could: Squads work when people are willing to dedicate time and attention to them. I have little time and am unwilling to dedicate it to a squad. If I am to be social, I plan to do it where it counts in channels and such, instead of chatting ingame and in queue for hours like a never ending phone call.
Nash,
The autosquadding won't help veteran players or change their behavior. I think new people just queue up matches over and over and deploy solo. They get stomped for a week and quit.
Perhaps some percentage of those new players would be enamored with the idea of accumulating WPs to drop OBs and communicating with others to complete the mission and earn a win.
I'm not sure if you remember, but we had it pre-Uprising. 6 man squads eliminated it. It was the best New Player Experience thing Dust 514 has ever had.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Adipem Nothi
Nos Nothi
6788
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Posted - 2015.02.20 15:48:00 -
[45] - Quote
@ Social Aspect
Could add Isk payouts to FW alongside large squad and platoon support. This would make the mode more attractive to players who prefer large squads. It'd transform FW into "pre-PC" and resolve issues with low participation and long queues.
Shoot scout with yes.
- Ripley Riley
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2504
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Posted - 2015.02.20 15:49:00 -
[46] - Quote
^ +1 Thor. Auto squadding/voice 'ON' was definitely the best social tool DUST has had so far.
PSN: RationalSpark
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Kira Lannister
Ancient Exiles.
2620
|
Posted - 2015.02.20 15:51:00 -
[47] - Quote
Leave the 6 man squads alone, deploy the 8/12/16 man deploy for fw and pc.
I personally think if they added 16 man deploy for FW. Noobs would flocks to it. A team composed of 10 pros and 6 noobs could do well against 16 average players.
The game would provide player retention with 16 man deploy.
If pub stomping still occurs then reduce the squad size to four. The main problem I believe with pub stomping is players not understanding you could pick something besides your starter fit lol.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Corbina Ninja
Maphia Clan Unit Unicorn
1238
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Posted - 2015.02.20 15:51:00 -
[48] - Quote
Lavallois Nash wrote:Corbina Ninja wrote: FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
The hope with the squad change was that people would migrate to FW, which boosts its availability. In the thread that discussed changing squad sizes, it was proposed and relayed by the CPM, that gamemodes and maps inFw should be adjusted to have more variety. Rewards will be looked at as well. Although, i just want to say on a side note...with Simple Trading seemingly around the corner, LP made in FW is about to become a hot commodity. As for PC, reforms are coming to timers and districts, with a "raiding" mode possibly being included. So I mean, as far as the long term vision goes, this is not so much to "chase vets away", but to open up oppurtunities and incentives in higher skilled modes to divert them away from the new players and casuals.
I agree on this vision attract away the veterans from the pub matches is the only solution because if not resolved people will cry because there will always protostomper -á but divided into teams of 4 instead of 6 12 protostompers / 6 = 2 12 protostompers / 4 = 3
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Ripley Riley
Incorruptibles
7817
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Posted - 2015.02.20 15:55:00 -
[49] - Quote
Duke Noobiam wrote:IThose whining that it will cripple the social aspect of the game are full of BS. Squads of more than 4 players are not being removed from the game, they are only being removed from the entry level game mode. You want to run with more players, then go play FW or PC. FW can use more players anyway and you will now have the ability to deploy in 8 or 16 man units. When FW is not an ISK sink then I will somewhat agree with you. Until then, FW is just a way to break up the public contract grind.
No matter what, 4 man squads are reducing the ability for players to interact. Not ever going to be 100% for this change. ESPECIALLY if CCP Rattati decides to do this metalevel lock out nonsense... *shiver*
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1259
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Posted - 2015.02.20 17:19:00 -
[50] - Quote
its all about what's more fair 25% or 38%. for pubs I'd say the lesser, why? 2 squads right now is more than 3/4 of a team (76%).
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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postapo wastelander
Corrosive Synergy RISE of LEGION
922
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Posted - 2015.02.20 17:25:00 -
[51] - Quote
Anyone who thinks 4 man squads will stop protostomps is just plain stupid. Protostomping will be still there with six or with four sqaded ones. I dont know what is actual plan of CCP here, but im quite sad from one thingy and that will be limitation for playing with friends. Like two friends less in squad, that is just plain stupid nonsence. Nothing else.
"Original Sebiestor Tinker/Hetzer"
"Corrosive Support/Synergist"
"We build from Rust"
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TheD1CK
Dead Man's Game RUST415
1794
|
Posted - 2015.02.20 17:25:00 -
[52] - Quote
4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :)
TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies
Or we die
Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist*
And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match??
'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up)
Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial..
'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too
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Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2015.02.20 17:45:00 -
[53] - Quote
TheD1CK wrote:4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :) TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies Or we die Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist* And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match?? 'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up) Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial.. 'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too
Only bad players play like that solo or not, you don't have to be in a squad to use teamwork and that's the assumption your making.
Ran in an fw squad last night for 3 hours won every single game easily and that is purely down too poor matchmaking we didn't come up against a single Proto squad throughout that time and then as soon as you play 1 solo game lo N behold Proto squad on the other team.. Why does that always happen? It's as if scotty avoids putting Proto v Proto to purposefully make it an easy win.
I Fight for the User
It's a shame that my user sucks at DUST
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JARREL THOMAS
Dead Man's Game RUST415
445
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Posted - 2015.02.20 17:47:00 -
[54] - Quote
Ah here I come to join your thread.
Personally I'm still leaning towards the side of 6 man squads but still in the could give to ***** area.
decreasing squad size and adding meta is kind of useless more of a hassle to be honest so now we just 2 less extremely effective dust vets yep now the squadless will get killed 2/6 less
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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JARREL THOMAS
Dead Man's Game RUST415
445
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Posted - 2015.02.20 17:49:00 -
[55] - Quote
TheD1CK wrote:4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :) TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies Or we die Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist* And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match?? 'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up) Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial.. 'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too TL;DR Get Gud fixed
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Pagl1u M
Dead Man's Game RUST415
1596
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Posted - 2015.02.20 17:54:00 -
[56] - Quote
- Let New players play more in Academy
- Push new players to join corporation with bonuses if they do
- Let new players know about various corporations
- Push players to actually try and fight for the win and not just to avoid fights
- Use metalevels
That's how you fix matchmaking. Actually the worst thing in any match aren't those 6 players that try hard to win the match but are those 10 players that dont even try, they just sniper or stay in the redline without trying to win. And who can disagree with them? Why should they try to win when the reward for winning or losing is almost the same?
The worst match I have are those when 6 or more players in my team finish with 100 WP or less. Not those where I fight 6 or more protos.
One of the few assaults you'll find in a PC match!
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Darken-Soul
BIG BAD W0LVES
2153
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Posted - 2015.02.20 18:04:00 -
[57] - Quote
Green Living wrote:I love the idea of 4 person squad, unfortunately it should have been implemented 2 years ago when this game still had a population. 2 years ago we had 4 man squads
Who wants some?
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1913 DfLo
ScReWeD uP InC Smart Deploy
294
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Posted - 2015.02.20 18:43:00 -
[58] - Quote
I'm fine with the way it is now. If we change to 4 man squads would points for Strikes change also?
It's all ScReWeD uP
Just Rub One Out
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Darken-Soul
BIG BAD W0LVES
2154
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Posted - 2015.02.20 18:50:00 -
[59] - Quote
Pagl1u M wrote:Adipem Nothi wrote:Pagl1u M wrote: [Petition] We don't want 4 man squads!
If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives. 100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well. I'll take a look at the "whys", but... What if the other 2 fixes are already enough to Fix the problem? Why not add the other 2 fixes and only if it doesn't work make 4 man squads? This is a team based game guys. I know protostomping is a problem but we shouldnt Fix it reducing squads Why not?
Who wants some?
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noob cavman
Fatal Absolution Negative-Feedback
2142
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Posted - 2015.02.20 18:58:00 -
[60] - Quote
4 man squad's equal more squad's deploying. That should even out match making and less one sided stomps. Also if you want to talk with your friends voice up in corp or make a channel so you can all chat XD
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Derpty Derp
Dead Man's Game
812
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Posted - 2015.02.20 19:06:00 -
[61] - Quote
In the event of lots of people joining pubs at the same time, it will improve the chance of team balance.
I don't mind 4 man squads, you'll just have to pick who you really want on your squad and then hope there's enough high Moo squads to place your friends squad in the same team as yours.
But they really need to fix the matchmaker in more ways, if we want improved team balance, because currently you'll play a few matches in a row and come across the same few 6 man squads, but it very rarely pits them against each other, instead we just see 1 high profile squad per game.
Needs to hold off the match a bit for those in squads, to make sure it's putting them against other decent squads. |
Corbina Ninja
Maphia Clan Unit Unicorn
1238
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Posted - 2015.02.20 19:11:00 -
[62] - Quote
noob cavman wrote: Also if you want to talk with your friends voice up in corp or make a channel so you can all chat XD
voice up in corp to qsync 3-4 squad of stomper
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Raptor Princess
ALLOTEC INC
146
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Posted - 2015.02.20 20:35:00 -
[63] - Quote
1913 DfLo wrote:I'm fine with the way it is now. If we change to 4 man squads would points for Strikes change also?
I've never had much of an issue getting 5k wp in a 4 man squad. I've done it in a 2 man squad once, but wouldn't object to the wp requirements changing :) |
Onesimus Tarsus
is-a-Corporation
3036
|
Posted - 2015.02.20 20:55:00 -
[64] - Quote
I am always in a 16-player squad. I have never understood how that's not enough for people.
KDR matchmaking would patch all the patches into pure patchitudity.
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Big miku
Nation of Miku
408
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Posted - 2015.02.20 21:22:00 -
[65] - Quote
Dust 514 is a video game, arguing about "social aspects" has no merit.
There are arguments for and against this change and "I will have to squad with 2 less of my bros" has no major effect on the game play aspect.
How will a RETURN to 4 man squads affect the GAME PLAY for better or worse. Those are valid arguments. |
Pagl1u M
Dead Man's Game RUST415
1607
|
Posted - 2015.02.20 21:43:00 -
[66] - Quote
Big miku wrote:Dust 514 is a video game, arguing about "social aspects" has no merit.
There are arguments for and against this change and "I will have to squad with 2 less of my bros" has no major effect on the game play aspect.
How will a RETURN to 4 man squads affect the GAME PLAY for better or worse. Those are valid arguments. What are you talking about? This is an online fps it has everything to do with "sociale aspects"! Are you drunk or what?
One of the few assaults you'll find in a PC match!
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Big miku
Nation of Miku
410
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Posted - 2015.02.20 21:53:00 -
[67] - Quote
Pagl1u M wrote:This is an online fps it has everything to do with "sociale aspects"! Are you drunk or what?
This is a VIDEO GAME. I know all the kids these days love to talk about "Social aspects" of their games, like Facebook apps and other things not related to game play, but the single most important thing in a video game is GAME PLAY. How will 4 man squad affect GAME PLAY for better or worse.
That is what matters, not the fact that you'll be unable to play in PUBs with an extra 2 buddies, that don't matter at all unless you can provide an argument about how it affects GAME PLAY.
Which in turn would be rendered moot because 6+ squads will be allowed in FW and PC. |
iKILLu osborne
T.H.I.R.D R.O.C.K RISE of LEGION
707
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Posted - 2015.02.20 22:04:00 -
[68] - Quote
i would prefer 4 man squads, it would stop the old 4 heavy 2 logi combo
(n`-´)+Æ;;; shotgun blast yo ASs
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Nirwanda Vaughns
1443
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Posted - 2015.02.20 23:24:00 -
[69] - Quote
4 man squads were enough the first time and it'll make matchmaking more simpler becuase of the lack of uneven team counts.
i'll be happy for the count to drop tbh
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
405
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Posted - 2015.02.21 00:36:00 -
[70] - Quote
Honestly, I've found their move to 6 person squads a little odd given you can only field two full squads on a full team. The only time we had even squad distribution was when they were 4 people. The only way to keep 6 person squads working is if they bump team size from 16 to 18 to accommodate a third full squad. This has been suggested before and they chose not to out of map balance. Apparently 2 more people per team would change the map dynamic enough to crate an imbalance... |
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Kalante Schiffer
Ancient Exiles.
961
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Posted - 2015.02.21 00:52:00 -
[71] - Quote
4 man squads sure. the only problem is there wont be enough room to have more ppl to talk with.
Inb4 people still complaining about 4 man squad proto stomp.
Framerate>everything else
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Nothing Certain
Bioshock Rejects
1532
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Posted - 2015.02.21 02:11:00 -
[72] - Quote
Pagl1u M wrote:Adipem Nothi wrote:Pagl1u M wrote: [Petition] We don't want 4 man squads!
If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives. 100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well. I'll take a look at the "whys", but... What if the other 2 fixes are already enough to Fix the problem? Why not add the other 2 fixes and only if it doesn't work make 4 man squads? This is a team based game guys. I know protostomping is a problem but we shouldnt Fix it reducing squads
Protostomping is a much worse problem and impacts all players more negatively than "not being able to play with your buds", so why not take the opposite approach and reduce squad size first and change it if it is not needed?
Because, that's why.
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Mejt0
Dead Man's Game RUST415
873
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Posted - 2015.02.21 02:17:00 -
[73] - Quote
4 man squad for pubs. Straight up good idea.
We have to be realistic here. Pubs are 100% stomped. With smaller squads, matchmaking will more likely put squad v squad.
Ps. Now one squad is more than 1/3 of a team. That's too many [pubs]
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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maluble
Art.of.Death VP Gaming Alliance
206
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Posted - 2015.02.21 03:27:00 -
[74] - Quote
Green Living wrote:I love the idea of 4 person squad, unfortunately it should have been implemented 2 years ago when this game still had a population. It was implemented 2 years ago then it changed to 6 due to player request. 4 man squads change nothing, you could still voice in same channel with the other 2. Logic people logic. |
Derpty Derp
Dead Man's Game
815
|
Posted - 2015.02.21 08:41:00 -
[75] - Quote
Big miku wrote:Pagl1u M wrote:This is an online fps it has everything to do with "sociale aspects"! Are you drunk or what? This is a VIDEO GAME. I know all the kids these days love to talk about "Social aspects" of their games, like Facebook apps and other things not related to game play, but the single most important thing in a video game is GAME PLAY. How will 4 man squad affect GAME PLAY for better or worse. That is what matters, not the fact that you'll be unable to play in PUBs with an extra 2 buddies, that don't matter at all unless you can provide an argument about how it affects GAME PLAY. Which in turn would be rendered moot because 6+ squads will be allowed in FW and PC.
That is very short sighted.
Video games have many aspect, which vary depending on the type of game and ideas put forth for such games, it is by no means 'all gameplay, nothing else matters.'
The fact that this is an 'online only' game suggest the multiplayer component to be quite important, of which the social aspect is an important way of setting up said multiplayer.
There's a difference between 'not important' and 'not for me.' |
Mejt0
Dead Man's Game RUST415
875
|
Posted - 2015.02.21 09:00:00 -
[76] - Quote
Derpty Derp wrote:Big miku wrote:[quote=Pagl1u M]This is an online fps it has everything to do with "sociale aspects"! Are you drunk or what? This is a VIDEO GAME. I know all the kids these days love to talk about "Social aspects" of their games, like Facebook apps and other things not related to game play, but the single most important thing in a video game is GAME PLAY. How will 4 man squad affect GAME PLAY for better or worse. That is what matters, not the fact that you'll be unable to play in PUBs with an extra 2 buddies, that don't matter at all unless you can provide an argument about how it affects GAME PLAY. Which in turn would be rendered moot because 6+ squads will be allowed in FW and PC.
People here think only about themselfes.
'I won't be able to stomp with 2 more buddies, wah wah' , while we should think about new players, matchmaking and overall gameplay.
Matchmaking will put squads vs squads more often, lone-wolfers [veterans] will be able to help their team more by defeating enemy squad [it's hard to get rid of 6ppl in one place, but 4 won't be that hard].
If any of you want to play with more buddies then play FW [in future].
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Derpty Derp
Dead Man's Game
815
|
Posted - 2015.02.21 09:09:00 -
[77] - Quote
Mejt0 wrote:Derpty Derp wrote:Big miku wrote:[quote=Pagl1u M]This is an online fps it has everything to do with "sociale aspects"! Are you drunk or what? This is a VIDEO GAME. I know all the kids these days love to talk about "Social aspects" of their games, like Facebook apps and other things not related to game play, but the single most important thing in a video game is GAME PLAY. How will 4 man squad affect GAME PLAY for better or worse. That is what matters, not the fact that you'll be unable to play in PUBs with an extra 2 buddies, that don't matter at all unless you can provide an argument about how it affects GAME PLAY. Which in turn would be rendered moot because 6+ squads will be allowed in FW and PC. People here think only about themselfes. 'I won't be able to stomp with 2 more buddies, wah wah' , while we should think about new players, matchmaking and overall gameplay. Matchmaking will put squads vs squads more often, lone-wolfers [veterans] will be able to help their team more by defeating enemy squad [it's hard to get rid of 6ppl in one place, but 4 won't be that hard]. If any of you want to play with more buddies then play FW [in future].
Your quote's broke, Derpty Derp in no way said that, Derp merely quoted it >__> |
Iron Wolf Saber
Den of Swords
18697
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Posted - 2015.02.21 09:51:00 -
[78] - Quote
I see no grounds for keeping a 6 man squad when it directly threatens the ability to even consider having multiple squads deploy together up to groups of 4 on certain game modes.
Want to be social go make a chat channel.
Want to be working together?; go make a 4 man squad and join it with another squad and then get deployed against similar setups.
Want to proto stomp in pubs? do it by yourself then what are you afraid of getting killed by a quafe BPO?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Operative 1174 Uuali
Y.A.M.A.H
462
|
Posted - 2015.02.21 10:10:00 -
[79] - Quote
I like Marine fire teams. So, going back to four is great for me.
Death is a serious business. So is running a shoddy, half-baked game company.
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Pagl1u M
Dead Man's Game RUST415
1609
|
Posted - 2015.02.21 10:13:00 -
[80] - Quote
Iron Wolf Saber wrote:I see no grounds for keeping a 6 man squad when it directly threatens the ability to even consider having multiple squads deploy together up to groups of 4 on certain game modes.
Want to be social go make a chat channel.
Want to be working together?; go make a 4 man squad and join it with another squad and then get deployed against similar setups.
Want to proto stomp in pubs? do it by yourself then what are you afraid of getting killed by a quafe BPO? Go make a chat: already done, I with whitedevil and Corbina Ninja am ethe creator of the italian official channel.
Yesterday night I played more than 3 hours with the following friends: Bastard, Ripper Rouge, xxwhitedevilxx M, er vipera and Fabios Amir. These are freinds I play with every night since 2 years ago. Yesterday we had a lot of fair and even matches against prima gallicus or other teams.
I am all for improving matchmaking and improving NPE ( I created some posts about NPE) but dont make me look like a bad person because I want to go on playing with my friends.
One of the few assaults you'll find in a PC match!
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g li2
Grupo de Asalto Chacal RISE of LEGION
571
|
Posted - 2015.02.21 11:22:00 -
[81] - Quote
I love to play with friends. I do not like 4 man squads.
G.A.C.
CHACALES
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Jebus McKing
Nos Nothi
1511
|
Posted - 2015.02.21 11:33:00 -
[82] - Quote
I want 4-man squads.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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TheD1CK
Dead Man's Game RUST415
1809
|
Posted - 2015.02.21 12:21:00 -
[83] - Quote
Mejt0 wrote:
People here think only about themselves.
And that's all folks, have a good night.
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taxi bastard
Amarr Templars Amarr Empire
395
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Posted - 2015.02.21 12:33:00 -
[84] - Quote
The biggest affect of 4 man squads which seems to have been looked over by everyone is that you should see 50% more squads in battle.
for those of simple mind i will explain what this will mean
you will have a greater chance of being paired against another squad of similar level ! simples !
so the argument of "i can stompz in a 4 man squad just as good as a 6 man cuz i iz so dam l33t " will have far less merit that its previously flawed logic as there is a good chance there will be a counter to your squad.
"Attention Axiom shoppers try red its the new blue" - WALL-E
https://www.youtube.com/watch?v=h1BQPV-iCkU
CCP's update
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2504
|
Posted - 2015.02.21 13:11:00 -
[85] - Quote
Byozuma Kegawa wrote:Honestly, I've found their move to 6 person squads a little odd given you can only field two full squads on a full team. The only time we had even squad distribution was when they were 4 people. The only way to keep 6 person squads working is if they bump team size from 16 to 18 to accommodate a third full squad. This has been suggested before and they chose not to out of map balance. Apparently 2 more people per team would change the map dynamic enough to crate an imbalance... Agree that 6 man squads were odd, but it was a request from the community.
I never bought the 'map balance' argument. For my money it's game engine/framerate.
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
18699
|
Posted - 2015.02.21 19:09:00 -
[86] - Quote
second biggest effect of 4 man squads is hooking up 2 4 man squads or 3 four man squads for 4 four man squads.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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First Prophet
Nos Nothi
2462
|
Posted - 2015.02.21 19:36:00 -
[87] - Quote
All you proto stomping hardcore vets out of this thread! This is the thread for us casual <2 kdr scrub noobs.
We will take back the pub mode we deserved!
People find this this review helpful!
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Pagl1u M
Dead Man's Game RUST415
1617
|
Posted - 2015.02.22 10:32:00 -
[88] - Quote
I don't know, CCP is trying to encourage players to join squads and join big corps with the new things and then they discourage team playing to buff lone wolves. I'm ok with it because of New players and newbs but if you are a vet you should not be proud of being a lone wolf, you should not be protected doing this. Playing with your team and friends is not a bad thing.
One of the few assaults you'll find in a PC match!
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