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Lavallois Nash
Federal Transfers and Trades
492
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Posted - 2015.02.20 14:31:00 -
[1] - Quote
Alright, lets take it from the top!
Why is this being done? Because the community is its own worse enemy and decided that 6 man squads with proto suits and all officer weapons (yes, see it happen in pubs) against non squad militia suits is a good idea.
At any point during now and the long last while, the community had it ins power to use all this vast social networks you people claim to have built in game, to make the NPE better. Instead, the community wanted KDR, hoping people would respect their inflated numbers.
So now, if you want to "spend time with friends" you can:
-Idle together in a channel -Talk over Skype -Send post card to eachother -Send SMS to eachother -Hang out in corp chat
or, *gasp*, the most difficult one yet.......
-Play FW or PC against similarly skilled squads instead of new players with no chance.
So really, people can still hang out. This only harms people whos "hanging out" meant "lets get together and stomp people with no chance". Frankly, its hard to feel sympathy in a case like that. If people came to this game with the only goal of stomping people in pubs, i honestly wouldn't mind if they quit. Would improve the player population across the board as new players would be able to progress up, instead of getting shut down in the entry level game mode.
Pagl1u M, meta level lockout and better academy wont fix the problem of players decided that they want to make a 6 man squad and play LIKE its a higher mode, only they will never play outside of pubs. This makes it so that if you want to have a professional squad of designed roles and planned strategies, you have no choice but to use it in a harder game mode.
Meta level wont do anything to help the core and passive skills that 6 man vet squads could wield. (Combat Rifle Proficiency 5 is so much more powerful than a combat rifle user with no Proficiency. And you can only extend Academy so much until it comes to the point that the guys on the tail end of the academy are too much for the guys just beginning.
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Lavallois Nash
Federal Transfers and Trades
494
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Posted - 2015.02.20 15:30:00 -
[2] - Quote
Atiim wrote: And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
Gives them a path. Any 6 people, who are that hellbent on working all the time with those same other 5 people, are not going to play the "4 on one team, 2 on the other" game for long. They will migrate to a mode where they can have their 6 man squad.
i like I said, i was up against a 6 man corp squad using all officer stuff in a pub the other day. Anyone who is that focused on "these are my friends, i got their back" is not going to weild officer weapons against his friend in the hopes of making his friend lose his.
Just the possibility that you might be up against people in pubs that you are reluctant to shoot at means a general deescalation can take place. Will there still be mismatched games and stomps? Sure, but nowhere on the level we are seeing now. There will still be powerful 4 man squads, but the odds will be greatly increased that thety find themselves against a rival powerful 4 man squad.
TL;DR: Serious 6 man squads move up the chain, 6 man squads that dont want to move up the chain but want to be serious get put into a position where they are opposing each other.
Thor Odinson42 wrote:I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms.
From what was said in the suggestion thread, im pretty sure that "squad sizes" are to be reformed as a hole, and not just a quick adjustment. They wont roll out the 4 mans without the 16 mans.
Thor Odinson42 wrote:
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
i dont see how auto squadding would stop stomps. Not everyone sits down infront of their TV to take on a 2nd life and play for 16 hours strait. Maybe im boiling water and i have to go get it after this game. Maybe i have to go to the bathroom after this game. Maybe a call came in during the game, and now I gotta AFK for 30 mins. Im not consistent with my time. Am I rejoining for another game right away? in 10 mins? in a hour? I dont know until i do. Im not going to sacrifice this flexibility.
i think the idea of "casual player" eludes you. Just because YOU needed all the help you can get and auto squadding kept you interested does NOT mean it would be just as positive an experience if you forced me to go with it.
I guess ill sum it up as best as I ever could: Squads work when people are willing to dedicate time and attention to them. I have little time and am unwilling to dedicate it to a squad. If I am to be social, I plan to do it where it counts in channels and such, instead of chatting ingame and in queue for hours like a never ending phone call.
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Lavallois Nash
Federal Transfers and Trades
494
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Posted - 2015.02.20 15:37:00 -
[3] - Quote
Corbina Ninja wrote: FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
The hope with the squad change was that people would migrate to FW, which boosts its availability. In the thread that discussed changing squad sizes, it was proposed and relayed by the CPM, that gamemodes and maps inFw should be adjusted to have more variety. Rewards will be looked at as well. Although, i just want to say on a side note...with Simple Trading seemingly around the corner, LP made in FW is about to become a hot commodity.
As for PC, reforms are coming to timers and districts, with a "raiding" mode possibly being included. So I mean, as far as the long term vision goes, this is not so much to "chase vets away", but to open up oppurtunities and incentives in higher skilled modes to divert them away from the new players and casuals. |
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