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Adipem Nothi
Nos Nothi
6784
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Posted - 2015.02.20 15:11:00 -
[31] - Quote
I don't find that Pubs are boring or broken when matchmaking works. Further, I think that blending vets with noobs is a good thing, provided they are evenly distributed (or roughly) on either side.
Shoot scout with yes.
- Ripley Riley
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LOOKMOM NOHANDS
Warpoint Sharx
21
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Posted - 2015.02.20 15:18:00 -
[32] - Quote
I just really do not see this fixing match making.
What we need is:
People have incentive to WIN. The 150 WP requirement did nothing but kill off the guys who were turbo controller AFKing. The days that we lost the bonus cap were the best days in Dust in a very long time. This was in my opinion due to people that were online actually being there for good matches and not just grabbing 150 then going AFK.
An academy that is actually good for newbies. I feel like we are actually very close to this. Making the academy mission based for graduation would be amazing if only there was a way to stop people from farming it.
NO META LOCKS Our player base is just not big enough to support dividing people up into tiny groups. Look at how long it takes to get FW up and running for an example of what meta locks could theoretically end up having some parts of public contracts feel like. |
steadyhand amarr
shadows of 514
3585
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Posted - 2015.02.20 15:19:00 -
[33] - Quote
Thread = 6 man proto teams worried free ride is now over =ƒÿå
You can never have to many chaples
-Templar True adamance
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Adipem Nothi
Nos Nothi
6784
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Posted - 2015.02.20 15:22:00 -
[34] - Quote
Ripley Riley wrote:Atiim wrote:And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"? It doesn't. If mercs want to get in squads of 4 with proto HMG proto sentinels then they are going to all day, e'rry day. Reducing squad size by two just prevents people from playing together, reducing social interaction, and further watering down Dust 514. So 4 proto Sents are equally effective as 4 proto Sents plus Logi on ammo/reps plus Logi on perma-scans?
I may not be able to take out 4 vets on my own, but I've got way better odds against them than 6 vets. Put the two missing vets on my side, and now we're close to a fair fight.
Shoot scout with yes.
- Ripley Riley
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Vitharr Foebane
Shining Flame Amarr Empire
2253
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Posted - 2015.02.20 15:25:00 -
[35] - Quote
castba wrote:Yes to 4 man squads, if for no otter reason than being evenly divisible Who decided a 6 person squad was a good idea on a team of 16?
Also, Chromosome had a max of 4. Didn't hurt the social nor tactical aspect then. ^this guy gets ir
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Leadfoot10
Molon Labe. General Tso's Alliance
3236
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Posted - 2015.02.20 15:29:00 -
[36] - Quote
I want 4 man squads....and I'm one of those guys who exploits the hell out of 6 man squads in pubs. |
Lavallois Nash
Federal Transfers and Trades
494
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Posted - 2015.02.20 15:30:00 -
[37] - Quote
Atiim wrote: And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
Gives them a path. Any 6 people, who are that hellbent on working all the time with those same other 5 people, are not going to play the "4 on one team, 2 on the other" game for long. They will migrate to a mode where they can have their 6 man squad.
i like I said, i was up against a 6 man corp squad using all officer stuff in a pub the other day. Anyone who is that focused on "these are my friends, i got their back" is not going to weild officer weapons against his friend in the hopes of making his friend lose his.
Just the possibility that you might be up against people in pubs that you are reluctant to shoot at means a general deescalation can take place. Will there still be mismatched games and stomps? Sure, but nowhere on the level we are seeing now. There will still be powerful 4 man squads, but the odds will be greatly increased that thety find themselves against a rival powerful 4 man squad.
TL;DR: Serious 6 man squads move up the chain, 6 man squads that dont want to move up the chain but want to be serious get put into a position where they are opposing each other.
Thor Odinson42 wrote:I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms.
From what was said in the suggestion thread, im pretty sure that "squad sizes" are to be reformed as a hole, and not just a quick adjustment. They wont roll out the 4 mans without the 16 mans.
Thor Odinson42 wrote:
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
i dont see how auto squadding would stop stomps. Not everyone sits down infront of their TV to take on a 2nd life and play for 16 hours strait. Maybe im boiling water and i have to go get it after this game. Maybe i have to go to the bathroom after this game. Maybe a call came in during the game, and now I gotta AFK for 30 mins. Im not consistent with my time. Am I rejoining for another game right away? in 10 mins? in a hour? I dont know until i do. Im not going to sacrifice this flexibility.
i think the idea of "casual player" eludes you. Just because YOU needed all the help you can get and auto squadding kept you interested does NOT mean it would be just as positive an experience if you forced me to go with it.
I guess ill sum it up as best as I ever could: Squads work when people are willing to dedicate time and attention to them. I have little time and am unwilling to dedicate it to a squad. If I am to be social, I plan to do it where it counts in channels and such, instead of chatting ingame and in queue for hours like a never ending phone call.
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Pagl1u M
Dead Man's Game RUST415
1596
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Posted - 2015.02.20 15:30:00 -
[38] - Quote
steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå No I m worried I wont be able to play with my friends, I'll stomp in a 4 team squad as much as I stomp now. Do you really think it ll change anything?
One of the few assaults you'll find in a PC match!
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Thor Odinson42
Molon Labe. General Tso's Alliance
6074
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Posted - 2015.02.20 15:32:00 -
[39] - Quote
steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå
These posts bother me.
Especially when I jump into a domination and run toward the point in a armor slowed Gal Assault yet find myself there first and all alone. After I die and my uplink is destroyed. No other uplinks placed. I pull up the map to see WTF my teammates are.
You've got people hacking installations, deploying uplinks with dropships 300m high on some tower, sniping, etc.
It's always blamed on the squaded stompers, but why don't more people acknowledge that it's the people treating this game like it's a big sandbox? It's not, we have 16 v 16. Two tanks on a city centered map is enough to submarine a match in some cases.
Without an incentive to win there's no reason for people to stop doing all these derpy things instead of pushing to win matches. Poking at people that are playing in squads and playing the objective of the gamemode isn't the correct approach.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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steadyhand amarr
shadows of 514
3586
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Posted - 2015.02.20 15:34:00 -
[40] - Quote
Pagl1u M wrote:steadyhand amarr wrote:Thread = 6 man proto teams worried free ride is now over =ƒÿå No I m worried I wont be able to play with my friends, I'll stomp in a 4 team squad as much as I stomp now. Do you really think it ll change anything?
4 man squads never hurt closed beta or any point after that the moment 6 man squads where introduced it all went titsup if you want to roll together simply play FW which I think will still have the 6 man option
You can never have to many chaples
-Templar True adamance
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Duke Noobiam
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
385
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Posted - 2015.02.20 15:34:00 -
[41] - Quote
I like 4 man squads in pubs and the 8 and 16 man deploy options in FW. As a matter of fact I approve of all the proposed changes to curb the stomping of new players. They should have been done a long time ago.
Those whining that it will cripple the social aspect of the game are full of BS. Squads of more than 4 players are not being removed from the game, they are only being removed from the entry level game mode. You want to run with more players, then go play FW or PC. FW can use more players anyway and you will now have the ability to deploy in 8 or 16 man units. |
Lavallois Nash
Federal Transfers and Trades
494
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Posted - 2015.02.20 15:37:00 -
[42] - Quote
Corbina Ninja wrote: FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
The hope with the squad change was that people would migrate to FW, which boosts its availability. In the thread that discussed changing squad sizes, it was proposed and relayed by the CPM, that gamemodes and maps inFw should be adjusted to have more variety. Rewards will be looked at as well. Although, i just want to say on a side note...with Simple Trading seemingly around the corner, LP made in FW is about to become a hot commodity.
As for PC, reforms are coming to timers and districts, with a "raiding" mode possibly being included. So I mean, as far as the long term vision goes, this is not so much to "chase vets away", but to open up oppurtunities and incentives in higher skilled modes to divert them away from the new players and casuals. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2502
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Posted - 2015.02.20 15:37:00 -
[43] - Quote
We've all been thinking about this for a long time. The solution that seems the best compromise for good pub play/keeping friends together is:
Allow squads in pubs, but impose a metalevel limit on the individual squad members for the duration of the match. Fittings above the metalevel cutoff would be unavailable from the fitting screen, we could just gray them out.
Solo players would face no meta restrictions. If a solo player in higher meta gear wants to join a squad they can do so but will become meta-restricted for the duration of the match.
We'd get better gameplay out of it, squads would still be powerful because teamwork, anybody choosing to run proto would be taking a calculated risk, and the teambalancer/matchmaker's jobs would get easier.
Calculating the metascore of a loadout.
The principle here is to make high meta gear more 'expensive' in terms of metascore. Answer is simple and easily tweakable - just cube the meta of each item in the loadout, suit, weapons, equip, nades, modules - add it all up and that's the fitting's metascore.
e.g. a STD weapon would cost 1-¦ = 1, an advanced weapon would cost 3-¦ = 9 and a proto weapon would cost 5-¦ = 125.
So a Dragonfly scout fitted with all STD gear would have a metascore of 10(1 for the suit, 4 for slots, 2 for weapons, 2 for equip, 1 for nades).
A G/1 scout fitted with all ADV gear would have a metascore of 99(9 for the suit, 45 for slots, 18 for weapons, 18 for equip, 9 for nades).
Setting the metalevel cuttoff for squads is the last piece of the puzzle, and also easily tweakable as we get experience with this mechanic.
Given the power multiplier of squads, a metalevel cuttoff of 90 should get us good gameplay in pubs.
With a mechanic like this we could keep 6 man squads, if we wanted to.
PSN: RationalSpark
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Thor Odinson42
Molon Labe. General Tso's Alliance
6074
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Posted - 2015.02.20 15:40:00 -
[44] - Quote
Lavallois Nash wrote:Atiim wrote: And how does reducing squad sizes to 4 stop people from "getting together and stomping people with no chance"?
Gives them a path. Any 6 people, who are that hellbent on working all the time with those same other 5 people, are not going to play the "4 on one team, 2 on the other" game for long. They will migrate to a mode where they can have their 6 man squad. i like I said, i was up against a 6 man corp squad using all officer stuff in a pub the other day. Anyone who is that focused on "these are my friends, i got their back" is not going to weild officer weapons against his friend in the hopes of making his friend lose his. Just the possibility that you might be up against people in pubs that you are reluctant to shoot at means a general deescalation can take place. Will there still be mismatched games and stomps? Sure, but nowhere on the level we are seeing now. There will still be powerful 4 man squads, but the odds will be greatly increased that thety find themselves against a rival powerful 4 man squad. TL;DR: Serious 6 man squads move up the chain, 6 man squads that dont want to move up the chain but want to be serious get put into a position where they are opposing each other. Thor Odinson42 wrote:I don't believe they should do this until they've brought the platoon deploy system into FW. Like many have said, people want to play together or like in my case, just don't want to play with randoms. From what was said in the suggestion thread, im pretty sure that "squad sizes" are to be reformed as a hole, and not just a quick adjustment. They wont roll out the 4 mans without the 16 mans. Thor Odinson42 wrote:
If they bring back 4 man squads and the auto-squadding with it then perhaps some of those 0-16 players will finally realize that having some backup is better than repeatedly running face first into bullets 16 times a game.
i dont see how auto squadding would stop stomps. Not everyone sits down infront of their TV to take on a 2nd life and play for 16 hours strait. Maybe im boiling water and i have to go get it after this game. Maybe i have to go to the bathroom after this game. Maybe a call came in during the game, and now I gotta AFK for 30 mins. Im not consistent with my time. Am I rejoining for another game right away? in 10 mins? in a hour? I dont know until i do. Im not going to sacrifice this flexibility. i think the idea of "casual player" eludes you. Just because YOU needed all the help you can get and auto squadding kept you interested does NOT mean it would be just as positive an experience if you forced me to go with it. I guess ill sum it up as best as I ever could: Squads work when people are willing to dedicate time and attention to them. I have little time and am unwilling to dedicate it to a squad. If I am to be social, I plan to do it where it counts in channels and such, instead of chatting ingame and in queue for hours like a never ending phone call.
Nash,
The autosquadding won't help veteran players or change their behavior. I think new people just queue up matches over and over and deploy solo. They get stomped for a week and quit.
Perhaps some percentage of those new players would be enamored with the idea of accumulating WPs to drop OBs and communicating with others to complete the mission and earn a win.
I'm not sure if you remember, but we had it pre-Uprising. 6 man squads eliminated it. It was the best New Player Experience thing Dust 514 has ever had.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Adipem Nothi
Nos Nothi
6788
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Posted - 2015.02.20 15:48:00 -
[45] - Quote
@ Social Aspect
Could add Isk payouts to FW alongside large squad and platoon support. This would make the mode more attractive to players who prefer large squads. It'd transform FW into "pre-PC" and resolve issues with low participation and long queues.
Shoot scout with yes.
- Ripley Riley
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2504
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Posted - 2015.02.20 15:49:00 -
[46] - Quote
^ +1 Thor. Auto squadding/voice 'ON' was definitely the best social tool DUST has had so far.
PSN: RationalSpark
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Kira Lannister
Ancient Exiles.
2620
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Posted - 2015.02.20 15:51:00 -
[47] - Quote
Leave the 6 man squads alone, deploy the 8/12/16 man deploy for fw and pc.
I personally think if they added 16 man deploy for FW. Noobs would flocks to it. A team composed of 10 pros and 6 noobs could do well against 16 average players.
The game would provide player retention with 16 man deploy.
If pub stomping still occurs then reduce the squad size to four. The main problem I believe with pub stomping is players not understanding you could pick something besides your starter fit lol.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Corbina Ninja
Maphia Clan Unit Unicorn
1238
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Posted - 2015.02.20 15:51:00 -
[48] - Quote
Lavallois Nash wrote:Corbina Ninja wrote: FW is 00:00 (because it is not worth it) and you cant play PC all the time
now vet players are forced to play in pub matches ambush and domination are an exclusive pub matches
fw should be a place where veterans can fight with their prototype stuff which can pay back if they win and earn as well
90% of pub games are boring because veterans and newcomers are forced to play together to farm isk or to play gamemodes different from skirmish
The hope with the squad change was that people would migrate to FW, which boosts its availability. In the thread that discussed changing squad sizes, it was proposed and relayed by the CPM, that gamemodes and maps inFw should be adjusted to have more variety. Rewards will be looked at as well. Although, i just want to say on a side note...with Simple Trading seemingly around the corner, LP made in FW is about to become a hot commodity. As for PC, reforms are coming to timers and districts, with a "raiding" mode possibly being included. So I mean, as far as the long term vision goes, this is not so much to "chase vets away", but to open up oppurtunities and incentives in higher skilled modes to divert them away from the new players and casuals.
I agree on this vision attract away the veterans from the pub matches is the only solution because if not resolved people will cry because there will always protostomper -á but divided into teams of 4 instead of 6 12 protostompers / 6 = 2 12 protostompers / 4 = 3
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Ripley Riley
Incorruptibles
7817
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Posted - 2015.02.20 15:55:00 -
[49] - Quote
Duke Noobiam wrote:IThose whining that it will cripple the social aspect of the game are full of BS. Squads of more than 4 players are not being removed from the game, they are only being removed from the entry level game mode. You want to run with more players, then go play FW or PC. FW can use more players anyway and you will now have the ability to deploy in 8 or 16 man units. When FW is not an ISK sink then I will somewhat agree with you. Until then, FW is just a way to break up the public contract grind.
No matter what, 4 man squads are reducing the ability for players to interact. Not ever going to be 100% for this change. ESPECIALLY if CCP Rattati decides to do this metalevel lock out nonsense... *shiver*
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1259
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Posted - 2015.02.20 17:19:00 -
[50] - Quote
its all about what's more fair 25% or 38%. for pubs I'd say the lesser, why? 2 squads right now is more than 3/4 of a team (76%).
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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postapo wastelander
Corrosive Synergy RISE of LEGION
922
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Posted - 2015.02.20 17:25:00 -
[51] - Quote
Anyone who thinks 4 man squads will stop protostomps is just plain stupid. Protostomping will be still there with six or with four sqaded ones. I dont know what is actual plan of CCP here, but im quite sad from one thingy and that will be limitation for playing with friends. Like two friends less in squad, that is just plain stupid nonsence. Nothing else.
"Original Sebiestor Tinker/Hetzer"
"Corrosive Support/Synergist"
"We build from Rust"
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TheD1CK
Dead Man's Game RUST415
1794
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Posted - 2015.02.20 17:25:00 -
[52] - Quote
4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :)
TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies
Or we die
Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist*
And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match??
'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up)
Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial..
'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too
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Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2015.02.20 17:45:00 -
[53] - Quote
TheD1CK wrote:4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :) TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies Or we die Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist* And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match?? 'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up) Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial.. 'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too
Only bad players play like that solo or not, you don't have to be in a squad to use teamwork and that's the assumption your making.
Ran in an fw squad last night for 3 hours won every single game easily and that is purely down too poor matchmaking we didn't come up against a single Proto squad throughout that time and then as soon as you play 1 solo game lo N behold Proto squad on the other team.. Why does that always happen? It's as if scotty avoids putting Proto v Proto to purposefully make it an easy win.
I Fight for the User
It's a shame that my user sucks at DUST
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JARREL THOMAS
Dead Man's Game RUST415
445
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Posted - 2015.02.20 17:47:00 -
[54] - Quote
Ah here I come to join your thread.
Personally I'm still leaning towards the side of 6 man squads but still in the could give to ***** area.
decreasing squad size and adding meta is kind of useless more of a hassle to be honest so now we just 2 less extremely effective dust vets yep now the squadless will get killed 2/6 less
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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JARREL THOMAS
Dead Man's Game RUST415
445
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Posted - 2015.02.20 17:49:00 -
[55] - Quote
TheD1CK wrote:4lbert Wesker wrote:So,you want 6 man squad so you can keep stomping on pubs?At least,you will have bigger chance to be killed along with your scrub pals from Scrub Man's Game :) I saw how your little "friend" Fabry guard your scrub ass yesterday :) This 4 man squad is huge improvement in this game and it should stay as is.You want to sync?Well,there will be bigger chance to fight your own scrubs on oposite side :) TheScrub Man's Game to you.. As for 'syncing' the main reason I'm replying, we don't it is not our fault 2 squads play the same mode usually it ends up being DMG v DMG and some awesome fights, we don't care, if it's red it dies Or we die Or you have to be ganked camping a hill with Breach Scrambler Pistol *shakes fist* And on that note.. how many of you are so blind as to think Squad-play is the problem?? Which has a worse effect on game balance, solo mercs sitting in redline, or camping various points.. Or Squads pushing and defending as needed to win a match?? 'Solo' is not how the game should be played *insert don't tell me how to live here* From kill camping area's to redline camping, solo mercs cover their own back, and screw the team result Playing solo a Slayer will wreck and not need to cover his trail (while whining his team can't keep up) Most of you think squads mean run around in a wolf-pack, blap everything (it works) but it's crap It is not the fault of us or any other Corp if you choose to be unsocial.. 'solo' takes no more skill than bothering your ass to help a squad.. It is easier as you have no ties to what happens outside your own fights I can run about picking off kills and complain about game balance too TL;DR Get Gud fixed
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Pagl1u M
Dead Man's Game RUST415
1596
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Posted - 2015.02.20 17:54:00 -
[56] - Quote
- Let New players play more in Academy
- Push new players to join corporation with bonuses if they do
- Let new players know about various corporations
- Push players to actually try and fight for the win and not just to avoid fights
- Use metalevels
That's how you fix matchmaking. Actually the worst thing in any match aren't those 6 players that try hard to win the match but are those 10 players that dont even try, they just sniper or stay in the redline without trying to win. And who can disagree with them? Why should they try to win when the reward for winning or losing is almost the same?
The worst match I have are those when 6 or more players in my team finish with 100 WP or less. Not those where I fight 6 or more protos.
One of the few assaults you'll find in a PC match!
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Darken-Soul
BIG BAD W0LVES
2153
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Posted - 2015.02.20 18:04:00 -
[57] - Quote
Green Living wrote:I love the idea of 4 person squad, unfortunately it should have been implemented 2 years ago when this game still had a population. 2 years ago we had 4 man squads
Who wants some?
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1913 DfLo
ScReWeD uP InC Smart Deploy
294
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Posted - 2015.02.20 18:43:00 -
[58] - Quote
I'm fine with the way it is now. If we change to 4 man squads would points for Strikes change also?
It's all ScReWeD uP
Just Rub One Out
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Darken-Soul
BIG BAD W0LVES
2154
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Posted - 2015.02.20 18:50:00 -
[59] - Quote
Pagl1u M wrote:Adipem Nothi wrote:Pagl1u M wrote: [Petition] We don't want 4 man squads!
If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives. 100% in favor of 4 man squads. If it doesn't work, we can always revert. 8-16 man squads for FW, PC and PC Raids would be awesome as well. I'll take a look at the "whys", but... What if the other 2 fixes are already enough to Fix the problem? Why not add the other 2 fixes and only if it doesn't work make 4 man squads? This is a team based game guys. I know protostomping is a problem but we shouldnt Fix it reducing squads Why not?
Who wants some?
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noob cavman
Fatal Absolution Negative-Feedback
2142
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Posted - 2015.02.20 18:58:00 -
[60] - Quote
4 man squad's equal more squad's deploying. That should even out match making and less one sided stomps. Also if you want to talk with your friends voice up in corp or make a channel so you can all chat XD
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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