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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Chimera Core
8733
|
Posted - 2015.02.15 04:30:00 -
[1] - Quote
Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime.
Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement.
See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
6701
|
Posted - 2015.02.15 04:39:00 -
[2] - Quote
CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8735
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Posted - 2015.02.15 04:42:00 -
[3] - Quote
Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Let me tell how optimistic I am for that to actually work compared to the past three years of attempts with a picture: http://static.fjcdn.com/pictures/Optimism_c26127_1526169.jpg
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Atiim
Titans of Phoenix
15636
|
Posted - 2015.02.15 04:52:00 -
[4] - Quote
Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
The 1st Matari Commando
-HAND
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Aeon Amadi
Chimera Core
8738
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Posted - 2015.02.15 04:55:00 -
[5] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Atiim
Titans of Phoenix
15636
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Posted - 2015.02.15 04:58:00 -
[6] - Quote
Aeon Amadi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm It'll probably be the only thing that makes a difference, since it'll get the players who don't have anything but a Starter Fit out of normal PUBs, thus reducing the amount of blueberries in circulation.
The 1st Matari Commando
-HAND
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JUDASisMYhomeboy
xCosmic Voidx
419
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Posted - 2015.02.15 05:05:00 -
[7] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. Wow man you totally echoed my experience tonight... every game i played (ambush and dom) was a merciless permascanned beatdown. I had one mission i wanted to complete for a key (20,999sp one match) which was proving impossible. I finally managed 20,455, or something really close like that and just said screw it and paid the aur for the instantboost. I just couldn't do it anymore.
on the brightside i didn't break a controller
"In a world gone mad,only a lunatic is truly insane"
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Aeon Amadi
Chimera Core
8738
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Posted - 2015.02.15 05:05:00 -
[8] - Quote
Atiim wrote:Aeon Amadi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm It'll probably be the only thing that makes a difference, since it'll get the players who don't have anything but a Starter Fit out of normal PUBs, thus reducing the amount of blueberries in circulation.
Which is -contrary- to what we need for the MU system to work. If your Proto squad's MU is 100, total, and my MU individually is 7.... but there's no-one else to fill the spot... Do you honestly think the Battle Finder is going to wait until I get paired off with people of a similar MU level? No, it's going to throw me in there because Scotty just loves pissing people off.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Nocturnal Soul
Primordial Threat
5373
|
Posted - 2015.02.15 05:08:00 -
[9] - Quote
I still find it difficult to understand how people rage at games...maybe it's time for you to take a break.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Chimera Core
8740
|
Posted - 2015.02.15 05:12:00 -
[10] - Quote
JUDASisMYhomeboy wrote:Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. Wow man you totally echoed my experience tonight... every game i played (ambush and dom) was a merciless permascanned beatdown. I had one mission i wanted to complete for a key (20,999sp one match) which was proving impossible. I finally managed 20,455, or something really close like that and just said screw it and paid the aur for the instantboost. I just couldn't do it anymore. on the brightside i didn't break a controller
Been like that every night for me for the past year or so. I'm so fed up with this on-going meta, the constant gameplay gimmicks, never actually having an enjoyable gameplay experience, etc. There was a point when I could legitimately set the control down, smiling, and thinking to myself, "Wow, that was awesome" but now it's just frustration every time. I used to cap out every week and now I'll be lucky if I pull 100,000 SP out of my cap because I just don't care to constantly get my kitten handed to me.
But, yanno, "git gud" right? Just saying, back in Chromosome I used to kick ass with an ~7.5 KDR and it's been declining every since, I think I'm at like 2.3 or something now. Which is to say that I didn't change, the game changed. I dunno what culmination of changes made me just this really bad player who can never actually have a good game that I don't sit there and dwell on all the BS entailed in previous matches but whatever it is it's totally killed any joy I find in playing it anymore.
Nocturnal Soul wrote:I still find it difficult to understand how people rage at games...maybe it's time for you to take a break.
I take a break a week after every new build since Uprising 1.8. I genuinely don't play this game that much anymore. It's nothing like it used to be. I just sort of sign in every time there's a new build hopelessly optimistic that maybe I'll find it enjoyable again but I'm always proving myself wrong. EDIT: It's also the only game I ever get frustrated playing. Anything else, the losses are laughable at best. Dust 514 is like trying to find enjoyment from fellating a hot curling iron.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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axis alpha
Ahrendee Mercenaries
627
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Posted - 2015.02.15 05:14:00 -
[11] - Quote
Yo dawg I heard you liked matchmaking.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Nocturnal Soul
Primordial Threat
5373
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Posted - 2015.02.15 05:16:00 -
[12] - Quote
I see the problem... you still have hope! Let go Aeon it's so much easier.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Chimera Core
8740
|
Posted - 2015.02.15 05:19:00 -
[13] - Quote
Nocturnal Soul wrote:I see the problem... you still have hope! Let go Aeon it's so much easier.
Yeah, maybe, but if I let go of that hope I'll just disappear completely and go play something I actually enjoy. Maybe I should start looking for someone to take over the AIV/PSD stuff. Kaze seems pretty chill, might just shoulder him with that burden.
-Shrug- I've really gotten to the point where it's not even worth trying anymore.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
6701
|
Posted - 2015.02.15 05:22:00 -
[14] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less efficiently than a squad of 6.
These are plain and simple facts, Atiim.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8740
|
Posted - 2015.02.15 05:23:00 -
[15] - Quote
Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim.
Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons
EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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JUDASisMYhomeboy
xCosmic Voidx
419
|
Posted - 2015.02.15 05:27:00 -
[16] - Quote
I'm of the opinion that a reworking of active scanners needs to happen. I really feel like ever since they were introduced the game changed for the worse. I'm sorry but "stack 3 complex dampeners" is not a very satisfactory solution to the problem. Not to mention its not so much the red dots that the mobs go after, its the uplinks. I also agree that i don't think 4 man squads will change much
"In a world gone mad,only a lunatic is truly insane"
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Adipem Nothi
Nos Nothi
6701
|
Posted - 2015.02.15 05:28:00 -
[17] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. 1. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons 2. EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
1. Scotty the Matchmaking AI =/= Mu the Team Builder. 2. Tested daily. Queue Ambush, Battleserver Americas.
Shoot scout with yes.
- Ripley Riley
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Darken-Soul
BIG BAD W0LVES
2076
|
Posted - 2015.02.15 05:55:00 -
[18] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? They just leave. Fuckin bitches Won't fight it out they'd rather kill bluebs
Who wants some?
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LUGMOS
Corrosive Synergy
2112
|
Posted - 2015.02.15 07:07:00 -
[19] - Quote
I had the same experience the other day... Yesterday actually.
Luckily, I remembered I was holding a remote I had personally customized, so I thought twice about that. But it was nonetheless rage inducing. The level of faggotry in proto stompers is way too damn high.
Players are killing the game, sad some don't see it.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LUGMOS
Corrosive Synergy
2112
|
Posted - 2015.02.15 07:10:00 -
[20] - Quote
Darken-Soul wrote:They just leave. Fuckin bitches Won't fight it out they'd rather kill bluebs This... Is a big problem.
Maybe MU sometimes works, but one squad leaves, ******* it up. A solution may be that if you leave a match, your payout for the next match is significantly lower. However, CCP would have to completely fix the getting g into matches that are over thing first.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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jane stalin
Ametat Security Amarr Empire
143
|
Posted - 2015.02.15 07:31:00 -
[21] - Quote
If have a lot of cash learn to fly assault dropships and practice with tricky weapons like plasmas, Your deaths might bring your Mu down so your matches may be better, |
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CCP Rattati
C C P C C P Alliance
17458
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Posted - 2015.02.15 08:55:00 -
[22] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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TooMany Names AlreadyTaken
Going for the gold
723
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Posted - 2015.02.15 09:03:00 -
[23] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. Hmm, so if there's a 6-man militia squad on my team and a 6-man proto squad on the other, it's a fair fight?
Found my favorite DJ - ATB
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GLOBAL RAGE
Consolidated Dust
85
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Posted - 2015.02.15 10:18:00 -
[24] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
You're 100% correct. Crossing regions will continue as long as idiots chase after KDR.
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Arkena Wyrnspire
Fatal Absolution
22182
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Posted - 2015.02.15 10:28:00 -
[25] - Quote
Yesterday I had a match where my two man squad was pitted against a six man proto squad.
Also, we were outnumbered 2 to 1 because the matchmaker failed to even fill the teams.
moobius 2013 never forget
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Sequal's Back
Dead Man's Game RUST415
283
|
Posted - 2015.02.15 10:32:00 -
[26] - Quote
CCP Rattati wrote:I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. You didn't play enough then ^^
Is the MU of a squad taking in account before placing one against another? It's definitely not working well..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Stefan Stahl
Seituoda Taskforce Command
983
|
Posted - 2015.02.15 10:50:00 -
[27] - Quote
Aeon Amadi wrote:If your Proto squad's MU is 100, total, and my MU individually is 7.... but there's no-one else to fill the spot... Do you honestly think the Battle Finder is going to wait until I get paired off with people of a similar MU level? No, it's going to throw me in there because Scotty just loves pissing people off. Remember that the last improvement to the matchmaker was on balancing teams from a given population of 32 mercs. Not about selecting 32 mercs so that team-balancing would be easier. Here's the last post I remember on the topic.
That means the current scope of matchmaking is "draw 32 mostly random mercs, try to make teams as even as possible". If you have 1 six man proto squad and no other squads no amount of team-balancing will even that out. That is likely the reasoning behind the 4 man squad restriction. If you have smaller mu-chunks in your matches it is easier to build to equal teams from that. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
436
|
Posted - 2015.02.15 11:53:00 -
[28] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Let me tell how optimistic I am for that to actually work compared to the past three years of attempts with a picture: http://static.fjcdn.com/pictures/Optimism_c26127_1526169.jpg hahahahaha good one |
Kaze Eyrou
Dust University Ivy League
1949
|
Posted - 2015.02.15 11:55:00 -
[29] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. What about after a match has been made? Usually, the matchmaker puts a squad together and then I see a ton of people drop out either on my side or the enemy side.
When that happens, is the matchmaker still working to give balanced teams? Or is Scotty simply filling empty slots?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
436
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Posted - 2015.02.15 12:03:00 -
[30] - Quote
Arkena Wyrnspire wrote:Yesterday I had a match where my two man squad was pitted against a six man proto squad. Our remaining teammates were mad bluedots who attempted such things as militia ion pistol sniping.
Also, we were outnumbered 2 to 1 because the matchmaker failed to even fill the teams. Hmm not a full Team sounds like maybe there was a squad that left hmm Nooooooo! |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
612
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Posted - 2015.02.15 13:55:00 -
[31] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. I know that feel, bro.
Thank god that I barely have access to my PS3 these days. |
TritusX
PH4NT0M5
278
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Posted - 2015.02.15 14:33:00 -
[32] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. I see a pack of Marlboro Maybe if you stop smoking during games you can get something done lol Don't worry, matchmaking is **** for everyone.I'm running STD logistics and assault and sometimes ADV scout and I'm put up against mother freaking THIRD ROCK and their proto shenanigans.
Forced Death
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1949
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Posted - 2015.02.15 18:03:00 -
[33] - Quote
TritusX wrote:Don't worry, matchmaking is **** for everyone.I'm running STD logistics and assault and sometimes ADV scout and I'm put up against mother freaking THIRD ROCK and their proto shenanigans. And here I thought we weren't gud enough to get hate
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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Commander Noctus
Gallente Loyalist
213
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Posted - 2015.02.15 19:20:00 -
[34] - Quote
Man, I am in the same boat. Every. Damn. Match. I end up being one of 4 (if not THE ONLY) competent player of my team. Meanwhile, the enemy team is populated by 1-2 squads of pub stompers. The same ones I was just pit against last match. And the match before that. And will be pit against in the following match.
It's so annoying. I don't even understand how it is Mu works. My sibling plays in a squad and faces blues nearly every time, and his squad can be considered a pubstomper squad. And yet when he runs solo, he STILL fights those same blues.
Meanwhile, here I am, a solo player, and I get the exact opposite. Just...why? Why does this always happen? Is my Mu really that much higher, a player who is consistently getting beaten into the ground, than someone who consistently stops others into the ground?
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Mossellia Delt
Militaires Sans Jeux
2292
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Posted - 2015.02.15 19:52:00 -
[35] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup.
If you don't mind paying shipping and handling, I'll fix the controller for free.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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maluble
Art.of.Death VP Gaming Alliance
200
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Posted - 2015.02.15 19:56:00 -
[36] - Quote
LUGMOS wrote:Darken-Soul wrote:They just leave. Fuckin bitches Won't fight it out they'd rather kill bluebs This... Is a big problem. Maybe MU sometimes works, but one squad leaves, ******* it up. A solution may be that if you leave a match, your payout for the next match is significantly lower. However, CCP would have to completely fix the getting g into matches that are over thing first.
Most people leave matches to avoid the proto stomp from the oppoing team, so matchmaking needs to be implemented first. You "solution" is invalid. |
maluble
Art.of.Death VP Gaming Alliance
200
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Posted - 2015.02.15 20:03:00 -
[37] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
Once again another, " i haven't experienced it so it doesnt happen". I play 10-20 matches a day and at least half of them the opposing team s stacked and mine full of blues in militia with no clue how to play.
Coming fom the guy who fails at solo AV and claims its underpowered. How are you in the position your in with the gross amount of ignorance i see in your posts?
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LUGMOS
Corrosive Synergy
2129
|
Posted - 2015.02.15 20:22:00 -
[38] - Quote
CCP Rattati wrote:I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. Sure this claim can be true. But there are two fatal and not too uncommon flaws in this study.
1. They may be matched together, but look at if they end the battle together. After that, look at the performance if they do in fact end together. 2. Just because there is an entire squad on one side, doesn't mean they are both running proto and running the meta.
I suggest looking at #1 more though, as #2 is harder to regulate IMO. If you are in fact looking at what is said in #1 ATM, whatever you guys are doing isn't working as planned.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Nothing Certain
Bioshock Rejects
1527
|
Posted - 2015.02.15 20:30:00 -
[39] - Quote
Well, if the matchmaking is working as intended, maybe the intentions need to be changed. THE biggest problem in Dust is the uneven nature of games and rampant protostomps. Every change that is made to this game should first be considered as to whether it changes this for the worse or for the better. There have been some changes lately, that come at the behest of vets, that are just making things worse.
Because, that's why.
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LUGMOS
Corrosive Synergy
2129
|
Posted - 2015.02.15 20:33:00 -
[40] - Quote
Nothing Certain wrote:Well, if the matchmaking is working as intended, maybe the intentions need to be changed. THE biggest problem in Dust is the uneven nature of games and rampant protostomps. Every change that is made to this game should first be considered as to whether it changes this for the worse or for the better. There have been some changes lately, that come at the behest of vets, that are just making things worse. You don't mean APEX suits do you?
But those are for Newbs, I mean it's not that hard to make 10 million ISK and 100,000 LP in the more competitive game mode, FW
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Funkmaster Whale
Whale Pod
2878
|
Posted - 2015.02.15 20:48:00 -
[41] - Quote
Jesus.
You got mad enough to break a controller? Maybe you should put the game down and go take a walk or something.
Like, I've gotten mad as hell at the game but I just turn the game off when I get angry. Ragequitting is a healthy alternative, I don't care what people say. If you're not having fun with the game turn it off. I'll start up DUST here and there but I can't ever play more than 2-3 matches nowadays just because of how **** poor the game runs.
The matchmaking isn't something that can ever be remedied. Bad players will be bad players. The second I see my game is hopeless because I have 12 "snipers" on my team sitting in the redline, I just leave. There's no punishment for leaving and there's no point to try and fight 1v16.
Some of the players in this game are really pathetic too. I can't begin to tell you how many times I've had games like this only for someone from the enemy team to Hatemail me some sh-t like "LOLOLOL GET OWNED" because they got a kill on me with their entire team at their back with mine being nowhere in sight.
If you ain't having fun, just stop playing. Simple, easy, and healthy alternative to smashing your controller.
Follow me on Twitch.tv!
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Big miku
Nation of Miku
389
|
Posted - 2015.02.15 21:22:00 -
[42] - Quote
Needs to be a "solo" game mode. |
jane stalin
Ametat Security Amarr Empire
145
|
Posted - 2015.02.15 21:43:00 -
[43] - Quote
If the enemy kills you at a ratio of 10 to 1 then matchmaking is broken, read on if you want the exact gory details.
Played a skirmish, Highest number of kills on my team was 1, 8 people killed 1 person 8 people killed 0 people
For the enemy side the total number of kills was 80
The problem that many players on my team got much less warpoints than they would in a more balanced game would not be fixed by everyone dropping uplinks, if most people drop uplinks then most uplinks would not be used. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1949
|
Posted - 2015.02.15 21:46:00 -
[44] - Quote
Big miku wrote:Needs to be a "solo" game mode.
Solo experience today
Doms and skirms are over within the first 10 mins as the enemy team simply has more players doing their job.
4 wins and 13 losses today so far.
Strangely enough, as soon as I squad up, suddenly most matches become extremely easy. With the enemy team almost always being mostly NPC corps.
How the **** does match making even work? Matchmaking clearly favours those who squad up.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
389
|
Posted - 2015.02.15 21:48:00 -
[45] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup.
True, although it's surprising that your favorite suit that match was a proto fit.
For me, 1< proto suits lost = switch to ADV or lower.
But that's just me being the cheapskate that I am.
Gû¼+¦GòÉGòÉn¦ñ
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
389
|
Posted - 2015.02.15 21:56:00 -
[46] - Quote
Aeon Amadi wrote:JUDASisMYhomeboy wrote:Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. Wow man you totally echoed my experience tonight... every game i played (ambush and dom) was a merciless permascanned beatdown. I had one mission i wanted to complete for a key (20,999sp one match) which was proving impossible. I finally managed 20,455, or something really close like that and just said screw it and paid the aur for the instantboost. I just couldn't do it anymore. on the brightside i didn't break a controller Been like that every night for me for the past year or so. I'm so fed up with this on-going meta, the constant gameplay gimmicks, never actually having an enjoyable gameplay experience, etc. There was a point when I could legitimately set the control down, smiling, and thinking to myself, "Wow, that was awesome" but now it's just frustration every time. I used to cap out every week and now I'll be lucky if I pull 100,000 SP out of my cap because I just don't care to constantly get my kitten handed to me. But, yanno, "git gud" right? Just saying, back in Chromosome I used to kick ass with an ~7.5 KDR and it's been declining every since, I think I'm at like 2.3 or something now. Which is to say that I didn't change, the game changed. I dunno what culmination of changes made me just this really bad player who can never actually have a good game that I don't sit there and dwell on all the BS entailed in previous matches but whatever it is it's totally killed any joy I find in playing it anymore. Nocturnal Soul wrote:I still find it difficult to understand how people rage at games...maybe it's time for you to take a break. I take a break a week after every new build since Uprising 1.8. I genuinely don't play this game that much anymore. It's nothing like it used to be. I just sort of sign in every time there's a new build hopelessly optimistic that maybe I'll find it enjoyable again but I'm always proving myself wrong. EDIT: It's also the only game I ever get frustrated playing. Anything else, the losses are laughable at best. Dust 514 is like trying to find enjoyment from fellating a hot curling iron.
People have this misconception that it's proto gear that kills you, it's not. Although it's alot better than ADV or STD gear, it's not that hard to kill. Whenever you die to a proto, it's because you either got ambush'd or simply gank'd. Me and some of my buddies from my old corp still stomp with ADV gear, sometimes even MLT crazy fits if we get bored. If you and your squad stay together, you should be able to hold decently against the opposing teams, unless they outclass you greatly in terms of gear.
Gû¼+¦GòÉGòÉn¦ñ
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Derpty Derp
Dead Man's Game
795
|
Posted - 2015.02.15 22:21:00 -
[47] - Quote
I'm not sure we can blame the matchmaker for bad players, or even for lazy players (like me, not saying I'm not bad, but I'm definitely lazy.)
I doubt there are enough players to wait for perfectly even teams... But in my experience It dumps me on all kinds of teams, the only problem being it can't tell the difference between a high scoring player and a useful player.
Although I'm being downed by a lot of proto suits lately, I'm also killing a few with my 'lesser' gear, as well as being downed by some others using 'lesser' gear than myself.
Until the game actually revolves around 'winning' instead of being split between some teams going for a win and others going for wp/isk or just plain pratting about, there can't be 'perfect' balance. |
4lbert Wesker
WESKER S.T.A.R.S
92
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Posted - 2015.02.15 22:41:00 -
[48] - Quote
Dreis Shadowweaver wrote:
Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :)
Public skirmish = camping games
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Denchlad 7
TheMysteriousEnd
1760
|
Posted - 2015.02.15 22:48:00 -
[49] - Quote
4lbert Wesker wrote:Dreis Shadowweaver wrote: Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :) Third Rock squads are normally a couple of proto tryhards (like most of my DMG squads!) and a couple of noobs. Ive been in and played with (and normally play with) far worse stompers.
Either way, until the mentality of "they have a good team lets leave" is rectified, matchmaking will never work.
"Why build ontop of foundations that aren't solid?"
Currently on Dust hiatus.
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bathtubist
TRUE SAVAGES Learning Alliance
45
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Posted - 2015.02.15 22:52:00 -
[50] - Quote
Nocturnal Soul wrote:I still find it difficult to understand how people rage at games...maybe it's time for you to take a break. i dunno sometimes when your on a losing streak you start to get pissed off insult to injury you lose your fits or anything that you had on you was lost for ever
ok heres a secnario: you work alll day and night for a report or 10 page essay paper your little sibling comes in and be a **** and push the power button on the computer its not all over you had a backup file right?
you did but come later and the file keeps coming up as a error over and over and over
thats how this game is |
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vlad stoich
Heaven's Lost Property Negative-Feedback
328
|
Posted - 2015.02.15 22:59:00 -
[51] - Quote
4lbert Wesker wrote:Dreis Shadowweaver wrote: Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :)
You are just spouting off stupid sh!t. Garbage coming out of your mouth.
It is never the Proto gear that is winning the matches....it is the OP Teamwork. They have played together so much, and run as a tight crew that unless you are just as organized or better,,you might as well move on.
Nyain,,Cap Aq., matter of fact,,all of the PC Corps that spend hours playing with each other don't need proto gear to win.
Just as easy do it in BPOs with basic gear.
I do agree Matchmaking is freaking garbage but it is not the gear winning. I hate the expression,,,but Squad to win in a TEAM based game.
EDIT: What is the purpose of getting Proto gear, weapons and suits if everyone is going to cry about using them? Isn't that the purpose,,to get to the highest level. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1952
|
Posted - 2015.02.15 23:27:00 -
[52] - Quote
4lbert Wesker wrote:Dreis Shadowweaver wrote: Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :) Back when I was a wee little blueberry, who asked 20+ questions in the Learning Coalition channel every day, all I ever wanted was to be on the same level as those who stomped me. I wished I had Proto gear. Now, I'm the one doing the stomping. All I want is to do the best I can, and I will use Proto to meet these desires. But hey, this isn't a thread about why running Proto in pubs is wrong. I intend to run an all-standard week soon, after which I will be stronger than ever before
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1952
|
Posted - 2015.02.15 23:30:00 -
[53] - Quote
To OP, I advise avoiding Ambush like the plague.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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vlad stoich
Heaven's Lost Property Negative-Feedback
329
|
Posted - 2015.02.15 23:36:00 -
[54] - Quote
Dreis Shadowweaver wrote:To OP, I advise avoiding Ambush like the plague.
I would rather watch KTB videos than play ambush without a squad. Papercuts are more enjoyable. Pinching nipples with pliars is more enjoyable than ambush. |
Darken-Soul
BIG BAD W0LVES
2083
|
Posted - 2015.02.15 23:36:00 -
[55] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. you should squad with me for a day.
Who wants some?
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vlad stoich
Heaven's Lost Property Negative-Feedback
332
|
Posted - 2015.02.15 23:45:00 -
[56] - Quote
you should squad with me for a day.[/quote]
He isnt going to do that just for the possibility he was wrong and got egg on his face.
I would have to ask though,,,how much time do the Devs actually spend playing the game?
Which game modes? Are they in a squad or solo? What are the outcomes?
Lets see some pie charts and graphs. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1953
|
Posted - 2015.02.15 23:45:00 -
[57] - Quote
Weird post
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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Darken-Soul
BIG BAD W0LVES
2085
|
Posted - 2015.02.15 23:46:00 -
[58] - Quote
vlad stoich wrote:you should squad with me for a day.
He isnt going to do that just for the possibility he was wrong and got egg on his face.
I would have to ask though,,,how much time do the Devs actually spend playing the game?
Which game modes? Are they in a squad or solo? What are the outcomes?
Lets see some pie charts and graphs. [/quote] They almost certainly play on the euro servers. It's like going back to the academy.
Who wants some?
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Darken-Soul
BIG BAD W0LVES
2085
|
Posted - 2015.02.15 23:47:00 -
[59] - Quote
Odd^
Who wants some?
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
1953
|
Posted - 2015.02.15 23:47:00 -
[60] - Quote
IDK, can't quote for some reason
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
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Buwaro Draemon
WarRavens Capital Punishment.
1026
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Posted - 2015.02.15 23:54:00 -
[61] - Quote
Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like?
Changes to Damage mods!
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LUGMOS
Corrosive Synergy
2137
|
Posted - 2015.02.15 23:55:00 -
[62] - Quote
Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Buwaro Draemon
WarRavens Capital Punishment.
1026
|
Posted - 2015.02.16 00:21:00 -
[63] - Quote
LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect.
Changes to Damage mods!
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Nothing Certain
Bioshock Rejects
1529
|
Posted - 2015.02.16 00:31:00 -
[64] - Quote
It is not all I mean, there are many changes that reward the use of proto gear, squadding and stomping.
Because, that's why.
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Darken-Soul
BIG BAD W0LVES
2089
|
Posted - 2015.02.16 01:21:00 -
[65] - Quote
Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like?
I hope your genes never get passed on.
Who wants some?
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Aeon Amadi
Chimera Core
8766
|
Posted - 2015.02.16 01:34:00 -
[66] - Quote
CCP Rattati wrote:
I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
You could just say "git gud" like everyone else. I wouldn't be angry; promise. Clearly something isn't working because the community still thinks the system is kittened off. But, yanno, I can't even tell you at this point because I have to wait for a new controller to be able to record my matches and show you.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8766
|
Posted - 2015.02.16 01:37:00 -
[67] - Quote
TritusX wrote: I see a pack of Marlboro Maybe if you stop smoking during games you can get something done lol Don't worry, matchmaking is **** for everyone.I'm running STD logistics and assault and sometimes ADV scout and I'm put up against mother freaking THIRD ROCK and their proto shenanigans.
I don't smoke inside (and thereby, never when I'm playing). I only smoke to calm down from frustrating/stressful matches or in preparation of a PC. I went from a pack a week to three packs a week as of Uprising 1.7
Mossellia Delt wrote:
If you don't mind paying shipping and handling, I'll fix the controller for free.
Got a new one inbound already. Cost $45.
Funkmaster Whale wrote:Jesus. You got mad enough to break a controller? Maybe you should put the game down and go take a walk or something. Like, I've gotten mad as hell at the game but I just turn the game off when I get angry. Ragequitting is a healthy alternative, I don't care what people say. If you're not having fun with the game turn it off. I'll start up DUST here and there but I can't ever play more than 2-3 matches nowadays just because of how **** poor the game runs. The matchmaking isn't something that can ever be remedied. Bad players will be bad players. The second I see my game is hopeless because I have 12 "snipers" on my team sitting in the redline, I just leave. There's no punishment for leaving and there's no point to try and fight 1v16. Some of the players in this game are really pathetic too. I can't begin to tell you how many times I've had games like this only for someone from the enemy team to Hatemail me some sh-t like "LOLOLOL GET OWNED" because they got a kill on me with their entire team at their back with mine being nowhere in sight. If you ain't having fun, just stop playing. Simple, easy, and healthy alternative to smashing your controller.
Quite the contrary, my counselor says that taking out my anger on the controller is a healthy (if potentially expensive) alternative to... previous methods. But like I said in the OP, Dust 514 is the only game that generates that sort of response. If I were to stop playing because I'm not having fun I should have stopped playing Dust 514 as of Uprising 1.8 and never looked back.
bathtubist wrote: i dunno sometimes when your on a losing streak you start to get pissed off insult to injury you lose your fits or anything that you had on you was lost for ever
ok heres a secnario: you work alll day and night for a report or 10 page essay paper your little sibling comes in and be a **** and push the power button on the computer its not all over you had a backup file right?
you did but come later and the file keeps coming up as a error over and over and over
thats how this game is
Was after a thirteen (13) hour work day, was just trying to get my kittening keys and do some daily missions. As you can see, that was far too frustrating because apparently getting three victories is something of an achievement in and of itself in Dust 514 when you're running solo.
Dreis Shadowweaver wrote:To OP, I advise avoiding Ambush like the plague.
Was a Skirmish match. I quit running Ambush because of the Minimum WP requirement to earn SP and the general "don't give a kitten" response by the overall community when I brought it up as being dumb.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mobius Wyvern
Sky-FIRE
5792
|
Posted - 2015.02.16 02:45:00 -
[68] - Quote
Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic.
That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits.
What is so ******* hard about a system that puts an equal number of squadded players on both sides?
What metrics is the Mu system even using?! It can't be either gear or player skill, because that is NEVER properly balanced!
You CANNOT fix the matchmaking system by doing anything other than addressing the very core of its functionality. There are a whole myriad of games on the market today and in earlier years that have perfectly functional matchmaking systems.
As to locking modes by Meta level, are you going to tell me that someone like Regnum wouldn't be able to jump in the queue with an entirely Militia fit along with 3 others of his skill level and not utterly waste the enemy team?
Meta level isn't enough. You need to find some way to factor for both gear and player ability or this game will continue to just act as a meat grinder for new players who will just leave to find something else to play.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Mobius Wyvern
Sky-FIRE
5792
|
Posted - 2015.02.16 02:51:00 -
[69] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. HOW?!
Ladies and Gentlemen, CCP Rattati proves without a shadow of a doubt that he doesn't pay the slightest attention to any player feedback that isn't ass-kissing.
I can't even count the number of threads I and others have made demonstrating with both testaments and PICTURES that the matchmaking system is flawed to the core.
Just a few days ago I jumped into a match with a 4 man squad.
We ended up against two full squads of Nyain San and Skill-of-God.
The entire rest of our team was assorted NPC Corps, and this is a CONSTANT occurence. You can't tell me that you honestly look at your data and think that most matches ending in a landslide victory for one side is a sign that your matchmaking system is working.
And that's on the occasions that I dont' hop into a match by myself and end up on a team with Ancient Exiles or Fatal Absolution or some other high-tier Corp against an entire squad of assorted NPCers. I've been on both sides.
This is disgusting. This is the reason why I haven't played in over a week. And threatening my friends with bans when they call you on your **** is childish.
I'm done ******* caring.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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LUGMOS
Corrosive Synergy
2140
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Posted - 2015.02.16 03:54:00 -
[70] - Quote
Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect. Oh, I see, you don't release endorphins. I can't help you there...
I hope you didn't bite your arm a while ago.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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DRT 99
Storm Wind Strikeforce Caldari State
109
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Posted - 2015.02.16 04:22:00 -
[71] - Quote
Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect.
Try a ball gag. Seriously. Try it.
In all honesty, Im going to start - and i urge everyone else to as well - take screens of failed matchmaking. |
LUGMOS
Corrosive Synergy
2141
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Posted - 2015.02.16 04:39:00 -
[72] - Quote
DRT 99 wrote:Buwaro Draemon wrote:LUGMOS wrote:Buwaro Draemon wrote:Ever since I was an early teen, every time I felt extreme anger I would resort to self harm (biting my arms and wrists) because it helps calm me down in some way.
Thanks to Dust, my arms and wrist are slowly getting dark and flaky do to the increase bitting.
In my case, Dust is not healthy. Yet, I can't stop playing it.
Is this what being addicted to something feels like? Bite a stick or pillow instead. I have. Not same effect. Try a ball gag. Seriously. Try it. In all honesty, Im going to start - and i urge everyone else to as well - take screens of failed matchmaking. Cool! Good thing I record every match I have.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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CCP Frame
C C P C C P Alliance
5733
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Posted - 2015.02.16 04:56:00 -
[73] - Quote
I would like to remind you guys to keep it civil and constructive, otherwise this will quickly get locked. Thank you.
CCP Frame, CCP Community Team
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TerranKnight87
Seituoda Taskforce Command Caldari State
183
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Posted - 2015.02.16 07:07:00 -
[74] - Quote
https://www.youtube.com/watch?v=we0WYT1Sv8w
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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TerranKnight87
Seituoda Taskforce Command Caldari State
183
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Posted - 2015.02.16 07:15:00 -
[75] - Quote
This video is actually really funny lol.
https://www.youtube.com/watch?v=NOmd5N3WzPY
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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4lbert Wesker
WESKER S.T.A.R.S
93
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Posted - 2015.02.16 08:13:00 -
[76] - Quote
vlad stoich wrote:4lbert Wesker wrote:Dreis Shadowweaver wrote: Drop your proto suits and hop in STD suits along with STD gear and show how good you are :) Till then,you are just proto tards along with Nyans and others who love to show "how good they are" :) You are just spouting off stupid sh!t. Garbage coming out of your mouth. It is never the Proto gear that is winning the matches....it is the OP Teamwork. They have played together so much, and run as a tight crew that unless you are just as organized or better,,you might as well move on. Nyain,,Cap Aq., matter of fact,,all of the PC Corps that spend hours playing with each other don't need proto gear to win. Just as easy do it in BPOs with basic gear. I do agree Matchmaking is freaking garbage but it is not the gear winning. I hate the expression,,,but Squad to win in a TEAM based game. EDIT: What is the purpose of getting Proto gear, weapons and suits if everyone is going to cry about using them? Isn't that the purpose,,to get to the highest level.
If Proto gear doen't win the matches,why they don't drop it and start to play with STD?I'll tell you why,they fear for K/D ratio and they can't take the challenge.That's why.
Public skirmish = camping games
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
612
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Posted - 2015.02.16 12:11:00 -
[77] - Quote
Mobius Wyvern wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic. That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits. What is so ******* hard about a system that puts an equal number of squadded players on both sides? No, four people squads will be very useful. It allows the system to be more fine-grained in terms of team balance. You can't cut up a squad when you balance the teams, so having smaller squads means that there's more possible variations of team makeups.
Depending on how the matchmaker works, this could actually ease up the situation. The question is if the matchmaker even takes player histories into account.
Rattati, can the matchmaker see if a squad is using voice chat actively? That would help tremendously. Hell, how about a checkbox for "we are coordinating on voice chat"? This would allow coordinated teams to get into games against other coordinated teams, by allowing random squads/squads without voice chat to be judged as lower value than the coordinated ones.
Everyone knows that it's teamwork that really breaks the game. Depending on how Q-synching works, a four people limit per squad might lower the amount of allied players of a team. Having two squads that amount to eight people is far better than twelve stompers. (Note: I never looked into the specifics of Q-synching because it doesn't affect me directly)
Also, I actually think that the solo gameplay idea might have some merit. I would greatly enjoy some kind of FFA game mode where the Slayer classes excell. Hell, the huge bandwith of Logis would actually have good synergy with REs in that game mode, so all classes would have their merit, aside from Sentinels.
Either that or a 3on3 game mode, where squads are mandatory.
The advantage of game modes with lower player counts is that there is more pressure on every single individual. I know it from my RTS games - If you are in a team game, you are secure in thinking that your team mates will take up some slack. But if you play solo or in smaller teams, you feel more responsible and try to be better than in a game with half a dozen people on your side.
One of the issues in pubs is, after all, blueberries that just want to do racing with their LAVs and newbies who are trying to learn how to fly dropships. You wouldn't do that with four or eight players. |
Cyzad4
Blackfish Corp.
630
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Posted - 2015.02.16 13:07:00 -
[78] - Quote
I've noticed something odd with matchmaking and I wonder if it happens to anyone else.
It's fairly common for me to play a game or 2 before I go to work in the mornings so rough time frame is 8-8:45 am mon-fri (Eastern, NA server), and for the most part those are the best and most balanced games I get all week. My thought would be low player count is off set by most of the players at that time being 'vets' of a sort, I don't have any proof of this it's just a random thought. A good 75% of my weekend matches are terrible one way or the other, I find being on the stomp'er side almost as bad as the stomp'ee, I don't know about everyone else but I enjoy being pushed to play better. Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Unless Mu doesn't delineate between a corp squad and a "squad finder" squad... which it probably doesn't... question answered... maybe that should get looked into... oh well I wrote this all out might as well click 'post'.
Look on my works, ye mighty, and despair.
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Adipem Nothi
Nos Nothi
6730
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Posted - 2015.02.16 13:12:00 -
[79] - Quote
Mobius Wyvern wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
That squad idea is utterly moronic. That's just going to encourage even more people to queue-sync two squads, which the matchmaker still permits. What is so ******* hard about a system that puts an equal number of squadded players on both sides? What metrics is the Mu system even using?! It can't be either gear or player skill, because that is NEVER properly balanced! You CANNOT fix the matchmaking system by doing anything other than addressing the very core of its functionality. There are a whole myriad of games on the market today and in earlier years that have perfectly functional matchmaking systems. As to locking modes by Meta level, are you going to tell me that someone like Regnum wouldn't be able to jump in the queue with an entirely Militia fit along with 3 others of his skill level and not utterly waste the enemy team? Meta level isn't enough. You need to find some way to factor for both gear and player ability or this game will continue to just act as a meat grinder for new players who will just leave to find something else to play.
Recommended Reading: https://forums.dust514.com/default.aspx?g=posts&m=2322344#post2322344
Shoot scout with yes.
- Ripley Riley
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Eros Adonai
Corrosive Synergy
44
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Posted - 2015.02.16 13:12:00 -
[80] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
LOL HAHAHAHA! Good one... |
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Adipem Nothi
Nos Nothi
6730
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Posted - 2015.02.16 13:17:00 -
[81] - Quote
Cyzad4 wrote: Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Team Building can only work with the inputs Scotty serves it. ~32 players are picked by Scotty the Matchmaking AI (not Team Building). Team Building receives those 32 players and outputs 2 teams.
Shoot scout with yes.
- Ripley Riley
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JJ'S
Krusual Covert Operators Minmatar Republic
0
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Posted - 2015.02.16 16:46:00 -
[82] - Quote
My issue is how **** poor the game runs, stopping me from being competitive.. The game can't keep up.
Matchmaking is **** when it places multiple full squads against a team that has two squads composed of a singular person, everyone else squadless.
But alot of matchmaking stems from a terrible Battle academy.. These players leave battle academy without even knowing how the game works. Most get kicked out before they even become acquainted with DUST's unique aiming system.
Even new features Rattati just brought us for Warlords 1.0, Nothing was explained... No one knew how to use most of the features just added.. Some where said to be added but obviously no attempt was made (Auto inertia dampener)
The 150 WP cap wasn't even talked about.. or told to us until we found out the hard way.
Nothing about the warbarge and the math was explained... So it was like guessing with your wallet.
The new map sockets weren't even listed or explained... There was absolutely no feedback on if the sockets should be implemented.. Ladder placements.. Roofs without wall railings stopping uncounterable camps.
This entire patch was rushed and pushed unfinished and unpolished. If CCP Keeps wanting to polish content additions after a general population implementation.. They will chase everyone away from their product.
Even the Officer suit pictures like JUST got posted nearly 2 weeks later.. This is polish.. All this should be ready to roll out on patch day... Not weeks later... Just seems this is being ran by monkeys.
And don't give me some bullshit like "There are only a few developers working on DUST" Sure, But most of the best games we know of today had just a few developers working on it.. And they didn't have Tranquility and CCP as a resource to create.
Next time try to actually expand your player base, rather then completely catering to the few people you have here... And trying to milk them for more cash. Bigger player base = more cash... . Not more Aurum items = more cash... Some backwards ass business practices right there.
Whatever, bought a PS4 and I will be playing that for the next month. Have a good one CCP try and shoot yourself somewhere else other then your foot. |
Leadfoot10
Molon Labe. General Tso's Alliance
3224
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Posted - 2015.02.16 17:07:00 -
[83] - Quote
It was the controller's fault!
Bad, bad controller! |
7th Son 7
BLITZKRIEG7
536
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Posted - 2015.02.16 17:41:00 -
[84] - Quote
Yeah, Scotty better never let me see him walking down a dark alley, cause I'll twist that fool like a damn pretzel
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Eros Adonai
Corrosive Synergy
50
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Posted - 2015.02.16 18:27:00 -
[85] - Quote
The matchmaking desperately needs sorting...It's all very well idiots saying 'git gud scrub' and Troll-CP saying 'what we plan to do....' etc...but people; CUSTOMERS are leaving...all I hear lately from mercs is 'f*** this game, I'm done' and I totally feel them. It's in danger of completely killing this game. |
Cyzad4
Blackfish Corp.
631
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Posted - 2015.02.16 18:29:00 -
[86] - Quote
Adipem Nothi wrote:Cyzad4 wrote: Now shouldn't the higher player count on weekends mean more choices for team building and therefor better teams?
Team Building can only work with the inputs Scotty serves it. ~32 players are picked by Scotty the Matchmaking AI (not Team Building). Team Building receives those 32 players and outputs 2 teams. You would still think even arbitrarily grabbing players, more people would mean less chance of horrifically one sided teams rather than more. I'm at 5 games today and 1 has actually been a battle, and that's not even counting the few battles I've got tossed into and immediately left, those were; 4 pt skirm (red had all 4, we were lined) blue; clones=23, armour left=1/4 red ; clones=89, armour left=4/5
Dom (we were lined) blue; clones=86, armour left=1/5 red; clones=123, shields=missing 3 bars
And those aren't the worst games I've seen just the two most recent, for a game that's what 3 years in that basically shouldn't happen.
Look on my works, ye mighty, and despair.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2497
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Posted - 2015.02.16 19:04:00 -
[87] - Quote
Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed?
If if was fixed what are the criteria for 'almost finished'?
Can't see any difference from before, tbh.
PSN: RationalSpark
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Aeon Amadi
Chimera Core
8772
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Posted - 2015.02.17 01:49:00 -
[88] - Quote
Vrain Matari wrote:Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed?
If if was fixed what are the criteria for 'almost finished'?
Can't see any difference from before, tbh.
I was put into a match the other day where my team's MCC only had one tick of HP left. I didn't even bother spawning because I knew there was no way in hell I was going to get the Minimum WP and if I died I'd just be losing ISK.
It's not fixed. At all.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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