|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7184
|
Posted - 2015.02.14 10:49:00 -
[1] - Quote
Godin's beating around the statement that HAV turrets need higher elevation limits in order to engage dropships as they are coming.
Once they're directly on top of you, you're screwed.
However. This would also allow HAVs to shoot back at AV tower campers. Which has been a legitimate gripe.
Giving HAVs 60-degree elevation is reasonable and allows reasonable deterrent from ships on approach and tower snipers.
Now all we need is a way to remove HAVs from the redline.
To all the redline rails:
JLAV FOR YOU...
JLAV FOR YOU...
JLAV FOR YOU...
and for you dear child... JLAV FOR YOU!
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 15:52:00 -
[2] - Quote
Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 15:53:00 -
[3] - Quote
DUST Fiend wrote:Large missiles are great anti DS turrets as is. Any more elevation without lowering damage or RoF will be an overbuff.
Missile tanks with skilled pilots are a serious threat to dropships, even pythons The missile turrets are getting toned down. No more missile vomit from the looks of rattatis spreadsheet.
No more 3000+ DPS shotgun.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 15:58:00 -
[4] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest. I do understand that. I want to see that too, that's another thing around as bad as this. I also don't want HAV's easily shooting back at ADS's or even easily assaulting DS's. I want engagements to be reasonable. Fair cop.
I would still love a reliable method for torching them.
I do the tower bombing occasionally in line harvest.
Boring-ass EZ mode for risk-averse tools.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 15:59:00 -
[5] - Quote
Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire.
The rail baselines at 870 DPS at proto. So it sucked a nerf too.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 16:13:00 -
[6] - Quote
DUST Fiend wrote:Breakin Stuff wrote:Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire.
The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS?
Rails are like 975, missiles can hit for 3597 ish shotgun bursts. Blasters float at 870. Do the blaster is literally the worst in every conceivable way.
New proposal:
Blaster 1125 DPS
Missile 1080 DPS
Rsil 870 DPS
This is, of course, unmodified by skills or mods at proto.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7189
|
Posted - 2015.02.14 16:15:00 -
[7] - Quote
DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:
Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but that's a problem with there being nothing to really shoot at, while ADS's does have a role that can be made for it, it's just not done well).
I dont think ill ever understand your crusade to make the ASSAULT drop ship bad at assaulting. Its already god aweful at unit extraction thanks to low tank, and cant fit a cru without lowering said tank further still. I think your problem is you dont want to admit that ADS IS the Gunship of DUST. As I've already said, DS eHP in general does feel low, and needs buffing. I'd also say that landings need to be able to be a lot faster for ADS's, seeing as they have to be in and out. Except that they dont have to be in and out, since troop transport is a secondary role to their primary role of assaulting Troop transport is for standard and logistics ships, killing things is for assault ships. They should put two more passenger smalls on it and remove the spare seats.
Make it like puff the magic dragon. The C-130 modification they showed off in the first transformers movie that gutted Scorpinok.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7192
|
Posted - 2015.02.14 17:10:00 -
[8] - Quote
Derpty Derp wrote:Breakin Stuff wrote: But as far as elevatuon goes Godin is right, there needs to be a fight back option for HAVs Vs. The ADS. Once you get within a cerrtain range the tank has tito hide ubunder a building or be annihilated.
Annihilated very slowly... Interesting story, I scared off a multi-turret incubus yesterday... With a militia fit Sica... Out on a road. I didn't even have to use one of the shield boosters. So no, you don't have to hide or be annihilated, unless you lack a brain. Some of us enjoy these fights with dropships and don't want it made easier. The same as some of us don't want jihad jeeps removed, because they are entertaining to deal with. you don't always see them, and if they're above you, they cannot be hit by your turrets.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7196
|
Posted - 2015.02.14 21:39:00 -
[9] - Quote
It's a good thing I don't drive tanks (that I purchase), otherwise I might be in danger of being emotionally invested in this argument.
fortunately my DS killing weapon of choice isn't limited in elevation. I can shoot them from ANY ANGLE!
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
AV
|
|
|
|