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DUST Fiend
Molon Labe. General Tso's Alliance
15765
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Posted - 2015.02.14 15:48:00 -
[1] - Quote
Large missiles are great anti DS turrets as is. Any more elevation without lowering damage or RoF will be an overbuff.
Missile tanks with skilled pilots are a serious threat to dropships, even pythons
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DUST Fiend
Molon Labe. General Tso's Alliance
15765
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Posted - 2015.02.14 15:59:00 -
[2] - Quote
Godin Thekiller wrote:
Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but that's a problem with there being nothing to really shoot at, while ADS's does have a role that can be made for it, it's just not done well).
I dont think ill ever understand your crusade to make the ASSAULT drop ship bad at assaulting. Its already god aweful at unit extraction thanks to low tank, and cant fit a cru without lowering said tank further still. I think your problem is you dont want to admit that ADS IS the Gunship of DUST.
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DUST Fiend
Molon Labe. General Tso's Alliance
15765
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Posted - 2015.02.14 16:03:00 -
[3] - Quote
Breakin Stuff wrote:Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire.
The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS?
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DUST Fiend
Molon Labe. General Tso's Alliance
15766
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Posted - 2015.02.14 16:10:00 -
[4] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:
Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but that's a problem with there being nothing to really shoot at, while ADS's does have a role that can be made for it, it's just not done well).
I dont think ill ever understand your crusade to make the ASSAULT drop ship bad at assaulting. Its already god aweful at unit extraction thanks to low tank, and cant fit a cru without lowering said tank further still. I think your problem is you dont want to admit that ADS IS the Gunship of DUST. As I've already said, DS eHP in general does feel low, and needs buffing. I'd also say that landings need to be able to be a lot faster for ADS's, seeing as they have to be in and out. Except that they dont have to be in and out, since troop transport is a secondary role to their primary role of assaulting
Troop transport is for standard and logistics ships, killing things is for assault ships.
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DUST Fiend
Molon Labe. General Tso's Alliance
15766
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Posted - 2015.02.14 16:18:00 -
[5] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire.
The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS? Rails are like 975, missiles can hit for 3597 ish shotgun bursts. Blasters float at 870. Do the blaster is literally the worst in every conceivable way. New proposal: Blaster 1125 DPS Missile 1080 DPS Rsil 870 DPS This is, of course, unmodified by skills or mods at proto. Is railgun getting anything to compensate for lower DPS? Right now railguns are only a real threat when paired with AV, or stacking damage mods. The stacked damage makes for lame 2 shot engagements, but at the same time I dont want rails being useless. Perhaps give them slightly better tracking and maybe even a small RoF boos to compensate?
Blasters should be fine so long as their optimal isnt too high. They should be funny at range and fierce up close.
Missiles....ill have to actually see that myself. With lower damage and rof, perhaps missile turrets could recieve higher elevation to become the go to anti DS turret.
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DUST Fiend
Molon Labe. General Tso's Alliance
15766
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Posted - 2015.02.14 16:20:00 -
[6] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:
Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but that's a problem with there being nothing to really shoot at, while ADS's does have a role that can be made for it, it's just not done well).
I dont think ill ever understand your crusade to make the ASSAULT drop ship bad at assaulting. Its already god aweful at unit extraction thanks to low tank, and cant fit a cru without lowering said tank further still. I think your problem is you dont want to admit that ADS IS the Gunship of DUST. As I've already said, DS eHP in general does feel low, and needs buffing. I'd also say that landings need to be able to be a lot faster for ADS's, seeing as they have to be in and out. Except that they dont have to be in and out, since troop transport is a secondary role to their primary role of assaulting Troop transport is for standard and logistics ships, killing things is for assault ships. They should put two more passenger smalls on it and remove the spare seats. Make it like puff the magic dragon. The C-130 modification they showed off in the first transformers movie that gutted Scorpinok. I always felt the ADS should only have two passenger seats, none if both guns are fit. Its an assault craft, so only needs its gunners or a couple specialized units to drop. Its always stepped on the heels of transport ships, something an assault craft shouldn't be doing.
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DUST Fiend
Molon Labe. General Tso's Alliance
15769
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Posted - 2015.02.14 19:52:00 -
[7] - Quote
Top small turrets just need to be able to look up more, and be fit without fitting a front gun.
Thats it.
Good tankers keep ADS moving so it can never simply hover above it, this would allow teamwork to push away or kill a solo pilot, while still letting a solo tanker defend himself if he cant outmaneuver the dropship. This also keeps things very even since theyre both shooting each other with small turrets
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DUST Fiend
Molon Labe. General Tso's Alliance
15771
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Posted - 2015.02.15 07:07:00 -
[8] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship', we can use the same model (as they're doing the same thing for tanks) remove the extra seats, give it more ehp and everybody's happy No, like a Gunship. ADS's Role's in a reasonable world: Primary- Transporting fireteams and Giving said fireteams fire support Secondary- Being able to scatter, distract, kill, etc. infantry and smaller vehicles, and to be able to distract larger vehicles from your team. note: Firing back with AV or HAV's will endanger ADS's, and make them run off, or pin them down. I'll ask again, can we create your version of the DS and add a gunship? If the Gunship isn't simply a farming tool, sure. Tanks are just a farming tool, should we do away with those too?
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