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Derpty Derp
Dead Man's Game
778
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Posted - 2015.02.14 02:13:00 -
[1] - Quote
OK lets put it another way... Again...
If you allow turrets to look further up, then they will be required to have much shorter range to balance it. Something should not counter at range and up close, you get one or the other.
The issue this causes is that a large rail is not for killing dropships, hence having a much lower limit than the other large turrets.
So if you decrease the range of large missiles and large blasters, the large rail ends up unbeatable by other large turrets on the ground (unless you find someone who isn't good at tanking.)
Large rails are already by far the best turret if you know how to use it, out range everything or just pirouette like a ballerina and you out dps everything.
This issue would be much worse and if you found us unreasonable, wait until you try to argue a large rail turret user into change, I recall they all believe they have the right to be invincible in the red zone, well out of range of everything and hidden behind terrain. |
Derpty Derp
Dead Man's Game
779
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Posted - 2015.02.14 03:45:00 -
[2] - Quote
Godin Thekiller wrote: That would make the change moot then, as they would need a greater increase for a even lower optimal.
Why? Because no one has ever taken out a dropship with a tank before... Must be the case since you have already claimed that up close isn't possible and now at range it isn't possible.
You wonder why people are doubting your ability with vehicles...
The other changes are what you would have to make, to avoid balance issues... If you straight up buff the hp of the dropships, then we need to balance all the AV again instead.
No matter what you want changes that would require other changes, which makes the whole thing a waste of time. |
Derpty Derp
Dead Man's Game
781
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Posted - 2015.02.14 17:08:00 -
[3] - Quote
Breakin Stuff wrote: But as far as elevatuon goes Godin is right, there needs to be a fight back option for HAVs Vs. The ADS. Once you get within a cerrtain range the tank has tito hide ubunder a building or be annihilated.
Annihilated very slowly... Interesting story, I scared off a multi-turret incubus yesterday... With a militia fit Sica... Out on a road.
I didn't even have to use one of the shield boosters.
So no, you don't have to hide or be annihilated, unless you lack a brain. Some of us enjoy these fights with dropships and don't want it made easier. The same as some of us don't want jihad jeeps removed, because they are entertaining to deal with. |
Derpty Derp
Dead Man's Game
781
|
Posted - 2015.02.14 17:33:00 -
[4] - Quote
Breakin Stuff wrote: you don't always see them, and if they're above you, they cannot be hit by your turrets.
You see them if you keep your eyes open... You see them on the radar when they're close enough to do anything... You see your health slowly drop and the sound of the small turret hitting your tank... You have ample amounts of time to react.
If you sit still, yes the dropship has it easy, if you move erratically the dropship has no idea where you're doing if it's directly above, because all it can see is it's own hull and a dot that turns red when ON the tartet, which is useles for a moving target as you have to fire in the direction it's moving... Unless you're so low that simply reversing the tank (which the dropship wont see until too late) has the dropship very much in your sights.
Yes if you pilot the tank like a nonce, the dropship has it easy... But then if the guy in the dropship pilots like a nonce you've got an even easier time of it in the tank.
Looking at the opposite perspective, if a tank sneaks up on an ads (doesn't have to actually get that close, so doesn't show on the radar) then the ads is dead unless the tanker is a bad shot. |
Derpty Derp
Dead Man's Game
783
|
Posted - 2015.02.14 18:44:00 -
[5] - Quote
Godin Thekiller wrote:flying at flight ceiling completely invalidates that, so bullshit.
& also completely invalidates the dropship.
We're well aware you struggle against dropships when in a tank... Guess what, I struggled against forge gunners in an ads... But instead of asking to make it easier for me, when clearly other people are able to deal with it, I chose to practice fighting them instead... You know what, I got better.
Take it from someone who can... If you try, you can too. |
Derpty Derp
Dead Man's Game
784
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Posted - 2015.02.14 19:01:00 -
[6] - Quote
Godin Thekiller wrote:It does not. Fly at flight ceiling, you can't get shot at, fly far past rail optimal, and drop in on it. If you don't understand that, then you're a fool.
And that's not only it, I've been able to kill HAV's AS a ADS pilot doing all of these things. That's how I discovered all of these things you idiot.
Congrats...
I found these things out as a missile tanker... I can both kill ads as a tank & kill tank as an ads... It seems pretty balanced to me. & while it's at the flight ceiling, it's easy to see and not doing anything useful (probably isn't rendering half the things on the map either)... Keep your eyes open and you can adjust your position before it gets over you.
You merely can't do something, so you ***** about it. |
Derpty Derp
Dead Man's Game
784
|
Posted - 2015.02.14 19:14:00 -
[7] - Quote
Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter.
And a HAV can also counter an ads movement.
Godin Thekiller wrote: 3: It's CALLED A ******* DS
There are no swear words in any of the skill trees, or long strings of stars.
Godin Thekiller wrote:Either the turret needs to go away from the pilot
The same could be said about tanks, perhaps we should take the main turret away from them as well... I would certainly enjoy having 2 people to work a tank... Although I don't feel it necessary. |
Derpty Derp
Dead Man's Game
790
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Posted - 2015.02.14 21:31:00 -
[8] - Quote
Godin Thekiller wrote: And the ADS can easily recounter, and rinse and repeat, while still staying on the HAV, or rapidly returning.
Nope. It's not the same thing. You're saying either use teamwork or get lucky, in which case it's only fair that ADS's has to do the same to attack. And if you think it isn't necessary, then you got two options:
1: Deal with it
2: Try to talk actual balance instead of digging your head into a hole.
The tank has to position itself to fight the ads... The ads has to position itself to fight the tank. One positions itself close, the other has to keep some distance...
The balance is fine, you just want to make it easier for the tank, which is not needed for people who can actually use them.
Take a fresh dose of your own advice, once every hour for 2 days and once again every time you feel a relapse coming on. |
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