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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Kain Spero
Negative-Feedback
4493
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Posted - 2015.02.05 16:35:00 -
[1] - Quote
So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zaria Min Deir
0uter.Heaven
1148
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Posted - 2015.02.05 18:02:00 -
[2] - Quote
Kain Spero wrote:So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved. This is CCP... were you actually expecting this thing to be anything but a disappointment?
Rattati has stated that leveling up the lab increases the metalevel of items produced. So, obviously, the first couple of levels will only produce militia and standard crap. So, bad design, yes, but hardly surprising. But, yeah... even disgarding the upgrade costs... 309 aur worth of components to claim a standard grenade? Yeaaaaaah... sounds about right.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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ZDub 303
Internal Error. Negative-Feedback
3360
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Posted - 2015.02.05 18:18:00 -
[3] - Quote
I'm kind of surprised. I don't have a PS3 anymore to check any of this out but I always got the impression that the warbarge was supposed to spit out 1 experimental weapon per day?
A 2000 ISK standard AV grenade is just silly... |
Adipem Nothi
Nos Nothi
6400
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Posted - 2015.02.05 18:26:00 -
[4] - Quote
Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level.
Shoot scout with yes.
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
21734
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Posted - 2015.02.05 18:40:00 -
[5] - Quote
Adipem Nothi wrote:Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level.
Rattati has already stated item tier is dependent on subsystem tier.
:Bittervetting intensifies:
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Sgt Kirk
Fatal Absolution
9469
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Posted - 2015.02.05 18:40:00 -
[6] - Quote
What do you expect out of CCP? This is now cash cow 514
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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D3LTA Blitzkrieg II
0uter.Heaven
205
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Posted - 2015.02.05 18:44:00 -
[7] - Quote
Zaria Min Deir wrote:Kain Spero wrote:So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved. This is CCP... were you actually expecting this thing to be anything but a disappointment? Rattati has stated that leveling up the lab increases the metalevel of items produced. So, obviously, the first couple of levels will only produce militia and standard crap. So, bad design, yes, but hardly surprising. But, yeah... even disgarding the upgrade costs... 309 aur worth of components to claim a standard grenade? Yeaaaaaah... sounds about right.
Lmao I swear CCP is trolling ppl at this point. The fact you need to use components to claim your weapon only adds to the lol factor. And you cant control your own manufacturing?
I can definitely see why this feature has so many people salty.
>.<
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Thor Odinson42
Molon Labe. General Tso's Alliance
6012
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Posted - 2015.02.05 18:54:00 -
[8] - Quote
Kain Spero wrote:So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved.
I just threw up in my mouth.
I'm getting fed up. WTF are they thinking?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
6012
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Posted - 2015.02.05 18:56:00 -
[9] - Quote
Adipem Nothi wrote:Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level.
Supposedly this isn't until L4 and officer isn't until L5.
With this type of investment it should provide at the very least proto level gear at L1 go up from there.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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psyanyde
69
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Posted - 2015.02.05 19:02:00 -
[10] - Quote
Whelp, guess that's going in the 'I don't give a **** about this' drawer along with the LOLoyalty Rank |
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Adipem Nothi
Nos Nothi
6404
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Posted - 2015.02.05 19:52:00 -
[11] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level. Rattati has already stated item tier is dependent on subsystem tier. Still seems off. An experimental lab should produce items not readily available from market vendors. Otherwise the lab's existence is not justified.
Shoot scout with yes.
- Ripley Riley
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
858
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Posted - 2015.02.05 21:34:00 -
[12] - Quote
Kain Spero wrote:So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved.
Yep. The lab is bullshit, even at level 5 |
Kain Spero
Negative-Feedback
4507
|
Posted - 2015.02.05 21:36:00 -
[13] - Quote
I really wish the lab worked like a factory in Star Wars Commander (sci-fi clash of clans). I pick what I want to make and the higher tier it is the more time it takes. Instead of forcing people to use components to claim allow them to use components to speed up the manufacturing. A higher level lab makes it take less time to make an item and/or allow you to queue more than more item to be built.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
111
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Posted - 2015.02.06 01:25:00 -
[14] - Quote
Waiting for response from CPM acknowledging this will be passed to CCP ears.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Nothing Certain
Bioshock Rejects
1518
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Posted - 2015.02.06 02:13:00 -
[15] - Quote
The only purpose I see for the warbarge is to encourage daily log ins.
Because, that's why.
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Imp Smash
Molon Labe. General Tso's Alliance
637
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Posted - 2015.02.06 02:19:00 -
[16] - Quote
upgrade weapons factory. Get better gear. Chill out about the grenade.
Remove component cost for claiming what you produce. That is a complete insult. |
Godin Thekiller
The Corporate Raiders
2821
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Posted - 2015.02.06 02:42:00 -
[17] - Quote
Imp Smash wrote:upgrade weapons factory. Get better gear. Chill out about the grenade.
Remove component cost for claiming what you produce. That is a complete insult.
My question is why is it RNG in the first place..........
click me
Blup Blub Bloop. Translation: Die -_-
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Imp Smash
Molon Labe. General Tso's Alliance
638
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Posted - 2015.02.06 02:46:00 -
[18] - Quote
That I cannot comment on.
But then again -- if player trading hits then RNG won't be such a bad thing. |
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CCP Rattati
C C P C C P Alliance
16610
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Posted - 2015.02.06 02:59:00 -
[19] - Quote
This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback
4511
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Posted - 2015.02.06 03:08:00 -
[20] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
Instead of RNG make the officer weapons cost more resources and time to make. Maybe an officer weapon takes X days to make etc. RNG is making me hate this game .
Also, by the time someone can get to a lab with the time scale you have on the barge upgrades players will have some weapon up to proto. Getting a higher end weapon means that player can sell it and buy several standard items as well. With the sell back feature and the ability to send items to other players getting 1 standard weapon is a joke. I feel like I've wasted a lot of money at this point.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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MINA Longstrike
Kirjuun Heiian
2102
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Posted - 2015.02.06 03:15:00 -
[21] - Quote
I can understand the grievances about RNG, crafting systems should be relatively consistent rather than horrible whackamole.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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SponkSponkSponk
WarRavens Capital Punishment.
1134
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Posted - 2015.02.06 03:17:00 -
[22] - Quote
Well then, it shouldn't cost 103 components to claim a level 1 lab result then.
More like 3 than 103.
Dust/Eve transfers
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2935
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Posted - 2015.02.06 03:21:00 -
[23] - Quote
What if...
Producing weapons was like T2 BPCs in Eve (more or less) where you told it what you want and there was a chance for it to come out? To further balance, it could be programmed to "build proto Assault Rifles", and not only have a chance to build a proto rifle, but different variants as well, including officer gear (perhaps a small chance of a lower tier one as well).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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MINA Longstrike
Kirjuun Heiian
2102
|
Posted - 2015.02.06 03:23:00 -
[24] - Quote
Corrospondence with eve team on manufacturing more be gud.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
16613
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Posted - 2015.02.06 03:50:00 -
[25] - Quote
SponkSponkSponk wrote:Well then, it shouldn't cost 103 components to claim a level 1 lab result then.
More like 3 than 103.
I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed that in yesterdays fix if I had known.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thor Odinson42
Molon Labe. General Tso's Alliance
6012
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Posted - 2015.02.06 04:07:00 -
[26] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:Well then, it shouldn't cost 103 components to claim a level 1 lab result then.
More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed that in yesterdays fix if I had known.
Any chance you can provide an indicator of what we produced?
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Aeon Amadi
Chimera Core
8463
|
Posted - 2015.02.06 04:07:00 -
[27] - Quote
Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta level or something.
Just an idea though.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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CCP Rattati
C C P C C P Alliance
16618
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Posted - 2015.02.06 04:31:00 -
[28] - Quote
Aeon Amadi wrote:Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta level or something.
Just an idea though.
We are on the same page here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback
4515
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Posted - 2015.02.06 04:39:00 -
[29] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta level or something. I don't need or want a free ride on a RNG train.
Just an idea though. We are on the same page here.
I would much prefer something like this or the lab be where crafting occurs and the level of the lab somehow affects how efficiently you craft items. I want to determine what I make at the end of the day. I'm willing to have to provide resources equivalent to what I'm making.
ADV Weapon(s) + X Resources + Y Time = Proto
Proto Weapon(s) + X Resources + Y Time = Experimental
Experimental Weapons(s) + X Resources + Y Time = Officer
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Joel II X
Bacon with a bottle of Quafe
6041
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Posted - 2015.02.06 05:03:00 -
[30] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted. Isn't this why we have boxes? Those boxes would be able to produce much more than one. Something that is mass-produced by corporations isn't experimental, either.
Perhaps, a new warbarge module or whatever is needed to produce solely "new player stuff" as well as having the experimental lab.
Also, let players be able to customize their warbarges in any way they'd like. This way, both the new players and the vets can profit from it. |
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ACT1ON BASTARD
Amarr Templars Amarr Empire
452
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Posted - 2015.02.06 05:57:00 -
[31] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted amounts based on meta level or something.
Just an idea though. We are on the same page here. When did this game become Minecraft? Lul
Proud owner of 4 proto commandos and 3 proto sentinels. All except amarr sent, its a beginner heavy tbh.:p
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Regis Blackbird
DUST University Ivy League
616
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Posted - 2015.02.06 06:45:00 -
[32] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
How much use does a new player have with x1 of anything STD? (Honest question )
At least the strongboxes gives a quantity that is relative to the meta level. The Experimental Factory is capped at x1/day regardless of meta, right? (Or is it x2.... I don't have it yet)
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
286
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Posted - 2015.02.06 06:46:00 -
[33] - Quote
Kain Spero wrote:So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get.
This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2.
Cost to claim: 103 Components (309 AUR if you are short on components)
What was produced?: 1 Standard AV Nade
Yep, one standard nade after investing over 150 days worth of components if you were to generate it with just the barge's factory at lvl 2. This kind of outcome after this kind of investment is unacceptable. The RNG for the lab needs to go. At the very least the loot tables have to be dramatically improved.
Wow, just wow. In any sense at all. CCP how could you allow this ? 1 AV Grenade ? Not even like a bundle of them or something. Seriously. That's just.... wow
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot, Tanker Ak.0 : Mando, Scout, Assault
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Kain Spero
Negative-Feedback
4516
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Posted - 2015.02.06 07:08:00 -
[34] - Quote
Regis Blackbird wrote: The Experimental Factory is capped at x1/day regardless of meta, right? (Or is it x2.... I don't have it yet)
x1 apparently with better gear more likely the higher level lab you go.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Wolfica
Fatal Absolution General Tso's Alliance
784
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Posted - 2015.02.06 08:22:00 -
[35] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
hold the (im seriously about to rage at this right now) on. are you kidding me? "so that new player can use it as well" ? Rattati it takes 5 months to get this thing. if you dont have a proto weapon or somehting proto after 5 months of play then you must not of activated your passive sp when you made the account.
ive taken Econ classes i understand marketing and know that you have to make money some how to make a good game. but guess what, what you are doing now is not making a good game. when i first started playing dust back in beta i loved the actual gameplay and freedom it gave me. it was a fun game. even to this day after 26,591kills no other game has compared to the satisfaction i get when winning a 1v1 or getting that final blow on a suit. then after the match i go and chill on coms with friends ive made after 2 years of playing this game. the things you are doing to make money are not making the game better, just because you are making money off of something does not mean its working.
im just saying this now, get the heIl away from this random drop cr*p, the crates were the start, i know people who actually play this game and have over a thousand crates. but unless they drop a couple grand on aur to buy keys there is no way they will open all of them. with this i wouldnt of minded a 1-3 ratio of key-crates.
and now the warbarge. tbh i dont give a **** about this thing anymore. i had 10k aur left over from the respec i used and decided to use it on components. realized that was a waste and should have used it on a booster, but oh well.
this game is moving in the wrong direction Rattati. if you want a game that can keep its player base look down the ******* hall. what has been done in eve is allow the PLAYER to do what they want when it comes to how the game is played in all aspects. war, politics, market. do you think eve would have lasted this long if it said ok you have spent the last year working to build this titan, sorry but you randomly generated a rifter. no i dont think so
TL;DR -CCP Rattati, rethink your marketing plan
ps. sorry for rage but i have been wanting to do that since fanfest
pss also contact me on skype if you want to know what the players really think.
psss. listen to your CPM's
pssss. make a good game to make money, not make money to make a good game.
contact: [email protected] twitter:@Wolfica514 Skype:Wolfica.514
OG Director of FA, and owner of TLoDT
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6967
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Posted - 2015.02.06 08:48:00 -
[36] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
Actually rattati I think directing it to build a weapon, dropsuit or module you have the skills for makes more sense, with an occasional "proc" which adds an experimental x10, officer x3 or specialist x15 to the take would be better.
Honestly I would prefer to designate a fit I have saved for the factory to replenish.
I would make STD fits manufacture between 20-30/day, ADV between 10-20/day and proto between 5-15/day.
With the chanc3 for a proc of an experimental/officer dropsuit/weapon being higher at each tier.
Obviously an officer fit should be invalid for replication for obvious reasons. Aurum fits as well.
AV
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pumping up
Crux Special Tasks Group Gallente Federation
171
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Posted - 2015.02.06 09:08:00 -
[37] - Quote
New players and warbarge don't mix. Did you mean whales and warbarge? A f2p newb won't get there fast enough that it would matter.
Help me gain the C-II Dropsuit
Pilot & Saboteur
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CCP Rattati
C C P C C P Alliance
16657
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Posted - 2015.02.06 09:43:00 -
[38] - Quote
Breakin Stuff wrote:CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted. Actually rattati I think directing it to build a weapon, dropsuit or module you have the skills for makes more sense, with an occasional "proc" which adds an experimental x10, officer x3 or specialist x15 to the take would be better. Honestly I would prefer to designate a fit I have saved for the factory to replenish. I would make STD fits manufacture between 20-30/day, ADV between 10-20/day and proto between 5-15/day. With the chanc3 for a proc of an experimental/officer dropsuit/weapon being higher at each tier. Obviously an officer fit should be invalid for replication for obvious reasons. Aurum fits as well.
We are reconsidering this, stay tuned for updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sequal's Back
Intara Direct Action Caldari State
245
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Posted - 2015.02.06 10:35:00 -
[39] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted. After 150+ days upgrading your warbage everyday, you're no longer a new player.
An experimental lab should give experimental weapons, and you should be able to claim them for free (not for components). This is stupid, and you're taking your own community for dumbasses.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Jack Boost
Zarena Family
638
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Posted - 2015.02.06 10:37:00 -
[40] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:Well then, it shouldn't cost 103 components to claim a level 1 lab result then.
More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe. We would have fixed that in yesterdays fix if I had known.
Now compnents is about 4 isk to resel. 103X4 = 412 ISK per standard AV nade cost 2000 isk in shop. Still good.
1. CCP JUST DECLARE THAT ONLY LAB AT LEV 4 AND LEV 5 MAKE GOOD STUFF 2. This is EXPERIMENT that cost you time and resources If someting going wrong you don't get new item (so standard gear here is ok) or even better your item was DETROYED!
If you stand experimental lab like this ALL WILL BE FINE
Why most whining people get most?
Not much time left...
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Kain Spero
Negative-Feedback
4526
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Posted - 2015.02.06 13:18:00 -
[41] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2612439#post2612439
CCP Frame wrote: 3)Community Feedback Response:
The Warbarge Experimental Laboratory had wrong parameters in the component claim function. We, however, are using the opportunity to change how it works, based on community feedback. The Laboratory will now only create Experimental and Officer Gear, but they will still be claimed for components. You will get random Gear, but as you may know, we also have on our roadmap the ideas of simple crafting to convert them to items you crave or simply trading with players.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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poison Diego
Dead Man's Game RUST415
556
|
Posted - 2015.02.06 14:52:00 -
[42] - Quote
Are you serious, this is outrageous. Spent 50-60 dollars on 1 experimental weapon a month?!!!! FFS!!! They are not that OP and even if only 1 a day it would take a week to gather supplies for 1-3 pub matches. This is bullcrap and I should have stayed true to my word on not ever giving CCP one more dime. I was actually going to extend my subscription on EVE today but after hearing this **** Im probably biomassing...
DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,
proud CBM member
Nýja Eden er bara byrjunin.
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poison Diego
Dead Man's Game RUST415
556
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Posted - 2015.02.06 14:57:00 -
[43] - Quote
This game is like a phone app now. You wont be able to do anything unless you pay fortunes.
proud CBM member
Nýja Eden er bara byrjunin.
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Derpty Derp
Dead Man's Game
706
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Posted - 2015.02.06 16:39:00 -
[44] - Quote
I think it would have been an idea to delay the ability to purchase Barge junk with Aur... Just until you ironed out the bugs. People might have learned to be patient that way.
Hindsight, sure... But I think a few people called it before hand.
On another note, it's not 150 days if you upgrade the thing that generates components first, but it sure is nice of people to do the experiments to save us all time, thanks. |
Kain Spero
Negative-Feedback
4529
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Posted - 2015.02.06 16:50:00 -
[45] - Quote
It looks like the changes are live on the server. I have reports of people generating officer suits from the lab.
I almost wonder if a middle ground where the lab makes only experimental items would be better. (Leave officer weapons and suits to the EOM drops, boxes, etc.)
I could see with crafting be able to turn experimental weapons into officer weapons though.
Owner of Spero Escrow Services
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1505
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Posted - 2015.02.06 16:55:00 -
[46] - Quote
Kain Spero wrote:It looks like the changes are live on the server. I have reports of people generating officer suits from the lab.
I almost wonder if a middle ground where the lab makes only experimental items would be better. (Leave officer weapons and suits to the EOM drops, boxes, etc.)
I could see with crafting be able to turn experimental weapons into officer weapons though.
Can confirm lab is fixed.
Got an officer FP. Still would like a prompt saying what we get. But baby steps.
Life's a numbers game. Good fuuuucking luck loading the dice in YOUR favor.
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Skullmiser Vulcansu
284
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Posted - 2015.02.06 17:00:00 -
[47] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
Does getting the laboratory take more time or less time than getting weapon specialization?
If this game was fun, I wouldn't be playing it.
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Kain Spero
Negative-Feedback
4529
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Posted - 2015.02.06 17:23:00 -
[48] - Quote
Yep, looks like ended up with an officer HMG (Alex flavor).
Thinking this might be too good now.....
Owner of Spero Escrow Services
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ZDub 303
Internal Error. Negative-Feedback
3369
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Posted - 2015.02.06 17:28:00 -
[49] - Quote
I thought it was supposed to make experimental weapons and not officer weapons? I would say generating officer weapons is a little too much, those should remain as rare drops from battles imo.
With the pay to generate more weapons mechanics... is it too far into pay to win at this point? Are experimental weapons up on the market for AUR yet? |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1506
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Posted - 2015.02.06 17:30:00 -
[50] - Quote
Kain Spero wrote:Yep, looks like ended up with an officer HMG (Alex flavor).
Thinking this might be too good now.....
Id be okay with a spread of something line this.
Lab I: 20%std 30%adv 30% pro 15% exp 5% officer Lab II: 15%std 30%adv 30% pro 20%exp 5% officer Lab III: 10/25/35/25/5 Lab IV: 5/20/35/30/10 Lab V: 0/10/40/35/15.
Or something similar if we want to keep this RNGesus aspect
Life's a numbers game. Good fuuuucking luck loading the dice in YOUR favor.
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Kain Spero
Negative-Feedback
4529
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Posted - 2015.02.06 17:35:00 -
[51] - Quote
ZDub 303 wrote:I thought it was supposed to make experimental weapons and not officer weapons? I would say generating officer weapons is a little too much, those should remain as rare drops from battles imo.
With the pay to generate more weapons mechanics... is it too far into pay to win at this point? Are experimental weapons up on the market for AUR yet?
Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
Here is the current upgrade attributes for the lab:
Level ** Bonus Per Day ** Capacity
0 ** 1 ** 2 1 ** 2 ** 4 2 ** 3 ** 6 3 ** 4 ** 8 4 ** 5 ** 10 5 ** 6 ** 12
Owner of Spero Escrow Services
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
267
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Posted - 2015.02.07 19:49:00 -
[52] - Quote
I'm level 2 I've made exp forge exp combat rifle and frames ck.o assault
Yet another slave of Mortedeamor
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Azrael Aranis
Ready to Play
21
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Posted - 2015.02.07 21:05:00 -
[53] - Quote
Kain Spero wrote:Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
I got an experimental mass driver as EoM salvage the other day, so its not just from the lab. Don't suppose it will make much of a difference though.
---
Have yet to unlock the lab myself, I don't mind spending a few bucks on this game every once in a while.. But I'm not spending anything on random stuff like opening boxes, or unlocking a module that may or may not spit out something I can use. |
Kain Spero
Negative-Feedback
4537
|
Posted - 2015.02.07 22:29:00 -
[54] - Quote
Well, I can confirm that the lab makes officer suits. It made a Frame Ck0 suit today.
Owner of Spero Escrow Services
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Adipem Nothi
nos nothi
6499
|
Posted - 2015.02.07 23:54:00 -
[55] - Quote
Kain Spero wrote:Yep, looks like ended up with an officer HMG (Alex flavor).
Thinking this might be too good now.....
What is the component cost to claim?
Shoot scout with yes.
- Ripley Riley
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Petrified Ancient Tree
Expert Intervention Caldari State
4
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Posted - 2015.02.08 00:36:00 -
[56] - Quote
ZDub 303 wrote:I'm kind of surprised. I don't have a PS3 anymore to check any of this out but I always got the impression that the warbarge was supposed to spit out 1 experimental weapon per day?
A 2000 ISK standard AV grenade is just silly...
Not entirely silly. Since you only spend aurum to accelerate the upgrade process (you don't have to spend any AUR if you side with patience) it would be very over the top for rare things to drop all the time. |
Kain Spero
Negative-Feedback
4539
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Posted - 2015.02.08 01:12:00 -
[57] - Quote
Adipem Nothi wrote:Kain Spero wrote:Yep, looks like ended up with an officer HMG (Alex flavor).
Thinking this might be too good now..... What is the component cost to claim?
198 components per item to claim.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
16911
|
Posted - 2015.02.08 13:23:00 -
[58] - Quote
Azrael Aranis wrote:Kain Spero wrote:Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
I got an experimental mass driver as EoM salvage the other day, so its not just from the lab. Don't suppose it will make much of a difference though. --- Have yet to unlock the lab myself, I don't mind spending a few bucks on this game every once in a while.. But I'm not spending anything on random stuff like opening boxes, or unlocking a module that may or may not spit out something I can use.
That should not happen, will look into it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IREK Ladybox
Holdfast Syndicate Amarr Empire
2
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Posted - 2015.02.08 15:53:00 -
[59] - Quote
poison Diego wrote:Are you serious, this is outrageous. Spent 50-60 dollars on 1 experimental weapon a month?!!!! FFS!!! They are not that OP and even if only 1 a day it would take a week to gather supplies for 1-3 pub matches. This is bullcrap and I should have stayed true to my word on not ever giving CCP one more dime. I was actually going to extend my subscription on EVE today but after hearing this **** Im probably biomassing... DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS,DISAPPOINTMENTS, Good, one less person to hear whining
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Joe Macro
Acme.Taco
22
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Posted - 2015.02.08 17:22:00 -
[60] - Quote
I produced and received my first experimental weapon yesterday. But, since then I have supposedly produced 2 more, but I cant find them.
For my first weapon yesterday, I claimed it, then checked inventory. It was a laser rifle and the description said "experimental....produced in the lab..." or something like that. THe other two I have not been able to find in my inventory. I keep a good track of my inventory so, Im fairly sure Im not over looking them.
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Joe Macro
Acme.Taco
22
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Posted - 2015.02.08 17:38:00 -
[61] - Quote
Joe Macro wrote:I produced and received my first experimental weapon yesterday. But, since then I have supposedly produced 2 more, but I cant find them.
For my first weapon yesterday, I claimed it, then checked inventory. It was a laser rifle and the description said "experimental....produced in the lab..." or something like that. THe other two I have not been able to find in my inventory. I keep a good track of my inventory so, Im fairly sure Im not over looking them.
Follow-up, I did find a Frame ck0 dropsuit so, if the lab makes dropsuits also then, I have found two of three items that I made. Still, I was expecting a weapon and some kind of description to be able to tell what is being made would be helpful. Would save CCP a lot of grief too. |
Kain Spero
Negative-Feedback
4544
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Posted - 2015.02.08 18:33:00 -
[62] - Quote
I claim my three things this morning. 3 Alldin forge guns.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
204
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Posted - 2015.02.08 19:44:00 -
[63] - Quote
CCP Rattati wrote:Azrael Aranis wrote:Kain Spero wrote:Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
I got an experimental mass driver as EoM salvage the other day, so its not just from the lab. Don't suppose it will make much of a difference though. That should not happen, will look into it.
if the experimental weapon is destroyed in battle, does it get put in oem salvage for the other side?
also play as Strangeland Stranger (Gal),
Gauntlett5487 (Cal),
and Larlac Theest (Min)
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Godin Thekiller
The Corporate Raiders
2849
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Posted - 2015.02.08 19:55:00 -
[64] - Quote
CCP Rattati wrote:This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons.
Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread, as well as the lab that would allow you to convert a random officer weapon into a officer weapon you wanted.
When it takes this long to even get this lab, new players would probably have either moved on from STD gear, or has moved on from the game, so that is kinda a silly notion.
click me
Blup Blub Bloop. Translation: Die -_-
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Kain Spero
Negative-Feedback
4546
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Posted - 2015.02.08 22:08:00 -
[65] - Quote
gauntlet44 LbowDeep wrote:CCP Rattati wrote:Azrael Aranis wrote:Kain Spero wrote:Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
I got an experimental mass driver as EoM salvage the other day, so its not just from the lab. Don't suppose it will make much of a difference though. That should not happen, will look into it. if the experimental weapon is destroyed in battle, does it get put in oem salvage for the other side?
That would explain it being in EOM salvage actually.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Arkena Wyrnspire
Fatal Absolution
21965
|
Posted - 2015.02.08 22:21:00 -
[66] - Quote
I imagine that would only happen in FW or PC, though.
:Bittervetting intensifies:
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Arkena Wyrnspire
Fatal Absolution
22027
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Posted - 2015.02.09 21:33:00 -
[67] - Quote
Acquired 1x experimental plasma cannon and 1x experimental assault rail rifle. Stats were as expected. ARR required prof 2.
:Bittervetting intensifies:
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Dremel wp
Shadow Company HQ Lokun Listamenn
61
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Posted - 2015.02.10 03:52:00 -
[68] - Quote
Acquired one experimental HMG, stats are no different from prototype
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CCP Rattati
C C P C C P Alliance
16994
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Posted - 2015.02.10 04:16:00 -
[69] - Quote
gauntlet44 LbowDeep wrote:CCP Rattati wrote:Azrael Aranis wrote:Kain Spero wrote:Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well.
I got an experimental mass driver as EoM salvage the other day, so its not just from the lab. Don't suppose it will make much of a difference though. That should not happen, will look into it. if the experimental weapon is destroyed in battle, does it get put in oem salvage for the other side? yes, well maybe, not all lost gear is looted I think
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
16994
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Posted - 2015.02.10 04:16:00 -
[70] - Quote
Dremel wp wrote:Acquired one experimental HMG, stats are no different from prototype
That's an error then, please send screenshot to [email protected]
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Match Omega
D3ATH CARD RUST415
10
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Posted - 2015.02.10 05:04:00 -
[71] - Quote
sent picture link in |
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