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Thread Statistics | Show CCP posts - 2 post(s) |
Doc DDD
TeamPlayers Negative-Feedback
300
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Posted - 2015.02.02 21:02:00 -
[1] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
This thread wreaks of an AV player trying to nerf tanks, a madrugar would have laughed at the swarms and out repped the damage without activating a module.
Shield tanks are not OP, and armor tanks suffer from lack of cpu/pg and hardeners that are near useless making them a little underpowered.
Having this terrible AV player post in your balance discussion will do nothing for balance. |
Doc DDD
TeamPlayers Negative-Feedback
301
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Posted - 2015.02.02 22:28:00 -
[2] - Quote
Thumb Green wrote:Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with.
The shield would rep zero points during flight time
There was no hardener in his build
This thread is an AV players sad attempt to nerf vehicles, again.
He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds |
Doc DDD
TeamPlayers Negative-Feedback
301
|
Posted - 2015.02.02 23:17:00 -
[3] - Quote
Thumb Green wrote:Doc DDD wrote: The shield would rep zero points during flight time
There was no hardener in his build
The last two sentences were more of a general statement rather than specific to the OP's fit. Doc DDD wrote:He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds Not in one clip though.
There is no point.
His attempt at a point is he used all his skill of locking on with swarms for an entire clip and a tank didn't pop so tanks need a nerf. |
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