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Thread Statistics | Show CCP posts - 2 post(s) |
XxBlazikenxX
Y.A.M.A.H
54
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Posted - 2015.01.27 17:16:00 -
[1] - Quote
Banjo Robertson wrote:I have this to say, with the new stuff strongboxes can give us, is there any way to just remove strongboxes from the daily mission loot pool and make keys appear there more often instead? I know you want to sell keys, which is fine, but you gotta give enough free keys out to get people hooked.
I totally agree with this.
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XxBlazikenxX
Y.A.M.A.H
54
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Posted - 2015.01.27 17:16:00 -
[2] - Quote
Iron Wolf Saber wrote:One day maybe. One day we can roam not just this warbarge but any warbage.
One day...
Hint hint, nudge nudge
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XxBlazikenxX
Y.A.M.A.H
60
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Posted - 2015.01.27 19:27:00 -
[3] - Quote
Bright Cloud wrote:inb4 p2w with bought warbarge components for AUR.
This is true, although those players will not be any better skill wise.
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XxBlazikenxX
Y.A.M.A.H
60
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Posted - 2015.01.27 19:27:00 -
[4] - Quote
Spkr4theDead wrote:Do swarms and the forge gun really need more damage on top of what they already do?
Don't worry, we got new tanks on the way as well.
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XxBlazikenxX
Y.A.M.A.H
60
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Posted - 2015.01.27 19:28:00 -
[5] - Quote
Zene Ren wrote:no squad size change in warlords?
Nope, don't see a problem with squad size in the first place.
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XxBlazikenxX
Y.A.M.A.H
60
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Posted - 2015.01.27 19:29:00 -
[6] - Quote
Cat Merc wrote:Please stop saying "Maybe in the future" about walking in warbarges.
You and I both know this won't happen, CCP will never spend the resources to create those spaces. If it would happen, it would happen in 5 years time, which I doubt DUST will still exist by that time.
Yes, but what about the dream of Legion being a reality?
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:30:00 -
[7] - Quote
Soraya Xel wrote:Grimmiers wrote:Pc changes coming in a hotfix? PC changes should be in Warlords 1.1, I believe.
Sweet.
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:31:00 -
[8] - Quote
Hector Carson wrote:Simple question are the 2 doors in the merc quarters ever going to open?
Maybe in Legion, Maybe in Legion. But here's hoping.
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:32:00 -
[9] - Quote
Tallen Ellecon wrote:Iron Wolf Saber wrote:As for the barge's asethics its more generic than caldari. True, but just as every suit, vehicle, and weapon has a lore based origin, the warbarges do to and the interior flags should reflect that. I vote for making them Mordu's and changing the flags within the barges. What better origin for a bunch of mercs than THE mercs?
It could come in a future update, they probably want to give these warbarges a test drive first then they might change the aesthetics.
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:33:00 -
[10] - Quote
Lady MDK wrote:Didn't see anything about PC timers in there but its still down for release 1.0 in the roadmap?
It will come in 1.1
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:34:00 -
[11] - Quote
Riptalis wrote:No Quafe ADS?!
Hey at least we have Quafe in the first place.
Can't wait to get my hands on a Quafe assault rifle.
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:35:00 -
[12] - Quote
GrimzOvaHourz wrote:Cool update. Where is PC 2.0 stuff?
1.1
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:38:00 -
[13] - Quote
Lady MDK wrote:XxBlazikenxX wrote:Hector Carson wrote:Simple question are the 2 doors in the merc quarters ever going to open? Maybe in Legion, Maybe in Legion. But here's hoping. I have intel that there is a capusleer in identical quarters on the other side of those doors.
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XxBlazikenxX
Y.A.M.A.H
61
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Posted - 2015.01.27 19:55:00 -
[14] - Quote
It is time for XxBlazikenxX's review on this, I will go over each bolded section in the patch notes, give my thoughts and rank it from 1 to 10.
Spawning and End of Match I cannot tell you how much I appreciate this, it goes a long way to preventing afkers but still allows new players for afking to be profitable. Also spawning at the end of a match fix was much appreciated.
Rating: 9
Dropsuits
Yes please, I always wished for the republic commando and I know that many players also wished for these missing content.
Rating: 10
Gameplay Love the new warbarge, looks awesome, but the fact that you can buy the parts for aurum just makes this game more pay to win and not play to win as it was intended. However I do understand that the objective of companies is to make profit. I don't know how I feel about the experimental weapons, they sound just like officer weapons though slightly different that you can make yourself. These better not be available for aurum.
Rating: 7.5
Visuals
Can't go wrong here, this might give me a reason to actually use the 50 copies of the hunter scout I have. Awesome with fixing the apex suits as I often use the APEX vX.1 nomad. Militia BPO dropsuits also needed these changes, it would say in the description that it was a different colored suit but when you did the open viewer it looked no different. Thought not a Plasma cannon user I'm sure many of them appreciate the new effect.
Rating: 10
Bug Fixes and Polishes
Awesome, as I said before I appreciate not being put into battles about to end, also I have been praying to Rattati forever to have the 'restock to' option. Also appreciate the Loadout dropsuits change, this'll make it easier in the future if I ever by aurum again to choose the suit I want. Never had the 'vehicle falling through map glitch' although it would be good for you to fix glitch that doesn't let you deploy your vehicle even when you are in the middle of a road. Thank you for allowing me to disable the Auto Inertia dampener, now I can fall and not be killed because all enemies in a 30 meter radius heard a huge boom. Overall awesome bug fixes.
Rating: 9.5
Items and Salvage
'nuff said in the patch notes. Although I wish there was a Brutor Assualt you can't go wrong in this section.
Rating: 10
Overall rating: 9
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XxBlazikenxX
Y.A.M.A.H
65
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Posted - 2015.01.27 22:20:00 -
[15] - Quote
Hawkin P wrote:You made a new name for this tiny little update? Where is all the stuff that was promised? Bringing back the old Tanks? The PC Changes? PC WarBarges?
This is just a personal warbarge, some small changes, and a bunch of useless aurum stuff.
Warlord 1.0? Still Bored 8.0
It's coming in 1.1 for like the 5th time. And I thought the CEO of Molon.Labe was supposed to be smart.
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XxBlazikenxX
Y.A.M.A.H
74
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Posted - 2015.01.28 15:30:00 -
[16] - Quote
Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping proficiency, better match making options for current scotty IMO, less q syncs that get team deploy nearly proficiency and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man, team deploy, raids/PC (still 4x 4 man or 2 x 8 man [would be nice if corporation could decide which one is better ATM for the match] squads for more map/objectives control and clearer commands and responsibilities within the match) = where the big bHoys play and that my man would be sweet and desired IMO ofc
Perhaps there should be a "Q-Syncing" option in the battle finder.
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XxBlazikenxX
Y.A.M.A.H
75
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Posted - 2015.01.28 18:06:00 -
[17] - Quote
Vordred Knight wrote:Wait Faction dropsuits won't be in Loyalty Store?
These are for the mercenary factions not the individual empires.
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XxBlazikenxX
Y.A.M.A.H
75
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Posted - 2015.01.28 18:10:00 -
[18] - Quote
Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:XxBlazikenxX wrote:Zene Ren wrote:no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping proficiency, better match making options for current scotty IMO, less q syncs that get team deploy nearly proficiency and weaker proto stomper teams overall 8 man for FW = bigger squads to prepare for PC more people better communication relating field objectives, higher squad management threshold and better chances for equal match, over all much better experience IMO, more tactics involved, better objective control etc. 16 man, team deploy, raids/PC (still 4x 4 man or 2 x 8 man [would be nice if corporation could decide which one is better ATM for the match] squads for more map/objectives control and clearer commands and responsibilities within the match) = where the big bHoys play and that my man would be sweet and desired IMO ofc Perhaps there should be a "Q-Syncing" option in the battle finder. sorry man but this "q-syncing" is the thing that breaks the fun for "newbs in pubs" and semi advance players in FW, giving the fun match for the q synced player totally destroys for the rest. Broken fun in pubs for new bros equals smaller player base thus limiting development funds and so on and so forth you know for dust to grow and the magic circle is closing itself team deploy should be only for PC/raids IMO q syncs should be prevented asap, no equality in power in pubs or FW, because as you, me and the rest of vets know team play is op and spawning 2x6 man squads against randoms on the other side can have only one outcome so no IMO team deploy for PC/rads 8 man for FW and 4 man for pubs would fix a lot of imbalance in game modes When I say a "Q-Syncing" option I mean an option to face other Q-syncing teams, therefore making Q-sync matches fair. I do agree that a Q-sync team against a bunch of blueberries is unfair but it shouldn't be taken away.
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XxBlazikenxX
Y.A.M.A.H
81
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Posted - 2015.01.29 03:36:00 -
[19] - Quote
JIMvc2 wrote:200th replied :D Actually you were the 201st so yeah.
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XxBlazikenxX
Y.A.M.A.H
81
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Posted - 2015.01.29 03:37:00 -
[20] - Quote
Roy Ventus wrote:Am I wrong to think the Warbarges will have a bigger purpose later down the line? The idea seems like it'll lead to travel between planets and stuff (but then I thought Warbarges weren't that mobile), which was once a major issue when it concerned the player market as players had to be within a station to trade there. I mean, I like the idea as it currently is but it also seems like it's giving you extra stats, so I hope it leads to something more.
But then I haven't played the game in about a year or more (I had to stop playing like a month or two before the Cloaks came upon us) so I might've just lost contact on what's going on here :V.
You are right about almost all of that. Just read the 2015 roadmap to know more.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:11:00 -
[21] - Quote
DeathwindRising wrote:Kuruld Sengar wrote:Om Anko wrote:Does faction dropsuit need dual dropsuits skills like EVE? Those suits are minor factions of the four empires, so should not need multiple racial skills. Do they have different stats? Nope.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:12:00 -
[22] - Quote
Flint Beastgood III wrote:JIMvc2 wrote:XxBlazikenxX wrote:JIMvc2 wrote:200th replied :D Actually you were the 201st so yeah. Fml -_-... -------> /-_-/ /__________/ 201st post, 200th reply. What J said was actually correct. Ah, in that case congratulations are in order.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:27:00 -
[23] - Quote
Soldner VonKuechle wrote:The-Errorist wrote:I like how I can get battle salvage like crushed magazine parts, but they are too rare. Also I don't know if I should sell them or keep them. Keep it. Simple crafting soonTM.
CCP be like:
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:24:00 -
[24] - Quote
Pisidon Gmen wrote:nice job ccp cattering to the paying players well us playing a free to play game get the shaft how will dust ever get new players if every thing just keeps contributing to making old vet jerk proto stomp players op really a damage buff to weapons with the new war barge like we need that just keep suckering in the old players to spend $$$$ on the new shiny stuff to make them more op The objective of a company is to make profit. This is exactly what CCP is doing so your argument is invalid.
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:25:00 -
[25] - Quote
Paganspark wrote:has anyone ever gotten 0 skill points in a battle. with one assist ,147 warpoints, and two active booster. listen i know some people don't like it when i play goalie on a cannon but i figure the time it takes to kill me if they kill me gives our team to come and stop the take over. it usually works. I'm telling you I'm getting blown away way to easy for the suits and upgrades t hat i have. i have all fives on two of my light weapons and will have 5s on heavy machine and sidearm also soon and militia weapons are out shooting me at a distance and mid range. I'm getting robbed of kills and assists now 0 sp whats going on. Am I that bad do you want me to go. If so just say so. I thought we were having fun. This is because you have to get at least 250 WP in a battle to get SP if you are a veteren, and by the looks of it it seems you are in that category.
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XxBlazikenxX
Y.A.M.A.H
136
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Posted - 2015.02.07 00:29:00 -
[26] - Quote
Kalante Schiffer wrote:XxBlazikenxX wrote:Paganspark wrote:has anyone ever gotten 0 skill points in a battle. with one assist ,147 warpoints, and two active booster. listen i know some people don't like it when i play goalie on a cannon but i figure the time it takes to kill me if they kill me gives our team to come and stop the take over. it usually works. I'm telling you I'm getting blown away way to easy for the suits and upgrades t hat i have. i have all fives on two of my light weapons and will have 5s on heavy machine and sidearm also soon and militia weapons are out shooting me at a distance and mid range. I'm getting robbed of kills and assists now 0 sp whats going on. Am I that bad do you want me to go. If so just say so. I thought we were having fun. This is because you have to get at least 250 WP in a battle to get SP if you are a veteren, and by the looks of it it seems you are in that category. 250 WP? thats just 5 kills. lol. Exactly
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