Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11940
|
Posted - 2015.01.23 22:53:00 -
[1] - Quote
Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things.
"The charge shot damage is too high!" 1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating.
"The regular damage is too high!" Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73.
"The rate of fire is too too high!" Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat)
"Stop comparing it to the tactical AR, they're totally different, and thus not comparable!" Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison.
"Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!" Nope. Look at this thread by Rattati. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters.
"The +20 to shields / - 20% against armor damage profile is not fair to shields!" 1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor.
"My parents were killed by a scrambler rifle, and I have sworn revenge against it!" I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle!
"NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!" That may be so, but the scrambler rifle is not overpowered.
"You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!" Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Monty Mole Clone
Ametat Security Amarr Empire
272
|
Posted - 2015.01.23 22:58:00 -
[2] - Quote
your logic is not wanted around these parts pal, begone
drinking wine, eating cheese and catching some rays
|
Cat Merc
Fatal Absolution General Tso's Alliance
14585
|
Posted - 2015.01.23 22:59:00 -
[3] - Quote
http://i2.kym-cdn.com/photos/images/newsfeed/000/767/223/ec7.png
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14585
|
Posted - 2015.01.23 23:00:00 -
[4] - Quote
As for an actual argument, the TAC AR has kick and terrible hip fire, something the scrambler rifle doesn't posses. The kick on the TAC AR limits the max effective ROF, and the hip fire assures that you can't just spam it in CQC. (Unless you're a Gal Assault, but there are better things for you to do at that point)
Yes I know the SCR has kick, but it only really happens when you spam it hard at max fire rate, and even then by the time it puts you off target you already overheated.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Arkena Wyrnspire
Fatal Absolution
21071
|
Posted - 2015.01.23 23:00:00 -
[5] - Quote
why are you so strange wolfie
Vote 'Keshava' for a new Gallente vehicle name!
|
Zepod
Titans of Phoenix VP Gaming Alliance
92
|
Posted - 2015.01.23 23:02:00 -
[6] - Quote
I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
|
Cat Merc
Fatal Absolution General Tso's Alliance
14585
|
Posted - 2015.01.23 23:03:00 -
[7] - Quote
Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. Have you seen what a Combat Rifle does to armor? And before you say it, I've actually seen someone do the math, the killy speed is around the same ever since the ROF got nerfed on the SCR.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.23 23:05:00 -
[8] - Quote
[quote=KAGEHOSHI Horned Wolf]Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things.
"The regular damage is too high!" Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73.
Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10% |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11941
|
Posted - 2015.01.23 23:05:00 -
[9] - Quote
Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. the combat rifles are pretty close, +15% to armor, but I understand the sentiment.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Zepod
Titans of Phoenix VP Gaming Alliance
92
|
Posted - 2015.01.23 23:08:00 -
[10] - Quote
Cat Merc wrote: Have you seen what a Combat Rifle does to armor? And before you say it, I've actually seen someone do the math, the killy speed is around the same ever since the ROF got nerfed on the SCR.
I run nothing but Amarr Dropsuits, so trust me I've seen what a Combat Rifle does to Armor. However, it's still not nearly as good as the Scrambler Rifle is against Shields.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11943
|
Posted - 2015.01.23 23:08:00 -
[11] - Quote
Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Bradric Banewolf
D3ATH CARD RUST415
689
|
Posted - 2015.01.23 23:14:00 -
[12] - Quote
You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
689
|
Posted - 2015.01.23 23:21:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness.
You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max?
Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself.
"Anybody order chaos?"
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11950
|
Posted - 2015.01.23 23:24:00 -
[14] - Quote
Bradric Banewolf wrote:You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity. Actually I use the tac AR on my Gallente assault alt, and it's pretty kickass and and fun since the buff. It packs a mean punch, and its liberating to not worry about overheat. Kick is MUCH more manageable than your comment suggests. If you're missing half your shots because of kick, then the problem might just be you. Nothing suggest the tac AR has more hit detection issues than the SCR or any other weapon.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Nocturnal Soul
Primordial Threat
5096
|
Posted - 2015.01.23 23:26:00 -
[15] - Quote
Lol at the parent part :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Kira Lannister
Ancient Exiles.
2521
|
Posted - 2015.01.23 23:27:00 -
[16] - Quote
Your not so bad for a slave.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
|
Kira Lannister
Ancient Exiles.
2521
|
Posted - 2015.01.23 23:32:00 -
[17] - Quote
Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields.
The blender rifle.
Aka
Minmatar Precision Rifle.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
|
Freccia di Lybra
Maphia Clan Corporation
396
|
Posted - 2015.01.23 23:34:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life.
The truth ^ rebuff my scrambler nao.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
The-Errorist
966
|
Posted - 2015.01.23 23:44:00 -
[19] - Quote
Kira Lannister wrote:Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. The blender rifle. Aka Minmatar Precision Rifle. What about a tactical combat rifle?
Freccia di Lybra wrote:KAGEHOSHI Horned Wolf wrote:stuff The truth ^ rebuff my scrambler nao. He wasn't saying that the SCR is UP, he was just saying it was not OP.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11951
|
Posted - 2015.01.23 23:48:00 -
[20] - Quote
Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself.
I'm guessing by "damage profile" you mean high damage. For future reference, the term "damage profile" refers to the bonus and lost damage vs shields and armor.
does about 85 damage to shields, and only about 57 damage to shields, so yeah, that -20% is very significant.
Alright, so 125 shields, and 600 armor. PRO SCR takes down shields down in 2 shots, and some armor. Now for armor, 71 damage with -20% becomes just 56.8. It takes 11 shots to fully take down 600 armor if the shots do 56.8, but lets just say 10 shots since the first 2 shots did damage the armor a bit. So 12 shots total. That is IF the target is stupid enough to be standing still for all your shots to hit, so in reality against a strafing target who knows how to strafe properly, it would take more shots (perhaps 20) because realistically many would miss. It could perhaps even take twice that amount of shots, and lead to overheat.
If you fire 4 shots per second (seems realistic to me), then it takes 3 full seconds to deliver the 12 shots (all of them hitting) to kill the 125 shield/600 armor suit with a prototype SCR.
A prototype assault combat rifle. Does 420 damage per second, and not even factoring the armor bonus (+15%), it will kill that 125 shield/600 armor suit in less than 2 secons, while the SCR takes 4.
SCR isn't OP.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
|
Darken-Sol
BIG BAD W0LVES
1635
|
Posted - 2015.01.23 23:49:00 -
[21] - Quote
Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself. So hit detection and your own evasion don't factor in? I don't use aim assist and at the ranges battle takes place missing is almost certain. You can strafe thru laser fire and not be damaged. Use your head Noone lands every shot.
Crush them
|
The-Errorist
966
|
Posted - 2015.01.23 23:53:00 -
[22] - Quote
inb4 combat rifle is also OP lol
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
LUGMOS
Quafe Premium
1663
|
Posted - 2015.01.24 00:44:00 -
[23] - Quote
Inb4 TTK is too low
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Leither Yiltron
Molon Labe. General Tso's Alliance
1075
|
Posted - 2015.01.24 00:45:00 -
[24] - Quote
So would you say that you're...
Scrambling the defense?
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Long term roadmap by Aeon Amadi
Have a pony
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11956
|
Posted - 2015.01.24 01:21:00 -
[25] - Quote
So, whose parents did I kill? Judging from some comments, I have some guesses.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
P14GU3
Savage Bullet
1153
|
Posted - 2015.01.24 01:50:00 -
[26] - Quote
Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself. Actually, I was a full time ScR user who now uses the TAC because it is simply the better rifle. The kick on the Tac doesnt matter because they are dead before it become noticeable with max skills. Better profile, more damage, same range/rof, barely more kick, no overheat. TAR/CR are my go-to weapons now.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.24 03:40:00 -
[27] - Quote
Darken-Sol wrote:Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself. So hit detection and your own evasion don't factor in? I don't use aim assist and at the ranges battle takes place missing is almost certain. You can strafe thru laser fire and not be damaged. Use your head Noone lands every shot.
Its not the general publics problem you choose to not use aim assit try it sometime i was a full scr user still am till i respec either into gal only do to most lag causing me to miss all shots when using single shot weapons or or cal or a mix of the 2 |
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.24 03:45:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness.
No need to bring up the so called less dps towards armor considering i use the scr currently till i get my respec soon and i can melt a proto amarr,gal,cal and min sentinel no problems the amarr have tons of armor so they can say screw shields for dmods making the armor mean nothing man so stop protecting a weapon that is op and talk about the ar needing alittle more dpc or the rr and arr needing it kicked removed and just having a charge time of 1 full second please and for the cr and acr the cr need alittle less damage and more kick ( used to be full cr know how it is) or less kick and alittle more damage and the basic acr with no skill can melt proto heavys that needs alot of work |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11968
|
Posted - 2015.01.24 05:46:00 -
[29] - Quote
Jack the Rlpper wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. No need to bring up the so called less dps towards armor considering i use the scr currently till i get my respec soon and i can melt a proto amarr,gal,cal and min sentinel no problems the amarr have tons of armor so they can say screw shields for dmods making the armor mean nothing man so stop protecting a weapon that is op and talk about the ar needing alittle more dpc or the rr and arr needing it kicked removed and just having a charge time of 1 full second please and for the cr and acr the cr need alittle less damage and more kick ( used to be full cr know how it is) or less kick and alittle more damage and the basic acr with no skill can melt proto heavys that needs alot of work It's hard to read your post because of spelling and punctuation. Anecdotes don't prove anything, and are extremely unreliable. Especially anecdotes as ridiculous as being able to easily take down Amarr sentinels with a SCR. I call BS on that. Any weapon can be augmented with damage mods, not just the SCR, so mentioning damage mods in relation to the SCR is pretty pointless. Damage mods don't change damage profile though, no amount of damage mods will close the wide damage gap between shield and armor damage. If you want to talk about buffing and nerfing other rifles, you've come to the wrong thread. This thread is about the SCR and addressing the claims made about it.
If you think I'm wrong, provide an argument with sound reasoning and hard numbers.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
941
|
Posted - 2015.01.24 05:57:00 -
[30] - Quote
Thank you fellow ScR user, let the rays of your weapon shine and obliterate all in it's scope. Let them know the power of the emp... Wait... YOU'RE MINMATAR?! The power of the empress compels you!
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
|
|
Bethhy
Ancient Exiles.
3199
|
Posted - 2015.01.24 06:22:00 -
[31] - Quote
My only problem with the SCR is how the mechanic changes of the game have modified the charactaristics of the gun to a positive.
Same beef with the forge gun...
When your holding your fire button and the weapon is charged and your crosshair's turn "Red" and Aim assist engages and keeps you on that "Sweet spot"
And all you have to do is let go of the trigger and get with the forge gun a 95-100% chance of a kill.... and with the SCR a 70% kill chance to near 90% with 2 quick extra follow up shots..
There is a problem with the mechanics of how the gun and the game work together...
The charge up mechanic is neat except it is done over time not per shot... Allowing Turbo controllers to negate the mechanics of the gun.
The gun itself is awesome and has nothing wrong with it... Never did until 1.4. But DUST 514 in combination with the gun is broken... One or the other needs a tweak... |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
101
|
Posted - 2015.01.24 06:51:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:Bradric Banewolf wrote:You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity. Actually I use the tac AR on my Gallente assault alt, and it's pretty kickass and and fun since the buff. It packs a mean punch, and its liberating to not worry about overheat. Kick is MUCH more manageable than your comment suggests. If you're missing half your shots because of kick, then the problem might just be you. Nothing suggest the tac AR has more hit detection issues than the SCR or any other weapon. He is on every ScR thread spewing nonsense don't mind that scrub.....
Emperor Gucci
|
demonkiller 12
Titans of Phoenix VP Gaming Alliance
523
|
Posted - 2015.01.24 07:00:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life. tactical AR and SCR have nowhere near the same rof, i dont care if the stats and devs say they are, if you use them both you can tell theyre miles apart, in fact half the time I think im being shot by an assault scrambler only to see it was a regular in the kill-feed |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
101
|
Posted - 2015.01.24 07:41:00 -
[34] - Quote
demonkiller 12 wrote: tactical AR and SCR have nowhere near the same rof, i dont care if the stats and devs say they are, if you use them both you can tell theyre miles apart, in fact half the time I think im being shot by an assault scrambler only to see it was a regular in the kill-feed
A testament to how far from OP the SCR is in comparison to the ASCR, a weapon that's actually UP....I'll never touch that ugly thing until its fixed....can't wait to see what destruction I'll cause with a good ASCR and yes they do have the same ROF unless you think Rattati is lying? what does he gain from lying ?
Emperor Gucci
|
|
CCP Rattati
C C P C C P Alliance
15646
|
Posted - 2015.01.24 10:28:00 -
[35] - Quote
Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Juno Tristan
Obscure Reference
297
|
Posted - 2015.01.24 10:33:00 -
[36] - Quote
it does have the highest fitting costs of any rifle though |
Kira Lannister
Ancient Exiles.
2528
|
Posted - 2015.01.24 10:49:00 -
[37] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
Rattati knows what's up.
SEE SLAVES? CCP WILL NEVER NERF OUR HOLY TECH!
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
|
Killer's Coys
Prima Gallicus
204
|
Posted - 2015.01.24 10:49:00 -
[38] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
The biggest problem at the moment is people using mod controller... sadly...
Before I was thee first to say "the scrambler is OP OP OP+¬ but now I've the scrambler, and if you play with the dualshock 3, it's not as easy as we think
Like a dream
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
816
|
Posted - 2015.01.24 11:11:00 -
[39] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
dont fix it because its not a problem yet?
what kind of logic is that?
thats like not issuing a vaccine because the disease it prevents isnt an epidemic yet |
Sequal's Back
Intara Direct Action Caldari State
191
|
Posted - 2015.01.24 12:40:00 -
[40] - Quote
Killer's Coys wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. The biggest problem at the moment is people using mod controller... sadly... Before I was thee first to say "the scrambler is OP OP OP" but now I've the scrambler, and if you play with the dualshock 3, it's not as easy as we think Thanks for noticing that too. Many players cry about it even if they never played with it!
The only thing I agree is a bit too good is the hipfire ability. It does a really good job in CQC where it shouldn't. Now you can also lower the shield damages by 5% cause the shield damages are really huge. Even if I dont really like this idea, caldari players are melting so fast that it makes me sad for them..
One more thing no one really said: the ScR without amarr lvl 5 sucks. It really does. Use the tac AR with a maxed gal assault + damagers (pretty much the same fit as the amarr+ScR one) and its CQC abilities will be amazing! Yet, no one complained about Tac AR being OP.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
|
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
307
|
Posted - 2015.01.24 12:51:00 -
[41] - Quote
The only issue the scr has ever had is the rate at which you can fire with r1 it's a haven for modded pad users... Before someone says it has heat build up so it wouldn't work... You just release r1 before it overheats, if it's fire rate was restricted like the tac ar it would be totally fine.. I think the whole op things comes from players being killed by modded pads, sure I know there are some players who can press R1 super fast bit there are vvv few of them... I used to be super against scr but since I reset skills N switched to gallante armor I realised the reason it's so strong v shields is due to how weak it is v armor.. You gotta play smart as a shield user N especially v an scr
I Fight for the User
It's a shame that my user sucks at DUST
|
Joel II X
Bacon with a bottle of Quafe
5699
|
Posted - 2015.01.24 12:52:00 -
[42] - Quote
DeathwindRising wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. dont fix it because its not a problem yet? what kind of logic is that? thats like not issuing a vaccine because the disease it prevents isnt an epidemic yet That's exactly how it works, nowadays. Medicine is a business, and as such, can and will be exploited. |
Jack McReady
DUST University Ivy League
1899
|
Posted - 2015.01.24 13:00:00 -
[43] - Quote
Sequal's Back wrote: Use the tac AR with a maxed gal assault + damagers (pretty much the same fit as the amarr+ScR one) and its CQC abilities will be amazing! Yet, no one complained about Tac AR being OP.
have you tried the TAR on non gallente assault? it kicks like a mule, if you try to fire as fast as with the SCR you will everything but not your target. just like the SCR alot of potential is wasted if used on non racial assault. |
Cavani1EE7
Murphys-Law
888
|
Posted - 2015.01.24 13:59:00 -
[44] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Then I have a suggestion: Make the ScR damage profile to be anti-armor for one day;
Check your so loved data;
- Realize how broken it is and how stupid you've been for basing everything on data.
10100111001
Shield tanking is hard mode /period.
10100111001
|
TheD1CK
Dead Man's Game RUST415
1634
|
Posted - 2015.01.24 14:12:00 -
[45] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
Good because feedback from here is impossible without being filled with bias
- LHughes - Shiled tanker critics ScR
- Kageoshi - ScR user defending ScR
I have given up arguing and reading the 'logical' excuses you all will find for it.... Either suits or that weapon need re-working, it does not match any other weapon for balance
Take the Ion Pistol, lol 20m range (a real penalty for having a charge shot ability) And mercs sit here QQing overheat bla bla bla, when it deals at least 70dmg per shot up to 70m+ So my only opinion is biased mercs can't be listened too, thank **** Rattati is looking at stats though
So my thoughts, your thoughts, even the Empress's dirty thoughts won't change that |
H0riz0n Unlimit
Dead Man's Game
342
|
Posted - 2015.01.24 14:16:00 -
[46] - Quote
Cavani1EE7 wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Then I have a suggestion: Make the ScR damage profile to be anti-armor for one day;
Check your so loved data;
- Realize how broken it is and how stupid you've been for basing everything on data.
And RR, CR ,Md against shield? Dont speak just for fresh up your mouth
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
|
Sir Dukey
Murphys-Law General Tso's Alliance
1585
|
Posted - 2015.01.24 14:32:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life.
ScR has a potential DPS of over 1000 to shields not to mention that shields naturally tank less than armor.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Duke Noobiam
The Dukes of Death
351
|
Posted - 2015.01.24 14:48:00 -
[48] - Quote
1.You can't include the charge time when figuring DPS. Mercs are charging the shot while taking cover. They are popping out and getting a massive shot off right at the beginning of the engagement. It's not like they're charging the shot while taking fire.
2. The scrambler is great at all ranges due to the low kick. Overheating doesn't matter if you can kill all suits before you overheat.
3. Overall, rifles are pretty close to being balanced and I could live with things the way they are now, but the scrambler is still the most effective riffle is still king and could use a little nerf. |
Bethhy
Ancient Exiles.
3212
|
Posted - 2015.01.24 15:20:00 -
[49] - Quote
Rinzler XVII wrote:The only issue the scr has ever had is the rate at which you can fire with r1 it's a haven for modded pad users... Before someone says it has heat build up so it wouldn't work... You just release r1 before it overheats, if it's fire rate was restricted like the tac ar it would be totally fine.. I think the whole op things comes from players being killed by modded pads, sure I know there are some players who can press R1 super fast bit there are vvv few of them... I used to be super against scr but since I reset skills N switched to gallante armor I realised the reason it's so strong v shields is due to how weak it is v armor.. You gotta play smart as a shield user N especially v an scr
With a decent Modded controller you can setup the macro so you can fire infinitely without ever overheating...
It will keep you firing at a steady pace that never lets the gun overheat.
Then you flip a toggle and are firing at maxed out input recognition..
If heat build up happened per shot? then the gun would would have a built in mechanic to hinder Modded controller use.
But instead? Heat build up on the SCR is done over time... allowing modded controllers to get more shots off before you overheat then a player without. |
Bradric Banewolf
D3ATH CARD RUST415
691
|
Posted - 2015.01.24 15:26:00 -
[50] - Quote
KAGEHOSHI Horned Wolf wrote:Bradric Banewolf wrote:You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity. Actually I use the tac AR on my Gallente assault alt, and it's pretty kickass and and fun since the buff. It packs a mean punch, and its liberating to not worry about overheat. Kick is MUCH more manageable than your comment suggests. If you're missing half your shots because of kick, then the problem might just be you. Nothing suggest the tac AR has more hit detection issues than the SCR or any other weapon.
Lol! You're full of it! The Tac AR isn't fun?! It sucks!
"Anybody order chaos?"
|
|
Bradric Banewolf
D3ATH CARD RUST415
691
|
Posted - 2015.01.24 15:40:00 -
[51] - Quote
All Gucci wrote:KAGEHOSHI Horned Wolf wrote:Bradric Banewolf wrote:You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity. Actually I use the tac AR on my Gallente assault alt, and it's pretty kickass and and fun since the buff. It packs a mean punch, and its liberating to not worry about overheat. Kick is MUCH more manageable than your comment suggests. If you're missing half your shots because of kick, then the problem might just be you. Nothing suggest the tac AR has more hit detection issues than the SCR or any other weapon. He is on every ScR thread spewing nonsense don't mind that scrub.....
He just doesn't like heavies especially mine!
"Anybody order chaos?"
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
104
|
Posted - 2015.01.24 15:49:00 -
[52] - Quote
Killer's Coys wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. The biggest problem at the moment is people using mod controller... sadly... Before I was thee first to say "the scrambler is OP OP OP+¬ but now I've the scrambler, and if you play with the dualshock 3, it's not as easy as we think
STOP you do not run in to modded controllers that often.... I play consistently everyday and I know when I see a modded controller paired with a SCR and its only a few scrubs....mostly on america server (Because you American's are prideful and cant just take the ass whooping till you get good) but to nerf a weapon any further because people want to exploit outside means to secure some " skill" is absurd... Rattati all the other weapons benefit from a mod controllers....isn't it logical to nerf them all if then?
Emperor Gucci
|
Freccia di Lybra
Maphia Clan Corporation
402
|
Posted - 2015.01.24 16:11:00 -
[53] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
I think the Tac-AR is much more efficient on any suit and uber-effective on a Gal-Assault/Commando. Scr has some serious problems on armor-tanked units (like 70% of Dust player base). Also there's the "shoot when fire button up" mechanism that gives you a sensation of input lag on rapid bursts, while the Tac-Ar is a "shoot when fire button down".
There will never be a mass migration on the Scrambler simply because it's way too uncomfortable to use and because its uncomfortable damage profile. Changing laser damage profile to something less extreme would solve imo.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
105
|
Posted - 2015.01.24 16:16:00 -
[54] - Quote
Jack McReady wrote:Sequal's Back wrote: Use the tac AR with a maxed gal assault + damagers (pretty much the same fit as the amarr+ScR one) and its CQC abilities will be amazing! Yet, no one complained about Tac AR being OP.
have you tried the TAR on non gallente assault? it kicks like a mule, if you try to fire as fast as with the SCR you will everything but not your target. just like the SCR alot of potential is wasted if used on non racial assault. Dude stfu you are on every post crying bout the **** and you claimed you are never on any of the threads lmao what happen to accepting my 1v1 challenge I guesss you chose the cower in fear option
Emperor Gucci
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
105
|
Posted - 2015.01.24 16:21:00 -
[55] - Quote
Cavani1EE7 wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Then I have a suggestion: Make the ScR damage profile to be anti-armor for one day;
Check your so loved data;
- Realize how broken it is and how stupid you've been for basing everything on data.
Lmfao I can't believe you said that, data is the most powerful thing in this world. Without data and statistics our governments wouldn't be able to suppress us and control us like they do now. if you assume data is unimportant then you probably fall into the g=category of people who get misguided by media and assume there is no possible way to get lied to....even though 6 major corporations own 95% of what you watch.
Emperor Gucci
|
Maken Tosch
DUST University Ivy League
10876
|
Posted - 2015.01.24 16:22:00 -
[56] - Quote
Kira Lannister wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Rattati knows what's up. SEE SLAVES? CCP WILL NEVER NERF OUR HOLY TECH!
I see you have inherited the arrogance of your ancient Catholic ancestors. Not surprising for an Amarrian.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
105
|
Posted - 2015.01.24 16:34:00 -
[57] - Quote
Sir Dukey wrote: ScR has a potential DPS of over 1000 to shields not to mention that shields naturally tank less than armor.
Then why bring this up if shields naturally will be lower then armor? you people amaze me , you will cry about the scr and bring up only one side dps and modded controller bullshit when all the other rifle are effected by modded controllers ?? you only prove how unnecessary the extreme damage profile is for the ScR..
Emperor Gucci
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
106
|
Posted - 2015.01.24 16:51:00 -
[58] - Quote
Duke Noobiam wrote:1.You can't include the charge time when figuring DPS. Mercs are charging the shot while taking cover. They are popping out and getting a massive shot off right at the beginning of the engagement. It's not like they're charging the shot while taking fire.
2. The scrambler is great at all ranges due to the low kick. Overheating doesn't matter if you can kill all suits before you overheat.
3. Overall, rifles are pretty close to being balanced and I could live with things the way they are now, but the scrambler is still the most effective riffle is still king and could use a little nerf.
1. lmfao thats the dumbest thing I have ever heard, thats situiational ? cover doesnt autmaticly appear when you are charging you shot? are we supposed to stand out in the open with a weapon that can render us helpless for 5 whole seconds?1
2. CR is King....SCR is overlord...
Emperor Gucci
|
JIMvc2
Condotta Rouvenor Gallente Federation
530
|
Posted - 2015.01.24 16:57:00 -
[59] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
Well CCP Rattati, yesterday I bought a respec and let me tell you that when I maxed the Amarrr Scout to level 5, then Scrambler to 5, ammo 3, and reload 3. I can tell you that it wrecks any dropsuit " IF " used correctly. What I do when I face a player such as, a heavy. I tend to focus my shots in a series of burst. Although it does ovetheat but since Ive mastered it. There is no need to look at the red bar for me. Even that Viziam is pretty deadly at long and close range that what I do is charge shot, fire a couple of rounds, then waut s few seconds to cool down and Bam finish the player down.
The scrambler isnt for everyone but if the player can be patient, precise, and make every shot count then it can be deadly.
Time to restock my Viziam >:)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
JIMvc2
Condotta Rouvenor Gallente Federation
530
|
Posted - 2015.01.24 17:01:00 -
[60] - Quote
All Gucci wrote:Duke Noobiam wrote:1.You can't include the charge time when figuring DPS. Mercs are charging the shot while taking cover. They are popping out and getting a massive shot off right at the beginning of the engagement. It's not like they're charging the shot while taking fire.
2. The scrambler is great at all ranges due to the low kick. Overheating doesn't matter if you can kill all suits before you overheat.
3. Overall, rifles are pretty close to being balanced and I could live with things the way they are now, but the scrambler is still the most effective riffle is still king and could use a little nerf. 1. lmfao thats the dumbest thing I have ever heard, thats situiational ? cover doesnt autmaticly appear when you are charging you shot? are we supposed to stand out in the open with a weapon that can render us helpless for 5 whole seconds?1 2. CR is King....SCR is overlord...
Your CR does little damage plus youll have to reload quick xD
The scrambler is not for everyone so I would be quite if I were you. Yesterday one of your corp mates couldnt even used the Viziam that I just wrecked him every time. If only the CR had skill, it would of been good but since all you do is spam all those bullets to the wall instead of the player xD
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
|
wiseguy12
Sector Combat Solutions and Logistics
99
|
Posted - 2015.01.24 17:03:00 -
[61] - Quote
Cat Merc wrote:As for an actual argument, the TAC AR has kick and terrible hip fire, something the scrambler rifle doesn't posses. The kick on the TAC AR limits the max effective ROF, and the hip fire assures that you can't just spam it in CQC. (Unless you're a Gal Assault, but there are better things for you to do at that point)
Yes I know the SCR has kick, but it only really happens when you spam it hard at max fire rate, and even then by the time it puts you off target you already overheated. You clearly aren't using a tac ar if you think it's kick is bad it barely has any and after these recent updates you can spam fire in cqc. Don't try to say you can't I've done and I've seen other people do it. Scramblers are being over used at the moment and I guarantee that if everyone started using laser rifles then there would be threads yelling nerf them. The only gun I have a problem with is tac ar.
Pro Caldari assault and sentinel.
Proto magsec, Forgegun, sniper, HMG, and Rail Rifle
Onuoto Uakan
|
Cavani1EE7
Murphys-Law
890
|
Posted - 2015.01.24 18:27:00 -
[62] - Quote
H0riz0n Unlimit wrote:Cavani1EE7 wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Then I have a suggestion: Make the ScR damage profile to be anti-armor for one day;
Check your so loved data;
- Realize how broken it is and how stupid you've been for basing everything on data.
And RR, CR ,Md against shield? Dont speak just for fresh up your mouth You sound the one running your mouth bc yours is just unjustified QQ which has quite nothing to do with my proposition. Than I'd change the damage profile of the ScR to be anti-armor at the cost of the damage profile of the RR/CR to be anti-shields any day, so the point you're making is even more weak.
10100111001
Shield tanking is hard mode /period.
10100111001
|
KING CHECKMATE
Opus Arcana Covert Intervention
7084
|
Posted - 2015.01.24 18:32:00 -
[63] - Quote
Burn the QQers KAGEHOSHI Horned Wolf.
+1
Playing as : Calscout + Amarr Assault
|
axINVICTUSxa
Band O' Commandos
198
|
Posted - 2015.01.24 18:44:00 -
[64] - Quote
KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here
In defense and utilizing some "Assault Rifle fanboy QQ,"
Tac Rifle has more than half the ammo in a clip than a ScR, just saying.
But I don't agree with an ScR nerf, I feel like they're good where they are now.
Wherever the Wind (Aero) might take me, may it ever be True, for the way of the Commando is noble and right.
|
wiseguy12
Sector Combat Solutions and Logistics
99
|
Posted - 2015.01.24 19:00:00 -
[65] - Quote
axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. You still get less shots with Scr before overheat
Pro Caldari assault and sentinel.
Proto magsec, Forgegun, sniper, HMG, and Rail Rifle
Onuoto Uakan
|
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.24 20:05:00 -
[66] - Quote
Jack McReady wrote:Sequal's Back wrote: Use the tac AR with a maxed gal assault + damagers (pretty much the same fit as the amarr+ScR one) and its CQC abilities will be amazing! Yet, no one complained about Tac AR being OP.
have you tried the TAR on non gallente assault? it kicks like a mule, if you try to fire as fast as with the SCR you will everything but not your target. just like the SCR alot of potential is wasted if used on non racial assault.
Actually untill i realized how much i enjoy the tac i was running it at level 4 on an amarr commando and was perfectly fine the kcik is not changed by a gal assault on dispersion kick is reduced by leveling the weapon itself up |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11980
|
Posted - 2015.01.24 20:19:00 -
[67] - Quote
axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. FALSE. The SCR has 30 shots per magazine (you can fire about 24 shots in quick succession before overheating, and much less without the use of Amarr assault). Secondly, the tac AR has a magazine size of 30. Last I checked 23 is a LOT more half of 30, in fact, 23 is over 3/4 the magazine size of the scrambler rifle. Secondly, I am not QQing about the scrambler rifle, I like it in its current state. I am simply making the point that it isn't in need of a nerf.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
Jathniel
Ahrendee Mercenaries
1445
|
Posted - 2015.01.24 21:37:00 -
[68] - Quote
Did a test.
The TAR and the SCR actually DO shoot at the same fire rate.
The SCR only *sounds* like its shooting faster, because it has a two-tone sound, vs. the TAR's simple 'beat' sound effect.
The SCR struggles with armor far more than the TAR does.
The SCR is a better behaved gun that the TAR. Recoil is better managed. Zoom is not as deep, so it's easier to keep on targets at mid and close range.
There is nothing wrong with either of these guns.
Retired
|
Cat Merc
Fatal Absolution General Tso's Alliance
14627
|
Posted - 2015.01.24 22:42:00 -
[69] - Quote
wiseguy12 wrote:Cat Merc wrote:As for an actual argument, the TAC AR has kick and terrible hip fire, something the scrambler rifle doesn't posses. The kick on the TAC AR limits the max effective ROF, and the hip fire assures that you can't just spam it in CQC. (Unless you're a Gal Assault, but there are better things for you to do at that point)
Yes I know the SCR has kick, but it only really happens when you spam it hard at max fire rate, and even then by the time it puts you off target you already overheated. You clearly aren't using a tac ar if you think it's kick is bad it barely has any and after these recent updates you can spam fire in cqc. Don't try to say you can't I've done and I've seen other people do it. Scramblers are being over used at the moment and I guarantee that if everyone started using laser rifles then there would be threads yelling nerf them. The only gun I have a problem with is tac ar. I mastered both the TAC AR and SCR, I know their ins and outs. You however, I don't even know if you tried the TAC AR for more than one round and said "Good enough".
Also notice I said that even if you do spam the TAC AR in CQC, you're still at a disadvantage, other weapons simply do it better and easier.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Twelve Guage
Death Firm.
463
|
Posted - 2015.01.24 22:52:00 -
[70] - Quote
There is only one thing wrong with the SCR and that is that the charged shot only consumes one bullet. If it does more damage it should consume more bullets.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
|
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.25 00:15:00 -
[71] - Quote
KAGEHOSHI Horned Wolf wrote:axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. FALSE. The SCR has 30 shots per magazine (you can fire about 24 shots in quick succession before overheating, and much less without the use of Amarr assault). Secondly, the tac AR has a magazine size of 23. Last I checked 23 is a LOT more half of 30, in fact, 23 is over 3/4 the magazine size of the scrambler rifle. Secondly, I am not QQing about the scrambler rifle, I like it in its current state. I am simply making the point that it isn't in need of a nerf. EDIT: Oops, had 30 for the tac AR magazine the first time instead of 23. Tac ar has 24 per clip. The Tac ar was recently buffed having double the original clip size and half the old total amount of ammo it can fire a hole clip with no over heat but doesnt have the charge shot the scr does and the scr an fire with proto amarr assault close to 24 or 25 bullets and has the charge. the scr is mainly unusable accept on the amarr assault just like the tac wihout a gal assault is pretty useless because of its despersion |
Nocturnal Soul
Primordial Threat
5103
|
Posted - 2015.01.25 00:21:00 -
[72] - Quote
Jack the Rlpper wrote:KAGEHOSHI Horned Wolf wrote:axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. FALSE. The SCR has 30 shots per magazine (you can fire about 24 shots in quick succession before overheating, and much less without the use of Amarr assault). Secondly, the tac AR has a magazine size of 23. Last I checked 23 is a LOT more half of 30, in fact, 23 is over 3/4 the magazine size of the scrambler rifle. Secondly, I am not QQing about the scrambler rifle, I like it in its current state. I am simply making the point that it isn't in need of a nerf. EDIT: Oops, had 30 for the tac AR magazine the first time instead of 23. Tac ar has 24 per clip. The Tac ar was recently buffed having double the original clip size and half the old total amount of ammo it can fire a hole clip with no over heat but doesnt have the charge shot the scr does and the scr an fire with proto amarr assault close to 24 or 25 bullets and has the charge. the scr is mainly unusable accept on the amarr assault just like the tac wihout a gal assault is pretty useless because of its despersion It's actually 23 shots with the Ak.0 maybe 24 but that happens so rarely.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Aeon Amadi
Chimera Core
7967
|
Posted - 2015.01.25 00:59:00 -
[73] - Quote
Kira Lannister wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Rattati knows what's up. SEE SLAVES? CCP WILL NEVER NERF OUR HOLY TECH!
Until people start to realize that it's one of the few weapons in the game that can one-shot just about any new player or scout suit. Answer to all of your KDR woes right there.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
|
Nocturnal Soul
Primordial Threat
5103
|
Posted - 2015.01.25 01:02:00 -
[74] - Quote
Aeon Amadi wrote:Kira Lannister wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Rattati knows what's up. SEE SLAVES? CCP WILL NEVER NERF OUR HOLY TECH! Until people start to realize that it's one of the few weapons in the game that can one-shot just about any new player or scout suit. Answer to all of your KDR woes right there. *looks at Bolt pistol*
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Duke Noobiam
The Dukes of Death
351
|
Posted - 2015.01.25 01:41:00 -
[75] - Quote
All Gucci wrote:Duke Noobiam wrote:1.You can't include the charge time when figuring DPS. Mercs are charging the shot while taking cover. They are popping out and getting a massive shot off right at the beginning of the engagement. It's not like they're charging the shot while taking fire.
2. The scrambler is great at all ranges due to the low kick. Overheating doesn't matter if you can kill all suits before you overheat.
3. Overall, rifles are pretty close to being balanced and I could live with things the way they are now, but the scrambler is still the most effective riffle is still king and could use a little nerf. 1. lmfao thats the dumbest thing I have ever heard, thats situiational ? cover doesnt autmaticly appear when you are charging your shot? are we supposed to stand out in the open with a weapon that can render us helpless for 5 whole seconds?1 2. CR is King....SCR is overlord...
1. You've made no counter argument to my statement that charge time cannot be included when calculating DPS. If anything you've re-enforced it. No one charges the gun while they are being shot at, they start firing back right away. In this case dps does not include the charge time or the charge damage bonus. If you charge the riffle behind coverage and then pop out and shoot, dps has to include the damage bonus but not the charge time. If you don't understand this don't bother responding as it is over your head.
2. CR usually loses against SCR at all ranges.
|
Nocturnal Soul
Primordial Threat
5105
|
Posted - 2015.01.25 02:15:00 -
[76] - Quote
Duke Noobiam wrote:All Gucci wrote:Duke Noobiam wrote:1.You can't include the charge time when figuring DPS. Mercs are charging the shot while taking cover. They are popping out and getting a massive shot off right at the beginning of the engagement. It's not like they're charging the shot while taking fire.
2. The scrambler is great at all ranges due to the low kick. Overheating doesn't matter if you can kill all suits before you overheat.
3. Overall, rifles are pretty close to being balanced and I could live with things the way they are now, but the scrambler is still the most effective riffle is still king and could use a little nerf. 1. lmfao thats the dumbest thing I have ever heard, thats situiational ? cover doesnt autmaticly appear when you are charging your shot? are we supposed to stand out in the open with a weapon that can render us helpless for 5 whole seconds?1 2. CR is King....SCR is overlord... 1. You've made no counter argument to my statement that charge time cannot be included when calculating DPS. If anything you've re-enforced it. No one charges the gun while they are being shot at, they start firing back right away. In this case dps does not include the charge time or the charge damage bonus. If you charge the riffle behind coverage and then pop out and shoot, dps has to include the damage bonus but not the charge time. If you don't understand this don't bother responding as it is over your head. 2. CR usually loses against SCR at all ranges. 2. Is just a fat out lie
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Zindorak
Nyain Chan
1667
|
Posted - 2015.01.25 02:18:00 -
[77] - Quote
Lol people say SCR with charge shot is OP They haven't seen a Bolt Pistol That does more than the SCR charge shot
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
112
|
Posted - 2015.01.25 02:47:00 -
[78] - Quote
Duke Noobiam wrote:
1. You've made no counter argument to my statement that charge time cannot be included when calculating DPS. If anything you've re-enforced it. No one charges the gun while they are being shot at, they start firing back right away. In this case dps does not include the charge time or the charge damage bonus. If you charge the riffle behind coverage and then pop out and shoot, dps has to include the damage bonus but not the charge time. If you don't understand this don't bother responding as it is over your head.
2. CR usually loses against SCR at all ranges.
1. charge shot has a distinct sound and a light that says shoot me for 2+ seconds..... If your issue is people jumping out of coverage and surprising you with a charge shot then lol . Throw on a precision enhancer or dampener on your assault/ scout.... its not that hard lol . If you want people to announce themselves before they charge shot you scrubs then Idk what to tell you. When someone pops out of cover for any reason I react instantly by either jumping to cover or strafing...its not impossible to dodge ,and its not possible to hit 100% of your charge shots..... by your logic the rail rifles are OP because you can pre-charge before jumping out of cover lmao stop.
2. where is your data to prove these claims? is this from personal experience, because I can easily out gun a SCR in CQC and Med range...
Director / Slayer / Emperor
|
Cody Sietz
Random Gunz RISE of LEGION
4338
|
Posted - 2015.01.25 03:05:00 -
[79] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Can we make the AR crazy good on the Gallente assault then?
Like it can remain as it is now, but get a super buff for Gallente assaults only?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
345
|
Posted - 2015.01.25 03:17:00 -
[80] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
Its not about its performance overall for me, its that for low ehp and shield suits its just too dominant. Armor tanked suits do not evaporate when a combat rifle or rail rifle hits them, but shield tanked suits do, regardless of how much shield tank you stack on them, the scrambler rifle can demolish it and kill you unless you stack plates too.
Why do we have this in the game? I should not have to stack plates with shields to have an effective build just because the scrambler rifle might be in the game (and it pretty much always is). |
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
345
|
Posted - 2015.01.25 03:19:00 -
[81] - Quote
Zindorak wrote:Lol people say SCR with charge shot is OP They haven't seen a Bolt Pistol That does more than the SCR charge shot
With less range, about the same charge time, no quick follow up shots, and only 4 bullets in each clip. If you honestly think bolt pistol can output more damage... |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
113
|
Posted - 2015.01.25 03:45:00 -
[82] - Quote
Vesta Opalus wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Its not about its performance overall for me, its that for low ehp and shield suits its just too dominant. Armor tanked suits do not evaporate when a combat rifle or rail rifle hits them, but shield tanked suits do, regardless of how much shield tank you stack on them, the scrambler rifle can demolish it and kill you unless you stack plates too. Why do we have this in the game? I should not have to stack plates with shields to have an effective build just because the scrambler rifle might be in the game (and it pretty much always is).
Its not about overall performance for you ,but you are complaining about how it performs.... Its not dominant in kills compared to other rifles....I'm pretty sure you can read. ARR, CR and Explosives delete armor with astounding speed with little to no drawbacks ... just like I told someone earlier use ewar to get the jump on them / avoid them. You use a complex profile damp on that min assault you shotgun with.... no ones telling you not to switch that for more ehp or a different ewar set up....that's the freedom of this game you need to approach situations and enemies that benefit you... I don't attack every single person I see without thinking about who is around, how long it will take to own them or what will happen if they notice.
15/15 Profile change is the only change that people (Shield and ScR users ) are agreeing to. I am All Gucci and I also am for 15/15 -2015!
Director / Slayer / Emperor
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
345
|
Posted - 2015.01.25 04:00:00 -
[83] - Quote
All Gucci wrote:Vesta Opalus wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Its not about its performance overall for me, its that for low ehp and shield suits its just too dominant. Armor tanked suits do not evaporate when a combat rifle or rail rifle hits them, but shield tanked suits do, regardless of how much shield tank you stack on them, the scrambler rifle can demolish it and kill you unless you stack plates too. Why do we have this in the game? I should not have to stack plates with shields to have an effective build just because the scrambler rifle might be in the game (and it pretty much always is). Its not about overall performance for you ,but you are complaining about how it performs.... Its not dominant in kills compared to other rifles....I'm pretty sure you can read. ARR, CR and Explosives delete armor with astounding speed with little to no drawbacks ... just like I told someone earlier use ewar to get the jump on them / avoid them. You use a complex profile damp on that min assault you shotgun with.... no ones telling you not to switch that for more ehp or a different ewar set up....that's the freedom of this game you need to approach situations and enemies that benefit you... I don't attack every single person I see without thinking about who is around, how long it will take to own them or what will happen if they notice. 15/15 Profile change is the only change that people (Shield and ScR users ) are agreeing to. I am All Gucci and I also am for 15/15 -2015!
Like I've said over and over, Im complaining how it performs specifically against shield and low EHP suits. It is way more effective against these than other rifles are, and can wipe them out before they can even realize they are being shot at.
ARR CR and explosive light weapons all require sustained fire to kill their targets and dont have massive up front burst that people try to justify by pointing to a mechanic that doesnt kick in until after any pure shield tanked fits would be long dead.
15/15 would be a good start (reminder that that profile change would actually be an overall buff), and I promise Ill wait at least 2 weeks trying it out before I complain again if its still OP ;d |
Mejt0
Dead Man's Game RUST415
716
|
Posted - 2015.01.25 04:38:00 -
[84] - Quote
[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare?
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
|
iKILLu osborne
Dead Man's Game RUST415
623
|
Posted - 2015.01.25 07:31:00 -
[85] - Quote
Zindorak wrote:Lol people say SCR with charge shot is OP They haven't seen a Bolt Pistol That does more than the SCR charge shot shhh thats my secret weapon
good range, damn good damage, and a good profile
btw for all those scr qq'ers i'm dusting my viziam off just to give you a reason to qq
if you shoot me from the redline i will ensure your death will be a swift one
|
bolsh lee
Ahrendee Mercenaries
1293
|
Posted - 2015.01.25 08:03:00 -
[86] - Quote
Hey I have a fix, you ready for it ?............. buff ******* SHIELDS...... |
Sequal's Back
Intara Direct Action Caldari State
195
|
Posted - 2015.01.25 08:48:00 -
[87] - Quote
One more thing I'll add: if you're being killed over and over by an ScR in a game (which is rare), it's time for you to stop playing caldari/shield tanked minmatar.
I once received hatemails from a guy who was playing assault ck.0 and sent mk.0 the whole game while I was in assault A/1. I kept on killing that guy as he never stopped comming again and again with its shield suits. Having no brain is a different issue... nothing to do with the ScR.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
Buwaro Draemon
WarRavens Capital Punishment.
865
|
Posted - 2015.01.25 10:31:00 -
[88] - Quote
Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? Because shield suit users are so used to getting hit with anti-armor weapons that when an anti-shield specialty weapon hits them, they think its OP
Changes to Damage mods!
|
Mejt0
Dead Man's Game RUST415
725
|
Posted - 2015.01.25 10:41:00 -
[89] - Quote
Buwaro Draemon wrote:Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? Because shield suit users are so used to getting hit with anti-armor weapons that when an anti-shield specialty weapon hits them, they think its OP
Well said.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
|
Cat Merc
Fatal Absolution General Tso's Alliance
14636
|
Posted - 2015.01.25 13:51:00 -
[90] - Quote
Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? SCR has a higher skill ceiling. Problem is, that higher skill ceiling involves timing your shots and being accurate, something that doesn't work when the frame rate tanks.
So a weapon like the ACR is optimal at that point, because it spews a lot of bullets quickly and doesn't require much accuracy.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
Jack McReady
DUST University Ivy League
1905
|
Posted - 2015.01.25 13:59:00 -
[91] - Quote
Cat Merc wrote:[quote=Mejt0][To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
the ACR is widely used by vets, the regular CR is not because they know that the real RPM of the CR is 857. |
Cavani1EE7
Murphys-Law
892
|
Posted - 2015.01.25 14:03:00 -
[92] - Quote
Buwaro Draemon wrote:Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? Because shield suit users are so used to getting hit with anti-armor weapons that when an anti-shield specialty weapon hits them, they think its OP Not really. ARs are pretty common and I don't find them to be a big deal, except the breach AR of course. I also don't consider the TAR to be nearly as scary as a ScR.
10100111001
Shield tanking is hard mode /period.
10100111001
|
H0riz0n Unlimit
Dead Man's Game
350
|
Posted - 2015.01.25 14:26:00 -
[93] - Quote
Cavani1EE7 wrote:H0riz0n Unlimit wrote:Cavani1EE7 wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Then I have a suggestion: Make the ScR damage profile to be anti-armor for one day;
Check your so loved data;
- Realize how broken it is and how stupid you've been for basing everything on data.
And RR, CR ,Md against shield? Dont speak just for fresh up your mouth You sound the one running your mouth bc yours is just unjustified QQ which has quite nothing to do with my proposition. Than I'd change the damage profile of the ScR to be anti-armor at the cost of the damage profile of the RR/CR to be anti-shields any day, so the point you're making is even more weak. Typical shield user, after 1 day you will come here complaining about something else
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
|
Zindorak
Nyain Chan
1672
|
Posted - 2015.01.25 15:50:00 -
[94] - Quote
Buwaro Draemon wrote:Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? Because shield suit users are so used to getting hit with anti-armor weapons that when an anti-shield specialty weapon hits them, they think its OP Thats true good point Anti shield atm imo isn't all that great The only real scary one is the breach AR and maybe Burst ScR you need Amarr Assault to get the most out of ARs are just average against sheilds they wittle them down
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
OliX PRZESMIEWCA
Academy Inferno E-R-A
252
|
Posted - 2015.01.25 15:57:00 -
[95] - Quote
Sometimes I'm wondering do I play the same game as some of You guys. If charge shot should not be included to TTK why it takes 2 sec to reach it. If I go in cover and any shield user is forced to move closer due range of CR or AR 2 sec is 14m run. If I press and hold R1 TTK starts, time don't stop for me, people are moving. There is no difference between TTK when U use any proto weapon against proper profile. Charge + shot takes 2,5-3,0 seconds and it's same time to kill as any other rifle. When I charge SCR You don't wait 2 sec, You start to shot at me instantly with CR/AR or almost instantly with RR. If I go in cover while charging and enemy is not changing position or rush on me it's not my fault that my surprise will hurt.
If You people force Scr to have 15/15 that will be far better for us Scr users. Shields will still receive hudge dmg and armor should melt faster. There are very good shield users here which will never stand still. Change your race to armor if U prefer tanking dmg.
There is no f..... chance to land 20 or more shots before it overheat in combat. Don't listen people to those f.... which are making videos on safe place inside redline. You would not hit anything after 2-3 shots if U tap tap tap tap R1 like crazy horse running. modded controllers are different case, rage against f.... who use it. There are videos on YouTube how modded one benefit with almost all Rifles.
Last few words guys, why SCR isn't so popular? Why it needs Amarr assault to fully operate? I am aware of things like charge shot should consume more bullets. In my opinion all Rifles should benefit from it's race. Like higher ROF for Gal AR, kick reduction for Cal RR. I will not talk about what should be bonus for CR because haven't got it skilled. |
Mejt0
Dead Man's Game RUST415
729
|
Posted - 2015.01.25 16:40:00 -
[96] - Quote
Jack McReady wrote:Cat Merc wrote:[quote=Mejt0][To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
the ACR is widely used by vets, the regular CR is not because they know that the real RPM of the CR is 857.
CR > ACR without lags.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
|
Buwaro Draemon
WarRavens Capital Punishment.
874
|
Posted - 2015.01.25 18:13:00 -
[97] - Quote
Cavani1EE7 wrote:Buwaro Draemon wrote:Mejt0 wrote:[To ani-ScR players] Guess what rifle use 80% of dust vet playerbase.
It's : SixKin Assault Combat Rifle and Boundless Combat Rifle.
Every pub, fw and PC is filled with A-CR users. If ScR is such an over performer then why is it so rare? Because shield suit users are so used to getting hit with anti-armor weapons that when an anti-shield specialty weapon hits them, they think its OP Not really. ARs are pretty common and I don't find them to be a big deal, except the breach AR of course. I also don't consider the TAR to be nearly as scary as a ScR. The keyword here is 'specialty'
Changes to Damage mods!
|
Charli Chaplin jr
LUXIFERIANS
33
|
Posted - 2015.01.25 18:22:00 -
[98] - Quote
Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. I totaly agree with you. the Scr 1hit kills my pro cal scout but there's no other weapon that can do the same to an armor based scout.
ACCEPT YOUR FATE LIKE I ACCEPTED MINE.
|
Talos Vagheitan
Ancient Exiles.
792
|
Posted - 2015.01.25 18:44:00 -
[99] - Quote
Call me crazy, but I still think the ScR should slowly build heat while charging up. It would make players less able to hold the charge indefinitely waiting for the perfect shot. Basically not nerfing the gun too much, but making a tad more skill required to use it properly.
But like Rattati said, until the player base realizes this is the best gun in the game, there's no need to nerf it and scare even more people away from it.
Who cares what some sniper has to say
|
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
115
|
Posted - 2015.01.25 19:00:00 -
[100] - Quote
Talos Vagheitan wrote:Call me crazy, but I still think the ScR should slowly build heat while charging up. It would make players less able to hold the charge indefinitely waiting for the perfect shot. Basically not nerfing the gun too much, but making a tad more skill required to use it properly.
But like Rattati said, until the player base realizes this is the best gun in the game, there's no need to nerf it and scare even more people away from it.
No. and at what point did he claim it was the best gun in the game? lmfao you SCR QQ just pull out stats and quotes from you ass.
Director / Slayer / Emperor
|
|
Mejt0
Dead Man's Game RUST415
736
|
Posted - 2015.01.25 19:38:00 -
[101] - Quote
Charli Chaplin jr wrote:Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. I totaly agree with you. the Scr 1hit kills my pro cal scout but there's no other weapon that can do the same to an armor based scout.
That's the perk of armor. But don't forget about these guns : HMG, ARR, ACR, MD. Most used rifles [not MD but it's good] are anti armor.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
|
P14GU3
Savage Bullet
1162
|
Posted - 2015.01.25 21:30:00 -
[102] - Quote
Charli Chaplin jr wrote:Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. I totaly agree with you. the Scr 1hit kills my pro cal scout but there's no other weapon that can do the same to an armor based scout. Bolt pistol, sniper rifle, mass driver..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1185
|
Posted - 2015.01.25 21:49:00 -
[103] - Quote
guys... please, please read this my post.
Please support fair play!
|
Nirwanda Vaughns
1274
|
Posted - 2015.01.25 22:16:00 -
[104] - Quote
Killer's Coys wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. The biggest problem at the moment is people using mod controller... sadly... Before I was thee first to say "the scrambler is OP OP OP+¬ but now I've the scrambler, and if you play with the dualshock 3, it's not as easy as we think
you should trty usinf a rapid fire controller before thinking its op. the ScR kicks like an epileptic mule with a rapid fire you cant hit anything
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
Bone Doc
Commando Perkone Caldari State
14
|
Posted - 2015.01.26 00:52:00 -
[105] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
So it's one of those things that stays under the radar until it becomes a "problem" and everyone just accepts or ignores it?
Just like lee sin, it only does everything |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
118
|
Posted - 2015.01.26 01:15:00 -
[106] - Quote
Bone Doc wrote:CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. So it's one of those things that stays under the radar until it becomes a "problem" and everyone just accepts or ignores it? Just like lee sin, it only does everything
Its one of those things that require precision and not spray and pray.....so it will never be an issue and it never was... 85% of you don't have any gun game so I am not worried about it becoming the fotm like the MinAssault.
Director / Slayer / Emperor
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
763
|
Posted - 2015.01.26 01:19:00 -
[107] - Quote
All Gucci wrote:
Its one of those things that require precision and not spray and pray.....so it will never be an issue and it never was... 85% of you don't have any gun game so I am not worried about it becoming the fotm like the MinAssault.
>implying that the scrambler takes more skill to use than all the other rifles >implying scrambler spam isn't easy to do
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
350
|
Posted - 2015.01.26 01:26:00 -
[108] - Quote
gustavo acosta wrote:All Gucci wrote:
Its one of those things that require precision and not spray and pray.....so it will never be an issue and it never was... 85% of you don't have any gun game so I am not worried about it becoming the fotm like the MinAssault.
>implying that the scrambler takes more skill to use than all the other rifles >implying scrambler spam isn't easy to do
>implying that you're on 4chan |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
118
|
Posted - 2015.01.26 01:47:00 -
[109] - Quote
gustavo acosta wrote:All Gucci wrote:
Its one of those things that require precision and not spray and pray.....so it will never be an issue and it never was... 85% of you don't have any gun game so I am not worried about it becoming the fotm like the MinAssault.
>implying that the scrambler takes more skill to use than all the other rifles >implying scrambler spam isn't easy to do
Notice how you have to use the words imply and not state or quote.... because you are assuming I am implying these things.... you can't say without a doubt that I am saying that... so have fun with your assumptions when you feel like jumping back into reality and saying something of worth feel free to reply lmao <----- you see all that right there ? that translates to SIT DOWN bish!
Director / Slayer / Emperor
|
Jathniel
Ahrendee Mercenaries
1452
|
Posted - 2015.01.26 06:15:00 -
[110] - Quote
John Psi wrote:guys... please, please read this my post.
Anecdotal evidence man. You don't make a systemic change based solely on anecdotal evidence. No good.
This is my speed.
Is this weapon supposed to get nerfed, because I happened to have a faster trigger finger than you? I'm faster than you, so nerf me?
Nah. Man. That was probably one of the most irritating posts I've read in a while.
Retired
|
|
Buwaro Draemon
WarRavens Capital Punishment.
876
|
Posted - 2015.01.26 07:19:00 -
[111] - Quote
Jathniel wrote:John Psi wrote:guys... please, please read this my post. Anecdotal evidence man. You don't make a systemic change based solely on anecdotal evidence. No good. This is my speed.Is this weapon supposed to get nerfed, because I happened to have a faster trigger finger than you? I'm faster than you, so nerf me? Nah. Man. That was probably one of the most irritating posts I've read in a while. Here's me doing it again for good measure. Finger is killing me now.I will take a SCR or a TAR and wreck anyone with it. That does not mean the gun should nerfed. If you seriously think your low score on that cheap flash game is reason to rebalance tactical weapon RoF, you are dead wrong, and have a bad case of the Dunning-Kruger effect. EDIT: I am so looking forward to getting a Tactical Rail Rifle and making people cry with it. But I doubt that the TAC RR will work like the TAR and ScR just tap to shoot.
If anything I see it working like the Bolt Pistol.
Changes to Damage mods!
|
Atiim
Titans of Phoenix
15429
|
Posted - 2015.02.04 14:43:00 -
[112] - Quote
I agree, lets increase SCR usage so that it'll get nerfed.
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
The 1st Matari Commando
-HAND
|
Freccia di Lybra
Maphia Clan Corporation
455
|
Posted - 2015.02.04 14:51:00 -
[113] - Quote
Atiim wrote:I agree, lets increase SCR usage so that it'll get nerfed. CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at.
I wonder if Rattati ever used a scrambler rifle, or if he just made this statement based on numbers... Its mid-range potential is only good against MLT-STD because you can easily charge shot + rapid volley, and still find it difficult to believe how many times you have to hit a STD Gallente suit in order to get a kill.
In the same range an assault rail rifle is way more effective, as is the Combat rifle.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
863
|
Posted - 2015.02.04 17:00:00 -
[114] - Quote
All Gucci wrote:gustavo acosta wrote:All Gucci wrote:
Its one of those things that require precision and not spray and pray.....so it will never be an issue and it never was... 85% of you don't have any gun game so I am not worried about it becoming the fotm like the MinAssault.
>implying that the scrambler takes more skill to use than all the other rifles >implying scrambler spam isn't easy to do Notice how you have to use the words imply and not state or quote.... because you are assuming I am implying these things.... you can't say without a doubt that I am saying that... so have fun with your assumptions when you feel like jumping back into reality and saying something of worth feel free to reply lmao <----- you see all that right there ? that translates to SIT DOWN bish! If you say something needs precision to fire, you're implying that it takes skill or "more skill" than the other weapons that's how writing works. You don't have to say something directly to say it and you don't have to say something directly for the audience to get it...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
duster 35000
Algintal Core Gallente Federation
377
|
Posted - 2015.03.11 14:30:00 -
[115] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. Hiw about looking at its shield damage?
Molestia approved
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
334
|
Posted - 2015.03.11 14:36:00 -
[116] - Quote
CCP Rattati wrote:Scrambler Rifle is the most efficient rifle of them all. That's a fact.
However, due to heat mechanism and most likely the need to skill Amarr Dropsuits to maximize its potential, it is not dominant in Kills compared to other rifles.
If I see a migration of the playerbase over to SCR, so that Kills and efficiency become the highest, it will get looked at. I have all 4 assaults scr amar assault is =gal tac ar and min assault cr ..The only suit that doesn't match up is cal assault
I think cal assault is up..long range rr is up... And that makes people feel like scr is op ...i do just as fine with the long range guns for the corresponding assaults
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Billi Gene
563
|
Posted - 2015.03.11 14:44:00 -
[117] - Quote
Cat Merc wrote:As for an actual argument, the TAC AR has kick and terrible hip fire, something the scrambler rifle doesn't posses. The kick on the TAC AR limits the max effective ROF, and the hip fire assures that you can't just spam it in CQC. (Unless you're a Gal Assault, but there are better things for you to do at that point)
Yes I know the SCR has kick, but it only really happens when you spam it hard at max fire rate, and even then by the time it puts you off target you already overheated.
TAC AR didnt use to have so much kick..... what made them introduce that kick again....?
oh I don't know memory isn't what it used to be.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|
Squagga
The State Protectorate
400
|
Posted - 2015.03.11 14:53:00 -
[118] - Quote
Okay the scrambler rifle is totally OP, however the tech has been on the market for years. It took people a very long time to be able to use it, honestly. The Amarr bonus makes the charged variant more than usefull. Crap, I can't remember who made forum thread after forum thread to keep the Amarr bonus, all you little ******* who use this weapon daily should be thanking him. Great shooter actually, kind of annoying though. Anyways, it's a great weapon, either variant. If you can use any weapon, people gonna *****. I could go on for hours. That's the long n short of it.
Reloading, the silent killer.
|
Cypher Nil
Fireteam Tempest
40
|
Posted - 2015.03.11 14:59:00 -
[119] - Quote
KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life.
Your comparing a burst style weapon to the assault rifle (a standard damage over time weapon). your logic is incorrect. the POINT is that a player can charge up the rifle, jump out of cover and hit a target, then fire a few shots and get a kill, then jump back into cover all in 3.2 SECONDS????
That is the imbalance players perceive. this weapon doesn't do a certain damage per second, IT GETS KILLS PER SECOND. I wouldn't mind it if the charge shot had large recoil afterwards so you couldn't just continue firing. THEN it would have some balance
Its ok, I'm a ninja
|
thehellisgoingon
MONSTER SYNERGY
344
|
Posted - 2015.03.11 15:01:00 -
[120] - Quote
Just got some archduke as salvage!!! And complex cpu upgrades in my box? Anyways...
Let's be real. Why are there squads running multiple tac ar. Because it is overpowered. Scr is used a lot because you can finesse a 1 shot on some scout from distance. Hell, I killed a mk.0 logistics with a headshot at 60+ meters. Why he was standing still Idk.
It's gets real funny when a turbo controller is used. Yesterday I witnessed some proto amarr with 1000+ armor, 2 logis, and a modded controller. Wow it shoots perfectly. Sounded too good. But your cheating. And that's ok in ccp's eyes.
Both tac ar and scr can be used with a modded controller. But the Scr has a overheat mechanism that stops you and damage you. The tac ar can't stop won't stop. Almost makes me wanna get a turbo controller but not cheating and using cheap tactic to win feels better. Idk it's a man thing.
When your balls drop you'll get it.
My 2 isk.
|
|
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1314
|
Posted - 2015.03.11 15:04:00 -
[121] - Quote
Cypher Nil wrote:KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life. Your comparing a burst style weapon to the assault rifle (a standard damage over time weapon). your logic is incorrect. the POINT is that a player can charge up the rifle, jump out of cover and hit a target, then fire a few shots and get a kill, then jump back into cover all in 3.2 SECONDS???? That is the imbalance players perceive. this weapon doesn't do a certain damage per second, IT GETS KILLS PER SECOND. I wouldn't mind it if the charge shot had large recoil afterwards so you couldn't just continue firing. THEN it would have some balance Plasma cannon does the exact same thing. Is it OP too?
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
|
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
|
Posted - 2015.03.11 17:01:00 -
[122] - Quote
P14GU3 wrote:Cypher Nil wrote:KAGEHOSHI Horned Wolf wrote:Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things. "The charge shot damage is too high!"1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating. "The regular damage is too high!"Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73. "The rate of fire is too too high!"Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat) "Stop comparing it to the tactical AR, they're totally different, and thus not comparable!"Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison. "Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!"Nope. Look at this thread by Rattati, the second graph. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. "The +20 to shields / - 20% against armor damage profile is not fair to shields!"1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor. "My parents were killed by a scrambler rifle, and I have sworn revenge against it!"I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle! "NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!"That may be so, but the scrambler rifle is not overpowered. "You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!"Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life. Your comparing a burst style weapon to the assault rifle (a standard damage over time weapon). your logic is incorrect. the POINT is that a player can charge up the rifle, jump out of cover and hit a target, then fire a few shots and get a kill, then jump back into cover all in 3.2 SECONDS???? That is the imbalance players perceive. this weapon doesn't do a certain damage per second, IT GETS KILLS PER SECOND. I wouldn't mind it if the charge shot had large recoil afterwards so you couldn't just continue firing. THEN it would have some balance Plasma cannon does the exact same thing. Is it OP too?
Comparing the plasma cannon to the scrambler rifle like its even remotely in the same category of weapon is really not going to convince anyone that your position is right. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |