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Jack the Rlpper
MONSTER SYNERGY
34
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Posted - 2015.01.23 23:05:00 -
[1] - Quote
[quote=KAGEHOSHI Horned Wolf]Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things.
"The regular damage is too high!" Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73.
Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10% |
Jack the Rlpper
MONSTER SYNERGY
34
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Posted - 2015.01.24 03:40:00 -
[2] - Quote
Darken-Sol wrote:Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself. So hit detection and your own evasion don't factor in? I don't use aim assist and at the ranges battle takes place missing is almost certain. You can strafe thru laser fire and not be damaged. Use your head Noone lands every shot.
Its not the general publics problem you choose to not use aim assit try it sometime i was a full scr user still am till i respec either into gal only do to most lag causing me to miss all shots when using single shot weapons or or cal or a mix of the 2 |
Jack the Rlpper
MONSTER SYNERGY
34
|
Posted - 2015.01.24 03:45:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness.
No need to bring up the so called less dps towards armor considering i use the scr currently till i get my respec soon and i can melt a proto amarr,gal,cal and min sentinel no problems the amarr have tons of armor so they can say screw shields for dmods making the armor mean nothing man so stop protecting a weapon that is op and talk about the ar needing alittle more dpc or the rr and arr needing it kicked removed and just having a charge time of 1 full second please and for the cr and acr the cr need alittle less damage and more kick ( used to be full cr know how it is) or less kick and alittle more damage and the basic acr with no skill can melt proto heavys that needs alot of work |
Jack the Rlpper
MONSTER SYNERGY
34
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Posted - 2015.01.24 20:05:00 -
[4] - Quote
Jack McReady wrote:Sequal's Back wrote: Use the tac AR with a maxed gal assault + damagers (pretty much the same fit as the amarr+ScR one) and its CQC abilities will be amazing! Yet, no one complained about Tac AR being OP.
have you tried the TAR on non gallente assault? it kicks like a mule, if you try to fire as fast as with the SCR you will everything but not your target. just like the SCR alot of potential is wasted if used on non racial assault.
Actually untill i realized how much i enjoy the tac i was running it at level 4 on an amarr commando and was perfectly fine the kcik is not changed by a gal assault on dispersion kick is reduced by leveling the weapon itself up |
Jack the Rlpper
MONSTER SYNERGY
34
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Posted - 2015.01.25 00:15:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. FALSE. The SCR has 30 shots per magazine (you can fire about 24 shots in quick succession before overheating, and much less without the use of Amarr assault). Secondly, the tac AR has a magazine size of 23. Last I checked 23 is a LOT more half of 30, in fact, 23 is over 3/4 the magazine size of the scrambler rifle. Secondly, I am not QQing about the scrambler rifle, I like it in its current state. I am simply making the point that it isn't in need of a nerf. EDIT: Oops, had 30 for the tac AR magazine the first time instead of 23. Tac ar has 24 per clip. The Tac ar was recently buffed having double the original clip size and half the old total amount of ammo it can fire a hole clip with no over heat but doesnt have the charge shot the scr does and the scr an fire with proto amarr assault close to 24 or 25 bullets and has the charge. the scr is mainly unusable accept on the amarr assault just like the tac wihout a gal assault is pretty useless because of its despersion |
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