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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11940
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Posted - 2015.01.23 22:53:00 -
[1] - Quote
Frankly, I'm sick of constantly seeing nerf threads on th subject, so I'm going to try explain a few things.
"The charge shot damage is too high!" 1) The prototype scrambler rifle does 71 damage. A charge shot does 3.5x regular damage, so a charge shot does 248.5 damage. It takes 2 seconds to charge the shot. Factor that seconds in the DPS, and it's a pitiful 124.25 DPS. 2) The heat generated from a charge shot is very punishing, making a missed shot a massive waste, and can lead to death. With Amarr assault level 5, you can fire 13 more shots after a charge shot before overheating. Without Amarr assault, you can only fire 7 regular shots before overheating.
"The regular damage is too high!" Actually, the tactical assault rifle of the same tier does more damage. The prototype scrambler rifle does 71 damage, and the prototype tactical AR does 73.
"The rate of fire is too too high!" Actually, the tactical assault rifle has the exact same rate of fire, 600, (with more damage, and no fear of overheat)
"Stop comparing it to the tactical AR, they're totally different, and thus not comparable!" Considering the tactical AR is a Gallente attempt to mimic the SCR, I say it's a fair comparison.
"Okay, fine they're comparable, but the scrambler rifle has a lot more range than the tactical assault rifle!" Nope. Look at this thread by Rattati. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters.
"The +20 to shields / - 20% against armor damage profile is not fair to shields!" 1) That exact damage profile exists for the assault scrambler rifle, the laser rifle, and the scrambler pistol, yet I don't see anyone complaining about these. 2) The explosive damage profile is the exact reverse, with -20% against shields / +20% against armor. Mass drivers, flaylock pistols, remote explosives, and locus grenades are just as biased against armor.
"My parents were killed by a scrambler rifle, and I have sworn revenge against it!" I know . . . I was the one who killed them that night! I was part of a radical Minmatar organization who grew clones of Amarr citizens so that mercenaries like us can transfer our consciousness and "respawn" into them. We killed the originals while they were on off-world trips, and assumed their identities to gain access to Amarr society. Once we got in with those identities, we plotted to gain access to gain access to Amarr armament facilities, and use those weapons to incur mass casualties on the Amarr population as a means to pressure the local holders (nobles who own slaves) to release our fellow Minmatar from slavery. It was in one of such attacks in which the cell that I belonged to wreaked havoc on the populace, and I killed your parents with a scrambler rifle!
"NOOOOOOOOOO! How could you?! You b*st*rd! You're a monster!!" That may be so, but the scrambler rifle is not overpowered.
"You think I care about whether some gun is overpowered anymore?! My parents are dead because of you!!" Look, I'm not going to lie and say I regret the things I've done, and that I'm sorry, because I'm not. In retrospect, the attacks on that Amarr colony didn't accomplish much, but at the time, I thought it was justified, and if I didn't know what I know now, I would have carried out those same actions all over again. I know it's not what you want to hear, but it's the truth, and I don't want to insult your intelligence by telling you otherwise. I know this will not be any consolation, but me killing your parents started the chain of events resulting in you becoming an soldier, and later on an immortal mercenary. You kind of owe me for your eternal life.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11941
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Posted - 2015.01.23 23:05:00 -
[2] - Quote
Zepod wrote:I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. the combat rifles are pretty close, +15% to armor, but I understand the sentiment.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11943
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Posted - 2015.01.23 23:08:00 -
[3] - Quote
Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11950
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Posted - 2015.01.23 23:24:00 -
[4] - Quote
Bradric Banewolf wrote:You're stating the obvious, and most mercs already know all of this. It doesn't change the results. The scrambler is what it is, and that's a better performing rifle than any other in the game. Compare any up or downside of the scrambler to any of the other rifles, and the scrambler still wins due to another advantage somewhere.
obviously you've never fired the Tac AR, or you wouldn't have launched that obvious "tac AR does more dmg" argument. You would know that being overheated for a few seconds is far better than missing half your shots due to kick. Seeing the round land, but getting no dmg to register. If you had ever actually fired the Tac AR you would realize it's still, through all the hotfixes, one of the least used rifles around. It's completely untouched by the PC commuinity. Actually I use the tac AR on my Gallente assault alt, and it's pretty kickass and and fun since the buff. It packs a mean punch, and its liberating to not worry about overheat. Kick is MUCH more manageable than your comment suggests. If you're missing half your shots because of kick, then the problem might just be you. Nothing suggest the tac AR has more hit detection issues than the SCR or any other weapon.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11951
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Posted - 2015.01.23 23:48:00 -
[5] - Quote
Bradric Banewolf wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. You mean the -20% to armor that is practically non existent due to the Scramblers damage profile? How many shot does it take to take out 600 armor with a scrambler? Multiply damage against armor by the amount of shots it takes to kill the a 600 armor suit. Know that most armor based suits have little shield. So what, one or two shots to take out a gal assaults 194 shield. Another 6 to 8 for the armor. Let's say 10 to be fair. You still haven't overheated. What are you firing at most armor based suits? 12 shots max? Shooting at heavies, and complaining about overheat is foolish. The fact that you can take out a heavy without reloading is the definition of OP itself.
I'm guessing by "damage profile" you mean high damage. For future reference, the term "damage profile" refers to the bonus and lost damage vs shields and armor.
does about 85 damage to shields, and only about 57 damage to shields, so yeah, that -20% is very significant.
Alright, so 125 shields, and 600 armor. PRO SCR takes down shields down in 2 shots, and some armor. Now for armor, 71 damage with -20% becomes just 56.8. It takes 11 shots to fully take down 600 armor if the shots do 56.8, but lets just say 10 shots since the first 2 shots did damage the armor a bit. So 12 shots total. That is IF the target is stupid enough to be standing still for all your shots to hit, so in reality against a strafing target who knows how to strafe properly, it would take more shots (perhaps 20) because realistically many would miss. It could perhaps even take twice that amount of shots, and lead to overheat.
If you fire 4 shots per second (seems realistic to me), then it takes 3 full seconds to deliver the 12 shots (all of them hitting) to kill the 125 shield/600 armor suit with a prototype SCR.
A prototype assault combat rifle. Does 420 damage per second, and not even factoring the armor bonus (+15%), it will kill that 125 shield/600 armor suit in less than 2 secons, while the SCR takes 4.
SCR isn't OP.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11956
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Posted - 2015.01.24 01:21:00 -
[6] - Quote
So, whose parents did I kill? Judging from some comments, I have some guesses.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11968
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Posted - 2015.01.24 05:46:00 -
[7] - Quote
Jack the Rlpper wrote:KAGEHOSHI Horned Wolf wrote:Jack the Rlpper wrote: Actually the scr even with 2 less paper still does more in general becuse of its profile being +20% to shield and the ar is only +10%
Funny how you bring up bonus damage to shields, yet ignore lost damage to armor. You only look at the side that support your claim, and ignore the side that shows the weapon's weakness. No need to bring up the so called less dps towards armor considering i use the scr currently till i get my respec soon and i can melt a proto amarr,gal,cal and min sentinel no problems the amarr have tons of armor so they can say screw shields for dmods making the armor mean nothing man so stop protecting a weapon that is op and talk about the ar needing alittle more dpc or the rr and arr needing it kicked removed and just having a charge time of 1 full second please and for the cr and acr the cr need alittle less damage and more kick ( used to be full cr know how it is) or less kick and alittle more damage and the basic acr with no skill can melt proto heavys that needs alot of work It's hard to read your post because of spelling and punctuation. Anecdotes don't prove anything, and are extremely unreliable. Especially anecdotes as ridiculous as being able to easily take down Amarr sentinels with a SCR. I call BS on that. Any weapon can be augmented with damage mods, not just the SCR, so mentioning damage mods in relation to the SCR is pretty pointless. Damage mods don't change damage profile though, no amount of damage mods will close the wide damage gap between shield and armor damage. If you want to talk about buffing and nerfing other rifles, you've come to the wrong thread. This thread is about the SCR and addressing the claims made about it.
If you think I'm wrong, provide an argument with sound reasoning and hard numbers.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11980
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Posted - 2015.01.24 20:19:00 -
[8] - Quote
axINVICTUSxa wrote:KAGEHOSHI Horned Wolf wrote:Scrambler Rifle fanboy QQ here In defense and utilizing some "Assault Rifle fanboy QQ," Tac Rifle has more than half the ammo in a clip than a ScR, just saying. But I don't agree with an ScR nerf, I feel like they're good where they are now. FALSE. The SCR has 30 shots per magazine (you can fire about 24 shots in quick succession before overheating, and much less without the use of Amarr assault). Secondly, the tac AR has a magazine size of 30. Last I checked 23 is a LOT more half of 30, in fact, 23 is over 3/4 the magazine size of the scrambler rifle. Secondly, I am not QQing about the scrambler rifle, I like it in its current state. I am simply making the point that it isn't in need of a nerf.
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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