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![REMNANCY 1 REMNANCY 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
REMNANCY 1
Kang Lo Directorate Gallente Federation
72
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Posted - 2015.01.23 15:21:00 -
[1] - Quote
DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV Why does every weapon need to have high skill requirements? After all user friendliness is it's own balancing and variety aspect. |
![REMNANCY 1 REMNANCY 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
REMNANCY 1
Kang Lo Directorate Gallente Federation
72
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Posted - 2015.01.23 15:30:00 -
[2] - Quote
DUST Fiend wrote:REMNANCY 1 wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV Why does every weapon need to have high skill requirements? After all user friendliness is it's own balancing and variety aspect. True, but a weapon that requires a fraction of the skill and effort probably shouldnt be doing similar amounts of damage. Skill vs skill battles are fun and balanced. Taking guaranteed damage because someone looked up....less so. I will certainty grant that you that skill v skill battles are better but not everyone can be a dedicated and skilled with AV so the SL exists as an imperfect,effective and relatively easy way for non dedicated av players to fight what is basically a niche role among other reasons |
![REMNANCY 1 REMNANCY 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
REMNANCY 1
Kang Lo Directorate Gallente Federation
72
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Posted - 2015.01.23 15:41:00 -
[3] - Quote
Lazer Fo Cused wrote:1. Nice story OP last time i had a battle with a FG was months ago, all i see is SL users now with there never miss weapons Sir that is clear nonsense mock the SL as you will for whatever perceived reason you believe but sl's do fail and in many ways the forge is just as easy to use. |
![REMNANCY 1 REMNANCY 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
REMNANCY 1
Kang Lo Directorate Gallente Federation
74
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Posted - 2015.01.23 17:38:00 -
[4] - Quote
I think if anything the SL is the victim of the slapdash nature of the development practices employed by the old guard devs before CCP Rattati came to the helm I think originally the SL was supposed to be easily defeated by countermeasures in exchange for it's relatively easy use basically having a low skill to power ratio instead requiring massed fire to be effective but the countermeasures were never implemented to here lies the problem |
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