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Echo 1991
Titans of Phoenix VP Gaming Alliance
699
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Posted - 2015.01.23 17:47:00 -
[1] - Quote
taxi bastard wrote:forge guns and PC are also anti infantry so dual use weapons swarms are not.
swarms to need planning more so than aiming, due to the speed of the missiles and them often hitting objects. its a skill, but different.
are swarms easier to use, sure. but they have their drawbacks too. People seem to forget that swarms can only lock vehicles. No it isn't hard to look at a vehicle and press R1, but when I don't only have a sidearm for protection against everyone else on the map it makes up for it. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
699
|
Posted - 2015.01.23 17:49:00 -
[2] - Quote
REMNANCY 1 wrote:I think if anything the SL is the victim of the slapdash nature of the development practices employed by the old guard devs before CCP Rattati came to the helm I think originally the SL was supposed to be easily defeated by countermeasures in exchange for it's relatively easy use basically having a low skill to power ratio instead requiring massed fire to be effective but the countermeasures were never implemented to here lies the problem Swarms aren't affected by countermeasures, also giving dropships the ability to effectively not have to worry about swarms isn't the answer. All that is need is an overall vehicle buff. That's it. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
700
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Posted - 2015.01.23 18:29:00 -
[3] - Quote
Vesta Opalus wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV While I probably disagree with the majority of vehicle cunts about swarms being overpowered (they arent), I do agree that fighting with and against swarms is boring and not very skill based for either party. I'd love to see this weapon reworked so that it wasnt just a fire and forget deterrent. AV is designed to blow vehicles up not scare them.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
700
|
Posted - 2015.01.24 00:25:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:Echo 1991 wrote: AV is designed to blow vehicles up not scare them.
The correct terminology is "Repel". Anyway a snippet from another post Your Mom Has A Burger For You Downstairs In the Kitchen, But This Is A Quote From Dovallis, Whom wrote: Standard Swarm == Standard group of damaging projectiles 1. Vison Tracking --- If you want the swarms to hit, you've got to keep the target near the center of the reticule so that the swarms can "chase" your pinpointed target. 2.Auto Pilot -- When unguided, the swarms slow down and loose focus (spread out) but still follow target.
I'm sorry, but is my AR only meant to 'repel' infantry? It is meant to make them go boom. Not scare them. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
705
|
Posted - 2015.01.27 16:56:00 -
[5] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV At the very least, the lock speed and fire rate need to be reduced somewhat. Right now one person can put 3 volleys in the air in under 2 seconds. Given that the missiles commonly don't render or even make noise until after the first volley hits you, that means you're likely to be dead before you can escape. Right now the only way to survive is afterburners and having some kind of active regen. Also, lock-on warnings. NO other combined-arms game has vehicles with no lock-on warning. Lock time is 0.96. So 3 volleys is gonna take nearer 3 seconds. Also sound issues are a game problem, that doesn't mean the swarm is OP.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
705
|
Posted - 2015.01.27 17:41:00 -
[6] - Quote
Copharus Arkana wrote:Echo 1991 wrote:Mobius Wyvern wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV At the very least, the lock speed and fire rate need to be reduced somewhat. Right now one person can put 3 volleys in the air in under 2 seconds. Given that the missiles commonly don't render or even make noise until after the first volley hits you, that means you're likely to be dead before you can escape. Right now the only way to survive is afterburners and having some kind of active regen. Also, lock-on warnings. NO other combined-arms game has vehicles with no lock-on warning. Lock time is 0.96. So 3 volleys is gonna take nearer 3 seconds. Also sound issues are a game problem, that doesn't mean the swarm is OP. But that doesn't mean swarm is not OP. Are you that blind that you can't see its a crutch? I sware its like the AV community are related to heavys some how. OK then. Explain how its a crutch. I'm giving up a light weapon slot to only take on vehicles.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
705
|
Posted - 2015.01.27 17:45:00 -
[7] - Quote
Mobius Wyvern wrote:Echo 1991 wrote:Mobius Wyvern wrote:DUST Fiend wrote:When i fight a good forge gunner, its heart pounding. I see that glow on the ground and instantly take evasive action. I drop elevation, twist to the side, pop my AB and rotate up and sideways to roll over his first shot. It misses, i get two seconds to apply some damage, then i punch straight up while leaning forward. He connects and my ship lists to one side. Doin a full barrel roll with the impact, i quickly drop towards the ground, shaking his third shot as i haul ass away. Over 300 meters out, still flying eradically, he manages to hit me, and i silently compliment his tremendous aim and tenacity.
Swarms? I punch my AB and run full speed away, STILL getting hit.
Forge gunners, thank you for remaining and reminding us all what it means to be skilled at AV At the very least, the lock speed and fire rate need to be reduced somewhat. Right now one person can put 3 volleys in the air in under 2 seconds. Given that the missiles commonly don't render or even make noise until after the first volley hits you, that means you're likely to be dead before you can escape. Right now the only way to survive is afterburners and having some kind of active regen. Also, lock-on warnings. NO other combined-arms game has vehicles with no lock-on warning. Lock time is 0.96. So 3 volleys is gonna take nearer 3 seconds. Also sound issues are a game problem, that doesn't mean the swarm is OP. Skill into Assault Dropships and try to avoid dying to Swarms. I respeced my character almost entirely out of infantry and maxed out every single skill relating to Pythons and Small Missile Launchers. An investment of around 18 million skillpoints gives me the ability to barely survive 2 people with Swarm Launchers who only need to hold down R1 3 times, reload, and then do that again. I don't even get a warning when someone locks onto me, like you get in vehicles in EVERY SINGLE other combined-arms game on the ******* market. Are you really complaining that 2 people working together are killing you?
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Echo 1991
Titans of Phoenix VP Gaming Alliance
706
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Posted - 2015.01.28 09:18:00 -
[8] - Quote
Copharus Arkana wrote: Its a crutch because no matter what, all you have to do is press R1, and your guaranteed to hit your target. You only have to look, then it dose the rest for you with no skill needed on your part. And unless you use a logi suit, your still perfectly capable of taking on other infantry. commandoes, thee dropsuit for AV has two light weapon slots. TWO. You shouldn't have any problem unless you stupidly fit two SL. And even if you using a medium or scout with only a side arm for infantry, you still have a weapon to defend yourself. People always use side arms as primary weapons with no problem. So you get no disadvantages, plus a weapon that guarantees the death of a vehicle, and you don't even need to aim to do it. That sounds like a pretty big crutch to me.
That's how I know you don't use swarms. Go ahead and see if a swarm guarantees the death of a vehicle. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
706
|
Posted - 2015.01.28 12:24:00 -
[9] - Quote
Forge is harder to use, i wont ever say it isn't, however while swarms have a 400m travel range, it cannot fully utilize it unless it gets a lock within 175m. The forge could be at almost double the height of a tank compared to the swarmer and still score a hit, if a swarmer is in the same place as the forge he wont even get a lock. The swarm takes skill to be effective, (not to use) you have to get relatively close to ensure that all 3 volleys can be launched, Forge isnt guranteed to hit but has a larger area in which it can engage. The skill with forging is aiming whilst being quite far away. The skill with swarming isnt using the swarm itself but ensuring you can get close enough and not get killed whilst firing all three volleys. |
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