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Supacharjed
Storm Wind Strikeforce Caldari State
138
|
Posted - 2015.01.22 16:48:00 -
[1] - Quote
We should all know by now that CCP is trying to shake up the current PC mechanics.
A bunch of players are talking about it and honestly trying to put their 2 cents worth in about a game mode they may like to get into at some point but are either clueless or only mildly clued in.
A lot of PC "Vets" are then complaining that a bunch of "noobs" that don't know anything about PC are discussing PC.
So, I ask you PC Vets, teach us scrubs about the various ins and outs of PC. Teach us your battle tactics, your strategies, all there is to know about PC, so we hopeless noobs can actually add our 2 cents.
Prove me wrong that it isn't just:
Attacking:
- Buy Clonepack
- Attack.
- Protostomp with Heavies and Scouts.
If win: Proceed to Defending If loss: Repeat.
Defending:
- Lock timers
???
- Profit.
Has been playing Dust for ages.
Can't aim for peanuts.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1818
|
Posted - 2015.01.22 16:56:00 -
[2] - Quote
Well done sir. |
Leadfoot10
Molon Labe. General Tso's Alliance
2944
|
Posted - 2015.01.22 16:58:00 -
[3] - Quote
That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. |
Dust User
KILL-EM-QUICK RISE of LEGION
1510
|
Posted - 2015.01.22 17:00:00 -
[4] - Quote
lol See this is the problem that frustrates everybody.
If you really think PC is as easy as buying a clone pack and "protostomping" then please try it for yourself.
Nobody realizes the time and dedication it takes to be in PC until you've walked a mile in that guys shoes. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1819
|
Posted - 2015.01.22 17:03:00 -
[5] - Quote
There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like. |
Supacharjed
Storm Wind Strikeforce Caldari State
139
|
Posted - 2015.01.22 17:03:00 -
[6] - Quote
Dust User wrote:lol See this is the problem that frustrates everybody.
If you really think PC is as easy as buying a clone pack and "protostomping" then please try it for yourself.
Nobody realizes the time and dedication it takes to be in PC until you've walked a mile in that guys shoes.
Please tell us more. This is the purpose of the entire thread. Destroy our ignorances.
Has been playing Dust for ages.
Can't aim for peanuts.
|
Supacharjed
Storm Wind Strikeforce Caldari State
139
|
Posted - 2015.01.22 17:06:00 -
[7] - Quote
Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers.
Thanks for this actually useful input.
What are some of the early battle thought processes? Are there calls for specific suits at certain times? Where does my Commando suit fit in all of this? Is there a thought pattern that goes into choosing a district to attack?
Has been playing Dust for ages.
Can't aim for peanuts.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1821
|
Posted - 2015.01.22 17:14:00 -
[8] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input. What are some of the early battle thought processes? Are there calls for specific suits at certain times? Where does my Commando suit fit in all of this? Is there a thought pattern that goes into choosing a district to attack?
It has been a while since I played PC because I find it useless but I just want to see how my answers stack up.
Early thought processes include equipment placement and what your strategic home point will be. No matter the number of points in a match you need to work to establish a foot hold on 2 letters while fighting for a third. Obviously this varies if you are going in with the intentions of cloning your opponent which is something that would be dictated by clone count.
People with specific suits are chosen and placed into squads before battle.
lol commando
Of course you want to attack some one you can beat but you also want to try to catch them with a weakened clone count if possible. Part of thinking you can win or not also includes taking into account if that corp is known for filling battles with alliance members or ringers. |
Leadfoot10
Molon Labe. General Tso's Alliance
2949
|
Posted - 2015.01.22 17:28:00 -
[9] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input.
You're welcome. :)
Your questions & my responses:
What are some of the early battle thought processes? How many squads will you start with? Who will lead those squads? What type of players do you want in each squad? What suits? What will their initial strategy be? What is your 2nd move? If they do X, how will we respond? How do you expect the battle to unfold? Are we working in enough new players and veterans to both be successful in this battle and going forward with everyone feeling involved and part of the team?
Are there calls for specific suits at certain times? Absolutely. For instance, we generally have assigned heavies/logis and forge guns/commandos and vehicle pilots. Outside that, I find that giving your better, more experienced players the opportunity run "whateve suit the situation calls for" to be the most productive.
Where does my Commando suit fit in all of this? The commando is a great overwatch suit. Sitting someplace high, typically with AV in one hand and some type of suppression gun in the other. The role plays two roles -- making sure vehicles don't become a problem and kill anyone who tries to hack their assigned point. We have someone in this role in virtually ever match these days, although a skilled forge gunner can fulfill this role as well.
Is there a thought pattern that goes into choosing a district to attack? Yes. Is it close enough to your districts that you won't lose an inordinate number of clones in the transfer? How do you stack up against the team you're facing? What are your relations with the other corp? Will your attack start a larger war (i.e. kick the hornet's nest)? Will you need ringers to beat them? Should you even use ringers this battle, or should you give your corp to stand on its own? What will the effect on morale be if you make the wrong decision? |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:29:00 -
[10] - Quote
I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:31:00 -
[11] - Quote
I still want to see an argument against this. I will agree that clone counts may vary which does present a difference but only in the way of giving one team an advantage and making it a less competitive battle.
deezy dabest wrote:There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like.
|
Leadfoot10
Molon Labe. General Tso's Alliance
2949
|
Posted - 2015.01.22 17:35:00 -
[12] - Quote
For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:39:00 -
[13] - Quote
Leadfoot10 wrote:For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath.
So more ISK and bragging rights within a seriously broken wannabe end game.
Good answer.
I have respect for a lot of the good PC players as they really do run with a high level of strategy and can compete with absolutely anyone in this game. Those guys are not the ones on the forums crying about PC being changed because they actually care about good games.
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Leadfoot10
Molon Labe. General Tso's Alliance
2950
|
Posted - 2015.01.22 17:40:00 -
[14] - Quote
deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap.
You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC, or my support for them.
Let's also not forget that most of the experienced PC players have more than enough SP. I'm sitting on like 65m....with my core tree maxed out, five proto suits and six proto weapons/sidearms.
Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
So that's not to say that SP boosting is not a problem -- it is -- but rather I'm not seeing many of the voices who are arguing against them being motivated by protecting the SP faucet. |
Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:42:00 -
[15] - Quote
Leadfoot10 wrote:
You're welcome. :)
Your questions & my responses:
What are some of the early battle thought processes? How many squads will you start with? Who will lead those squads? What type of players do you want in each squad? What suits? What will their initial strategy be? What is your 2nd move? If they do X, how will we respond? How do you expect the battle to unfold? Are we working in enough new players and veterans to both be successful in this battle and going forward with everyone feeling involved and part of the team?
Are there calls for specific suits at certain times? Absolutely. For instance, we generally have assigned heavies/logis and forge guns/commandos and vehicle pilots. Outside that, I find that giving your better, more experienced players the opportunity run "whateve suit the situation calls for" to be the most productive.
Where does my Commando suit fit in all of this? The commando is a great overwatch suit. Sitting someplace high, typically with AV in one hand and some type of suppression gun in the other. The role plays two roles -- making sure vehicles don't become a problem and kill anyone who tries to hack their assigned point. We have someone in this role in virtually ever match these days, although a skilled forge gunner can fulfill this role as well.
Is there a thought pattern that goes into choosing a district to attack? Yes. Is it close enough to your districts that you won't lose an inordinate number of clones in the transfer? How do you stack up against the team you're facing? What are your relations with the other corp? Will your attack start a larger war (i.e. kick the hornet's nest)? Will you need ringers to beat them? Should you even use ringers this battle, or should you give your corp to stand on its own? What will the effect on morale be if you make the wrong decision?
Thanks for taking the time to answer my questions. You're really helping this thread. If you'd be so kind, could you answer some more?
What are the actual mechanics surrounding PC? I hear things about distance between districts being important for reasons.
What are these "ringers" that people are referring to?
What are the battlefield roles?
edit: How can someone who wants to get into PC actually get into it.
Has been playing Dust for ages.
Can't aim for peanuts.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:43:00 -
[16] - Quote
Leadfoot10 wrote:deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC. Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
And I hope they work that way because I am out of reasons to log in to Dust and hope this will do it. I am only posting because I dont want the whining of the guys that are only there to farm to stop that from happening. It has been a sad thing to me for a long time that Dust has absolutely no end game so I am excited to see what comes of these changes.
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Leadfoot10
Molon Labe. General Tso's Alliance
2950
|
Posted - 2015.01.22 17:44:00 -
[17] - Quote
Again, you're welcome. :)
What are the actual mechanics surrounding PC? I hear things about distance between districts being important for reasons.
What are these "ringers" that people are referring to?
What are the battlefield roles? |
Sir Snugglz
Red Star.
1163
|
Posted - 2015.01.22 17:44:00 -
[18] - Quote
that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Cavani1EE7
Murphys-Law
875
|
Posted - 2015.01.22 17:46:00 -
[19] - Quote
Sometimes GD gets very entertaining
10100111001
Shield tanking is hard mode /period.
10100111001
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Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:50:00 -
[20] - Quote
Sir Snugglz wrote:that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
You raise a point, information about PC should be publicly accessible and easily accessed.
The thing is, if it were that easy and I read these things and became a Textbook General so to speak, would I have the necessary experience to discuss PC?
Probably not.
This is why I'm asking people with experience about what they know and are willing to teach. I want to learn the stuff that isn't in the Neocom.
Stick around, you might learn something too.
Has been playing Dust for ages.
Can't aim for peanuts.
|
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Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:51:00 -
[21] - Quote
Cavani1EE7 wrote:Sometimes GD gets very entertaining
Confirmed Troll Thread. 10/10
But seriously, I'm just trying to sort out some of the facts and end some of the q.q
Has been playing Dust for ages.
Can't aim for peanuts.
|
Viktor's Alt
Negative-Impact Back and Forth
26
|
Posted - 2015.01.22 17:53:00 -
[22] - Quote
deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. Only a few corporations do this. i would not say many, because most don't give a f*ck.
Many people out of PC make assumptions about PC based of off what a few people.
And mechanics are only half of the part of PC you need to understand. The other half is meta, and you can't really be taught meta without actually being in PC and understanding it. There are corps out there that are capable of holding 10+ district by there gameplay and talent but currently own less than 5 because of meta gaming.
Blue donuts and the gross profits everyone made and everyone else hears of are not fully to blame on PC mechanics they are to be blamed on the meta game and how the CEO's played it.
))<>(( Back and Forth 4EVA
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Leadfoot10
Molon Labe. General Tso's Alliance
2951
|
Posted - 2015.01.22 17:53:00 -
[23] - Quote
Supacharjed wrote:Sir Snugglz wrote:that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
You raise a point, information about PC should be publicly accessible and easily accessed. The thing is, if it were that easy and I read these things and became a Textbook General so to speak, would I have the necessary experience to discuss PC? Probably not. This is why I'm asking people with experience about what they know and are willing to teach. I want to learn the stuff that isn't in the Neocom. Stick around, you might learn something too.
Snuggles isn't going to learn anything in this thread. He's probably been in more PCs than I have. ADS pilots of his skill level are in high demand, and it's been that way for a long time.
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
356
|
Posted - 2015.01.22 17:56:00 -
[24] - Quote
lead foot I ask this with all respect, Why do you think in the current system are there so many active ml members but so few that pc?
RED LIGHT
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Leadfoot10
Molon Labe. General Tso's Alliance
2951
|
Posted - 2015.01.22 17:57:00 -
[25] - Quote
Viktor's Alt wrote: And mechanics are only half of the part of PC you need to understand. The other half is meta, and you can't really be taught meta without actually being in PC and understanding it. There are corps out there that are capable of holding 10+ district by there gameplay and talent but currently own less than 5 because of meta gaming.
Blue donuts and the gross profits everyone made and everyone else hears of are not fully to blame on PC mechanics they are to be blamed on the meta game and how the CEO's played it.
Very true and probably not immediately obvious for those not in the know. Viktor nailed it here, IMO.
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Viktor's Alt
Negative-Impact Back and Forth
28
|
Posted - 2015.01.22 18:00:00 -
[26] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input. What are some of the early battle thought processes?Squads are generally formed around 20 minutes before war barge where the required roles and people are picked up. once squads are formed deployment, strategy and tactics are discussed. Are there calls for specific suits at certain times? On city map cargo hub it's generally Scouts and Heavies with a few assaults on the side On bridge maps cargo hub it is generally a lot of assaults, scouts, vehicles and AV support On production facility it is generally also lots of faster and mobile suits as it requires a lot of moving around. Where does my Commando suit fit in all of this? Roof tops. 1-2 Commando for cargo hub maps, 2-3 for production facilities. Is there a thought pattern that goes into choosing a district to attack? What ever guy last told you to f*ck off on the forums.
))<>(( Back and Forth 4EVA
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Leadfoot10
Molon Labe. General Tso's Alliance
2955
|
Posted - 2015.01.22 18:05:00 -
[27] - Quote
IMPAIRS YOUR ABILITY wrote:lead foot I ask this with all respect, Why do you think in the current system are there so many active ml members but so few that pc?
First off, we have a huge number of mercs. Over 500 last time I checked. There are only 16 starting positions. Someone's going to be left out....particularly in our defenses where we really don't want to lose. So on one leve, it's a numbers game.
On another level, some players simply aren't good enough. Taking nothing away from them, our corp has players who have just started the game or have low SP and simply aren't in a position to compete. Nobody likes to go 1-20 in a battle, and that's what happens when you are overmatched against a good team with good players.
That said, in ML we make it a point to schedule both "PCs" and "training PCs". We tend to use the same group of core guys in our PC battles, and bring newer guys into our training PCs. We try not to play ringers in those training PCs as their intent is to provide PC experience without the stomp factor that happens when you go into on of the more competitive battles.
I also think that some people just like playing by themselves or outside of the high-pressure PC games where emotions can often get the better of us. There's no harm in that at all, and we welcome those who just come to ML to be a part of a group where we have someone to play with for 24 hours a day...and let's remember many of us have been playing this game for more than 2 years now and have become friends as well as corpmates.
We've always run ML with an intent to both be inclusive and give a lot of newer players a place to squad with a path to PC, and be competitive in PC as well. This is NOT an easy balance to maintain, and a lot of credit needs to be given to Hawk, Thor, and the rest of ML leadership for their accomplishments -- a lot of corps have come and gone from this game, and here we still stand.
I hope you're well, Impairs. :) |
Supacharjed
Storm Wind Strikeforce Caldari State
146
|
Posted - 2015.01.22 18:08:00 -
[28] - Quote
This brings up another point of discussion.
How do y'all get into PC?
Do certain Corps have required skill thresholds or suit requirements?
How are the newbies treated?
Has been playing Dust for ages.
Can't aim for peanuts.
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Leadfoot10
Molon Labe. General Tso's Alliance
2957
|
Posted - 2015.01.22 18:11:00 -
[29] - Quote
We got into PC when it started. We fought our way in with the help of our alliance. It started with buying a clone pack and attacking and beating another team -- we took the land.
We do have minimum requirements for PC. I'm not at liberty to divulge them in their entirety, but a proto suit with a proto weapon (w/prof 4) are one of the minimums.
Newbies are treated with a helping hand, generally. We have a large number of guys, including myself, who try to help them along. |
Supacharjed
Storm Wind Strikeforce Caldari State
147
|
Posted - 2015.01.22 18:11:00 -
[30] - Quote
Viktor's Alt wrote:
Thanks for this actually useful input.
What are some of the early battle thought processes?
Squads are generally formed around 20 minutes before war barge where the required roles and people are picked up. once squads are formed deployment, strategy and tactics are discussed.
Are there calls for specific suits at certain times? On city map cargo hub it's generally Scouts and Heavies with a few assaults on the side On bridge maps cargo hub it is generally a lot of assaults, scouts, vehicles and AV support On production facility it is generally also lots of faster and mobile suits as it requires a lot of moving around.
Where does my Commando suit fit in all of this? Roof tops. 1-2 Commando for cargo hub maps, 2-3 for production facilities.
Is there a thought pattern that goes into choosing a district to attack? What ever guy last told you to f*ck off on the forums.
I appreciate the input, thanks for contributing to the tread. :D
Has been playing Dust for ages.
Can't aim for peanuts.
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Supacharjed
Storm Wind Strikeforce Caldari State
147
|
Posted - 2015.01.22 18:13:00 -
[31] - Quote
Leadfoot10 wrote:We got into PC when it started. We fought our way in with the help of our alliance. It started with buying a clone pack and attacking and beating another team -- we took the land.
We do have minimum requirements for PC. I'm not at liberty to divulge them in their entirety, but a proto suit with a proto weapon (w/prof 4) are one of the minimums.
Newbies are treated with a helping hand, generally. We have a large number of guys, including myself, who try to help them along.
Cheers.
So I suppose there's definitely Opsec stuff like specific fits? I assume that because you can't tell me specific requirement because that reveal weaknesses and such?
Has been playing Dust for ages.
Can't aim for peanuts.
|
Leadfoot10
Molon Labe. General Tso's Alliance
2959
|
Posted - 2015.01.22 18:20:00 -
[32] - Quote
We tend not to get too far into how to fit out the suits. Players know better than the leaders do how they best play. If they have questions, we answer them. We tend to assign roles (and often suggest a gun), but try not to micromanage.
For instance, last night we had a battle against Subsonic. We played the 5 point bridge map. One of our more experienced players, Corrosion, wanted to harass the other team in the city...alone. We said fine, and it was up to him to run whatever suit he wanted and to fit it out however he saw fit. Corrosion is an experienced player -- and one of our best slayers -- and we're wise enough to just let him do his thing. Other players, perhaps more inexperienced, require more direction...so it depends on the player and the situation.
As for our PC requirements...I'm not sure our minimum requirements are all that valuable, but I'm not willing to share them here. If you have an interest in starting a corp or participating in PC, I'd be happy to share them with you 1:1, as appropriate, but not in this thread. |
IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
358
|
Posted - 2015.01.22 18:25:00 -
[33] - Quote
Thank lead, all is well. I think that scenerio where the same 16 play out of 500 kinda sums up the frustration with PC as a whole and Has since I posted this Thread about the first open beta PC. The timer system always creates the gym class line up and pick team scenerio with a lot of people watching from the bleachers. Admit it or not this community in large is the MAG community most of the successful players and corps Have roots there. The community came from a scenerio where picking teams meant grabbing all 33 of your players communicating with 5 other clan to grab there 24-32 and have another team awox the enemy. All of this for a fictional pmc and a meter of your side success of each game mode. No real value, the contract didn't mean anything other than pride. The players who came to this game as a community ready to play tactically on large scale battles compromised with the actual player count but we're hoping to instead get the sandbox of new Eden. I don't think that has happened for the majority in this set up, I think that is why most don't participate.
RED LIGHT
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Viktor's Alt
Negative-Impact Back and Forth
30
|
Posted - 2015.01.22 18:28:00 -
[34] - Quote
deezy dabest wrote:There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like. It's easier in PC. You attack there district it requires them to show up and defend no BS, no excuse on why they did not show up for Q sync.
More incentive to win. You win you get paid a reasonable amount of ISK, you lose you get some salvage and that is it.
No chance of random noobs getting into you sync and making you do it all over again.
EVE Orbitals from corp mates
Taking property and kicking down sand castles feels great. you win in FW but in PC you actually take property from your enemy something they worked hard to earn. Not always about the mechanics and numbers. A large part of PC is about the Meta and trying to make the CEO of the other side cry.
~ Played 500+ PC Battle/ PC Field Commander/ On Board of directors for PC Coalition.
))<>(( Back and Forth 4EVA
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Supacharjed
Storm Wind Strikeforce Caldari State
154
|
Posted - 2015.01.22 18:43:00 -
[35] - Quote
Given what I know now, I'd honestly like to get into some PC stuff.
What should I do to prepare?
Are there any people in the PC community I should know about?
Has been playing Dust for ages.
Can't aim for peanuts.
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Viktor's Alt
Negative-Impact Back and Forth
31
|
Posted - 2015.01.22 18:58:00 -
[36] - Quote
I'm just going to going on about meta.
Many people seems to think it is all about the numbers, how people can use exploits to there advantage to make ISK.
By all rights of ever mechanic. Right now PC could be fully controlled by 5 corporations and they could be farming Billions of ISK a day and no body can really stop them with current situation in PC. This could easily happen just by a few words back and forth between a few CEO's and a agreement.
But that is not happen what is instead happen are people are joined together to take out farms and introduce new corps into PC for free. By all right and logic that should not be happening but is because of the meta game.
~ Played 500+ PC Battle/ PC Field Commander/ On Board of directors for PC Coalition.
))<>(( Back and Forth 4EVA
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Leadfoot10
Molon Labe. General Tso's Alliance
2965
|
Posted - 2015.01.22 19:00:00 -
[37] - Quote
Supacharjed wrote:What should I do to prepare? Depends if you want to do it solo, or as part of a corp.
If it's solo, you have to build your rep as a go-to ringer. Not easy....unless you have mad skills.
if it's joining an existing corp....send in your application and work your way into the rotation.
If it's starting a corp and bringing them to pc....you'll need to either learn the hard way (not advised) or get someone who knows what they're doing to either take you under their wing (i.e. join the same alliance and help) or have them join you in your corp. Then it's up to you to get a district....but the good news is that one of several corps is likely to donate a district to you and even show you the ropes....because just about all of us want more people to play and be included.
Supacharjed wrote:Are there any people in the PC community I should know about? Yeah, you'll need to be aware of the leaders of each of the corps and alliances. You'll also want to know who the trolls are (mostly in war room) and how to best engage them (or not) such that you don't get attacked for something you say.
Also, there's a series of interviews of corp leaders over in the War Room that Silver did -- so if you're interested in starting your own corp I think you'll find it beneficial to listen to them. |
Roman837
Murphys-Law General Tso's Alliance
881
|
Posted - 2015.01.22 19:01:00 -
[38] - Quote
Message me in game. On your main. I will bring you into a pc. I will give you the time of the battle and the opponent. Our rules are those who want in that pc will be out of match and on comms 30mins become the battle begins. And when asked their roles. ..will type it in chat. Out of the 20 to 30 people on comms wanting to get in. 16 will. We then pick about 5 people on stand by. People dc all the time and being down a player for 3 mins is huge. Being on stand bye is hugely important. It shows loyalty and dedication. When somone drops we yell "somone join" that person now has their chance to prove their worth.
Good questions and answers. Even tho I know you already know most of the answers. Best way to explain. ..is jumping in with hands on.
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Supacharjed
Storm Wind Strikeforce Caldari State
155
|
Posted - 2015.01.22 19:01:00 -
[39] - Quote
Viktor's Alt wrote:I'm just going to going on about meta.
Many people seems to think it is all about the numbers, how people can use exploits to there advantage to make ISK.
By all rights of ever mechanic. Right now PC could be fully controlled by 5 corporations and they could be farming Billions of ISK a day and no body can really stop them with current situation in PC. This could easily happen just by a few words back and forth between a few CEO's and a agreement.
But that is not happen what is instead happen are people are joined together to take out farms and introduce new corps into PC for free. By all right and logic that should not be happening but is because of the meta game.
~ Played 500+ PC Battle/ PC Field Commander/ On Board of directors for PC Coalition.
You keep talking your meta. It's all relevant discussion. :D
Has been playing Dust for ages.
Can't aim for peanuts.
|
Supacharjed
Storm Wind Strikeforce Caldari State
155
|
Posted - 2015.01.22 19:08:00 -
[40] - Quote
Roman837 wrote:Message me in game. On your main. I will bring you into a pc. I will give you the time of the battle and the opponent. Our rules are those who want in that pc will be out of match and on comms 30mins become the battle begins. And when asked their roles. ..will type it in chat. Out of the 20 to 30 people on comms wanting to get in. 16 will. We then pick about 5 people on stand by. People dc all the time and being down a player for 3 mins is huge. Being on stand bye is hugely important. It shows loyalty and dedication. When somone drops we yell "somone join" that person now has their chance to prove their worth.
Good questions and answers. Even tho I know you already know most of the answers. Best way to explain. ..is jumping in with hands on.
I appreciate your offer, but I'm hardly good enough myself to jump in the deep end just yet.
How are your comms usually handled though?
Has been playing Dust for ages.
Can't aim for peanuts.
|
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Roman837
Murphys-Law General Tso's Alliance
881
|
Posted - 2015.01.22 19:11:00 -
[41] - Quote
Supacharjed wrote:Roman837 wrote:Message me in game. On your main. I will bring you into a pc. I will give you the time of the battle and the opponent. Our rules are those who want in that pc will be out of match and on comms 30mins become the battle begins. And when asked their roles. ..will type it in chat. Out of the 20 to 30 people on comms wanting to get in. 16 will. We then pick about 5 people on stand by. People dc all the time and being down a player for 3 mins is huge. Being on stand bye is hugely important. It shows loyalty and dedication. When somone drops we yell "somone join" that person now has their chance to prove their worth.
Good questions and answers. Even tho I know you already know most of the answers. Best way to explain. ..is jumping in with hands on. I appreciate your offer, but I'm hardly good enough myself to jump in the deep end just yet. How are your comms usually handled though?
You just answered like most new blue Berrys always answer. Not good enough on your own to jump in. Which is why you join a corp that is. Ans we bring 15 vets and you. Put you on an easy objective. Build you up. You get to learn your team mates and voices. ..and eventually...we say yo new guy...go to Charlie and prepare for combat. Do that 10 times and you get better and better.. eventually your a vet. Your kdr goes way down and you lose a lot of isk. But...takes money to make money.
What do you mean how are my comms handled?
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Leadfoot10
Molon Labe. General Tso's Alliance
2965
|
Posted - 2015.01.22 19:13:00 -
[42] - Quote
Most PC teams have private PC chats where they do their communication. MuLa (Roman's corp) and ML both have them, as does virtually every corp. |
Roman837
Murphys-Law General Tso's Alliance
881
|
Posted - 2015.01.22 19:13:00 -
[43] - Quote
Best example of building you up. We found Xdestruction in our STB training corp. We gave him a shot because he always showed up wanting to fight. First few games we held him back and put him on easy points. 2 weeks later he was our corps number one slayer. He just needed the support of fellow players and the leadership and directions of a good fc.
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
|
Heimdallr69
Imperfects Negative-Feedback
4406
|
Posted - 2015.01.22 19:23:00 -
[44] - Quote
I started pc with 9m sp and that was during EoN's collapse. All the comms I've ever been on are loud and abnoxious.. You really don't need all that sp, it helps but you can still do fine without it. DC/lag is all common in pc. Heavy/scout spam for the last year.
Removed inappropriate content - CCP Logibro
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Supacharjed
Storm Wind Strikeforce Caldari State
157
|
Posted - 2015.01.22 19:30:00 -
[45] - Quote
Roman837 wrote:Best example of building you up. We found Xdestruction in our STB training corp. We gave him a shot because he always showed up wanting to fight. First few games we held him back and put him on easy points. 2 weeks later he was our corps number one slayer. He just needed the support of fellow players and the leadership and directions of a good fc.
I suppose I may take you up on your offer at some point in the future. I just need to get a solid foundation first.
Has been playing Dust for ages.
Can't aim for peanuts.
|
Supacharjed
Storm Wind Strikeforce Caldari State
157
|
Posted - 2015.01.22 19:32:00 -
[46] - Quote
Leadfoot10 wrote:How are your comms usually handled though?
Most PC teams have private PC chats where they do their communication. MuLa (Roman's corp) and ML both have them, as does virtually every corp. Our PC players (and our ringers) keep that chat active so they know what's going on -- we use that channel for messages like "we have 3 PCs tonight starting at 9pm, please be here at 8:30 to start squadding" or "mic up for PC now!".
When match time comes around, all our players are miced up in that private chat, and that's how we communicate. It takes some serious comms discipline to make that work -- and 16 voices are a lot to process. Which also explains, in part, why FCing is difficult.
This is all handled in-game, yeah?
Also, you said you'd share your corp skill requirements 1:1, I don't suppose you could message them to me in game?
Your continued participation in this discussion is greatly appreciated. :D
Has been playing Dust for ages.
Can't aim for peanuts.
|
Aramis Madrigal
Titans of Phoenix VP Gaming Alliance
337
|
Posted - 2015.01.22 19:45:00 -
[47] - Quote
Supacharjed wrote:Roman837 wrote:Best example of building you up. We found Xdestruction in our STB training corp. We gave him a shot because he always showed up wanting to fight. First few games we held him back and put him on easy points. 2 weeks later he was our corps number one slayer. He just needed the support of fellow players and the leadership and directions of a good fc. I suppose I may take you up on your offer at some point in the future. I just need to get a solid foundation first.
I think you mentioned you were a commando, yes? If you happen to have the minmatar, it will likely be easier to get you into PC. If you have enough gun game to keep yourself (mostly) alive, a min commando with swarms is great for ADS area denial. Regarding Xdestruction, he's a bit of an outlier (exceptional gun game). Your early PC experiences may be a bit more rocky :).
-Aramis |
Supacharjed
Storm Wind Strikeforce Caldari State
157
|
Posted - 2015.01.22 19:59:00 -
[48] - Quote
Aramis Madrigal wrote:Supacharjed wrote:Roman837 wrote:Best example of building you up. We found Xdestruction in our STB training corp. We gave him a shot because he always showed up wanting to fight. First few games we held him back and put him on easy points. 2 weeks later he was our corps number one slayer. He just needed the support of fellow players and the leadership and directions of a good fc. I suppose I may take you up on your offer at some point in the future. I just need to get a solid foundation first. I think you mentioned you were a commando, yes? If you happen to have the minmatar, it will likely be easier to get you into PC. If you have enough gun game to keep yourself (mostly) alive, a min commando with swarms is great for ADS area denial. Regarding Xdestruction, he's a bit of an outlier (exceptional gun game). Your early PC experiences may be a bit more rocky :). -Aramis
I most assuredly have Proto Minmatar Commando. Proto Swarms are a separate matter though. My gun game is about average, better at longer ranges.
Hell, the K/D can't get worse. :P
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
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Leadfoot10
Molon Labe. General Tso's Alliance
2967
|
Posted - 2015.01.22 20:02:00 -
[49] - Quote
Supacharjed wrote:This is all handled in-game, yeah?
Also, you said you'd share your corp skill requirements 1:1, I don't suppose you could message them to me in game?
Yes and OK.
|
Sir Snugglz
Red Star.
1166
|
Posted - 2015.01.22 20:03:00 -
[50] - Quote
The post says teach me about PC.
But what you seem to really want is strategies. A smart strategist does not share such information.
As a strategist, I will not share my strategies but I will teach you something about PC
There are two major roles in PC and many minor roles. The two major roles are general/admiral and Field Commander. The two are completely separate and mastering one does not make you a master of the other though many have mastered both
PC isn't about how to field a team and how to deploy them. That is field commander strategist. What makes PC special as the ability to maintain districts, more importantly clones, and prepare attacks/defenses. I call this general/admiral role. General because you are controlling clone troops and admiral because technically you are using a fleet of warbages/MCCs and placing them in strategic points. While there is no visual representation of this in gm, this is a visual representation of what you are doing.
The general/admiral must take into account district timers, infrastructures (cargo hubs, production facilities, etc), clone numbers, clone reinforcement numbers/timers, timer locks, timer defense, timer attacks, stacked timers, re-attacks (also known as re-ups, district location (system, region, etc), transportation costs, transportation penalties, district maps (how many objectives, sockets, bridge or no bridge, etc), clone packs, and large amounts of ISKies,
No other game mode provides this mechanic and is what I feel the funnest part of the game.
The next major role is field commander. This guy is in charge of the battles themselves. They designate squad leaders, roles (logi, scout, fatties, vehicles, etc). With the information provided by the general/admiral (map # of objective, sockets, bridge or not) they come up with various strategies that will be used to come out victorious in battle. There is more to just requesting roles based on just SP sink, you want disciplined players capable of communicating effectively in battle, that follow orders, dont care about KDR, and do not complain. Proto suits do not win battles, communication does. A good field commander will not just plan one strategy. They will plan various strategies and adapt to what the enemy throws at you. You must keep your cool at all times.
There are various types of commanders. Compare me to my CEO Eugene Killmore. Everyone who has fought under both of us will tell you that our ways of commanding are complete opposites, yet we are both effective. By ringing I also got to experience how others command like Derrick, Rampage, Roman, Kardia, Kujo, cubs, and many others that I've had the privilege of fighting for. You get to see there strengths and their weaknesses and adapt them into your style. Unlike a General/Admiral, the only way to become better as a Field Commander is by experience.
Everyone has argued who is the best FC. But in my opinion, a good FC is one who can get 16 players who have nevered played with each other and bring them together to win a match against a well organized 16 players from a corp. My favorite match was when our corp was multi stacked and I didnt have anyone from my corp/alliance available because they were in the other battles. I got 15 guys from local (I highly recommend you dont do this) and none PC channels and still won despite everyone expecting us to lose.
As to the minor roles.... thats getting into specifics and have various paths you can take. There are so many ways you can squad lead, logi, hack, AV, use vehicles... but you should learn this through public contracts/FW. You shouldnt be learning this in PC.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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pumping up
Crux Special Tasks Group Gallente Federation
91
|
Posted - 2015.01.22 20:12:00 -
[51] - Quote
Thanks for the informative thread. Are there known corps who take New er players to PC? AS a test drive oft sorts? |
7th Son 7
Chatelain Rapid Response Gallente Federation
359
|
Posted - 2015.01.22 20:17:00 -
[52] - Quote
Great thread guys, learned a lot.
Conduct on the battlefield is the ultimate measure of a man
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Supacharjed
Storm Wind Strikeforce Caldari State
157
|
Posted - 2015.01.22 20:19:00 -
[53] - Quote
Sir Snugglz wrote: Insert all the good stuff he said here. I really appreciate you putting so much effort into this post. It's nice to know the importance of good Command.
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
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Leadfoot10
Molon Labe. General Tso's Alliance
2969
|
Posted - 2015.01.22 21:40:00 -
[54] - Quote
pumping up wrote:Thanks for the informative thread. Are there known corps who take New er players to PC? AS a test drive oft sorts?
We at ML pride ourselves in including as many of our players in PC as possible. In addition, a lot of PC players have either started in or moved through ML on their way to more competitive/PC-focused corps. More to the point, we have PC battles almost every day, and at few of them every week are training battles with the intent on increasing the number of players who get to PC. You (and anyone else reading this) are free to apply. All we ask is that you have a mic and, if you aspire to PC, meet the PC prerequisites -- and not be an ass.
There's also Dust University and Immortal Guides who are more focused on player education than we are, but they don't do PC's (to my knowledge). These two groups are a great place to start if you're new to the game and not ready for (or not interested in) PC. |
Bri Bub
Eternal Beings General Tso's Alliance
133
|
Posted - 2015.01.22 21:44:00 -
[55] - Quote
Go to http://www.isktheguide.com/ and read Vol 3 which contains a section on Planetary Conquest toward the end... Someone linked this recently, I can't recall who but, well, here you are... It doesn't instill the full understanding that you can only achieve via participation in PC but it's a good primer that seems to pretty well reflect the current state of PC...
Be just and if you can't be just be arbitrary.
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Leadfoot10
Molon Labe. General Tso's Alliance
2971
|
Posted - 2015.01.22 22:38:00 -
[56] - Quote
Leadfoot10 wrote:Supacharjed wrote:This is all handled in-game, yeah?
Also, you said you'd share your corp skill requirements 1:1, I don't suppose you could message them to me in game? Yes and OK.
Sent. |
Supacharjed
Storm Wind Strikeforce Caldari State
163
|
Posted - 2015.01.23 04:03:00 -
[57] - Quote
Nice to see you nerds continued the discussion whilst I was away. q.q
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
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pumping up
Crux Special Tasks Group Gallente Federation
97
|
Posted - 2015.01.23 06:08:00 -
[58] - Quote
Download is broken for me. Tried getting it a fee days ago ;( |
Supacharjed
Storm Wind Strikeforce Caldari State
164
|
Posted - 2015.01.23 06:15:00 -
[59] - Quote
pumping up wrote:Download is broken for me. Tried getting it a fee days ago ;(
Get rid of the slash.
www.isktheguide.com
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
|
pumping up
Crux Special Tasks Group Gallente Federation
97
|
Posted - 2015.01.23 06:26:00 -
[60] - Quote
Supacharjed wrote:pumping up wrote:Download is broken for me. Tried getting it a fee days ago ;( Get rid of the slash. www.isktheguide.com The actual guide download is broken. |
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LT SHANKS
Amarr Templars Amarr Empire
4765
|
Posted - 2015.01.23 06:44:00 -
[61] - Quote
I have a question!
Could I form my own corp and attempt to attack a district by myself? |
steve0809
Glitched Connection
64
|
Posted - 2015.01.23 07:53:00 -
[62] - Quote
The fact that you guys have taken the time to answer these questions and give good input is really cool. |
bigolenuts
Ancient Exiles.
1392
|
Posted - 2015.01.23 10:19:00 -
[63] - Quote
After reading I see that one very, very important part of the meta not being mentioned.
Never, ever, ever, ever undervalue tears. They are more precious than ISK, districts and even respect.
If you can keep your tear bucket full (I use to prefer Romans and ML) but any will do these days. lol
As a Dust vet and PC player I can tell you that there is nothing more fun in this game than getting a single tear from your enemy. i'll trade 25-1 with 4k WP for one tear any day :)
All BS aside, being in PC should be your end goal. Like a Little League player. He wants to make MLB not his local softball team.
Lead and Roman are respected in the PC community and will steer you in the right direction. Stay away from guys like myself, Sota Pop and several more. We are bitter vets who are bored/frustrated with the game and have nothing better to do.
Hell, I quit playing in 1.7 to only come back a couple of weeks ago. First night back Roman throws me in a PC against scrubb @ss KEQ(my old corp). I went 1-6 but was #1 in WP lol Good stuff.
Good thread though and I like to see Vets wanting to move up to the end game,
Good luck and remember this; Ancient Exiles. are the only undefeated Corp to ever play PC lol
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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bigolenuts
Ancient Exiles.
1392
|
Posted - 2015.01.23 10:21:00 -
[64] - Quote
LT SHANKS wrote:I have a question!
Could I form my own corp and attempt to attack a district by myself?
Shanks, yes, but to be honest, unless you get very lucky, you will fail. Not trying to discourage you, just being honest. you should get Roman or someone to bring your best 5 guys into a PC with him to see how they like it. You and them will be surprised at the dedication, direction and how different it is than a pub or FW.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Supacharjed
Storm Wind Strikeforce Caldari State
166
|
Posted - 2015.01.23 10:27:00 -
[65] - Quote
bigolenuts wrote:After reading I see that one very, very important part of the meta not being mentioned.
Never, ever, ever, ever undervalue tears. They are more precious than ISK, districts and even respect.
If you can keep your tear bucket full (I use to prefer Romans and ML) but any will do these days. lol
As a Dust vet and PC player I can tell you that there is nothing more fun in this game than getting a single tear from your enemy. i'll trade 25-1 with 4k WP for one tear any day :)
All BS aside, being in PC should be your end goal. Like a Little League player. He wants to make MLB not his local softball team.
Lead and Roman are respected in the PC community and will steer you in the right direction. Stay away from guys like myself, Sota Pop and several more. We are bitter vets who are bored/frustrated with the game and have nothing better to do.
Hell, I quit playing in 1.7 to only come back a couple of weeks ago. First night back Roman throws me in a PC against scrubb @ss KEQ(my old corp). I went 1-6 but was #1 in WP lol Good stuff.
Good thread though and I like to see Vets wanting to move up to the end game,
Good luck and remember this; Ancient Exiles. are the only undefeated Corp to ever play PC lol
Cheers for the input, it's nice to hear things from a bittervet's POV. :P If you can point other PC bittervets in this direction it'd be really appreciated.
Commando CK.0 Proto Combat Rifle
Commando MK.0 Proto Rail Rifle
|
bigolenuts
Ancient Exiles.
1392
|
Posted - 2015.01.23 11:00:00 -
[66] - Quote
Supacharjed wrote:bigolenuts wrote:After reading I see that one very, very important part of the meta not being mentioned.
Never, ever, ever, ever undervalue tears. They are more precious than ISK, districts and even respect.
If you can keep your tear bucket full (I use to prefer Romans and ML) but any will do these days. lol
As a Dust vet and PC player I can tell you that there is nothing more fun in this game than getting a single tear from your enemy. i'll trade 25-1 with 4k WP for one tear any day :)
All BS aside, being in PC should be your end goal. Like a Little League player. He wants to make MLB not his local softball team.
Lead and Roman are respected in the PC community and will steer you in the right direction. Stay away from guys like myself, Sota Pop and several more. We are bitter vets who are bored/frustrated with the game and have nothing better to do.
Hell, I quit playing in 1.7 to only come back a couple of weeks ago. First night back Roman throws me in a PC against scrubb @ss KEQ(my old corp). I went 1-6 but was #1 in WP lol Good stuff.
Good thread though and I like to see Vets wanting to move up to the end game,
Good luck and remember this; Ancient Exiles. are the only undefeated Corp to ever play PC lol Cheers for the input, it's nice to hear things from a bittervet's POV. :P If you can point other PC bittervets in this direction it'd be really appreciated.
What made me bitter was Fan Fest 14. The announcement took everything out of me. I had spent much time and money on this game. I was not playing for the moment, I was playing for 5 years down the road. The fact they announced it like they did with no respect to console players put a bad taste in my mouth. Not the first time I've had that either if you get my drift lol
I've been fortunate in Dust. Came over with KEQ from GRAW 2, stayed for about 8-9 months and then moved over to AE where I am now. My corp history will show only moves to corps that were put together by AE members after we retired.
Bitter yes but not by fault of the game but by CCP.
I do wish the game would grow and become what I bought into. They say it will but the results will be on PC. I am not a PC player. I have tried different games over the years and never could get the hang of it.
Again, good luck to you guys getting into PC for the first time or the ones who will try and take it serious. PC is no joke and will test your limits as a player. PC is very draining in more ways than one.
I use to play this game, but my dog got sick- Zatara the Pizza Boy
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Denchlad 7
Dead Man's Game RUST415
1663
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Posted - 2015.01.23 11:15:00 -
[67] - Quote
To add a little bit more info;
If you want your corporation to get into PC, you need to issue an attack via the starmap to a District in the Molden Heath region of the Eve Universe, under the corproation tab. Once you find a district that isn't locked and is at a suitable time for your corporations activity, you can launch 150 Clones (A Clone Pack) at it for 50,000,000 isk. Depending on the type of District (Cargo Hub, Production Facility, Research Lab), you could be faced with 450 Clones or 300. Most corps change their Districts to a Cargo Hub for more clones, at a cost of 100,000,000 isk.
Once the battle has begun, if the district has 450 clones, and you attacked with 150, that is 450 vs 150, which means the attackers team can only lose 60 clones across 3 matches (90 Clones is the threshold), as after each victory the defender loses a clone packs worth of clones from their original number (450->300->150, though this can vary due to clone regeneration). If the attacker loses over 60 clones in the first match and wins, they will get paid, but there will be no "re-up" (another attack), and they will not take the district. The defender will get no isk, EoM Salvage and SP only, but will retain the district, which will regenerate any lost clones over time.
If the attacker wins the first fight, and the clones look like 325 vs 122, there will be a second fight, 300 vs 122. Now the attacker can lose 32 clones maximum. Realistically, only a team of the bitterest of vets vs a corp with no coordination at all could pull this off, I've witnessed it maybe 3 times myself.
If by some miracle you win we reach the third and final battle, after 2 victories and 2 isk payments, with the enemy getting nothing and their wallets hemorrhaging, the district could be taken, with say 150 vs 91 clones. From this point, most corps go all guns blazing to clone the enemy team faster than they clone them. It doesn't matter if you drop below 90 now, as thid is the last battle. If the defender wins, they retain the district with their first payout. If the attacker wins, they take the district, with a third payout.
Once you take a district it is automatically locked, or after it is sucessfully defended. This is where the term 'District Locking', originates. The only thing that can be done to it at this time is changing the timer. In the Online state, you can move clones to another district if you own multiple (helping regen after an attack if not fully regenerated clones after lock), change the district type as mentioned earlier, change the timer, or abandon the district.
Hope that gives you all a better grasp on what goes through an FCs and Generals mind when deciding on stratergies and attack locations.
-300+ PCs, DMG FC.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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pumping up
Crux Special Tasks Group Gallente Federation
97
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Posted - 2015.01.23 15:12:00 -
[68] - Quote
Thanks. Thats definetly gold stuff.
Please help me on my quest to get the Recruiter C-II Dropsuit!
https://dust514.com/recruit/S5kDan/ <3
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