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Leadfoot10
Molon Labe. General Tso's Alliance
2944
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Posted - 2015.01.22 16:58:00 -
[1] - Quote
That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. |
Leadfoot10
Molon Labe. General Tso's Alliance
2949
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Posted - 2015.01.22 17:28:00 -
[2] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input.
You're welcome. :)
Your questions & my responses:
What are some of the early battle thought processes? How many squads will you start with? Who will lead those squads? What type of players do you want in each squad? What suits? What will their initial strategy be? What is your 2nd move? If they do X, how will we respond? How do you expect the battle to unfold? Are we working in enough new players and veterans to both be successful in this battle and going forward with everyone feeling involved and part of the team?
Are there calls for specific suits at certain times? Absolutely. For instance, we generally have assigned heavies/logis and forge guns/commandos and vehicle pilots. Outside that, I find that giving your better, more experienced players the opportunity run "whateve suit the situation calls for" to be the most productive.
Where does my Commando suit fit in all of this? The commando is a great overwatch suit. Sitting someplace high, typically with AV in one hand and some type of suppression gun in the other. The role plays two roles -- making sure vehicles don't become a problem and kill anyone who tries to hack their assigned point. We have someone in this role in virtually ever match these days, although a skilled forge gunner can fulfill this role as well.
Is there a thought pattern that goes into choosing a district to attack? Yes. Is it close enough to your districts that you won't lose an inordinate number of clones in the transfer? How do you stack up against the team you're facing? What are your relations with the other corp? Will your attack start a larger war (i.e. kick the hornet's nest)? Will you need ringers to beat them? Should you even use ringers this battle, or should you give your corp to stand on its own? What will the effect on morale be if you make the wrong decision? |
Leadfoot10
Molon Labe. General Tso's Alliance
2949
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Posted - 2015.01.22 17:35:00 -
[3] - Quote
For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath. |
Leadfoot10
Molon Labe. General Tso's Alliance
2950
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Posted - 2015.01.22 17:40:00 -
[4] - Quote
deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap.
You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC, or my support for them.
Let's also not forget that most of the experienced PC players have more than enough SP. I'm sitting on like 65m....with my core tree maxed out, five proto suits and six proto weapons/sidearms.
Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
So that's not to say that SP boosting is not a problem -- it is -- but rather I'm not seeing many of the voices who are arguing against them being motivated by protecting the SP faucet. |
Leadfoot10
Molon Labe. General Tso's Alliance
2950
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Posted - 2015.01.22 17:44:00 -
[5] - Quote
Again, you're welcome. :)
What are the actual mechanics surrounding PC? I hear things about distance between districts being important for reasons.
What are these "ringers" that people are referring to?
What are the battlefield roles? |
Leadfoot10
Molon Labe. General Tso's Alliance
2951
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Posted - 2015.01.22 17:53:00 -
[6] - Quote
Supacharjed wrote:Sir Snugglz wrote:that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
You raise a point, information about PC should be publicly accessible and easily accessed. The thing is, if it were that easy and I read these things and became a Textbook General so to speak, would I have the necessary experience to discuss PC? Probably not. This is why I'm asking people with experience about what they know and are willing to teach. I want to learn the stuff that isn't in the Neocom. Stick around, you might learn something too.
Snuggles isn't going to learn anything in this thread. He's probably been in more PCs than I have. ADS pilots of his skill level are in high demand, and it's been that way for a long time.
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Leadfoot10
Molon Labe. General Tso's Alliance
2951
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Posted - 2015.01.22 17:57:00 -
[7] - Quote
Viktor's Alt wrote: And mechanics are only half of the part of PC you need to understand. The other half is meta, and you can't really be taught meta without actually being in PC and understanding it. There are corps out there that are capable of holding 10+ district by there gameplay and talent but currently own less than 5 because of meta gaming.
Blue donuts and the gross profits everyone made and everyone else hears of are not fully to blame on PC mechanics they are to be blamed on the meta game and how the CEO's played it.
Very true and probably not immediately obvious for those not in the know. Viktor nailed it here, IMO.
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Leadfoot10
Molon Labe. General Tso's Alliance
2955
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Posted - 2015.01.22 18:05:00 -
[8] - Quote
IMPAIRS YOUR ABILITY wrote:lead foot I ask this with all respect, Why do you think in the current system are there so many active ml members but so few that pc?
First off, we have a huge number of mercs. Over 500 last time I checked. There are only 16 starting positions. Someone's going to be left out....particularly in our defenses where we really don't want to lose. So on one leve, it's a numbers game.
On another level, some players simply aren't good enough. Taking nothing away from them, our corp has players who have just started the game or have low SP and simply aren't in a position to compete. Nobody likes to go 1-20 in a battle, and that's what happens when you are overmatched against a good team with good players.
That said, in ML we make it a point to schedule both "PCs" and "training PCs". We tend to use the same group of core guys in our PC battles, and bring newer guys into our training PCs. We try not to play ringers in those training PCs as their intent is to provide PC experience without the stomp factor that happens when you go into on of the more competitive battles.
I also think that some people just like playing by themselves or outside of the high-pressure PC games where emotions can often get the better of us. There's no harm in that at all, and we welcome those who just come to ML to be a part of a group where we have someone to play with for 24 hours a day...and let's remember many of us have been playing this game for more than 2 years now and have become friends as well as corpmates.
We've always run ML with an intent to both be inclusive and give a lot of newer players a place to squad with a path to PC, and be competitive in PC as well. This is NOT an easy balance to maintain, and a lot of credit needs to be given to Hawk, Thor, and the rest of ML leadership for their accomplishments -- a lot of corps have come and gone from this game, and here we still stand.
I hope you're well, Impairs. :) |
Leadfoot10
Molon Labe. General Tso's Alliance
2957
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Posted - 2015.01.22 18:11:00 -
[9] - Quote
We got into PC when it started. We fought our way in with the help of our alliance. It started with buying a clone pack and attacking and beating another team -- we took the land.
We do have minimum requirements for PC. I'm not at liberty to divulge them in their entirety, but a proto suit with a proto weapon (w/prof 4) are one of the minimums.
Newbies are treated with a helping hand, generally. We have a large number of guys, including myself, who try to help them along. |
Leadfoot10
Molon Labe. General Tso's Alliance
2959
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Posted - 2015.01.22 18:20:00 -
[10] - Quote
We tend not to get too far into how to fit out the suits. Players know better than the leaders do how they best play. If they have questions, we answer them. We tend to assign roles (and often suggest a gun), but try not to micromanage.
For instance, last night we had a battle against Subsonic. We played the 5 point bridge map. One of our more experienced players, Corrosion, wanted to harass the other team in the city...alone. We said fine, and it was up to him to run whatever suit he wanted and to fit it out however he saw fit. Corrosion is an experienced player -- and one of our best slayers -- and we're wise enough to just let him do his thing. Other players, perhaps more inexperienced, require more direction...so it depends on the player and the situation.
As for our PC requirements...I'm not sure our minimum requirements are all that valuable, but I'm not willing to share them here. If you have an interest in starting a corp or participating in PC, I'd be happy to share them with you 1:1, as appropriate, but not in this thread. |
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Leadfoot10
Molon Labe. General Tso's Alliance
2965
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Posted - 2015.01.22 19:00:00 -
[11] - Quote
Supacharjed wrote:What should I do to prepare? Depends if you want to do it solo, or as part of a corp.
If it's solo, you have to build your rep as a go-to ringer. Not easy....unless you have mad skills.
if it's joining an existing corp....send in your application and work your way into the rotation.
If it's starting a corp and bringing them to pc....you'll need to either learn the hard way (not advised) or get someone who knows what they're doing to either take you under their wing (i.e. join the same alliance and help) or have them join you in your corp. Then it's up to you to get a district....but the good news is that one of several corps is likely to donate a district to you and even show you the ropes....because just about all of us want more people to play and be included.
Supacharjed wrote:Are there any people in the PC community I should know about? Yeah, you'll need to be aware of the leaders of each of the corps and alliances. You'll also want to know who the trolls are (mostly in war room) and how to best engage them (or not) such that you don't get attacked for something you say.
Also, there's a series of interviews of corp leaders over in the War Room that Silver did -- so if you're interested in starting your own corp I think you'll find it beneficial to listen to them. |
Leadfoot10
Molon Labe. General Tso's Alliance
2965
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Posted - 2015.01.22 19:13:00 -
[12] - Quote
Most PC teams have private PC chats where they do their communication. MuLa (Roman's corp) and ML both have them, as does virtually every corp. |
Leadfoot10
Molon Labe. General Tso's Alliance
2967
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Posted - 2015.01.22 20:02:00 -
[13] - Quote
Supacharjed wrote:This is all handled in-game, yeah?
Also, you said you'd share your corp skill requirements 1:1, I don't suppose you could message them to me in game?
Yes and OK.
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Leadfoot10
Molon Labe. General Tso's Alliance
2969
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Posted - 2015.01.22 21:40:00 -
[14] - Quote
pumping up wrote:Thanks for the informative thread. Are there known corps who take New er players to PC? AS a test drive oft sorts?
We at ML pride ourselves in including as many of our players in PC as possible. In addition, a lot of PC players have either started in or moved through ML on their way to more competitive/PC-focused corps. More to the point, we have PC battles almost every day, and at few of them every week are training battles with the intent on increasing the number of players who get to PC. You (and anyone else reading this) are free to apply. All we ask is that you have a mic and, if you aspire to PC, meet the PC prerequisites -- and not be an ass.
There's also Dust University and Immortal Guides who are more focused on player education than we are, but they don't do PC's (to my knowledge). These two groups are a great place to start if you're new to the game and not ready for (or not interested in) PC. |
Leadfoot10
Molon Labe. General Tso's Alliance
2971
|
Posted - 2015.01.22 22:38:00 -
[15] - Quote
Leadfoot10 wrote:Supacharjed wrote:This is all handled in-game, yeah?
Also, you said you'd share your corp skill requirements 1:1, I don't suppose you could message them to me in game? Yes and OK.
Sent. |
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