|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1818
|
Posted - 2015.01.22 16:56:00 -
[1] - Quote
Well done sir. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1819
|
Posted - 2015.01.22 17:03:00 -
[2] - Quote
There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1821
|
Posted - 2015.01.22 17:14:00 -
[3] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input. What are some of the early battle thought processes? Are there calls for specific suits at certain times? Where does my Commando suit fit in all of this? Is there a thought pattern that goes into choosing a district to attack?
It has been a while since I played PC because I find it useless but I just want to see how my answers stack up.
Early thought processes include equipment placement and what your strategic home point will be. No matter the number of points in a match you need to work to establish a foot hold on 2 letters while fighting for a third. Obviously this varies if you are going in with the intentions of cloning your opponent which is something that would be dictated by clone count.
People with specific suits are chosen and placed into squads before battle.
lol commando
Of course you want to attack some one you can beat but you also want to try to catch them with a weakened clone count if possible. Part of thinking you can win or not also includes taking into account if that corp is known for filling battles with alliance members or ringers. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:29:00 -
[4] - Quote
I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:31:00 -
[5] - Quote
I still want to see an argument against this. I will agree that clone counts may vary which does present a difference but only in the way of giving one team an advantage and making it a less competitive battle.
deezy dabest wrote:There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:39:00 -
[6] - Quote
Leadfoot10 wrote:For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath.
So more ISK and bragging rights within a seriously broken wannabe end game.
Good answer.
I have respect for a lot of the good PC players as they really do run with a high level of strategy and can compete with absolutely anyone in this game. Those guys are not the ones on the forums crying about PC being changed because they actually care about good games.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:43:00 -
[7] - Quote
Leadfoot10 wrote:deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC. Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
And I hope they work that way because I am out of reasons to log in to Dust and hope this will do it. I am only posting because I dont want the whining of the guys that are only there to farm to stop that from happening. It has been a sad thing to me for a long time that Dust has absolutely no end game so I am excited to see what comes of these changes.
|
|
|
|