Denchlad 7
Dead Man's Game RUST415
1663
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Posted - 2015.01.23 11:15:00 -
[1] - Quote
To add a little bit more info;
If you want your corporation to get into PC, you need to issue an attack via the starmap to a District in the Molden Heath region of the Eve Universe, under the corproation tab. Once you find a district that isn't locked and is at a suitable time for your corporations activity, you can launch 150 Clones (A Clone Pack) at it for 50,000,000 isk. Depending on the type of District (Cargo Hub, Production Facility, Research Lab), you could be faced with 450 Clones or 300. Most corps change their Districts to a Cargo Hub for more clones, at a cost of 100,000,000 isk.
Once the battle has begun, if the district has 450 clones, and you attacked with 150, that is 450 vs 150, which means the attackers team can only lose 60 clones across 3 matches (90 Clones is the threshold), as after each victory the defender loses a clone packs worth of clones from their original number (450->300->150, though this can vary due to clone regeneration). If the attacker loses over 60 clones in the first match and wins, they will get paid, but there will be no "re-up" (another attack), and they will not take the district. The defender will get no isk, EoM Salvage and SP only, but will retain the district, which will regenerate any lost clones over time.
If the attacker wins the first fight, and the clones look like 325 vs 122, there will be a second fight, 300 vs 122. Now the attacker can lose 32 clones maximum. Realistically, only a team of the bitterest of vets vs a corp with no coordination at all could pull this off, I've witnessed it maybe 3 times myself.
If by some miracle you win we reach the third and final battle, after 2 victories and 2 isk payments, with the enemy getting nothing and their wallets hemorrhaging, the district could be taken, with say 150 vs 91 clones. From this point, most corps go all guns blazing to clone the enemy team faster than they clone them. It doesn't matter if you drop below 90 now, as thid is the last battle. If the defender wins, they retain the district with their first payout. If the attacker wins, they take the district, with a third payout.
Once you take a district it is automatically locked, or after it is sucessfully defended. This is where the term 'District Locking', originates. The only thing that can be done to it at this time is changing the timer. In the Online state, you can move clones to another district if you own multiple (helping regen after an attack if not fully regenerated clones after lock), change the district type as mentioned earlier, change the timer, or abandon the district.
Hope that gives you all a better grasp on what goes through an FCs and Generals mind when deciding on stratergies and attack locations.
-300+ PCs, DMG FC.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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