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Supacharjed
Storm Wind Strikeforce Caldari State
138
|
Posted - 2015.01.22 16:48:00 -
[1] - Quote
We should all know by now that CCP is trying to shake up the current PC mechanics.
A bunch of players are talking about it and honestly trying to put their 2 cents worth in about a game mode they may like to get into at some point but are either clueless or only mildly clued in.
A lot of PC "Vets" are then complaining that a bunch of "noobs" that don't know anything about PC are discussing PC.
So, I ask you PC Vets, teach us scrubs about the various ins and outs of PC. Teach us your battle tactics, your strategies, all there is to know about PC, so we hopeless noobs can actually add our 2 cents.
Prove me wrong that it isn't just:
Attacking:
- Buy Clonepack
- Attack.
- Protostomp with Heavies and Scouts.
If win: Proceed to Defending If loss: Repeat.
Defending:
- Lock timers
???
- Profit.
Has been playing Dust for ages.
Can't aim for peanuts.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1818
|
Posted - 2015.01.22 16:56:00 -
[2] - Quote
Well done sir. |
Leadfoot10
Molon Labe. General Tso's Alliance
2944
|
Posted - 2015.01.22 16:58:00 -
[3] - Quote
That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. |
Dust User
KILL-EM-QUICK RISE of LEGION
1510
|
Posted - 2015.01.22 17:00:00 -
[4] - Quote
lol See this is the problem that frustrates everybody.
If you really think PC is as easy as buying a clone pack and "protostomping" then please try it for yourself.
Nobody realizes the time and dedication it takes to be in PC until you've walked a mile in that guys shoes. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1819
|
Posted - 2015.01.22 17:03:00 -
[5] - Quote
There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like. |
Supacharjed
Storm Wind Strikeforce Caldari State
139
|
Posted - 2015.01.22 17:03:00 -
[6] - Quote
Dust User wrote:lol See this is the problem that frustrates everybody.
If you really think PC is as easy as buying a clone pack and "protostomping" then please try it for yourself.
Nobody realizes the time and dedication it takes to be in PC until you've walked a mile in that guys shoes.
Please tell us more. This is the purpose of the entire thread. Destroy our ignorances.
Has been playing Dust for ages.
Can't aim for peanuts.
|
Supacharjed
Storm Wind Strikeforce Caldari State
139
|
Posted - 2015.01.22 17:06:00 -
[7] - Quote
Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers.
Thanks for this actually useful input.
What are some of the early battle thought processes? Are there calls for specific suits at certain times? Where does my Commando suit fit in all of this? Is there a thought pattern that goes into choosing a district to attack?
Has been playing Dust for ages.
Can't aim for peanuts.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1821
|
Posted - 2015.01.22 17:14:00 -
[8] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input. What are some of the early battle thought processes? Are there calls for specific suits at certain times? Where does my Commando suit fit in all of this? Is there a thought pattern that goes into choosing a district to attack?
It has been a while since I played PC because I find it useless but I just want to see how my answers stack up.
Early thought processes include equipment placement and what your strategic home point will be. No matter the number of points in a match you need to work to establish a foot hold on 2 letters while fighting for a third. Obviously this varies if you are going in with the intentions of cloning your opponent which is something that would be dictated by clone count.
People with specific suits are chosen and placed into squads before battle.
lol commando
Of course you want to attack some one you can beat but you also want to try to catch them with a weakened clone count if possible. Part of thinking you can win or not also includes taking into account if that corp is known for filling battles with alliance members or ringers. |
Leadfoot10
Molon Labe. General Tso's Alliance
2949
|
Posted - 2015.01.22 17:28:00 -
[9] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input.
You're welcome. :)
Your questions & my responses:
What are some of the early battle thought processes? How many squads will you start with? Who will lead those squads? What type of players do you want in each squad? What suits? What will their initial strategy be? What is your 2nd move? If they do X, how will we respond? How do you expect the battle to unfold? Are we working in enough new players and veterans to both be successful in this battle and going forward with everyone feeling involved and part of the team?
Are there calls for specific suits at certain times? Absolutely. For instance, we generally have assigned heavies/logis and forge guns/commandos and vehicle pilots. Outside that, I find that giving your better, more experienced players the opportunity run "whateve suit the situation calls for" to be the most productive.
Where does my Commando suit fit in all of this? The commando is a great overwatch suit. Sitting someplace high, typically with AV in one hand and some type of suppression gun in the other. The role plays two roles -- making sure vehicles don't become a problem and kill anyone who tries to hack their assigned point. We have someone in this role in virtually ever match these days, although a skilled forge gunner can fulfill this role as well.
Is there a thought pattern that goes into choosing a district to attack? Yes. Is it close enough to your districts that you won't lose an inordinate number of clones in the transfer? How do you stack up against the team you're facing? What are your relations with the other corp? Will your attack start a larger war (i.e. kick the hornet's nest)? Will you need ringers to beat them? Should you even use ringers this battle, or should you give your corp to stand on its own? What will the effect on morale be if you make the wrong decision? |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:29:00 -
[10] - Quote
I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1824
|
Posted - 2015.01.22 17:31:00 -
[11] - Quote
I still want to see an argument against this. I will agree that clone counts may vary which does present a difference but only in the way of giving one team an advantage and making it a less competitive battle.
deezy dabest wrote:There is nothing that happens in PC that can not take place in a simple sync against someone you want to fight in factional contracts aside from passive isk.
If you really were all about the "good games" you would just call out other corps and sync against them as many times as you like.
|
Leadfoot10
Molon Labe. General Tso's Alliance
2949
|
Posted - 2015.01.22 17:35:00 -
[12] - Quote
For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:39:00 -
[13] - Quote
Leadfoot10 wrote:For one thing.... The payouts in PCs are an order of magnitude higher than FW....and there's something to be said for earning your place in Molden Heath.
So more ISK and bragging rights within a seriously broken wannabe end game.
Good answer.
I have respect for a lot of the good PC players as they really do run with a high level of strategy and can compete with absolutely anyone in this game. Those guys are not the ones on the forums crying about PC being changed because they actually care about good games.
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Leadfoot10
Molon Labe. General Tso's Alliance
2950
|
Posted - 2015.01.22 17:40:00 -
[14] - Quote
deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap.
You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC, or my support for them.
Let's also not forget that most of the experienced PC players have more than enough SP. I'm sitting on like 65m....with my core tree maxed out, five proto suits and six proto weapons/sidearms.
Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
So that's not to say that SP boosting is not a problem -- it is -- but rather I'm not seeing many of the voices who are arguing against them being motivated by protecting the SP faucet. |
Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:42:00 -
[15] - Quote
Leadfoot10 wrote:
You're welcome. :)
Your questions & my responses:
What are some of the early battle thought processes? How many squads will you start with? Who will lead those squads? What type of players do you want in each squad? What suits? What will their initial strategy be? What is your 2nd move? If they do X, how will we respond? How do you expect the battle to unfold? Are we working in enough new players and veterans to both be successful in this battle and going forward with everyone feeling involved and part of the team?
Are there calls for specific suits at certain times? Absolutely. For instance, we generally have assigned heavies/logis and forge guns/commandos and vehicle pilots. Outside that, I find that giving your better, more experienced players the opportunity run "whateve suit the situation calls for" to be the most productive.
Where does my Commando suit fit in all of this? The commando is a great overwatch suit. Sitting someplace high, typically with AV in one hand and some type of suppression gun in the other. The role plays two roles -- making sure vehicles don't become a problem and kill anyone who tries to hack their assigned point. We have someone in this role in virtually ever match these days, although a skilled forge gunner can fulfill this role as well.
Is there a thought pattern that goes into choosing a district to attack? Yes. Is it close enough to your districts that you won't lose an inordinate number of clones in the transfer? How do you stack up against the team you're facing? What are your relations with the other corp? Will your attack start a larger war (i.e. kick the hornet's nest)? Will you need ringers to beat them? Should you even use ringers this battle, or should you give your corp to stand on its own? What will the effect on morale be if you make the wrong decision?
Thanks for taking the time to answer my questions. You're really helping this thread. If you'd be so kind, could you answer some more?
What are the actual mechanics surrounding PC? I hear things about distance between districts being important for reasons.
What are these "ringers" that people are referring to?
What are the battlefield roles?
edit: How can someone who wants to get into PC actually get into it.
Has been playing Dust for ages.
Can't aim for peanuts.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1825
|
Posted - 2015.01.22 17:43:00 -
[16] - Quote
Leadfoot10 wrote:deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. You raise a very valid point -- SP boosting is a problem -- but, in my case at least, this has nothing at all to do with the changes proposed to PC. Almost without exception, the proposed changes are done with the intent of broadening the appeal of PC. Because if there's one thing that virtually every single PC corp wants...it's more competition.
And I hope they work that way because I am out of reasons to log in to Dust and hope this will do it. I am only posting because I dont want the whining of the guys that are only there to farm to stop that from happening. It has been a sad thing to me for a long time that Dust has absolutely no end game so I am excited to see what comes of these changes.
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Leadfoot10
Molon Labe. General Tso's Alliance
2950
|
Posted - 2015.01.22 17:44:00 -
[17] - Quote
Again, you're welcome. :)
What are the actual mechanics surrounding PC? I hear things about distance between districts being important for reasons.
What are these "ringers" that people are referring to?
What are the battlefield roles? |
Sir Snugglz
Red Star.
1163
|
Posted - 2015.01.22 17:44:00 -
[18] - Quote
that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Cavani1EE7
Murphys-Law
875
|
Posted - 2015.01.22 17:46:00 -
[19] - Quote
Sometimes GD gets very entertaining
10100111001
Shield tanking is hard mode /period.
10100111001
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Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:50:00 -
[20] - Quote
Sir Snugglz wrote:that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
You raise a point, information about PC should be publicly accessible and easily accessed.
The thing is, if it were that easy and I read these things and became a Textbook General so to speak, would I have the necessary experience to discuss PC?
Probably not.
This is why I'm asking people with experience about what they know and are willing to teach. I want to learn the stuff that isn't in the Neocom.
Stick around, you might learn something too.
Has been playing Dust for ages.
Can't aim for peanuts.
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Supacharjed
Storm Wind Strikeforce Caldari State
143
|
Posted - 2015.01.22 17:51:00 -
[21] - Quote
Cavani1EE7 wrote:Sometimes GD gets very entertaining
Confirmed Troll Thread. 10/10
But seriously, I'm just trying to sort out some of the facts and end some of the q.q
Has been playing Dust for ages.
Can't aim for peanuts.
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Viktor's Alt
Negative-Impact Back and Forth
26
|
Posted - 2015.01.22 17:53:00 -
[22] - Quote
deezy dabest wrote:I would also like to point out something else about the PC players fighting so hard to not have their broken mechanics changed.
Many corps take the time locking districts to hack things back and forth and get well over 10k WP making it easier for them to cap out this crazy high cap. When you apply boosters and the instant SP boost they are obtaining 100s of thousands of SP in no time. They are simply capping out via this method in just a couple of hours a day on Dust while not playing the game at all.
I am not saying this applies to all PC corps or even that it applies to any specific number of those corps but this activity is rampant and part of the contributing factor to the new SP system CCP is working on implementing as oppose to lowering the cap. Only a few corporations do this. i would not say many, because most don't give a f*ck.
Many people out of PC make assumptions about PC based of off what a few people.
And mechanics are only half of the part of PC you need to understand. The other half is meta, and you can't really be taught meta without actually being in PC and understanding it. There are corps out there that are capable of holding 10+ district by there gameplay and talent but currently own less than 5 because of meta gaming.
Blue donuts and the gross profits everyone made and everyone else hears of are not fully to blame on PC mechanics they are to be blamed on the meta game and how the CEO's played it.
))<>(( Back and Forth 4EVA
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Leadfoot10
Molon Labe. General Tso's Alliance
2951
|
Posted - 2015.01.22 17:53:00 -
[23] - Quote
Supacharjed wrote:Sir Snugglz wrote:that's the thing.... we shouldnt have to teach you. PC is a game mode that needs to be set up where people can learn on their own....
The fact that you are asking means that such help is unavailable.
If you want to learn PC, open your NEOCOM thingy > HELP > INSTRUCTIONS > STARMAP-Corporations (something like that, cant remember exactly)
Read that. that will explain everything you need to know about PC. Stop being lazy and read. Learn it on your own.
You raise a point, information about PC should be publicly accessible and easily accessed. The thing is, if it were that easy and I read these things and became a Textbook General so to speak, would I have the necessary experience to discuss PC? Probably not. This is why I'm asking people with experience about what they know and are willing to teach. I want to learn the stuff that isn't in the Neocom. Stick around, you might learn something too.
Snuggles isn't going to learn anything in this thread. He's probably been in more PCs than I have. ADS pilots of his skill level are in high demand, and it's been that way for a long time.
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
356
|
Posted - 2015.01.22 17:56:00 -
[24] - Quote
lead foot I ask this with all respect, Why do you think in the current system are there so many active ml members but so few that pc?
RED LIGHT
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Leadfoot10
Molon Labe. General Tso's Alliance
2951
|
Posted - 2015.01.22 17:57:00 -
[25] - Quote
Viktor's Alt wrote: And mechanics are only half of the part of PC you need to understand. The other half is meta, and you can't really be taught meta without actually being in PC and understanding it. There are corps out there that are capable of holding 10+ district by there gameplay and talent but currently own less than 5 because of meta gaming.
Blue donuts and the gross profits everyone made and everyone else hears of are not fully to blame on PC mechanics they are to be blamed on the meta game and how the CEO's played it.
Very true and probably not immediately obvious for those not in the know. Viktor nailed it here, IMO.
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Viktor's Alt
Negative-Impact Back and Forth
28
|
Posted - 2015.01.22 18:00:00 -
[26] - Quote
Supacharjed wrote:Leadfoot10 wrote:That is a bit of PC, but not nearly all of it....
First off, you don't have to buy clone packs. If you own districts, you can xfer clones from the to the district you intend on attacking -- essentially a "free" attack.
Secondly, locking of districts is generally looked down upon and doesn't happen much any more.
Third, the suits used in PCs are much more varied than just scouts and heavies. Heavies are still a mainstay in the city sockets, but we're seeing many more assaults and commandos on the field.
Fourth, the real fun in PC, at least for me, is in the opening move strategies and how your team reacts to what's going on in the field....which is something that doesn't lend itself to a forum post...but is incredibly important in terms of how the battle unfolds. Because it's much more than simply player gun game that wins PCs...it's how your team plays like a team that generally makes the difference between a win and a loss.
If you have any specific questions, I'd be more than happy to answer them. But to me, there is no more satisfying thing than for your 16 guys to go up against another 16 guys with the best team winning, at the highest level of skill/competition that Dust offers. Thanks for this actually useful input. What are some of the early battle thought processes?Squads are generally formed around 20 minutes before war barge where the required roles and people are picked up. once squads are formed deployment, strategy and tactics are discussed. Are there calls for specific suits at certain times? On city map cargo hub it's generally Scouts and Heavies with a few assaults on the side On bridge maps cargo hub it is generally a lot of assaults, scouts, vehicles and AV support On production facility it is generally also lots of faster and mobile suits as it requires a lot of moving around. Where does my Commando suit fit in all of this? Roof tops. 1-2 Commando for cargo hub maps, 2-3 for production facilities. Is there a thought pattern that goes into choosing a district to attack? What ever guy last told you to f*ck off on the forums.
))<>(( Back and Forth 4EVA
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Leadfoot10
Molon Labe. General Tso's Alliance
2955
|
Posted - 2015.01.22 18:05:00 -
[27] - Quote
IMPAIRS YOUR ABILITY wrote:lead foot I ask this with all respect, Why do you think in the current system are there so many active ml members but so few that pc?
First off, we have a huge number of mercs. Over 500 last time I checked. There are only 16 starting positions. Someone's going to be left out....particularly in our defenses where we really don't want to lose. So on one leve, it's a numbers game.
On another level, some players simply aren't good enough. Taking nothing away from them, our corp has players who have just started the game or have low SP and simply aren't in a position to compete. Nobody likes to go 1-20 in a battle, and that's what happens when you are overmatched against a good team with good players.
That said, in ML we make it a point to schedule both "PCs" and "training PCs". We tend to use the same group of core guys in our PC battles, and bring newer guys into our training PCs. We try not to play ringers in those training PCs as their intent is to provide PC experience without the stomp factor that happens when you go into on of the more competitive battles.
I also think that some people just like playing by themselves or outside of the high-pressure PC games where emotions can often get the better of us. There's no harm in that at all, and we welcome those who just come to ML to be a part of a group where we have someone to play with for 24 hours a day...and let's remember many of us have been playing this game for more than 2 years now and have become friends as well as corpmates.
We've always run ML with an intent to both be inclusive and give a lot of newer players a place to squad with a path to PC, and be competitive in PC as well. This is NOT an easy balance to maintain, and a lot of credit needs to be given to Hawk, Thor, and the rest of ML leadership for their accomplishments -- a lot of corps have come and gone from this game, and here we still stand.
I hope you're well, Impairs. :) |
Supacharjed
Storm Wind Strikeforce Caldari State
146
|
Posted - 2015.01.22 18:08:00 -
[28] - Quote
This brings up another point of discussion.
How do y'all get into PC?
Do certain Corps have required skill thresholds or suit requirements?
How are the newbies treated?
Has been playing Dust for ages.
Can't aim for peanuts.
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Leadfoot10
Molon Labe. General Tso's Alliance
2957
|
Posted - 2015.01.22 18:11:00 -
[29] - Quote
We got into PC when it started. We fought our way in with the help of our alliance. It started with buying a clone pack and attacking and beating another team -- we took the land.
We do have minimum requirements for PC. I'm not at liberty to divulge them in their entirety, but a proto suit with a proto weapon (w/prof 4) are one of the minimums.
Newbies are treated with a helping hand, generally. We have a large number of guys, including myself, who try to help them along. |
Supacharjed
Storm Wind Strikeforce Caldari State
147
|
Posted - 2015.01.22 18:11:00 -
[30] - Quote
Viktor's Alt wrote:
Thanks for this actually useful input.
What are some of the early battle thought processes?
Squads are generally formed around 20 minutes before war barge where the required roles and people are picked up. once squads are formed deployment, strategy and tactics are discussed.
Are there calls for specific suits at certain times? On city map cargo hub it's generally Scouts and Heavies with a few assaults on the side On bridge maps cargo hub it is generally a lot of assaults, scouts, vehicles and AV support On production facility it is generally also lots of faster and mobile suits as it requires a lot of moving around.
Where does my Commando suit fit in all of this? Roof tops. 1-2 Commando for cargo hub maps, 2-3 for production facilities.
Is there a thought pattern that goes into choosing a district to attack? What ever guy last told you to f*ck off on the forums.
I appreciate the input, thanks for contributing to the tread. :D
Has been playing Dust for ages.
Can't aim for peanuts.
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