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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17221
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Posted - 2015.02.23 22:33:00 -
[1] - Quote
QRT30 wrote:Harpyja wrote:Here's some math, with max skills and Min Commando:
Swarm lock time: 1.05s Swarm reload time: 2.87s
Swarm damage w/ 2 complex damage mods: 1247 unhardened shield / volley
Ok, so I was wrong about Min Commandos dealing one third of total shield damage, but it's still just under a quarter of my total shields.
With first strike damage, I'm left with 4053 shield and I turn on my hardener and start driving to get out of lock range from a standstill position; Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range. So how much damage can that Min Commando theoretically do?
2.10 seconds to launch the rest of the clip plus a small delay in retargetting, dealing 1496 shield damage, bringing me down to 2557 shield.
2.87 seconds to reload.
A little less than 4 seconds remain, enough time to launch three more volleys, dealing 2247 damage.
I'm left with 310 shield when I finally get out of lock range. That's against only one Min Commando. Against two, I'm into armor after their first clip. Also, this is if they are standing still. A Min Commando has a base movement speed of 4.25 m/s, which means I'm only increasing our distance at 15.25 m/s, requiring 11.5 seconds to escape lock range, enough time to ensure that 2 full volleys are launched for the single Min Commando, also reducing the skill level needed to decrease reload time.
This is not balanced, considering the anti-infantry power of the HAV in question. One man can nearly destroy the tankiest HAV fit possible, whereas it requires at least one gunner in the HAV to be successful at anti-infantry, which makes two people minimum in the HAV. Those of you saying that one person should be able to kill any other person are wrong and overlooking the aspect of how much damage can one person deal to the other versus how much damage they receive. If I by myself don't pose much of a threat to you, then you shouldn't a big threat to me either. If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
Regardless of whether or not I agree with Redline Sniping (which I don't) you must....
Bear in mind you are engaging an enemy with specific natural resistances against your main AV weapon, which does have travel time reducing the over all DPS, at a target which is very likely entrenched and prepared to move as required.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17221
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Posted - 2015.02.23 22:53:00 -
[2] - Quote
Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff.
He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc
We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are.
Vastly more interesting to tank in games like Battlefield or War Thunder.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17223
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Posted - 2015.02.23 23:01:00 -
[3] - Quote
Cody Sietz wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games. Though it can get frustrating playing as the Germans.
I'm a huge fan of German Tanks. Yes we all know soviet rolled armour was incredibly tough to punch through with small calibre German guns...but a Tiger with an 88mm will put a hole in anything except one of those awkwardly powerful M-103's.
Still I've been able to sit there in a Tiger (god praise the Tiger!) and just bounce rounds off my hull, while returning fire, until other players dragged me out of the open to repair.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17225
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Posted - 2015.02.23 23:11:00 -
[4] - Quote
Cody Sietz wrote:True Adamance wrote:Cody Sietz wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games. Though it can get frustrating playing as the Germans. I'm a huge fan of German Tanks. Yes we all know soviet rolled armour was incredibly tough to punch through with small calibre German guns...but a Tiger with an 88mm will put a hole in anything except one of those awkwardly powerful M-103's. Still I've been able to sit there in a Tiger (god praise the Tiger!) and just bounce rounds off my hull, while returning fire, until other players dragged me out of the open to repair. Working on unlocking it now. Knew I should have gotten instead of the Stug G and Pz4 G!
Nah Stugs are insanely OP at lower tiers. Gotta put rounds across their rear armour to even have a chance of scoring a penetrating hit otherwise they just bounce.
Pzkw IV is still a solid choice but if its the T3 with the 75mm 11.4 second reload you should have opted for the Tiger...... Pzkw IV seems to drop too quickly while the Tiger H1 endures.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17227
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Posted - 2015.02.24 00:12:00 -
[5] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. Compared to swarms which is press R1 hold and release. - Profit.
Two very different thing not worth comparing.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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