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Jack McReady
DUST University Ivy League
1805
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Posted - 2015.01.15 09:46:00 -
[1] - Quote
Harpyja wrote: Opponent: PRO Swarm Launcher with non-Commando dropsuit Observations: Approximately one quarter of total unhardened shield lost per volley.
Opponent: PRO Swarm Launcher with Min Commando dropsuit Observations: Approximately one third of total unhardened shield lost per volley.
actually this guy never tested anything, or atleast not properly, the numbers are way off. the only way his "approximation" could be correct is if he let himself hit in the weakspots on purpose.
gunlogi with 2 complex heavy extenders will have 314 SHIELD HP left after being hit by 4 full volleys by proto minmando with 2 complex mods and proto swarms. ONE THIRD? not even close...
gunlogi with 2 complex heavy extenders will have 589 SHIELD HP left after being hit by 4 full volleys on any other suit with 3 complex mods and proto swarms. ONE QUARTER PER VOLLEY? almost. |
Jack McReady
DUST University Ivy League
1806
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Posted - 2015.01.15 10:01:00 -
[2] - Quote
Jonny D Buelle wrote: There are other factors to consider other than suit, proto vs adv or basic, and damage mods. Such as profiencies, explosive damage vs shields, how many missiles in the vollies actually made contact (instead of hitting a wall or other obstruction), if they were using Aurum gear to circumvent the need for level 5 for a suit/weapon etc.
So I think you may have jumped the gun at this one...
Good maths though.
this is all considered and those numbers are for max possible damage on non weakspot. I am not a random blueberry.
PS: swarm proficiency increase the damage against armor only |
Jack McReady
DUST University Ivy League
1806
|
Posted - 2015.01.15 10:11:00 -
[3] - Quote
Jonny D Buelle wrote: Still seems like you are using a whole bunch of white room ****. Maybe this is his results maybe not but we can't call fake every time someone over/under estimates/exaggerate their results.
when someone does tests in a vacuum he should atleast do it properly.
I mean, who would guess, if he stands still and lets himself hit in the weakspot with hardeners off all day then he will have a rough time. what a "great" observation. to conclude that he needs a "test" and a huge wall of text in the forum. but oh wait, instead of doing it properly, he claims that damage is overkill. perfect job of illustrating the mindset and expectations of a mediocre tank driver. |
Jack McReady
DUST University Ivy League
1817
|
Posted - 2015.01.16 08:55:00 -
[4] - Quote
Harpyja wrote:Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range.
if you are in the open you are dead, if you run you present him your backside which gives weakspot damage bonus => bye tank. this shouldnt happen at all though, since the maps are covered with small hills and structures.
Spkr4theDead wrote:Jack McReady wrote: perfect job of illustrating the mindset and expectations of a mediocre tank driver. Do you even tank? what does it even have to do with his poor attempt of testing if I drive a tank? my complain was only targeted at the way he did his "observations".
if he does poor job at trying stuff out with high expectations then the result will obviously not please him. |
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