QRT30
Rave Technologies Inc. C0VEN
76
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Posted - 2015.02.23 22:10:00 -
[1] - Quote
Harpyja wrote:Here's some math, with max skills and Min Commando:
Swarm lock time: 1.05s Swarm reload time: 2.87s
Swarm damage w/ 2 complex damage mods: 1247 unhardened shield / volley
Ok, so I was wrong about Min Commandos dealing one third of total shield damage, but it's still just under a quarter of my total shields.
With first strike damage, I'm left with 4053 shield and I turn on my hardener and start driving to get out of lock range from a standstill position; Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range. So how much damage can that Min Commando theoretically do?
2.10 seconds to launch the rest of the clip plus a small delay in retargetting, dealing 1496 shield damage, bringing me down to 2557 shield.
2.87 seconds to reload.
A little less than 4 seconds remain, enough time to launch three more volleys, dealing 2247 damage.
I'm left with 310 shield when I finally get out of lock range. That's against only one Min Commando. Against two, I'm into armor after their first clip. Also, this is if they are standing still. A Min Commando has a base movement speed of 4.25 m/s, which means I'm only increasing our distance at 15.25 m/s, requiring 11.5 seconds to escape lock range, enough time to ensure that 2 full volleys are launched for the single Min Commando, also reducing the skill level needed to decrease reload time.
This is not balanced, considering the anti-infantry power of the HAV in question. One man can nearly destroy the tankiest HAV fit possible, whereas it requires at least one gunner in the HAV to be successful at anti-infantry, which makes two people minimum in the HAV. Those of you saying that one person should be able to kill any other person are wrong and overlooking the aspect of how much damage can one person deal to the other versus how much damage they receive. If I by myself don't pose much of a threat to you, then you shouldn't a big threat to me either. If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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QRT30
Rave Technologies Inc. C0VEN
76
|
Posted - 2015.02.24 08:30:00 -
[2] - Quote
Lorhak Gannarsein wrote:QRT30 wrote:But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
mate do you know how many WP I would get if there were always 2-5 tanks in a match? many. the answer is many. Shield tanks/dropships don't generate many WP before destroy. 80% of time I run as a logi, commandos even can't dream about that WP.
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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