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Pagl1u M
Dead Man's Game RUST415
1269
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Posted - 2015.01.13 09:40:00 -
[1] - Quote
Hello everyone, I want to tell you about my friend. His in- game name is jhon hartigan, he created that character a while ago but started playing a couple of weeks ago. I'm happy to say he is really enjoing the game. Now, he decided to play as a logi because he saw the potential of farming WP of that role. I've been playing with him a lot recently, all he do is put a couple of uplinks, revive someone and repair heavies. I'm not complaing about it, he is doing his job, but it is not like he tries very hard.
Now, I'm a dedicated assault. As an assault my main job is killing. I average 20+ kills per match, with a lot of matches with 30+ kills. I'm usually the one that kills the most on the killfeed. I obviously also hack points.
The problem is my friend and other logis are almost always above me with their WP. Even when I have a great game, logis, without any effort can obtain more WPs than me. The other day I had a good match, finishing 45-4 and I ended third. With my friend ending third and I know he didnt do that much in that game.
That made me think
This isn't a great problem for me, I don't give a duck about WP and I have enough ISK and SP. But for a new player ending first or second or third can change a lot, a lot of WP means a lot of isk and a lot of SP. So the logi is better to farm those things.
I'm not complaining about logis being OP, I think they're balanced.
I'm just saying kills should be rewarded a little bit more, cause an assault doing his job should be rewarded as a logi doing his job. It is also strange that a great match from an assault is rewarded less than an average match from a logi.
Take a look at the numbers:
30 kills:30*50=1500WP half of those kills are near an objective=12*15=180 WP 10 assists= 25*10=250 WP 5 installation hacks=50*5=250 WP 3 Null Cannon hacks= 100*3=300 WP
30 kills, 10 assists, 8 hacks, I'd say this is a great match, the WPs obtained for all this are 2780. Not bad, but a logi not trying so hard can obtain those WP quite easily.
I'd say every kill should give you 70 or 80 WPs to help new player that dont want to play the logi role to farm isks and SPs more easily. This is an fps after all, your ability to kill should be rewarded
One of the few assaults you'll find in a PC match!
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
279
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Posted - 2015.01.13 09:49:00 -
[2] - Quote
Pagl1u M wrote:Hello everyone, I want to tell you about my friend. His in- game name is jhon hartigan, he created that character a while ago but started playing a couple of weeks ago. I'm happy to say he is really enjoing the game. Now, he decided to play as a logi because he saw the potential of farming WP of that role. I've been playing with him a lot recently, all he do is put a couple of uplinks, revive someone and repair heavies. I'm not complaing about it, he is doing his job, but it is not like he tries very hard.
Now, I'm a dedicated assault. As an assault my main job is killing. I average 20+ kills per match, with a lot of matches with 30+ kills. I'm usually the one that kills the most on the killfeed. I obviously also hack points.
The problem is my friend and other logis are almost always above me with their WP. Even when I have a great game, logis, without any effort can obtain more WPs than me. The other day I had a good match, finishing 45-4 and I ended third. With my friend ending third and I know he didnt do that much in that game.
That made me think
This isn't a great problem for me, I don't give a duck about WP and I have enough ISK and SP. But for a new player ending first or second or third can change a lot, a lot of WP means a lot of isk and a lot of SP. So the logi is better to farm those things.
I'm not complaining about logis being OP, I think they're balanced.
I'm just saying kills should be rewarded a little bit more, cause an assault doing his job should be rewarded as a logi doing his job. It is also strange that a great match from an assault is rewarded less than an average match from a logi.
Take a look at the numbers:
30 kills:30*50=1500WP half of those kills are near an objective=12*15=180 WP 10 assists= 25*10=250 WP 5 installation hacks=50*5=250 WP 3 Null Cannon hacks= 100*3=300 WP
30 kills, 10 assists, 8 hacks, I'd say this is a great match, the WPs obtained for all this are 2780. Not bad, but a logi not trying so hard can obtain those WP quite easily.
I'd say every kill should give you 70 or 80 WPs to help new player that dont want to play the logi role to farm isks and SPs more easily. This is an fps after all, your ability to kill should be rewarded
This. I much prefer combat to Logi-ing. Probably because somehow, I suck at logi-ing! I'm a Minmando damn it, if i have a good game, I'd like the high payouts for it, not the standard 200k isk, 4k sp for getting kills, hacks and a few team spawns in.
Although, maybe if the APEX suits destroyed dropped more isk it wouldn't be an issue
Resident pasty smasher
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hold that
Krusual Covert Operators Minmatar Republic
547
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Posted - 2015.01.13 11:26:00 -
[3] - Quote
hey OP i want to help you with your 'story' so more people will believe you and be mad. make sure you include that your friend logi only runs STD or ADV suits (keep it min though as that is more believable), as this will also upset more non-logis as that would mean there's no risk for him and he can't run uplinks and hives in addition to repper and needle or scanner. |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
65
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Posted - 2015.01.13 12:01:00 -
[4] - Quote
I would like to be paid more for doing my role as well.
Signed in agreement of OP.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Monkey MAC
Rough Riders..
3592
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Posted - 2015.01.13 12:04:00 -
[5] - Quote
It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down.
Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +50/25/12 NULL Point Hack Assist +50 Installation Hack +25/12 Installation Hack Assist
In additio to the following for Logistics(Assuming PRO with Tool, Injector, Hives, Uplink) +25 Team Spawn +10 Resupply +25 Triage +30 Guardian +60 Team Revive
The Logistics can earn WP in almost twice as many ways as the Assault, what we need are offence oriented bonuses, while everyone will still be able to earn them (like an Assault with hives can earn resupply points), these points will most often be awarded to people who play to kill, some examples below.
+20/10 FOCUSED FIRE Triggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10
+15 SUPPRESION Triggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons.
+40 SAVIOR Triggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion
+15 AVENGER Triggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded
+10 SURVIVOR Triggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less.
+80 LAST STAND Triggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
283
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Posted - 2015.01.13 12:23:00 -
[6] - Quote
Monkey MAC wrote:It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down.
Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +50/25/12 NULL Point Hack Assist +50 Installation Hack +25/12 Installation Hack Assist
In additio to the following for Logistics(Assuming PRO with Tool, Injector, Hives, Uplink) +25 Team Spawn +10 Resupply +25 Triage +30 Guardian +60 Team Revive
The Logistics can earn WP in almost twice as many ways as the Assault, what we need are offence oriented bonuses, while everyone will still be able to earn them (like an Assault with hives can earn resupply points), these points will most often be awarded to people who play to kill, some examples below.
+20/10 FOCUSED FIRE Triggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10
+15 SUPPRESION Triggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons.
+40 SAVIOR Triggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion
+15 AVENGER Triggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded
+10 SURVIVOR Triggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less.
+80 LAST STAND Triggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus. Your suggestions for assault oriented bonus WPs are solid ideas, but there is one major way this.can be exploited. Snipers. Think how many WPs snipers would get for shooting redberries in the combat zone. They'd overtake logis in no time at all
Resident pasty smasher
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Zindorak
Nyain Chan General Tso's Alliance
1628
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Posted - 2015.01.13 12:31:00 -
[7] - Quote
Yea im fine with kill wp increase, aslong as you don't touch anything else
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Pagl1u M
Dead Man's Game RUST415
1272
|
Posted - 2015.01.13 12:43:00 -
[8] - Quote
Monkey MAC wrote:It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down.
Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +50/25/12 NULL Point Hack Assist +50 Installation Hack +25/12 Installation Hack Assist
In additio to the following for Logistics(Assuming PRO with Tool, Injector, Hives, Uplink) +25 Team Spawn +10 Resupply +25 Triage +30 Guardian +60 Team Revive
The Logistics can earn WP in almost twice as many ways as the Assault, what we need are offence oriented bonuses, while everyone will still be able to earn them (like an Assault with hives can earn resupply points), these points will most often be awarded to people who play to kill, some examples below.
+20/10 FOCUSED FIRE Triggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10
+15 SUPPRESION Triggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons.
+40 SAVIOR Triggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion
+15 AVENGER Triggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded
+10 SURVIVOR Triggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less.
+80 LAST STAND Triggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus. 10/10 post bro!
May I add one? +10/20/30 KILLSTREAK After 5/10/15 kills without dying you receive +10/20/30 WPs for every kill.
I'll add your suggestion to the OP.
One of the few assaults you'll find in a PC match!
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Clone D
1314
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Posted - 2015.01.13 12:49:00 -
[9] - Quote
I said something similar in this post: https://forums.dust514.com/default.aspx?g=posts&m=2545262#post2545262
The consensus is that logis need more incentive to do their job due to lack of interest in the role. |
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1921
|
Posted - 2015.01.13 13:29:00 -
[10] - Quote
if you want 1000 things popping up on your screen go play call of duty
Don't Be A Scrub, Gimme A Sub!
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Pagl1u M
Dead Man's Game RUST415
1272
|
Posted - 2015.01.13 13:47:00 -
[11] - Quote
CrotchGrab 360 wrote:if you want 1000 things popping up on your screen go play call of duty Yes, because that's only difference between Dust and COD...
One of the few assaults you'll find in a PC match!
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Nothing Certain
Bioshock Rejects
1462
|
Posted - 2015.01.13 14:04:00 -
[12] - Quote
Yeah, I saw this coming. WP envy brought us Bandwidth and now we are seeing the inevitable "logis make too much WP".
Because, that's why.
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Monkey MAC
Rough Riders..
3593
|
Posted - 2015.01.13 14:11:00 -
[13] - Quote
Edau Skir2 wrote:Monkey MAC wrote:It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down.
Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +50/25/12 NULL Point Hack Assist +50 Installation Hack +25/12 Installation Hack Assist
In additio to the following for Logistics(Assuming PRO with Tool, Injector, Hives, Uplink) +25 Team Spawn +10 Resupply +25 Triage +30 Guardian +60 Team Revive
The Logistics can earn WP in almost twice as many ways as the Assault, what we need are offence oriented bonuses, while everyone will still be able to earn them (like an Assault with hives can earn resupply points), these points will most often be awarded to people who play to kill, some examples below.
+20/10 FOCUSED FIRE Triggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10
+15 SUPPRESION Triggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons.
+40 SAVIOR Triggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion
+15 AVENGER Triggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded
+10 SURVIVOR Triggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less.
+80 LAST STAND Triggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus. Your suggestions for assault oriented bonus WPs are solid ideas, but there is one major way this.can be exploited. Snipers. Think how many WPs snipers would get for shooting redberries in the combat zone. They'd overtake logis in no time at all
Potetially, although you aren't considering some of the rules I have already laid out.
Snipers are unlikely to achieve FOCUSED FIRE due to their incedibly slow rate of fire, since snipers are one of the slowest firing infantry weapons in the game you set the delay to be shorter than it's fire rate.
SUPPRESION is the biggest pull for Snipers to achieve, putting pot shots on redberries with a sniper usally makes them run a mile, Smipers would be recieveing a reward for doing one of their main jobs, suppressing the enemy
SAVIOUR will also be a big draw for snipers killing or suppressing an enemy who is firing on a teammate is rewarding that sniper for fullfilling his overwatch duties, once again this is something Snipers should be rewarded for.
AVENGER is simply a generic bonus, although with his limited FOV (pretty much exactly what he is aiming at, he is unlikely to directly observe and enemy killing someone, this makes this bonus relatively rare.
SURVIVOR is also unlikley to trigger with a sniper due to the lack of health a sniper has, they rarely start an egagement with 50% or less health and are even less likely to win.
LAST STAND is probably the one you are most concerned about, since a Sniper with one mag could potientally recieve an additional 80WP for each kill he makes, a simple modification so that between the 2 weapons you only 5% ammo capacity or less would solve this problem, furthermore add a 40m range limit so LAST STAND only really applies in close combat situations (such as defending a point).
You have to remember that Snipers are Assault/Slayer Orientated roles, they aren't recon or scout roles, at least not with the current mechanics, the majority of the bonuses that apply to Assaults and Heavies quite frivously in close combat encourage Snipers and other long range (Artillery style units) to maintain an overwatch on friendly units.
They then spend less time picking off that useless redberry in the middle of nowhere picking his nose and more time supporting his blues on the main assault. A sniper placed in prime posistion to suppress the enemy while his friends advance will be aptly rewarded.
If anything this improves Sniper dynamics more than the chance of people farming WP from the redline.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jack Boost
Zarena Family
588
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Posted - 2015.01.13 14:22:00 -
[14] - Quote
As assault you are not to much bechnid ..... Yes you have equiptment slots!!! and bandwich too! Logi are used for farm free good.. farm it the key word here, and CCP are ok with it. As assault you can almost have kils and wp fro logistic job. As scout you can get even more bonuses from broken playstyles?
What can says heavy? No eq, no bandwitch? Is this post are for more alienate them?
As av-heavy you can get only +75 because at optimal game design you shoudn't kill vehicle and very rarely get kill from it. As hmg-heavy you get kill's ... only when you manage join to farm fest logi or two. (even vehicle driver can operate alone and get more wp)
I ask: Do you have more equal wp/sp distribution?
Not much time left...
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axis alpha
Namtar Elite Gallente Federation
464
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Posted - 2015.01.13 14:29:00 -
[15] - Quote
Lol
Would be wayyyyy too hard for devs to code that.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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ADS IS OP
Crux Special Tasks Group Gallente Federation
9
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Posted - 2015.01.13 14:31:00 -
[16] - Quote
Some good ideas, I think that some could get exploited though.
I also would not want my screen getting cluttered with pop up notifications
We have gotten a wp slight increase with the objective defense bonus
What if at the end of match you get a additional +10 sp bonus based on the in between numbers of your kdr? For example if you go 10 - 6 in a match you get a bonus of 40 additional wp Or if you go 24 - 2 you get a 220 sp bonus
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Mejt0
Dead Man's Game RUST415
692
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Posted - 2015.01.13 14:50:00 -
[17] - Quote
Good ideas. Few of them could be in game [but not to many] like : more wp for kills, killstreaks, more wp for kills if you're under 50% of hp.
Anything would be good. Cuz right now killing is not rewarded [in WP (PC) and in WP+isks in pubs] enough.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Monkey MAC
Rough Riders..
3594
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Posted - 2015.01.13 15:31:00 -
[18] - Quote
Jack Boost wrote:As assault you are not to much bechnid ..... Yes you have equiptment slots!!! and bandwich too! Logi are used for farm free good.. farm it the key word here, and CCP are ok with it. As assault you can almost have kils and wp fro logistic job. As scout you can get even more bonuses from broken playstyles?
What can says heavy? No eq, no bandwitch? Is this post are for more alienate them?
As av-heavy you can get only +75 because at optimal game design you shoudn't kill vehicle and very rarely get kill from it. As hmg-heavy you get kill's ... only when you manage join to farm fest logi or two. (even vehicle driver can operate alone and get more wp)
I ask: Do you have more equal wp/sp distribution?
Heavies would be recieve the WP bonuses I have suggested, you also have to consider that heavies having so much health would get the SURVIOUR bonus quite regularly.
Not to mention SUPPRESION, FOCUS FIRE, SAVIOUR. The suggested WP Rewards insetivise team play between players that aren't neccesarily on the same squad.
As for exploitation much like the logis who exploit hives around a supply depot, you won't do very well. Sure you might get a couple of more WP, but you would get much more if you actually earned them in the intentional way.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sequal's Back
Les Desanusseurs
140
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Posted - 2015.01.13 16:10:00 -
[19] - Quote
axis alpha wrote:Lol
Would be wayyyyy too hard for devs to code that.
Unfortunately he's right... The propositions are good but they will never manage to code them.. Need to find some better ones, easier to implement.
The killstreak one is cool
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Timtron Victory
Horizons' Edge
257
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Posted - 2015.01.13 17:04:00 -
[20] - Quote
The ideas seem more like fantasy. You can simply fit your Assault suit with an Uplink or nanohive or some other equipment and get the same. Its pretty simple really Lets say you make three Assault fittings, one with uplinks, one with nanohives and one with repair tool You can drop one of each equipment and switch to a rep tool haha
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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taxi bastard
Amarr Templars Amarr Empire
297
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Posted - 2015.01.13 17:07:00 -
[21] - Quote
IMO
for killing the following suits
basic - front line - militia 50 WP advanced 75 WP proto 100 WP
simple |
al nize mk2
No Skillz inc.
253
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Posted - 2015.01.13 17:17:00 -
[22] - Quote
Pagl1u M wrote:I'd say every kill should give you 70 or 80 WPs to help new player that dont want to play the logi role to farm isks and SPs more easily. This is an fps after all, your ability to kill should be rewarded Edit: Thank you to Monkey MAC for this great post. I may change my suggestion to just increase the reward for every kill to introduce the following: +20/10 FOCUSED FIRETriggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10 +15 SUPPRESIONTriggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons. +40 SAVIORTriggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion +15 AVENGERTriggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded +10 SURVIVORTriggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less. +80 LAST STANDTriggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus. +10/20/30 KILLSTREAKAfter 5/10/15 kills without dying you receive +10/20/30 WPs for every kill. I'm not saying we should add all these things but CCP may take a look at these and choose from them. So add more ideas!
Lots of good ideas in the OP, I'm very much on the same page and would like to see a whole load of extras when it comes to rewarding kills/killstreaks and situational takedowns.
I would add that the last 5 guys on your team (when you have no more clones available and are being hunted by 20 or more redberries) should receive a big bonus for any kills they make.
sort of a 'Last Stand' reward except you've already used that name - so how about 'The End is Nigh' +30
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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al nize mk2
No Skillz inc.
253
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Posted - 2015.01.13 17:18:00 -
[23] - Quote
taxi bastard wrote:IMO
for killing the following suits
basic - front line - militia 50 WP advanced 75 WP proto 100 WP
simple
Very good idea, simple but logical.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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OliX PRZESMIEWCA
Academy Inferno E-R-A
250
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Posted - 2015.01.13 17:32:00 -
[24] - Quote
al nize mk2 wrote:taxi bastard wrote:IMO
for killing the following suits
basic - front line - militia 50 WP advanced 75 WP proto 100 WP
simple Very good idea, simple but logical. Make it 40/50/60
OP don't forget about people like me who own all line or multiple proto suits. Sometimes I'm doing logi work and it's almost impossible to stick with logi rather than changing it to role where I can kill more. Especially when there's big red wall on scoreboard. Put a needle on your suit. Logi will give U nanohives. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K General Tso's Alliance
1630
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Posted - 2015.01.13 17:45:00 -
[25] - Quote
CrotchGrab 360 wrote:if you want 1000 things popping up on your screen go play call of duty Oh yeah, so I guess 5+ OB reminder messages, the crazy long names in the killfeed because of ranks, and 'YOU HAVE BEEN SCANNED'/'ENEMY IS HACKING OBJECTIVE X' that are cluttering up my screen are just in my imagination, eh?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm not American, FFS!!!
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K General Tso's Alliance
1630
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Posted - 2015.01.13 17:48:00 -
[26] - Quote
Apparently CCP needs to make Logis WP wh4res because playing Logi is boring AF, and nobody would do it if they didn't obtain obscene amounts of WP. To the Logis in this thread, let me ask you this: 'Would you continue to play as Logi if you earnt only half as many WP as you do now?'
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm not American, FFS!!!
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taxi bastard
Amarr Templars Amarr Empire
298
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Posted - 2015.01.13 18:18:00 -
[27] - Quote
OliX PRZESMIEWCA wrote:al nize mk2 wrote:taxi bastard wrote:IMO
for killing the following suits
basic - front line - militia 50 WP advanced 75 WP proto 100 WP
simple Very good idea, simple but logical. Make it 40/50/60 OP don't forget about people like me who own all line or multiple proto suits. Sometimes I'm doing logi work and it's almost impossible to stick with logi rather than changing it to role where I can kill more. Especially when there's big red wall on scoreboard. Put a needle on your suit. Logi will give U nanohives.
not sure what your ability to use proto suits has to do with it?
i have unlocked 5
caldari scout mini logi and comando ammar assault and heavy
slaying gets alot less money - killing the more shinny suits and getting a little be more reward seems fair to me |
Pagl1u M
Dead Man's Game RUST415
1277
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Posted - 2015.01.13 18:43:00 -
[28] - Quote
Nothing Certain wrote:Yeah, I saw this coming. WP envy brought us Bandwidth and now we are seeing the inevitable "logis make too much WP". I'm not asking to nerf logi's ability to obtain WP, I'm asking to have the possibility to obtain a similar amount of WP in a similar match. How it is now if I play a great match I'll obtain a number of WP a logi obtains in an average match. Do you play PCs? Killers never top the leaderboard, there are always 2 or three logis in the first positions.
Timtron Victory wrote:The ideas seem more like fantasy. You can simply fit your Assault suit with an Uplink or nanohive or some other equipment and get the same. Its pretty simple really Lets say you make three Assault fittings, one with uplinks, one with nanohives and one with repair tool You can drop one of each equipment and switch to a rep tool haha If I wanted to play the logi role I would have skilled into a logi suit, I dont want to obtain more WPs, I want to be rewarded more for playing my role. Sentines', Assaults' and Commandos' role is killing.
One of the few assaults you'll find in a PC match!
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Pagl1u M
Dead Man's Game RUST415
1279
|
Posted - 2015.01.13 19:14:00 -
[29] - Quote
al nize mk2 wrote:
I would add that the last 5 guys on your team (when you have no more clones available and are being hunted by 20 or more redberries) should receive a big bonus for any kills they make.
sort of a 'Last Stand' reward except you've already used that name - so how about 'The End is Nigh' +30
I changed your idea a little bit, I hope this is not a problem. Basically it is the same but it starts giving more WPs when the clone count is at 10 or 15 or 20. So in the last moments of a battle, when everything can still change you are rewarded more.
__________________________________________________________________________________________________
Another idea could be to give different WPs to different roles. an example: a logi and an assault both kill an enemy and revive a friend. The logi is rewarded with 30 WPs for the kill and 60 WPs for reviving. The assault is rewarded 60 WPs for the kill and 30 WPs for the revive. (numbers are just examples.)
So to start putting down a couple of things:
ASSAULTS AND COMMANDOS:
- a lot of WP for killing
- little amount of WP from equipments
- medium amount of WP from hacking
LOGIS:
- a lot of WP from equipments
- little amount of WP fro killing
- medium or high amount of WP for hacking.
SCOUTS:
- medium from killing
- medium from equipments
- high from hacking
Also:
ASSAULTS AND COMMANDOS: Bonus for killing an enemy near an enemy Null Cannon
SENTINELS: Bonus for killing an enemy near a blue Null Cannon
SCOUTS: Bonus when they destroy an enemy equipment
I have to apologies, I put Commandos with Assaults because I do not know their role that much, if you could help me on it.
If you like this idea start adding more ideas, I'll edit this post like I'm doing with OP.
IMPORTANT: This second idea wouldnt necessarily mean the ideas in the OP couldnt be added, these two system could be added together.
One of the few assaults you'll find in a PC match!
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Joel II X
Bacon with a bottle of Quafe
5470
|
Posted - 2015.01.13 19:50:00 -
[30] - Quote
taxi bastard wrote:IMO
for killing the following suits
basic - front line - militia 50 WP advanced 75 WP proto 100 WP
simple What about the APEX? They're proto suits, but with STD gear. |
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cris bleu
Carbon 7 Iron Oxide.
58
|
Posted - 2015.01.13 21:48:00 -
[31] - Quote
Dreis Shadowweaver wrote:Apparently CCP needs to make Logis WP wh4res because playing Logi is boring AF, and nobody would do it if they didn't obtain obscene amounts of WP. To the Logis in this thread, let me ask you this: 'Would you continue to play as Logi if you earnt only half as many WP as you do now?' Honestly, no, I don't think I would. When I chose to go logi, part of my reasoning was that I could see that I would earn skill points faster. Don't get me wrong, I love logi-ing and believe that I can make a better contribution to the team that way, but it's liberating and fun to play an assault from time-to-time. Then no one places any links and I have to go back to logi! So I guess I do subscribe to the view that people need to be rewarded in WP for choosing to logi. Having said that, I can see a *small* buff to kill WPs might be warranted: something simple like Taxi Bastard's suggestion. |
LUGMOS
Quafe Premium
1511
|
Posted - 2015.01.13 22:01:00 -
[32] - Quote
I think militia shouldn't give you jack ****... Reduces incentive to farm them as they are now.
Proto kills should give you at least 30 points more than a militia. Scaling something like 30 militia, 40 standard, 50 advanced and 60 for proto.
Or, you could do a suit difference type thing. Proto killing militia would be -30 points for the tier difference, but militia killing proto would be +30. Pretty much every tier in between the two suits is either + or - 10 points for each tier there is between the suits, with a standard of 50 for suits equally tiered killing each other.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Pagl1u M
Dead Man's Game RUST415
1286
|
Posted - 2015.01.14 00:16:00 -
[33] - Quote
LUGMOS wrote:I think militia shouldn't give you jack ****... Reduces incentive to farm them as they are now.
Proto kills should give you at least 30 points more than a militia. Scaling something like 30 militia, 40 standard, 50 advanced and 60 for proto.
Or, you could do a suit difference type thing. Proto killing militia would be -30 points for the tier difference, but militia killing proto would be +30. Pretty much every tier in between the two suits is either + or - 10 points for each tier there is between the suits, with a standard of 50 for suits equally tiered killing each other. That's similar to how I thought it.
My idea is: normal wp for a kill =60 wp.
WP from a kill=60+5*(x-y) x is enemy's dropsuits level y is your dropsuit Level.
Levels= Militia=1 Std=2 Adv=3 Proto=4
So if you kill a proto suit using a militia suit you earn 75wp, if you kill a militia using a proto you earn 45... and so on... Do the math.
One of the few assaults you'll find in a PC match!
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xavier zor
Rogue Instincts
403
|
Posted - 2015.01.14 00:52:00 -
[34] - Quote
Great idea, but its CCP
i doubt they will put in the hard work to make it happen. They haven't even made their own game run smoothly yet
'Hey babe, i bought a Lamborghini!' 'Nice, what are those?' 'Oh, they are bicycle wheels. The Lamborghini was cheaper without the proper wheels, so i used these!'
CCP LOGIC
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Yokal Bob
Murphys-Law General Tso's Alliance
630
|
Posted - 2015.01.14 00:54:00 -
[35] - Quote
Pagl1u M wrote:Hello everyone, I want to tell you about my friend. His in- game name is jhon hartigan, he created that character a while ago but started playing a couple of weeks ago. I'm happy to say he is really enjoing the game. Now, he decided to play as a logi because he saw the potential of farming WP of that role. I've been playing with him a lot recently, all he do is put a couple of uplinks, revive someone and repair heavies. I'm not complaing about it, he is doing his job, but it is not like he tries very hard. Now, I'm a dedicated assault. As an assault my main job is killing. I average 20+ kills per match, with a lot of matches with 30+ kills. I'm usually the one that kills the most on the killfeed. I obviously also hack points. The problem is my friend and other logis are almost always above me with their WP. Even when I have a great game, logis, without any effort can obtain more WPs than me. The other day I had a good match, finishing 45-4 and I ended third. With my friend ending second and I know he didnt do that much in that game. That made me think This isn't a great problem for me, I don't give a duck about WP and I have enough ISK and SP. But for a new player ending first or second or third can change a lot, a lot of WP means a lot of isk and a lot of SP. So the logi is better to farm those things. I'm not complaining about logis being OP, I think they're balanced.I'm just saying kills should be rewarded a little bit more, cause an assault doing his job should be rewarded as a logi doing his job. It is also strange that a great match from an assault is rewarded less than an average match from a logi. Take a look at some random number: 30 kills:30*50=1500WP half of those kills are near an objective=12*15=180 WP 10 assists= 25*10=250 WP 5 installation hacks=50*5=250 WP 3 Null Cannon hacks= 100*3=300 WP 30 kills, 10 assists, 8 hacks, I'd say this is a great match, the WPs obtained for all this are 2780. Not bad, but a logi not trying so hard can obtain those WP quite easily. I'd say every kill should give you 70 or 80 WPs to help new player that dont want to play the logi role to farm isks and SPs more easily. This is an fps after all, your ability to kill should be rewarded Edit: Thank you to Monkey MAC for this great post. I may change my suggestion to just increase the reward for every kill to introduce the following: +20/10 FOCUSED FIRETriggers when you and a teammate kill an opponent by both firing upon him at the same time, unlike Assist you must both be firing uponnthe target when he dies, (normally this creates a race condition 1 kill, 1 Assist), the one attributed with the Assist recieves 20 and the Kill recieves 10 +15 SUPPRESIONTriggers when you force an enemy to disengage a friendly by firing upon him, this will be the main stay of WP earning for long range or low damage weapons. +40 SAVIORTriggers when you kill or suppress an enemy who was firing upon a friendly with less than 40% eHP remaining, this hughe bonus can apply to Kills, Focused Fire and Suppresion +15 AVENGERTriggers when you kill an Enemy you OBSERVED killing a friendly, additional bonuses will bs given to logis who revive the fallen teamate after an Avenger bonus has been awarded AVENGER 2 (an alternative to the previous suggestion that I think would be easier to code) +15 wp when you kill someone that obtained a kill in the previous 10/15 seconds +10 SURVIVORTriggers when you kill an Enemy you engaged starting the engagement with 50% eHP or less. SURVIVOR2 (an alternative to the previous suggestion that I think would be easier to code) +10 wp when you kill an enemy with only 100 armor left, or a small % of your ehp. +80 LAST STANDTriggers for each enemy you kill with 1 mag or less remaining in your equipped weapon, using a nanohive or switching to/from a filled weapon disables this bonus. +10/20/30 KILLSTREAKAfter 5/10/15 kills without dying you receive +10/20/30 WPs for every kill. TIERKILL+50/40 wp for killing a basic, militia, frontline suit +75/50 wp for killing an adv suit +100/60 wp for killing a pro suit THE END IS NIGHWhen the clone count of your team reaches x (where x is a small number like 10 or 20) you receive more WP for every kill. I'm not saying we should add all these things but CCP may take a look at these and choose from them. So add more ideas!
have some strongboxes
/{o.o}/ ---L Inflatable hammer strikes again
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Pagl1u M
Dead Man's Game RUST415
1288
|
Posted - 2015.01.14 10:04:00 -
[36] - Quote
OP edited with new ideas and a couple of alternatives I think were impossible to code.
cris bleu wrote:Dreis Shadowweaver wrote:Apparently CCP needs to make Logis WP wh4res because playing Logi is boring AF, and nobody would do it if they didn't obtain obscene amounts of WP. To the Logis in this thread, let me ask you this: 'Would you continue to play as Logi if you earnt only half as many WP as you do now?' Honestly, no, I don't think I would. When I chose to go logi, part of my reasoning was that I could see that I would earn skill points faster. Don't get me wrong, I love logi-ing and believe that I can make a better contribution to the team that way, but it's liberating and fun to play an assault from time-to-time. Then no one places any links and I have to go back to logi! So I guess I do subscribe to the view that people need to be rewarded in WP for choosing to logi. Having said that, I can see a *small* buff to kill WPs might be warranted: something simple like Taxi Bastard's suggestion. A lot of logis chose that role because they want to support the team. Some logi chose that role because he isn't really good at shooting but has different personal skills. I'm sure if we make it balanced between logis and other roles we will still have a lot of logis.
One of the few assaults you'll find in a PC match!
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Sequal's Back
Les Desanusseurs
145
|
Posted - 2015.01.14 15:05:00 -
[37] - Quote
I dont think beeing rewarded less for playing in a proto suit is a good idea. Proto requires much more SP and much more money. It is stupid to reward proto less than others.
Killing a MLT/Basic/Advance/Proto suit should grant you WP gradually like : 50/60/70/80 respectively. This would boost assault players WP ^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Bright Steel
Horizons' Edge
765
|
Posted - 2015.01.14 15:17:00 -
[38] - Quote
The WP farming logi idea comes from reps. Without reps you won't see 5000-7000 WP.
I tested it out and ran uplinks and hives only and got 1500-2500WP If I throw a rep tool on I instantly get 2000-3000WP
If we addressed the rep tool the it would go a long ways to helping any issues...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
765
|
Posted - 2015.01.14 15:25:00 -
[39] - Quote
Dreis Shadowweaver wrote:Apparently CCP needs to make Logis WP wh4res because playing Logi is boring AF, and nobody would do it if they didn't obtain obscene amounts of WP. To the Logis in this thread, let me ask you this: 'Would you continue to play as Logi if you earnt only half as many WP as you do now?' I think high isk payout OR Skill points would be sufficient. Doesn't have to be both...
I do hate it though when I try to logi and there's another logi stealing my points
Got pro needles and now I curse every guy that dares res anyone around me especially if they got dirty needles.
-by the way, HIT X DAMIT!!!-
Dust 514, the BEST WORST game you can't stop playing.
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Jack McReady
DUST University Ivy League
1788
|
Posted - 2015.01.14 15:30:00 -
[40] - Quote
logis and certain types of equipment are simply more rewarding than other activities.
an assault that supplies his team with nanohives will earn alot less WP than an assault that placed 2 uplinks.
and a logi will simply earn more WP than everything else in the game. you can earn alot WP even without placing yourself into dangerous situations too.
imho the biggest flaw in the current system is risk vs. reward is off. I played logi quite a long of time and getting 3000 WP with 0/0 score isnt a feat, I could pull it off consistently with relaxed playing IN PUBS WITHOUT SQUADS. simply follow the toughest guys in your team and rep him. all day long. you can do it from 30m away in a minmatar logi. place an uplink here and there and revive someone here and there and voila easy 3k WP every game. it is just super boring to play like that but if you dont mind you have a printing machine. be careful of your surroundings otherwise shotgun scouts will derp you and you can run full proto without loss and dying every game.
now take assault, he has only 1 equipment slot, the biggest amount of WP he can earn from equipment is from uplinks. needles could work but no one calls for medic anymore. for other WP he has to consistently kill other suits, hack, generally place himself into dangerous situations and come out alive.
doesnt sound right that an easy activity earns alot more... just saying. |
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Gyn Wallace
OSG Planetary Operations Covert Intervention
185
|
Posted - 2015.01.14 16:03:00 -
[41] - Quote
Dreis Shadowweaver wrote:To the Logis in this thread, let me ask you this: 'Would you continue to play as Logi if you earnt only half as many WP as you do now?'
If it was accompanied by halving the cost of our suits and equipment, sure. Would you support the OP's idea for increasing assault's WP earnings by what? 50% if there were an accompanying increase in the costs of your suits and gear by 150%?
I've partially agreed with the OP's sentiment from a slightly different direction, favoring reducing the rep tool's WP reward ticks from +25 down to +22, a small incremental drop. But currently logi WP rewards are not more disproportionate than Logi equipment costs, when compared to the OP's assault suits. Those logis outscoring you on WP might still be operating at a loss while you're operating at a profit.
I don't mind making it harder for logis to top the score board, so long as that solution doesn't make the economics of running a logi even worse than they already are. For so long as single pieces of equipment can cost more than your entire fitting, I'm against nerfing logi's WP and income.
Try topping the score board, while running at a profit. Die more than twice? Congratulations, you just lost isk that round, even if you earned 400k isk.
The Dust/Eve Isk Exchange Thread
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Jack McReady
DUST University Ivy League
1788
|
Posted - 2015.01.14 16:17:00 -
[42] - Quote
Gyn Wallace wrote:
If it was accompanied by halving the cost of our suits and equipment, sure. Would you support the OP's idea for increasing assault's WP earnings by what? 50% if there were an accompanying increase in the costs of your suits and gear by 150%?
not sure where you get this numbers from but I can only suspect that you have taken them out of your arse
minmatar logi with a viable fit costs, ~210,000 ISK
minmatar assault with a viable fit costs around ~185,000 ISK
12% isk difference.
now consider how much it takes the minmatar logi to break 3k WP... pro tip: you can do it easily without a squad in pubs with relaxed play even against a stacked team.
now consider the effort it takes for a assault to break 3k WP....
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GLOBAL fils'de RAGE
Consolidated Dust
136
|
Posted - 2015.01.14 16:27:00 -
[43] - Quote
Jack McReady wrote:Gyn Wallace wrote:
If it was accompanied by halving the cost of our suits and equipment, sure. Would you support the OP's idea for increasing assault's WP earnings by what? 50% if there were an accompanying increase in the costs of your suits and gear by 150%?
not sure where you get this numbers from but I can only suspect that you have taken them out of your arse because you are biased minmatar logi with a viable fit costs ~210,000 ISK minmatar assault with a viable fit costs ~185,000 ISK 12% isk difference. now consider how much it takes the minmatar logi to break 3k WP and the effort of an assault to manage the same amount of WP
Hey
There is a 93 page PDF from the US NAVAL Academy's School for Weapons Research that covers RG technologies and an explanation to the physic's as to why RG's do not have recoil.
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Jack McReady
DUST University Ivy League
1789
|
Posted - 2015.01.14 16:36:00 -
[44] - Quote
GLOBAL fils'de RAGE wrote:
Hey
There is a 93 page PDF from the US NAVAL Academy's School for Weapons Research that covers RG technologies and an explanation to the physic's as to why RG's do not have recoil.
I do not know what this has to do with the topic but the physics book tells you there is no free energy, especially not kinetic energy.
or better yet, what you do think happens when you accelerate an object to 1000m/s? the energy goes in both directions as the act of acceleration actively pushes the accelerator away from the object that it actually wants to accelerate. I do not get what is so hard to understand about this?
beside that, you can simply go to www.youtube.com, search for "railgun test", watch some rail guns tests and you quickly recognize those big facking guns which are placed on even bigger platform with stabalizers and what not and there is still some recoil pushing the firing mechanism back almost half a meter. |
Timtron Victory
Horizons' Edge
261
|
Posted - 2015.01.14 18:57:00 -
[45] - Quote
People seem to forget that apart from Ambush the main goals of the other two game modes is to control the Null cannon, no matter how good you are at slaying you cant win a match with a positive KDR. If you respawn too far away from the null cannon your MCC receives a lot more damage as you try to get to the objective. I personally think that Dust 514 even with all its promises plays too much like other FPS like Call of Duty, this game claims that what you do on the battlefield affects this and that but it seems to be just another KDR, except for the Logi role which many seem to hate and want to just change the game into a KDR battle. I dont know how it can be improved but the reason I like this game is because its not about KDR. I have played in matches where my team has half the amount of clones left that the enemy has and still won the match. I think there should be better rewards for winning a match. I suggested reducing ISK payout for losing and increasing the one for winning teams but that was gracefully dismissed by the users here( I am not being sarcastic haha)
Dust Weekly Lottery
Proud Christian
Jesus Loves You
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Jack McReady
DUST University Ivy League
1801
|
Posted - 2015.01.14 23:20:00 -
[46] - Quote
Timtron Victory wrote:People seem to forget that apart from Ambush the main goals of the other two game modes is to control the Null cannon, no matter how good you are at slaying you cant win a match with a positive KDR. If you respawn too far away from the null cannon your MCC receives a lot more damage as you try to get to the objective. I personally think that Dust 514 even with all its promises plays too much like other FPS like Call of Duty, this game claims that what you do on the battlefield affects this and that but it seems to be just another KDR, except for the Logi role which many seem to hate and want to just change the game into a KDR battle. I dont know how it can be improved but the reason I like this game is because its not about KDR. I have played in matches where my team has half the amount of clones left that the enemy has and still won the match. I think there should be better rewards for winning a match. I suggested reducing ISK payout for losing and increasing the one for winning teams but that was gracefully dismissed by the users here( I am not being sarcastic haha)
killingis actually the most important part in the game with the biggest risk and not the best rewards. does not matter how you look around it or how you try to bend reality with words, you cant hack an objective if you dont clear the enemy squad first. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
185
|
Posted - 2015.01.15 01:58:00 -
[47] - Quote
Jack McReady wrote:not sure where you get this numbers from but I can only suspect that you have taken them out of your arse because you are biased Somebody asks for a logi perspective; I provide a logi perspective; and you immediately accuse me of being biased.
Do you need me to explain why that's a bit silly?
Better yet, instead of fixating on numbers that aren't central to the point, would you like to answer a variation of question I posed? Would you be willing to accept a buff to the ease with which you can earn WP, if it was accompanied by a nerf in the form of additional isk and skill point sinks, comparable to those of a logi?
I don't have a problem with that. In case you didn't notice I'm largely agreeing with the OP. I just don't want to achieve WP parity with other roles, while remaining the weakest, most expensive, second slowest role. I think logis would gladly accept a little WP nerf if we also got a buff to address some of the bigger problems with running a logi.
Also (not really a specific response to Jack), its easy to ignore the difficulties other bear. Its easy for me to imagine that there isn't much effort to get kills for people with better gun game than my own. Just like I suppose its easy for people who don't run proto logis very much to imagine that managing five or six resources well, isn't much more difficult than managing three or four resources well. That doesn't strike me as a solid apples-to-apples comparison between developing good gun game and developing good logi skills.
The Dust/Eve Isk Exchange Thread
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TIGER SHARK1501
Savage Bullet
117
|
Posted - 2015.01.15 02:05:00 -
[48] - Quote
Logis make more WP than you so you complain? Idea! Become a logi! It'll be fun! Or another idea and hear me out. What if Militia fittings get more points for killing than Proto? I mean it's harder, more of a challenge. As such should militia running suit jockies not be rewarded better for killing those with better equipment? Let the bickering begin \o/ |
Gyn Wallace
OSG Planetary Operations Covert Intervention
185
|
Posted - 2015.01.15 02:07:00 -
[49] - Quote
Jack McReady wrote:killingis actually the most important part in the game with the biggest risk and not the best rewards. does not matter how you look around it or how you try to bend reality with words, you cant hack an objective if you dont clear the enemy squad first.
Eh. Mostly, but not entirely.
Like when a minscout in a hack suit "bends reality" by hacking the objective right under your nose, and then ranged fire keeps you from dehacking or rehacking the point, because you hold the point instead of holding the overwatch.
One of the things I like about Dust is that its really not simple enough to boil it down to one "most important" element. But what do I know? I'm apparently very biased and tricky with words.
The Dust/Eve Isk Exchange Thread
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Pagl1u M
Dead Man's Game RUST415
1300
|
Posted - 2015.01.15 10:24:00 -
[50] - Quote
TIGER SHARK1501 wrote:Logis make more WP than you so you complain? Idea! Become a logi! It'll be fun! Or another idea and hear me out. What if Militia fittings get more points for killing than Proto? I mean it's harder, more of a challenge. As such should militia running suit jockies not be rewarded better for killing those with better equipment? Let the bickering begin \o/ I dont know if some players just shitposts without reading or if they cannot understand.
a) No, I dont want to be a logi, I'm asking my role to be rewarded as much as logi role. b) Militia fittings get more points for killing than Proto? It is already between the suggestions. let me quote myself:
Pagl1u M wrote: TIERKILL 2 Normal wp for a kill =60 wp.
WP from a kill=60+5*(x-y) x is enemy's dropsuits level y is your dropsuit Level.
Levels= Militia=1 Std=2 Adv=3 Proto=4 [b]
You are welcome, please next time read the thread before posting.
One of the few assaults you'll find in a PC match!
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jhon hartigan
Dead Man's Game RUST415
429
|
Posted - 2015.01.16 02:24:00 -
[51] - Quote
Lol, I'm famous! |
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