|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
1788
|
Posted - 2015.01.14 15:30:00 -
[1] - Quote
logis and certain types of equipment are simply more rewarding than other activities.
an assault that supplies his team with nanohives will earn alot less WP than an assault that placed 2 uplinks.
and a logi will simply earn more WP than everything else in the game. you can earn alot WP even without placing yourself into dangerous situations too.
imho the biggest flaw in the current system is risk vs. reward is off. I played logi quite a long of time and getting 3000 WP with 0/0 score isnt a feat, I could pull it off consistently with relaxed playing IN PUBS WITHOUT SQUADS. simply follow the toughest guys in your team and rep him. all day long. you can do it from 30m away in a minmatar logi. place an uplink here and there and revive someone here and there and voila easy 3k WP every game. it is just super boring to play like that but if you dont mind you have a printing machine. be careful of your surroundings otherwise shotgun scouts will derp you and you can run full proto without loss and dying every game.
now take assault, he has only 1 equipment slot, the biggest amount of WP he can earn from equipment is from uplinks. needles could work but no one calls for medic anymore. for other WP he has to consistently kill other suits, hack, generally place himself into dangerous situations and come out alive.
doesnt sound right that an easy activity earns alot more... just saying. |
Jack McReady
DUST University Ivy League
1788
|
Posted - 2015.01.14 16:17:00 -
[2] - Quote
Gyn Wallace wrote:
If it was accompanied by halving the cost of our suits and equipment, sure. Would you support the OP's idea for increasing assault's WP earnings by what? 50% if there were an accompanying increase in the costs of your suits and gear by 150%?
not sure where you get this numbers from but I can only suspect that you have taken them out of your arse
minmatar logi with a viable fit costs, ~210,000 ISK
minmatar assault with a viable fit costs around ~185,000 ISK
12% isk difference.
now consider how much it takes the minmatar logi to break 3k WP... pro tip: you can do it easily without a squad in pubs with relaxed play even against a stacked team.
now consider the effort it takes for a assault to break 3k WP....
|
Jack McReady
DUST University Ivy League
1789
|
Posted - 2015.01.14 16:36:00 -
[3] - Quote
GLOBAL fils'de RAGE wrote:
Hey
There is a 93 page PDF from the US NAVAL Academy's School for Weapons Research that covers RG technologies and an explanation to the physic's as to why RG's do not have recoil.
I do not know what this has to do with the topic but the physics book tells you there is no free energy, especially not kinetic energy.
or better yet, what you do think happens when you accelerate an object to 1000m/s? the energy goes in both directions as the act of acceleration actively pushes the accelerator away from the object that it actually wants to accelerate. I do not get what is so hard to understand about this?
beside that, you can simply go to www.youtube.com, search for "railgun test", watch some rail guns tests and you quickly recognize those big facking guns which are placed on even bigger platform with stabalizers and what not and there is still some recoil pushing the firing mechanism back almost half a meter. |
Jack McReady
DUST University Ivy League
1801
|
Posted - 2015.01.14 23:20:00 -
[4] - Quote
Timtron Victory wrote:People seem to forget that apart from Ambush the main goals of the other two game modes is to control the Null cannon, no matter how good you are at slaying you cant win a match with a positive KDR. If you respawn too far away from the null cannon your MCC receives a lot more damage as you try to get to the objective. I personally think that Dust 514 even with all its promises plays too much like other FPS like Call of Duty, this game claims that what you do on the battlefield affects this and that but it seems to be just another KDR, except for the Logi role which many seem to hate and want to just change the game into a KDR battle. I dont know how it can be improved but the reason I like this game is because its not about KDR. I have played in matches where my team has half the amount of clones left that the enemy has and still won the match. I think there should be better rewards for winning a match. I suggested reducing ISK payout for losing and increasing the one for winning teams but that was gracefully dismissed by the users here( I am not being sarcastic haha)
killingis actually the most important part in the game with the biggest risk and not the best rewards. does not matter how you look around it or how you try to bend reality with words, you cant hack an objective if you dont clear the enemy squad first. |
|
|
|