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DeadlyAztec11
Ostrakon Agency
6890
|
Posted - 2015.01.06 19:14:00 -
[31] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:psychotic ravings from a pilophobe maniac Because all you do is whine, complain, throw things, cry, scream, hit yourself when vehicles kill you. Again, WHO THE HELL ARE YOU TO DECIDE VEHICLES' FATE? I'm not trying to be the only one to decide. I'm trying to give input to an important part of the game. No one person should decide any part of this game.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1173
|
Posted - 2015.01.06 19:54:00 -
[32] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:psychotic ravings from a pilophobe maniac Because all you do is whine, complain, throw things, cry, scream, hit yourself when vehicles kill you. Again, WHO THE HELL ARE YOU TO DECIDE VEHICLES' FATE? I'm not trying to be the only one to decide. I'm trying to give input to an important part of the game. No one person should decide any part of this game.
GFDI SPEAKER SHUT UP!
Ive never wanted to grab someone by the shoulders, shake them incomprehensibly and scream " Are you daft man? " as much as i do when i see you post your pedantic mewlings claiming full superiority over someone.
You don't want conversation about vehicles, you want reformation that your narrow view of vehicles is best.
That kind of siht gives us the balance issues the game has.
Froking grow up and behave like a civilized human being, or go find a train track and nap on it. Please.
Why are all of you so intellectually inept?
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DeadlyAztec11
Ostrakon Agency
6892
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Posted - 2015.01.06 20:06:00 -
[33] - Quote
Soldner VonKuechle wrote:DeadlyAztec11 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:psychotic ravings from a pilophobe maniac Because all you do is whine, complain, throw things, cry, scream, hit yourself when vehicles kill you. Again, WHO THE HELL ARE YOU TO DECIDE VEHICLES' FATE? I'm not trying to be the only one to decide. I'm trying to give input to an important part of the game. No one person should decide any part of this game. GFDI SPEAKER SHUT UP! Ive never wanted to grab someone by the shoulders, shake them incomprehensibly and scream " Are you daft man? " as much as i do when i see you post your pedantic mewlings claiming full superiority over someone. You don't want conversation about vehicles, you want reformation that your narrow view of vehicles is best. That kind of siht gives us the balance issues the game has. Froking grow up and behave like a civilized human being, or go find a train track and nap on it. Please. I never claimed superiority over anyone. Granted I lost my temper and insulted Spkr4theDead, though he did insult me first. I specifically said that I want conversation and have explicitly stated that no one person's view should be imposed rather we should talk about the issues of the game civilly and without passion. Passion clouds the logical mind because it makes us choose impulse and instinct over logic and reason.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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RayRay James
Titans of Phoenix
877
|
Posted - 2015.01.06 20:15:00 -
[34] - Quote
Joseph Ridgeson wrote:My focus is on balance concerns and "it does nothing if I am not in a vehicle."
Your weapon skills do nothing if your in a vehicle, same with your suit skills. If your not in a vehicle, your vehicle skills do nothing.
I say limit vehicles to pilot suits only. Make it like a POD in EVE. You get in, you risk dying with your vehicle. If you eject, you're useless on the battlefield until you swap suits. Make the pilot suit super fast, crazy jumping, neigh unscannable suit with no weapons, highs or lows. Maybe reserve it for the non militia tier of vehicles so that people have something to play with at the militia level. But ADS, Marauder, Enforcer, etc need the pilot suit to fly.
Don't give them bonuses, their bonus is to be able to fly the vehicle. |
Ripley Riley
Incorruptibles
6216
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Posted - 2015.01.06 20:28:00 -
[35] - Quote
RayRay James wrote:Your weapon skills do nothing if your in a vehicle, same with your suit skills. If your not in a vehicle, your vehicle skills do nothing.
I say limit vehicles to pilot suits only. Make it like a POD in EVE. You get in, you risk dying with your vehicle. If you eject, you're useless on the battlefield until you swap suits. Make the pilot suit super fast, crazy jumping, neigh unscannable suit with no weapons, highs or lows. Maybe reserve it for the non militia tier of vehicles so that people have something to play with at the militia level. But ADS, Marauder, Enforcer, etc need the pilot suit to fly.
Don't give them bonuses, their bonus is to be able to fly the vehicle. This is almost exactly how I pictured pilot dropsuits functioning.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Lynn Beck
Delta Vanguard 6
2346
|
Posted - 2015.01.06 20:48:00 -
[36] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing.
P.S Because few people seem to have figured it out I shall explain the position of the title. To simplify my argument I chose an absolute position. When arguing it is necessary to use absolute positions as to save the use of words which would indicate mildness. I hope that everyone is able to comprehend that I'm not trying to dictate rather I am trying to inform those of what I forsee. Some have understood this: many have not. Actually, even if vehicles WERE balanced around pilot suits...
It would still improve gameplay drastically.
DUNA's wouldn't have max skill/power tanks WHILE having an insta-cloak runaway scout or instainfantry blap HMG Sent.
Running a MK.0 Logi with a rep tool wouldn't be the "most optimal" use of your dropsuit.
Plus, if CCP does it right, we could VERY EASILY massively improve vehicle fitting variety 20-300 fold by implementing, through either equipment, modules, or an equipment that has slots, vehicle boosts.
So then, you could either: Run a subpar tank, with a GK.0 sentinel inside, or run a "maximum tier" tank where you'd actually be better off dying with your vehicle.
As for me, I'd love to see pilot suits implemented...if done right. However knowing how new content tends to be implemented, i'm being very adamant/cautious/wary of it.
Also, i'd GREATLY love to see tankVtank battles last...a ton longer. I'm talking, railguns needing multiple reloads, blasters needing to reload/OH twice, and AV needing 6-8 swarm rockets at maximum efficiency.
To make this happen, i'd like to see tanks' base HPs MULTIPLIED. I'm talking a Madrugar with 8k armor and 1500 shield, gunnlogis with 8k shield and 1500 armor. BASE. In return, their repair rates would be reduced...drastically, to say the least.
Thusly, tanks would become... TANKS, which would benefit a ton more than "Oh i can survive a MLT rail one more shot, or make a proto rail take 3 shots, instead of 2." as now they go "Hmm... die in 6 swarms, or 8? Take 3 minutes to repair, or 2?"
Also i'd love to see tanks get a pretty hefty acceleration reduction. Right now they're pretty much instantly jumping to max speed, with only hills slowing them down.
Aaaand... Apologies for off topic. That's just my "What i'd like to see...BEFORE pilot suits can be reasonably implemented"
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Jathniel
1400
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Posted - 2015.01.06 20:54:00 -
[37] - Quote
I agree with the OP.
I'll add a few more words since he doesn't want to.
For the Pilot suits to be worthwhile, vehicles would have to perform exceptionally better for a Pilot than for a regular merc. This would automatically create adverse AV vs. Vehicle balance.
In turn, balances to both AV and Vehicles would end up getting us the exact same meta we have now, hence investing in Pilot suit wouldn't be worthwhile, because you will simply end up using a vehicle that can still get blown up easily, AND you won't have any combat capacity when you bail out. So it would be a waste.
The only way to make it worthwhile, would be to have a dedicated AV dropsuit as well. A dropsuit that improves overall AV performance, at the loss of infantry ability, just like the pilot suit.
But then no one would want to run such a suit.
So a pseudo-impasse is reached.
Retired
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Jathniel
1400
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Posted - 2015.01.06 20:56:00 -
[38] - Quote
Lynn Beck wrote: . . .
So then, you could either: Run a subpar tank, with a GK.0 sentinel inside, or run a "maximum tier" tank where you'd actually be better off dying with your vehicle.
. . .
You actually see this as a good thing? Are you okay? This is a double-negative. This dichotomy is exactly what would break vehicles totally were a Pilot suit introduced.
Retired
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2360
|
Posted - 2015.01.06 22:07:00 -
[39] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:incoherent drooling I'm not the one trying to ruin the game for a small subsection of the community/playerbase. You are. Who the hell are you to say pilots don't want the pilot suit? YOU'RE NOT A PILOT. Who the hell are you to determine what pilots get? Morons like you have been deciding the direction vehicles go in since the game was only accessible on the weekends. What the hell more do you want? If you want vehicles removed, which I'm sure you do but don't have the stones to actually say it, then get a petition together and present it to CCP to be voted on by the community. Go find another game to ruin. YOU'RE the one acting like a child, with all this "my way or the highway" trash. We just want vehicles to be worth the SP again. You don't want them to be worth anything. Go to Call of Duty. Morons called for removable turrets because ::I don't want to share my vehicle with morons:: because ::I can't be arsed to play an FPS when I am playing and FPS:: because ::**** you get out of my solopwnmobile::
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Hynox Xitio
Molon Labe. General Tso's Alliance
1916
|
Posted - 2015.01.06 22:14:00 -
[40] - Quote
Remove all vehicles.
The horror! The horror!
( -íº -£-û -íº)
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:25:00 -
[41] - Quote
Makuta Miserix wrote:Spkr4theDead wrote:
We just want vehicles to be worth the SP again. You don't want them to be worth anything.
DeadlyAztec11 wrote:Do I pilot vehicles? Not since open Beta. Do I think that they are an important part of the game? Yes. LOL Open beta was how long ago?
Go away. Open beta means nothing today. If he was ever a pilot, he'd know how difficult and expensive it can be.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:28:00 -
[42] - Quote
Alaika Arbosa wrote: Morons called for removable turrets because ::I don't want to share my vehicle with morons::
See below
because ::I can't be arsed to play an FPS when I am playing an FPS::
Yeah, FPS means "infantry only, no vehicles allowed ever. because ::**** you get out of my solopwnmobile::
[i]I do better because now I can fight a vehicle on my terms, instead of having some massive idiot fire at something I'm not ready to engage. You don't tank and never have, so you can't possibly understand the frustration of some idiot causing my 1.2mil ISK investment to get destroyed.
Yeah, I'm a moron because I don't want some idiot making me show up on the mini-map to get bombed. Yeah, great logic there. What the hell happened to you? You loved the APC in MAG, now it's "death to all vehicles" as if they did something bad to you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:30:00 -
[43] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:psychotic ravings from a pilophobe maniac Because all you do is whine, complain, throw things, cry, scream, hit yourself when vehicles kill you. Again, WHO THE HELL ARE YOU TO DECIDE VEHICLES' FATE? I'm not trying to be the only one to decide. I'm trying to give input to an important part of the game. No one person should decide any part of this game. YES YOU ARE!
Jesus christ, do you even understand what you're saying?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
|
Posted - 2015.01.06 22:31:00 -
[44] - Quote
Soldner VonKuechle wrote: *psychotic ramblings from a non-pilot*
Without veins popping out of your beet-red face and spittle flying everywhere, repeat that in human words instead of stark-raving mad incoherent babble.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Mahal Daj
Mahal Tactical Enterprises
113
|
Posted - 2015.01.06 22:34:00 -
[45] - Quote
I agree with OP, the ONLY thing that the pilot suit should do... other than suck at combat... is increase the ammo that a vehicle can carry.
Part of the charm of Dust is the ability of any suit to fall from that dropship, take the objective, have your friend snipe an LAV driver, hack it, and drive off into the sunset. Reducing playability does not equal 'content added'
k? thx
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Spkr4theDead
Red Star.
2687
|
Posted - 2015.01.06 22:37:00 -
[46] - Quote
Mahal Daj wrote:I agree with OP, the ONLY thing that the pilot suit should do... other than suck at combat... is increase the ammo that a vehicle can carry.
Part of the charm of Dust is the ability of any suit to fall from that dropship, take the objective, have your friend snipe an LAV driver, hack it, and drive off into the sunset. Reducing playability does not equal 'content added'
k? thx
-daj Then what's the point of investing SP? How about the only thing a sentinel suit does is allow you to carry more ammo for a heavy weapon? No bonus to heavy weapon fitting, no resistances to weapons. How does that sound?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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MINA Longstrike
Kirjuun Heiian
1845
|
Posted - 2015.01.06 23:01:00 -
[47] - Quote
I'm incredibly hesitant towards the role of a pilot suit, as similar to current design, either it says "**** you, you need to dump more sp in this role" or it's functionally useless, which I believe is something that's incredibly wrong with current vehicle design - either you have ALL the sp in vehicles and get to run fits without cpu chips / pg upgrades, or you don't and you have to use cpu chips / pg upgrades.
It becomes a situation where either they function without it, or you *MUST* have one in order to have a reasonable hope at success.
That said there was an idea that I did enjoy for the pilot suit in regards to tanks. wearing a pilot suit allowed the pilot to control the small turret mounted ontop of their large turret - they couldn't be aimed independently, but they would both shoot at the same spot (using the unused L2 trigger for the small turret) - this would have accompanied a redesigned large blaster that functioned more like a PLC turret. With that said though, it's probably a terrible idea and not possible to balance.
Ultimately I want the SP I spend in vehicles to feel meaningful throughout, not simply be a determiner of whether or not I have to fit a pg/cpu module
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DeadlyAztec11
Ostrakon Agency
6897
|
Posted - 2015.01.06 23:05:00 -
[48] - Quote
Mahal Daj wrote:I agree with OP, the ONLY thing that the pilot suit should do... other than suck at combat... is increase the ammo that a vehicle can carry.
Part of the charm of Dust is the ability of any suit to fall from that dropship, take the objective, have your friend snipe an LAV driver, hack it, and drive off into the sunset. Reducing playability does not equal 'content added'
k? thx
-daj You misunderstand me. I do not want pilot suits to be useless, and would much rather they be effective, though I don't see them as something that would help vehicle users out by just being included in the game.
Maybe after Rattati reveals the new expansion of Dust and he reveals how vehicles have been balanced. Then maybe the pilot suit could be added without throwing the game into chaos. I'm actually interested in the type of attributes the suit would have. I imagine only a sidearm, worse movement than the scout suits, worse HP and no modules.
I would like them to be more than that, but I doubt they will be.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Kierkegaard Soren
Eridani Light Horse Striker
631
|
Posted - 2015.01.06 23:08:00 -
[49] - Quote
What if pilot suits enhanced specific aspects of vehicle play but gave drawbacks to others? So that donning a pilot suit allows you to specialise your vehicle towards a certain playstyle at the expense of making it weaker in other areas? For example,moff the top of my head:
Gallente - increases acceleration and blaster weapon damage at the cost of turning speed and weapon range. (Gallente doctrine of fast moving and hard hitting).
Caldari - decreases spool time on rail weapons and velocity and range of missiles at the expense of top speed and armoir hp. In tanks, it increases zoom optics. (Caldari doctrine of delivering unrivalled firepower at extreme ranges with excellent precision).
Minmatar - increases RoF with all weapon types and increases top speed at the expense of total ammunition reserves and weapon accuracy. (Minmatar doctrine of hit and run attacks that overwhelm targets with wall of bullets).
Amarr - increases armour resistance module duration and strength and ammo reserves at the expense of turning speed and acceleration. In tanks, turret tracking speed is increased. (Amarr doctrine of stand and deliver with superior resilience and sustained firepower that is difficult to evade).
You equip the suit and you lose something to gain something. Sounds reasonable?
Dedicated Commando. CEO of Eridani Light Horse Strikers.
"He who can destroy a thing, controls a thing."
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DeadlyAztec11
Ostrakon Agency
6897
|
Posted - 2015.01.06 23:10:00 -
[50] - Quote
Spkr4theDead wrote:Mahal Daj wrote:I agree with OP, the ONLY thing that the pilot suit should do... other than suck at combat... is increase the ammo that a vehicle can carry.
Part of the charm of Dust is the ability of any suit to fall from that dropship, take the objective, have your friend snipe an LAV driver, hack it, and drive off into the sunset. Reducing playability does not equal 'content added'
k? thx
-daj Then what's the point of investing SP? How about the only thing a sentinel suit does is allow you to carry more ammo for a heavy weapon? No bonus to heavy weapon fitting, no resistances to weapons. How does that sound? If heavies were OP than that would actually be a reasonable solution. Most heavies can repair at a fair rate but end up having to stay close to Supply Depots to maintain their ammo supply. It would help heavies be more independent. The idea would of course be unpopular with people who rely on logis for their upkeep and logis themselves.
Then again heavies are fairly balanced. Some may disagree because they are getting shredded by Proto Heavies with Proto HMG's with their Proto Logis while wearing basic suits, but there isn't much that you can do about that.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Riptalis
Horizons' Edge
159
|
Posted - 2015.01.06 23:11:00 -
[51] - Quote
I want a pilot suit just because I really want a pilot suit!
Also, it would be awesome if they made pilot suits a seperate color from all the other suits, maybe even have more passive scans, range, and enhancement since I can't see swarmers anyways! xD
Python pilot
Logistics mk.0
Assault mk.0
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KEROSIINI-TERO
The Rainbow Effect
1688
|
Posted - 2015.01.06 23:24:00 -
[52] - Quote
Currently there is a choice what suit to wear while tanking. Be it HMG, Forge, uplink, cloaky for fast stealty vehicle delivery, cloaky for kdr maintaining escape, proxy or swarm logi for AV while maintaining equipment.
I fear that on introduction of pilot suit there is no choice but only wear the same pilot, pilot, pilot and pilot.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Jathniel
1400
|
Posted - 2015.01.06 23:32:00 -
[53] - Quote
I see two ways to go about justifying major buffs to vehicles from a Pilot suit.
1. Either make the SP costs as brutal as they were back in Closed/Open Betas; with 10x (or even 20x) skill costs. or 2. Introduce an exclusively AV heavy suit that fulfills what was originally envisioned for the Sentinel, as a counterpart to the Pilot suit. I'm talking crap like carrying Dual Forge Guns... You heard me, a Forge Gun in each hand, and a frickin Swarm Launcher on each shoulder. (Hm... Sounds more like a Mech than a heavy suit...)
Otherwise, I don't see a way to introduce the Pilot suits, without making them a waste of time.
Retired
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Monkey MAC
Rough Riders..
3584
|
Posted - 2015.01.06 23:38:00 -
[54] - Quote
Well think about it, the intention for pilot suits is for them to be weak, to be pointless without the vehicle. Compare this to a heavy which works outside the vehicle, works in the vehicle, comes with a heavy weapon and plenty of EHP.
The way I say it, only PTV (Personal Transport Vehicle) and LTV's (Light Transport Vehicle) can driven without a pilot suit. You need to create 3 types of seating.
1- Open Seating, allows for any suit type, primarily for transportation, cover is dependent upon the vehicle so lighter vehicles have less cover,doesn't accommodate for turrets.
2 - Pilot Seating, only works with a pilot suit, entirely enclosed to protect from incoming small arms fire, primarily for main control of the vehicle.
3 - Hybrid Seating, works with Pilot suit and all other suits, pilot suits sit inside the vehicle, while others sit half in half out, primarily for turrets, designed to make using heavy suits to transverse between turrets and cqc much harder.
Add in additional transistions for entering and exiting vehicles and voila. You need to stop the teleportation first then vehicle users will be more acceptable of a pilot suit.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Joseph Ridgeson
WarRavens Capital Punishment.
3045
|
Posted - 2015.01.06 23:49:00 -
[55] - Quote
RayRay James wrote:Joseph Ridgeson wrote:My focus is on balance concerns and "it does nothing if I am not in a vehicle."
Your weapon skills do nothing if your in a vehicle, same with your suit skills. If your not in a vehicle, your vehicle skills do nothing. It is more in depth than that; just wanted to be equally vague with True's and my position. I didn't want to move the thread into "I don't want Pilot Suits because" so I just gave a quick explanation. "Vehicle users don't want Pilot Suits" is inaccurate so I was simply showing that there are arguments for and against Pilot Suits for various reasons.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Spkr4theDead
Red Star.
2688
|
Posted - 2015.01.06 23:51:00 -
[56] - Quote
Kierkegaard Soren wrote:What if pilot suits enhanced specific aspects of vehicle play but gave drawbacks to others? So that donning a pilot suit allows you to specialise your vehicle towards a certain playstyle at the expense of making it weaker in other areas? For example,moff the top of my head:
Gallente - increases acceleration and blaster weapon damage at the cost of turning speed and weapon range. (Gallente doctrine of fast moving and hard hitting, CQC brutality).
Caldari - decreases spool time on rail weapons and increases velocity and range of missiles at the expense of top speed and armoir hp. In tanks, it increases zoom optics. (Caldari doctrine of delivering unrivalled firepower at extreme ranges with excellent precision).
Minmatar - increases RoF with all weapon types and increases top speed at the expense of total ammunition reserves and weapon accuracy. (Minmatar doctrine of hit and run attacks that overwhelm targets with wall of bullets).
Amarr - increases armour resistance module duration and strength and ammo reserves at the expense of turning speed and acceleration. In tanks, turret tracking speed is increased. (Amarr doctrine of stand and deliver with superior resilience and sustained firepower that is difficult to evade).
You equip the suit and you lose something to gain something. Sounds reasonable? Why should pilot suits have specific drawbacks when infantry has none? Bugger off, this isn't Infantry 514.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2688
|
Posted - 2015.01.06 23:53:00 -
[57] - Quote
MINA Longstrike wrote:I'm incredibly hesitant towards the role of a pilot suit, as similar to current design, either it says "**** you, you need to dump more sp in this role" or it's functionally useless, which I believe is something that's incredibly wrong with current vehicle design - either you have ALL the sp in vehicles and get to run fits without cpu chips / pg upgrades, or you don't and you have to use cpu chips / pg upgrades.
It becomes a situation where either they function without it, or you *MUST* have one in order to have a reasonable hope at success.
That said there was an idea that I did enjoy for the pilot suit in regards to tanks. wearing a pilot suit allowed the pilot to control the small turret mounted ontop of their large turret - they couldn't be aimed independently, but they would both shoot at the same spot (using the unused L2 trigger for the small turret) - this would have accompanied a redesigned large blaster that functioned more like a PLC turret. With that said though, it's probably a terrible idea and not possible to balance.
Ultimately I want the SP I spend in vehicles to feel meaningful throughout, not simply be a determiner of whether or not I have to fit a pg/cpu module How do you fit a vehicle up without having a pilot suit on the fitting screen?
Terrible idea from a non-pilot, as usual.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Duke Noobiam
The Dukes of Death
326
|
Posted - 2015.01.07 00:42:00 -
[58] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:incoherent drooling I'm not the one trying to ruin the game for a small subsection of the community/playerbase. You are. Who the hell are you to say pilots don't want the pilot suit? YOU'RE NOT A PILOT. Who the hell are you to determine what pilots get? Morons like you have been deciding the direction vehicles go in since the game was only accessible on the weekends. What the hell more do you want? If you want vehicles removed, which I'm sure you do but don't have the stones to actually say it, then get a petition together and present it to CCP to be voted on by the community. Go find another game to ruin. YOU'RE the one acting like a child, with all this "my way or the highway" trash. We just want vehicles to be worth the SP again. You don't want them to be worth anything. Go to Call of Duty.
Actually speaker, I think the whole community would rather you go to call of duty or need for speed ,whichever you prefer just leave. |
MINA Longstrike
Kirjuun Heiian
1845
|
Posted - 2015.01.07 00:44:00 -
[59] - Quote
Spkr4theDead wrote:MINA Longstrike wrote:I'm incredibly hesitant towards the role of a pilot suit, as similar to current design, either it says "**** you, you need to dump more sp in this role" or it's functionally useless, which I believe is something that's incredibly wrong with current vehicle design - either you have ALL the sp in vehicles and get to run fits without cpu chips / pg upgrades, or you don't and you have to use cpu chips / pg upgrades.
It becomes a situation where either they function without it, or you *MUST* have one in order to have a reasonable hope at success.
That said there was an idea that I did enjoy for the pilot suit in regards to tanks. wearing a pilot suit allowed the pilot to control the small turret mounted ontop of their large turret - they couldn't be aimed independently, but they would both shoot at the same spot (using the unused L2 trigger for the small turret) - this would have accompanied a redesigned large blaster that functioned more like a PLC turret. With that said though, it's probably a terrible idea and not possible to balance.
Ultimately I want the SP I spend in vehicles to feel meaningful throughout, not simply be a determiner of whether or not I have to fit a pg/cpu module How do you fit a vehicle up without having a pilot suit on the fitting screen? Terrible idea from a non-pilot, as usual.
1) What the hell are you even talking about in regards to 'having a pilot suit on the screen' 2) I love how you dismiss anyone you don't like / disagree with as a non pilot even when you have absolutely no clue what they're skilled into. As an FYI I've been tanking and flying ever since I started this game (in 1.3), I just rarely do it anymore as I hate what wolfman did to vehicles, I still have considerably more SP invested in vehicles than I do in infantry. So honestly SPKR, go **** yourself, please go back to being terrible at diablo 3 and struggling at torment 2 difficulty (see, this is an actual instance of knowing who someone is and what they do).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2360
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Posted - 2015.01.07 00:46:00 -
[60] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote: Morons called for removable turrets because ::I don't want to share my vehicle with morons::
See below
because ::I can't be arsed to play an FPS when I am playing an FPS::
Yeah, FPS means "infantry only, no vehicles allowed ever. because ::**** you get out of my solopwnmobile::
[i]I do better because now I can fight a vehicle on my terms, instead of having some massive idiot fire at something I'm not ready to engage. You don't tank and never have, so you can't possibly understand the frustration of some idiot causing my 1.2mil ISK investment to get destroyed.
Yeah, I'm a moron because I don't want some idiot making me show up on the mini-map to get bombed. Yeah, great logic there. What the hell happened to you? You loved the APC in MAG, now it's "death to all vehicles" as if they did something bad to you. Do me a favor Spkr, google FPS. Actually, there. Where does it talk about Vehicles there?
If you "don't want some idiot making you show up on the mini-map to get bombed" why push for removable turrets and not for Vehicle Locks (I know why, I was there in squad when you and English discussed it, do you remember that? I remember "no bluedots" being a secondary reasoning for the push)?
lol "death to all vehicles", really? You really need to get your facts straight before you go telling people incorrect things about me. I've never said "death to all vehicles" and saying that is how I feel is terribly wrong. I want for there to be a good and decent balance between vehicles and AV. I want us to get all of the vehicles we've been offered though not delivered.
You only know my MAG experience with Vehicles and you don't care to inquire about or to try to understand my Dust experience with Vehicles seeking only to deride it since it isn't the same as what you've chosen to experience in Dust.
BTW, I still do the things we used to do in MAG with an APC, only now I do it with an LAV. I still use vehicles to compliment my infantry pursuits rather than pursuing vehicles to the exclusion of all else.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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