Lynn Beck
Delta Vanguard 6
2346
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Posted - 2015.01.06 20:48:00 -
[1] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing.
P.S Because few people seem to have figured it out I shall explain the position of the title. To simplify my argument I chose an absolute position. When arguing it is necessary to use absolute positions as to save the use of words which would indicate mildness. I hope that everyone is able to comprehend that I'm not trying to dictate rather I am trying to inform those of what I forsee. Some have understood this: many have not. Actually, even if vehicles WERE balanced around pilot suits...
It would still improve gameplay drastically.
DUNA's wouldn't have max skill/power tanks WHILE having an insta-cloak runaway scout or instainfantry blap HMG Sent.
Running a MK.0 Logi with a rep tool wouldn't be the "most optimal" use of your dropsuit.
Plus, if CCP does it right, we could VERY EASILY massively improve vehicle fitting variety 20-300 fold by implementing, through either equipment, modules, or an equipment that has slots, vehicle boosts.
So then, you could either: Run a subpar tank, with a GK.0 sentinel inside, or run a "maximum tier" tank where you'd actually be better off dying with your vehicle.
As for me, I'd love to see pilot suits implemented...if done right. However knowing how new content tends to be implemented, i'm being very adamant/cautious/wary of it.
Also, i'd GREATLY love to see tankVtank battles last...a ton longer. I'm talking, railguns needing multiple reloads, blasters needing to reload/OH twice, and AV needing 6-8 swarm rockets at maximum efficiency.
To make this happen, i'd like to see tanks' base HPs MULTIPLIED. I'm talking a Madrugar with 8k armor and 1500 shield, gunnlogis with 8k shield and 1500 armor. BASE. In return, their repair rates would be reduced...drastically, to say the least.
Thusly, tanks would become... TANKS, which would benefit a ton more than "Oh i can survive a MLT rail one more shot, or make a proto rail take 3 shots, instead of 2." as now they go "Hmm... die in 6 swarms, or 8? Take 3 minutes to repair, or 2?"
Also i'd love to see tanks get a pretty hefty acceleration reduction. Right now they're pretty much instantly jumping to max speed, with only hills slowing them down.
Aaaand... Apologies for off topic. That's just my "What i'd like to see...BEFORE pilot suits can be reasonably implemented"
General John Ripper
-BAM! I'm Emeril Lagasse.
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